Files
Convention-Unity-Demo/Assets/Scripts/Framework/ScriptableObject.cs
2025-11-12 11:10:54 +08:00

1041 lines
36 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using Convention;
using Convention.RScript;
using Convention.WindowsUI.Variant;
using Demo.Game;
using Flee.PublicTypes;
using Sirenix.OdinInspector;
using Unity.Profiling;
using UnityEngine;
namespace Demo
{
public static class ScriptUtility
{
public static void OpenScriptFile(ScriptableObject so)
{
string path = so.ScriptPath;
var ScriptEditor = so.GetRoot().RootGameController.WhichOpenScript;
try
{
System.Diagnostics.Process.Start(string.Format($"{ScriptEditor}", $"\"{path}\""));
}
catch (Exception ex)
{
Debug.LogError($"Cannt open {path}: {string.Format($"{ScriptEditor}", $"\"{path}\"")}", so);
Debug.LogException(ex, so);
}
}
}
public interface IScriptableObject
{
ScriptableObject SharedInterfaceScriptObject { get; }
}
#region ScriptableObject Inside
public partial class ScriptableObject : IScriptableObject
{
/// <summary>
/// 用于开放给倒置接口
/// </summary>
public ScriptableObject SharedInterfaceScriptObject => this;
}
public partial class ScriptableObject
{
// 时间点系统
public static Dictionary<string, float> TimePointDelta = new();
public static Dictionary<string, float> TimePoints = new();
/// <summary>
/// 重设指定时间线
/// </summary>
/// <param name="id">时间线ID若不存在则创建</param>
/// <param name="delta">当每次调用NextTimePoint函数时使用的单位值</param>
/// <param name="value">初始化时间</param>
[Convention.RScript.Variable.Attr.Method]
public void ResetTimePoint(string id, float delta, float value)
{
TimePointDelta[id] = delta;
TimePoints[id] = value;
}
/// <summary>
/// 推动时间线前进
/// </summary>
/// <param name="id">时间线ID</param>
/// <param name="times">前进次数,最终时间的增量为前进次数乘该时间线的单位值</param>
[Convention.RScript.Variable.Attr.Method]
public void NextTimePoint(string id, float times)
{
TimePoints[id] += TimePointDelta[id] * times;
}
/// <summary>
/// 设置时间线的值
/// </summary>
/// <param name="id">时间线ID</param>
/// <param name="value">次数,时间线的值将被设置为次数乘该时间线的单位值</param>
[Convention.RScript.Variable.Attr.Method]
public void SetTimePoint(string id, float value)
{
TimePoints[id] = TimePointDelta[id] * value;
}
}
/// <summary>
/// 上下文系统
/// </summary>
public partial class ScriptableObject
{
[Content] public Dictionary<string, float> ScriptContextSpace = new();
public bool GetCompleteScriptContext(string key, out float value)
{
if (ScriptContextSpace.TryGetValue(key, out value) == false)
{
if (Parent == null)
return false;
return Parent.GetCompleteScriptContext(key, out value);
}
return true;
}
public void GetCompleteScriptContext(ref Dictionary<string, float> context)
{
var current = this;
while (current != null)
{
foreach (var key in current.ScriptContextSpace.Keys)
{
context[key] = current.ScriptContextSpace[key];
}
current = current.Parent;
}
}
/// <summary>
/// 设置局部上下文变量,将会传递给子物体使用
/// </summary>
/// <param name="name">字符串</param>
/// <param name="value">浮点数</param>
[Convention.RScript.Variable.Attr.Method]
public void SetContext(string name, float value)
{
ScriptContextSpace[name] = value;
}
}
/// <summary>
/// 数值解析工具
/// </summary>
public partial class ScriptableObject
{
private ExpressionContext ExpressionParserCreater()
{
ExpressionContext context = new();
context.Imports.AddType(typeof(Mathf));
Dictionary<string, float> vars = new();
GetCompleteScriptContext(ref vars);
foreach (var item in vars)
{
context.Variables[item.Key] = item.Value;
}
return context;
}
public static float OneBarTime = 1;
/// <summary>
/// 从字符串解析为浮点数
/// <list type="bullet">从时间点列表<see cref="TimePoints"/>中获取</list>
/// <list type="bullet">或是从上下文变量<see cref="GetCompleteScriptContext"/>中获取</list>
/// <list type="bullet">或是从数据驱动对象<see cref="DDT"/>中获取</list>
/// <list type="bullet">或是通过计算表达式值获取</list>
/// <list type="bullet">或是直接调用<see cref="float.Parse(string)"/></list>
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public float Parse(string value)
{
value = value.Trim();
if(value.StartsWith("\"")&&value.EndsWith("\""))
{
value = value[1..^1];
}
if (TimePoints.TryGetValue(value, out var result))
return result;
if (GetCompleteScriptContext(value, out result))
return result;
if(value.EndsWith(']'))
{
{
Regex regex = new(@"^(.+)\[(.+)\]$");
var match = regex.Match(value);
if (match.Success)
{
return (FindWithPath(match.Groups[1].Value) as DDT).Datas[(int)this.Parse(match.Groups[2].Value)];
}
}
{
Regex regex = new(@"^(.+)\[\]$");
var match = regex.Match(value);
if (match.Success)
{
return (FindWithPath(match.Groups[1].Value) as DDT).Datas.Count;
}
}
throw new ArgumentException("value is end by ']' but not match on any invlid parse");
}
if (value.EndsWith('}'))
{
{
Regex regex = new(@"^\{\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\}$");
var match = regex.Match(value);
if (match.Success)
{
int barSplitTimes = int.Parse(match.Groups[1].Value);
int barCount = int.Parse(match.Groups[2].Value);
int tickCount = int.Parse(match.Groups[3].Value);
return (barCount + tickCount / (float)barSplitTimes) * OneBarTime;
}
}
throw new ArgumentException("value is end by '}' but not match on any invlid parse");
}
try
{
if (float.TryParse(value, out var _result))
return _result;
else
return ExpressionParserCreater().CompileGeneric<float>(value).Evaluate();
}
catch(Exception ex)
{
throw new FormatException($"{value} is not support any Parser", ex);
}
}
protected T ConvertValue<T>(string str)
{
return ConventionUtility.convert_xvalue<T>(str);
}
}
/// <summary>
/// 先天支持的工具函数
/// </summary>
public partial class ScriptableObject
{
[Content, SerializeField] private Vector3
EnterGameLocalPosition = Vector3.zero,
EnterGameEulerAngles = Vector3.zero,
EnterGameLocalScaling = Vector3.one;
[Content, SerializeField] private bool IsSetObjectDisable = false;
/// <summary>
/// 设置坐标
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="z"></param>
[Convention.RScript.Variable.Attr.Method]
public void SetLocalPosition(float x, float y, float z)
{
EnterGameLocalPosition = new(x, y, z);
}
/// <summary>
/// 设置欧拉角
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="z"></param>
[Convention.RScript.Variable.Attr.Method]
public void SetLocalEulerAngles(float x, float y, float z)
{
EnterGameEulerAngles = new(x, y, z);
}
/// <summary>
/// 设置缩放
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="z"></param>
[Convention.RScript.Variable.Attr.Method]
public void SetLocalScaling(float x, float y, float z)
{
EnterGameLocalScaling = new(x, y, z);
}
/// <summary>
/// 关闭该物体,
/// 在面对如多Game场景时关闭某些GameWorld中默认存在的全局灯光等场景时非常有用
/// </summary>
[Convention.RScript.Variable.Attr.Method]
public void SetObjectDisable()
{
IsSetObjectDisable = true;
}
private void ResetScriptableObjectEnterGameStatus()
{
transform.localPosition = EnterGameLocalPosition;
transform.localEulerAngles = EnterGameEulerAngles;
transform.localScale = EnterGameLocalScaling;
if (IsSetObjectDisable)
{
gameObject.SetActive(false);
}
}
}
/// <summary>
/// UpdatePerFrame相关
/// </summary>
public partial class ScriptableObject
{
[Content] public int UpdatePerFrame = 1;
/// <summary>
/// 指定多少个<see cref="TickType.Update"/>状态的<see cref="UpdateTicks(float, float, TickType)"/>执行一次更新,不会影响到子物体
/// 属于性能优化的高级选项
/// </summary>
/// <param name="frame">每frame帧更新一次, 等于0代表不会在<see cref="TickType.Update"/>状态运行</param>
[Convention.RScript.Variable.Attr.Method]
public void SetUpdatePerFrame(int frame)
{
UpdatePerFrame = Mathf.Max(1, frame);
}
}
/// <summary>
/// EnableScript相关
/// </summary>
public partial class ScriptableObject
{
private bool isEnableScript = false;
public string SourcePath = "";
public string ScriptName = "";
public string ScriptPath;
public string ScriptTypename;
// Hierarchy
public PropertiesWindow.ItemEntry MyHierarchyItem;
public static PropertiesWindow.ItemEntry AllScriptableObjectCounterHierarchyItem;
public void EnableScript(string sourcePath, string scriptPath, string scriptType, ScriptableObject parent)
{
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarker = new(ScriptName);
#endif
if (isEnableScript)
{
Debug.LogError($"ScriptableObject is currently enableScript, start coroutine {nameof(UnloadScript)} to disable", this);
return;
}
this.SourcePath = sourcePath;
this.ScriptPath = scriptPath;
this.ScriptTypename = scriptType;
this.Parent = parent;
this.name = ScriptName;
isEnableScript = true;
// 只有RootObject的parent会是空的
if (parent != null)
{
MyHierarchyItem = parent.MyHierarchyItem.GetHierarchyItem().CreateSubPropertyItem(1)[0];
}
else
{
MyHierarchyItem = HierarchyWindow.instance.CreateRootItemEntryWithBinders(1)[0];
}
MyHierarchyItem.GetHierarchyItem().title = this.ScriptName + $"<{scriptType}>";
MyHierarchyItem.GetHierarchyItem().target = this;
MyHierarchyItem.GetHierarchyItem().ButtonGameObject.GetComponent<Editor.UI.RightClick>().ScriptObjectMenu = OnHierarchyItemRightClick;
//var parentHierarchyItem = MyHierarchyItem.GetParent();
//if (parentHierarchyItem != null)
// parentHierarchyItem.GetPropertyListItem().RefreshChilds();
}
public bool EnsureEnableScript()
{
if (isEnableScript == false)
{
Debug.LogError("ScriptableObject is currently disableScript", this);
}
return isEnableScript;
}
}
/// <summary>
/// 脚本解析与Update执行
/// </summary>
public partial class ScriptableObject
{
public static Dictionary<string, Type> FastScriptableObjectTypen = new();
public static int AllScriptableObjectCounter = 0;
#if UNITY_EDITOR||Using_ProfilerMarker
public ProfilerMarker s_PreparePerfMarker;
#endif
#region LoadSubScript
private static ScriptableObject LastLoadedScriptableObject;
public IEnumerator DoLoadSubScriptAsync([In] string type, [In] string path, [Opt] Action<ScriptableObject> callback)
{
// 判断类型是否合法
if (DefaultInstantiate.GetScriptableObjectInstantiate().TryGetValue(type, out var creater) == false)
{
Debug.LogError($"{type} is not exist or {type}'s Instantiater is not valid", this);
callback?.Invoke(null);
yield break;
}
// 生成对象
var child = creater();
// 路径预处理
if (path.Replace('\\', '/').ToLower().StartsWith(RootObjectQuickPath))
path = $"{new ToolFile(GetRoot().SourcePath) | path[RootObjectQuickPath.Length..]}";
// 获取文件
ToolFile file;
if (File.Exists(path))
file = new(path);
else
file = new ToolFile(SourcePath) | path;
// 找不到脚本
if (file.Exists() == false)
{
Debug.LogError($"{file}<{path}> is not found", this);
callback?.Invoke(null);
yield break;
}
child.ScriptName = file.GetName(true);
child.transform.SetParent(this.transform);
child.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
child.transform.localScale = Vector3.one;
child.EnableScript(file.GetCurrentDirName(), Path.Combine(file.GetCurrentDirName(), file.GetName(false)), type, this);
// Add Child
Childs.Add(child);
// Load Child Script
yield return child.LoadScript(file.LoadAsText());
LastLoadedScriptableObject = child;
callback?.Invoke(child);
}
public IEnumerator DoGenerateSubScriptAsync([In] string type, string name, [Opt] Action<ScriptableObject> callback)
{
// 判断类型是否合法
if (DefaultInstantiate.GetScriptableObjectInstantiate().TryGetValue(type, out var creater) == false)
{
Debug.LogError($"{type} is not exist or {type}'s Instantiater is not valid", this);
callback?.Invoke(null);
yield break;
}
// 生成对象
var child = creater();
child.ScriptName = name;
child.transform.SetParent(this.transform);
child.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
child.transform.localScale = Vector3.one;
child.EnableScript("", "", type, this);
// Add Child
Childs.Add(child);
// Load Child Script
yield return child.LoadScript("");
LastLoadedScriptableObject = child;
callback?.Invoke(child);
}
public ScriptableObject DoGenerateSubScript([In] string type, string name, [Opt] Action<ScriptableObject> callback)
{
// 判断类型是否合法
if (DefaultInstantiate.GetScriptableObjectInstantiate().TryGetValue(type, out var creater) == false)
{
Debug.LogError($"{type} is not exist or {type}'s Instantiater is not valid", this);
callback?.Invoke(null);
return null;
}
// 生成对象
var child = creater();
child.ScriptName = name;
child.transform.SetParent(this.transform);
child.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
child.transform.localScale = Vector3.one;
child.EnableScript("", "", type, this);
// Add Child
Childs.Add(child);
// Load Child Script
ConventionUtility.StartCoroutine(child.LoadScript(""));
LastLoadedScriptableObject = child;
callback?.Invoke(child);
return child;
}
/// <summary>
/// 创建无初始化脚本且无启动的子脚本对象
/// </summary>
/// <param name="type"></param>
/// <param name="name"></param>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public ScriptableObject NewSubScriptWithoutInit([In] string type, [In]string name)
{
// 判断类型是否合法
if (DefaultInstantiate.GetScriptableObjectInstantiate().TryGetValue(type, out var creater) == false)
{
Debug.LogError($"{type} is not exist or {type}'s Instantiater is not valid", this);
return null;
}
// 生成对象
var child = creater();
child.ScriptName = name;
child.transform.SetParent(this.transform);
child.transform.SetLocalPositionAndRotation(Vector3.zero, Quaternion.identity);
child.transform.localScale = Vector3.one;
child.EnableScript("", "", type, this);
// Add Child
Childs.Add(child);
return child;
}
/// <summary>
/// 将无初始化创建的脚本对象确认完全加载并设置为最后添加的脚本对象
/// </summary>
/// <param name="type"></param>
/// <param name="child"></param>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public ScriptableObject ApplyLoad()
{
// Load Child Script
ConventionUtility.StartCoroutine(this.LoadScript(""));
LastLoadedScriptableObject = this;
return this;
}
/// <summary>
/// 创建不需要脚本语句的子脚本对象
/// </summary>
/// <param name="type">指定类型</param>
[Convention.RScript.Variable.Attr.Method]
public ScriptableObject NewSubScript([In] string type, [In] string name)
{
return DoGenerateSubScript(type, name, null);
}
/// <summary>
/// 创建不需要脚本语句的子脚本对象
/// </summary>
/// <param name="type">指定类型</param>
[Convention.RScript.Variable.Attr.Method]
public ScriptableObject NewSubScript([In] string type)
{
return NewSubScript(type, $"New {type}");
}
/// <summary>
/// 加载子脚本
/// </summary>
/// <param name="type">指定类型</param>
/// <param name="path">指定脚本,可用决定路径或与当前脚本目录的相对路径</param>
[Convention.RScript.Variable.Attr.Method]
public IEnumerator LoadSubScript([In] string type, [In] string path)
{
return DoLoadSubScriptAsync(type, path, null);
}
/// <summary>
/// 获取已加载的脚本对象
/// </summary>
/// <returns>无法找到时将返回空</returns>
[Convention.RScript.Variable.Attr.Method]
public ScriptableObject GetLoadedObject(string path)
{
return FindWithPath(path, false);
}
/// <summary>
/// 获取父脚本对象
/// </summary>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public ScriptableObject GetParentObject()
{
return Parent;
}
/// <summary>
/// 获取上一个加载的脚本对象
/// </summary>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public ScriptableObject GetLastLoadedScriptableObject()
{
return LastLoadedScriptableObject;
}
#endregion
private IEnumerator ParseScript2Expr(string script)
{
RScriptEngine engine = new();
RScriptImportClass importClass = new()
{
typeof(Mathf),
};
RScriptVariables variables = new()
{
{ "this", new() { data = this, type = this.GetType() } },
{ "self", new() { data = this, type = this.GetType() } }
};
foreach (var type in DefaultInstantiate.GetScriptableObjectInstantiate().Keys)
{
variables.Add(type, new(type.GetType(), type));
}
return engine.RunAsync(script, importClass, variables);
}
[Content] private bool IsEnableUpdate = false;
public enum TickType
{
Reset,
Pause,
Start,
Update
}
[Content, SerializeField] private int ScriptUpdateCounter = 0;
public void ScriptUpdate(float currentTime, float deltaTime, TickType tickType)
{
if (IsEnableUpdate == false)
return;
if (gameObject.activeInHierarchy == false)
return;
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarker.Begin(this);
#endif
if (tickType == TickType.Reset)
{
ResetEnterGameStatus();
}
// UpdateTicks
if (UpdatePerFrame > 0)
{
if (ScriptUpdateCounter % UpdatePerFrame == 0)
UpdateTicks(currentTime, deltaTime, tickType);
ScriptUpdateCounter += tickType == TickType.Update ? 1 : 0;
}
// Childs UpdateTicks
foreach (var child in Childs)
{
child.ScriptUpdate(currentTime, deltaTime, tickType);
}
#if UNITY_EDITOR||Using_ProfilerMarker
s_PreparePerfMarker.End();
#endif
}
protected virtual void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
{
}
}
/// <summary>
/// <para>使用<see cref="Convention.RScript.Variable.Attr.MethodAttribute"/>标记可编辑脚本所能够调用的函数</para>
/// <para>使用<see cref="Convention.RScript.Variable.Attr.DefaultAttribute"/>标记派生类,并附加默认模板</para>
/// </summary>
public partial class ScriptableObject : SerializedMonoBehaviour, IHierarchyItemClickEventListener
{
public static bool IsAutoPlay = false;
public ScriptableObject Parent;
/// <summary>
/// 获取根脚本对象
/// </summary>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public RootObject GetRoot()
{
if (Parent == null)
return this as RootObject;
if (Parent is RootObject result)
return result;
else
return Parent.GetRoot();
}
public List<ScriptableObject> Childs = new();
// Cache
public const string RootObjectQuickPath = "project/";
public ScriptableObject FindWithPath(string path, bool isMustExist = true)
{
if (string.IsNullOrEmpty(path))
{
if (isMustExist)
throw new Exception("path is null or empty");
else
return null;
}
// GetParent
ScriptableObject result = Parent;
if (path.Replace('\\','/').ToLower().StartsWith(RootObjectQuickPath))
{
result = GetRoot();
path = path[RootObjectQuickPath.Length..];
}
if (Parent == null)
{
throw new InvalidOperationException($"Root is nosupport to {nameof(FindWithPath)}");
}
// Find
var components = path.Split('/', '\\');
components[^1] = new ToolFile(components[^1]).GetFilename(true);
foreach (var component in components)
{
if (component == "..")
result = result.Parent;
else if (component == "." || string.IsNullOrEmpty(component))
continue;
else
{
int index = 0;
string targetScriptObjectPath = component;
Regex regex = new(@"^(.*)\[(\d*)\]$");
var match = regex.Match(component);
if (match.Success)
{
targetScriptObjectPath = match.Groups[1].Value;
index = int.Parse(match.Groups[2].Value);
}
var target = result.Childs.FirstOrDefault(x =>
{
bool stats = x.ScriptName == targetScriptObjectPath;
if (index == 0)
return stats;
else if (stats)
index--;
return false;
});
if (target != null)
result = target;
else
{
if (isMustExist)
throw new Exception($"{component} in {path} is not found");
else
{
Debug.Log($"{component} in {path} is not found", this);
return null;
}
}
}
}
return result;
}
public virtual IEnumerator LoadScript(string script)
{
if (EnsureEnableScript() == false)
{
yield break;
}
// 增数
{
AllScriptableObjectCounter++;
AllScriptableObjectCounterHierarchyItem.GetHierarchyItem().text = $"ScriptableObjectCount: {AllScriptableObjectCounter}";
}
yield return ParseScript2Expr(script);
IsEnableUpdate = true;
}
private void Reset()
{
StartCoroutine(UnloadScript());
}
public virtual IEnumerator UnloadScript()
{
if (EnsureEnableScript())
{
this.name = "<Unloading>";
try
{
foreach (var child in Childs)
{
yield return child.UnloadScript();
}
}
finally
{
// 清理各种状态
IsEnableUpdate = false;
if (MyHierarchyItem != null)
{
// 卸载UI
MyHierarchyItem.Release();
MyHierarchyItem = null;
}
this.isEnableScript = false;
this.Parent = null;
this.name = "<Unload>";
// 清理Cache
//
// 减数
AllScriptableObjectCounter--;
AllScriptableObjectCounterHierarchyItem.GetHierarchyItem().text = $"ScriptableObjectCount: {AllScriptableObjectCounter}";
}
}
}
public virtual void ResetEnterGameStatus()
{
ResetScriptableObjectEnterGameStatus();
}
public virtual void OnHierarchyItemRightClick(RectTransform item)
{
DefaultInstantiate.OpenInstantiateMenu(this, item);
}
public virtual void OnHierarchyItemClick(HierarchyItem item)
{
}
}
#endregion
public interface IAssetBundleLoader : IScriptableObject
{
public RootObject GetRoot();
}
public static class AssetBundlesLoadHelper
{
public struct Entry
{
public AssetBundle assetBundle;
public int referenceCounter;
public PropertiesWindow.ItemEntry entry;
public Entry(AssetBundle assetBundle, int referenceCounter = 0, PropertiesWindow.ItemEntry entry = null)
{
this.assetBundle = assetBundle;
this.referenceCounter = referenceCounter;
this.entry = entry;
}
}
public static Dictionary<string, Entry> AssetBundleCounter = new();
private static Dictionary<string, IEnumerator> AssetBundleLoading = new();
private static PropertiesWindow.ItemEntry AssetBundlesItemEntry = null;
public static IEnumerator LoadAssetBundleAsync(string ab, Action<AssetBundle> callback)
{
if (AssetBundleCounter.TryGetValue(ab, out var result))
{
result.referenceCounter++;
callback?.Invoke(result.assetBundle);
yield break;
}
if (AssetBundleLoading.TryGetValue(ab, out var tir))
{
yield return tir;
if (AssetBundleCounter.TryGetValue(ab, out result))
{
result.referenceCounter++;
callback?.Invoke(result.assetBundle);
yield break;
}
}
var file = new ToolFile(PlatformIndicator.StreamingAssetsPath) | "AssetBundle/";
#if PLATFORM_WINDOWS
file = file | "Windows";
#endif
file = file | ab;
#if ENABLE_CLASS_Interaction
var downloader = new Interaction(file.GetFullPath());
#else
var downloader = new ToolFile(file.GetFullPath());
#endif
if (AssetBundlesItemEntry == null)
{
var hierarchy = HierarchyWindow.instance;
AssetBundlesItemEntry = hierarchy.CreateRootItemEntryWithBinders(nameof(AssetBundlesLoadHelper))[0];
AssetBundlesItemEntry.ref_value.GetComponent<HierarchyItem>().title = nameof(AssetBundlesLoadHelper);
}
var abLoadingItem = AssetBundlesItemEntry.ref_value.GetComponent<HierarchyItem>().CreateSubPropertyItem(1)[0];
var loadingHierarchyItem = abLoadingItem.ref_value.GetComponent<HierarchyItem>();
loadingHierarchyItem.title = $"{ab}<Loading>";
var ir = downloader.LoadAsAssetBundle(p =>
{
loadingHierarchyItem.title = $"{ab}<Loading{(int)(p * 100)}%>";
}, x =>
{
if (x != null)
{
loadingHierarchyItem.title = $"{ab}";
var assets = x.GetAllAssetNames();
var subAssetsItems = loadingHierarchyItem.CreateSubPropertyItem(assets.Length);
for (int i = 0, e = assets.Length; i < e; i++)
{
subAssetsItems[i].ref_value.GetComponent<HierarchyItem>().title = Path.GetFileName(assets[i]);
}
AssetBundleCounter[ab] = new(x, 1, abLoadingItem);
}
else
{
loadingHierarchyItem.title = $"{ab}<Failed>";
}
AssetBundleLoading.Remove(ab);
callback?.Invoke(x);
});
AssetBundleLoading.Add(ab, ir);
yield return ir;
AssetBundleLoading.Remove(ab);
}
public static IEnumerator LoadAssetBundle(this IAssetBundleLoader self, string ab, Action<AssetBundle> callback)
{
Debug.Log($"{self.SharedInterfaceScriptObject.ScriptName}.{nameof(LoadAssetBundle)}({ab})", self.SharedInterfaceScriptObject);
yield return LoadAssetBundleAsync(ab, callback);
}
public static IEnumerator UnloadAssetBundle(this IAssetBundleLoader self, string ab)
{
// Editor中暂时忽略卸载功能
yield break;
}
}
public abstract class TimelineScriptObject : ScriptableObject
{
public static PropertiesWindow TimelineWindow;
private PropertiesWindow.ItemEntry MyTimelineEntry;
private Editor.UI.TimelineItem MyTimelineItem;
//[SerializeField] private bool IsTimelineItemShow = false;
private static List<TimelineScriptObject> TimelineScriptObjectWhichOnShow = new();
private static UnityEngine.UI.Image CacheLastFocusImage;
private static Color CacheLastFocusImageOriginColor = new(1, 1, 1, 0.01f);
private static Color FocusImageColor = new Color(1f, 47f / 51f, 0.0156862754f, 0.1f);
public override IEnumerator LoadScript(string script)
{
MyTimelineEntry = TimelineWindow.CreateRootItemEntries(1)[0];
MyTimelineItem = MyTimelineEntry.ref_value.GetComponent<Editor.UI.TimelineItem>();
yield return base.LoadScript(script);
MyTimelineItem.title = ScriptName;
MyTimelineItem.AddListener(() =>
{
HierarchyWindow.instance.MakeFocusOn(MyHierarchyItem.GetHierarchyItem());
if (CacheLastFocusImage != null)
CacheLastFocusImage.color = CacheLastFocusImageOriginColor;
CacheLastFocusImage = MyHierarchyItem.GetHierarchyItem().ButtonGameObject.GetComponent<UnityEngine.UI.Image>();
CacheLastFocusImage.color = FocusImageColor;
});
SetupTimelineItem(MyTimelineItem);
// 暂时的逻辑是总是展示的
{
TimelineScriptObjectWhichOnShow.Add(this);
}
}
public override void OnHierarchyItemClick(HierarchyItem item)
{
}
//protected virtual void ShowTimelineItemWithChilds()
//{
// ScriptableObject parent = this;
// List<ScriptableObject> childs = this.Childs;
// if (parent is TimelineScriptObject ptso)
// {
// ptso.IsTimelineItemShow = true;
// }
// foreach (var child in childs)
// {
// if (child is TimelineScriptObject tso)
// {
// tso.IsTimelineItemShow = true;
// }
// }
//}
protected override void UpdateTicks(float currentTime, float deltaTime, TickType tickType)
{
base.UpdateTicks(currentTime, deltaTime, tickType);
{
MyTimelineItem.ResizeOnTimeline();
}
}
protected abstract void SetupTimelineItem(Editor.UI.TimelineItem item);
protected virtual Color GetTimelineItemColor()
{
static float Foo(uint hash)
{
float a= (hash % 10) * 0.1f;
return a;
}
var a1 = (uint)this.GetType().GetHashCode();
var a2 = (uint)a1.ToString().GetHashCode();
var a3 = (uint)(a2.ToString().GetHashCode() >> 5);
var color = new Vector3(Foo(a1), Foo(a2), Foo(a3)).normalized;
return new(color.x, color.y, color.z);
}
public override IEnumerator UnloadScript()
{
yield return base.UnloadScript();
MyTimelineItem.RawButton.onClick.RemoveAllListeners();
MyTimelineEntry.Release();
MyTimelineEntry = null;
MyTimelineItem = null;
}
}
}