105 lines
1.9 KiB
C
105 lines
1.9 KiB
C
/*
|
||
|
||
<summary>
|
||
重设指定时间线
|
||
</summary>
|
||
<param name="id">时间线ID,若不存在则创建</param>
|
||
<param name="delta">当每次调用NextTimePoint函数时使用的单位值</param>
|
||
<param name="value">初始化时间</param>
|
||
|
||
*/
|
||
#define ResetTimePoint(id,delta,value)
|
||
|
||
/*
|
||
|
||
<summary>
|
||
推动时间线前进
|
||
</summary>
|
||
<param name="id">时间线ID</param>
|
||
<param name="times">前进次数,最终时间的增量为前进次数乘该时间线的单位值</param>
|
||
|
||
*/
|
||
#define NextTimePoint(id,times)
|
||
|
||
/*
|
||
|
||
<summary>
|
||
设置时间线的值
|
||
</summary>
|
||
<param name="id">时间线ID</param>
|
||
<param name="value">次数,时间线的值将被设置为次数乘该时间线的单位值</param>
|
||
|
||
*/
|
||
#define SetTimePoint(id,value)
|
||
|
||
#define __build_in_pragma #
|
||
|
||
/*
|
||
|
||
<summary>
|
||
加载子脚本
|
||
</summary>
|
||
<param name="type">指定类型</param>
|
||
<param name="path">指定脚本,可用决定路径或与当前脚本目录的相对路径</param>
|
||
|
||
*/
|
||
#define LoadSubScript(type,path) __build_in_pragma include #type
|
||
|
||
/*
|
||
|
||
<summary>
|
||
设定为指定的值
|
||
</summary>
|
||
<param name="field">目标属性名称</param>
|
||
<param name="value">值的字符串,必须可从此字符串转换为目标属性的类型</param>
|
||
|
||
*/
|
||
#define SetValue(field,value)
|
||
|
||
/*
|
||
|
||
<summary>
|
||
设置坐标
|
||
</summary>
|
||
<param name="result"></param>
|
||
<param name="y"></param>
|
||
<param name="z"></param>
|
||
|
||
*/
|
||
#define SetLocalPosition(x,y,z)
|
||
|
||
/*
|
||
|
||
<summary>
|
||
设置欧拉角
|
||
</summary>
|
||
<param name="result"></param>
|
||
<param name="y"></param>
|
||
<param name="z"></param>
|
||
|
||
*/
|
||
#define SetLocalEulerAngles(x,y,z)
|
||
|
||
/*
|
||
|
||
<summary>
|
||
设置缩放
|
||
</summary>
|
||
<param name="result"></param>
|
||
<param name="y"></param>
|
||
<param name="z"></param>
|
||
|
||
*/
|
||
#define SetLocalScaling(x,y,z)
|
||
|
||
/*
|
||
|
||
<summary>
|
||
关闭该物体,
|
||
在面对如多Game场景时关闭某些GameWorld中默认存在的全局灯光等场景时非常有用
|
||
</summary>
|
||
|
||
*/
|
||
#define SetObjectDisable()
|
||
|