Files
Convention-Unity-Demo/Assets/Scripts/TickMovement.cs
2025-12-15 17:20:55 +08:00

44 lines
1.2 KiB
C#

using Convention;
using Convention.WindowsUI.Variant;
using Demo.Game.Attr;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class TickMovement : Updatement<Vector3>
{
public static TickMovement Make()
{
return new GameObject().AddComponent<TickMovement>();
}
protected override Vector3 Lerp(Vector3 begin, Vector3 end, float t)
{
return Vector3.Lerp(begin, end, t);
}
protected override void UpdateData(Vector3 data)
{
UpdateTarget.transform.localPosition = data;
}
/// <summary>
/// 新增
/// </summary>
/// <param name="time">插值时间</param>
/// <param name="x">x</param>
/// <param name="y">y</param>
/// <param name="z">z</param>
/// <param name="curveType">缓动曲线</param>
[Convention.RScript.Variable.Attr.Method]
public void Add(float time, float x, float y, float z, MathExtension.EaseCurveType curveType)
{
ManualAddEntry(time, new(x, y, z), curveType);
}
}
}