18 lines
588 B
C#
18 lines
588 B
C#
using System;
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using UnityEngine.Rendering;
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/// <summary>
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/// A volume parameter that holds a VolumetricFogRenderPassEvent value.
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/// </summary>
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[Serializable]
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public sealed class VolumetricFogRenderPassEventParameter : VolumeParameter<VolumetricFogRenderPassEvent>
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{
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/// <summary>
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/// Creates a new VolumetricFogRenderPassEventParameter instance.
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/// </summary>
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/// <param name="value"></param>
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/// <param name="overrideState"></param>
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public VolumetricFogRenderPassEventParameter(VolumetricFogRenderPassEvent value, bool overrideState = false) : base(value, overrideState)
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{
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}
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} |