Files
Convention-Unity-Demo/Assets/Scripts/Volume/Updatement/VolumeFloatUpdatement.cs
2025-12-12 15:54:16 +08:00

22 lines
487 B
C#

using Convention;
using Demo.Attr;
using System.Collections;
using UnityEngine;
namespace Demo.Game
{
[Scriptable]
public class VolumeFloatUpdatement : BaseVolumeUpdatement<float>
{
public static VolumeFloatUpdatement Make()
{
return new GameObject().AddComponent<VolumeFloatUpdatement>();
}
protected override float Lerp(float begin, float end, float t)
{
return Mathf.Lerp(begin, end, t);
}
}
}