Files
Convention-Unity-Demo/Assets/Scripts/MoreSpline/Updatement/BasicSplineJustFollow.cs

72 lines
2.0 KiB
C#

using System;
using System.Collections;
using Convention;
using UnityEngine;
namespace Demo.Game
{
public abstract class BasicSplineJustFollow : Updatement<float>
{
public SplineCore MySplineCore;
protected override float Lerp(float begin, float end, float t)
{
return Mathf.Lerp(begin, end, t);
}
protected override abstract void UpdateData(float data);
public override IEnumerator LoadScript(string script)
{
yield return base.LoadScript(script);
}
public override IEnumerator UnloadScript()
{
MySplineCore = null;
yield return base.UnloadScript();
}
/// <summary>
/// 新增
/// </summary>
/// <param name="time">插值时间</param>
/// <param name="value"></param>
/// <param name="curveType">可取值为30种缓动曲线</param>
[ScriptableCall(@"
<summary>
新增
</summary>
<param name=""time"">插值时间</param>
<param name=""value""></param>
<param name=""curveType"">可取值为30种缓动曲线</param>
")]
public void Add(string time, string value, string curveType)
{
ManualAddEntry(time, float.Parse(value), Enum.Parse<MathExtension.EaseCurveType>(curveType));
}
/// <summary>
/// 如未加载则加载,然后绑定到样条线
/// </summary>
/// <param name="path">脚本位置</param>
[ScriptableCall(@"
<summary>
如未加载则加载,然后绑定到样条线
</summary>
<param name=""path"">脚本位置</param>
")]
public IEnumerator Load(string path)
{
MySplineCore = FindWithPath(path, false) as SplineCore;
if (MySplineCore == null)
{
yield return DoLoadSubScriptAsync(nameof(SplineCore), path, x =>
{
MySplineCore = x as SplineCore;
});
}
}
}
}