Files
Convention-Unity-Demo/Assets/Scripts/MoreSpline/Updatement/SplineScaling.cs
2025-09-25 19:04:05 +08:00

21 lines
494 B
C#

using UnityEngine;
namespace Demo.Game
{
/// <summary>
/// 天然被动跟随
/// </summary>
public class SplineScaling : BasicSplineJustFollow
{
public static SplineScaling Make()
{
return new GameObject().AddComponent<SplineScaling>();
}
protected override void UpdateData(float data)
{
UpdateTarget.transform.localScale = Vector3.one * MySplineCore.MySplineComputer.Evaluate(data).size;
}
}
}