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Convention-Unity-Demo/Assets/StreamingAssets/Helper/ParticleJudgement.helper.h

18 lines
401 B
C

#include "IJudgementHookObject.helper.h"
#define ParticleJudgement
/*
<summary>
加载预制体作为子物体
</summary>
<param name="level">判定等级对应会出现的粒子效果,若没有对应的则向更低的值寻找</param>
<param name="ab"></param>
<param name="prefab"></param>
<param name="duration">判定效果的持续时间</param>
*/
#define Load(level,ab,prefab,duration)