Files
Convention-Unity-Demo/Assets/Scripts/MoreSpline/Updatement/SplineRotation.cs
2025-09-25 19:04:05 +08:00

24 lines
543 B
C#

using System;
using System.Collections;
using Convention;
using UnityEngine;
namespace Demo.Game
{
/// <summary>
/// 天然被动跟随
/// </summary>
public class SplineRotation : BasicSplineJustFollow
{
public static SplineRotation Make()
{
return new GameObject().AddComponent<SplineRotation>();
}
protected override void UpdateData(float data)
{
UpdateTarget.transform.rotation = MySplineCore.MySplineComputer.Evaluate(data).rotation;
}
}
}