Files
Convention-Unity-Demo/Assets/Scripts/Anchor.cs

18 lines
410 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Demo.Game
{
public class Anchor : ScriptableObject
{
protected override bool IsSelfEnableUpdate => false;
public static Anchor Make()
{
var anchor = new GameObject().AddComponent<Anchor>();
anchor.SetUpdatePerFrame(0);
return anchor;
}
}
}