345 lines
16 KiB
C#
345 lines
16 KiB
C#
using Convention;
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using Convention.RScript;
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using Convention.WindowsUI.Variant;
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using Demo.Game;
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using Demo.PrivateType;
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using Dreamteck.Splines;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace Demo
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{
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namespace Game
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{
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public static class DefaultInstantiate
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{
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public static Dictionary<string, Func<ScriptableObject>> GameObjectInstantiate = new()
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{
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{ $"{nameof(Anchor)}",Anchor.Make},
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// Camera
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{ $"{nameof(CameraObject)}",CameraObject.MakeCameraObject},
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// Global Env
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{ $"{nameof(PrefabRootObject)}",PrefabRootObject.Make },
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{ $"{nameof(SkyUpdatement)}",SkyUpdatement.Make},
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// Sub World
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{ $"{nameof(SubWorld)}",SubWorld.Make},
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};
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public static Dictionary<string, Func<ScriptableObject>> DDTInstantiate = new()
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{
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{ $"{nameof(DDT)}",DDT.Make}
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};
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public static Dictionary<string, Func<ScriptableObject>> TickUpdatementInstantiate = new()
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{
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{ $"{nameof(LookAtAnchor)}",LookAtAnchor.Make},
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{ $"{nameof(TickMovement)}",TickMovement.Make},
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{ $"{nameof(TickRotation)}",TickRotation.Make},
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{ $"{nameof(TickScaling)}",TickScaling.Make},
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};
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public static Dictionary<string, Func<ScriptableObject>> MaterialUpdatementInstantiate = new()
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{
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{ $"{nameof(MaterialUpdatement)}",MaterialUpdatement.Make},
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{ $"{nameof(ColorUpdatement)}",ColorUpdatement.Make},
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{ $"{nameof(EmissionColorUpdatement)}",EmissionColorUpdatement.Make},
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};
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public static Dictionary<string, Func<ScriptableObject>> SplineInstantiate = new()
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{
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{ $"{nameof(SplineCore)}",SplineCore.Make},
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{ $"{nameof(SplineNode)}",SplineNode.Make},
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{ $"{nameof(SplineAnchor)}",SplineAnchor.Make},
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{ $"{nameof(SplineMovement)}",SplineMovement.Make},
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{ $"{nameof(SplineRotation)}",SplineRotation.Make},
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{ $"{nameof(SplineScaling)}",SplineScaling.Make},
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{ $"{nameof(SplinePointerObject)}",SplinePointerObject.Make},
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{ $"{nameof(SplineTrackRenderer)}",SplineTrackRenderer.Make},
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{ $"{nameof(SplineTubeRenderer)}",SplineTubeRenderer.Make},
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{ $"{nameof(SplineSurfaceRenderer)}",SplineSurfaceRenderer.Make},
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{ $"{nameof(SplineRenderer)}",SplineRenderer.Make},
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};
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public static Dictionary<string, Func<ScriptableObject>> JudgementInstantiate = new()
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{
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// 可判定物只能有一个种类被使用,否则会引起输入检定冲突
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{ $"{nameof(FullScreenInteraction)}",FullScreenInteraction.Make},
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// Effect
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{ $"{nameof(ParticleEffect)}",ParticleEffect.Make },
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// JudgementEffect
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{ $"{nameof(ParticleJudgement)}",ParticleJudgement.Make},
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};
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public static void OpenInstantiateMenu(this ScriptableObject self, RectTransform item)
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{
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List<SharedModule.CallbackData> result = new()
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{
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// Show Name
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new($"{self.ScriptName}",_=>{ }),
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new($"{self.GetType()}",_=>{ }),
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new($"Pos:{self.transform.position}",_=>{ }),
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new($"xPos:{self.transform.localPosition}",_=>{ }),
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new($"Angles:{self.transform.eulerAngles}",_=>{ }),
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new($"xAngles:{self.transform.localEulerAngles}",_=>{ }),
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new($"Scale:{self.transform.localScale}",_=>{ }),
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};
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SharedModule.instance.OpenCustomMenu(item, result.ToArray());
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}
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public static Dictionary<string, Func<ScriptableObject>> GetScriptableObjectInstantiate()
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{
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return new Dictionary<string, Func<ScriptableObject>>(GameObjectInstantiate
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.Union(DDTInstantiate)
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.Union(TickUpdatementInstantiate)
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.Union(MaterialUpdatementInstantiate)
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.Union(SplineInstantiate)
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.Union(JudgementInstantiate));
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}
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}
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}
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namespace PrivateType
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{
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public class EaseCurveTypeInstance
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{
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public static EaseCurveTypeInstance instance = new();
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public MathExtension.EaseCurveType Linear => MathExtension.EaseCurveType.Linear;
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public MathExtension.EaseCurveType InQuad => MathExtension.EaseCurveType.InQuad;
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public MathExtension.EaseCurveType OutQuad => MathExtension.EaseCurveType.OutQuad;
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public MathExtension.EaseCurveType InOutQuad => MathExtension.EaseCurveType.InOutQuad;
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public MathExtension.EaseCurveType InCubic => MathExtension.EaseCurveType.InCubic;
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public MathExtension.EaseCurveType OutCubic => MathExtension.EaseCurveType.OutCubic;
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public MathExtension.EaseCurveType InOutCubic => MathExtension.EaseCurveType.InOutCubic;
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public MathExtension.EaseCurveType InQuart => MathExtension.EaseCurveType.InQuart;
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public MathExtension.EaseCurveType OutQuart => MathExtension.EaseCurveType.OutQuart;
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public MathExtension.EaseCurveType InOutQuart => MathExtension.EaseCurveType.InOutQuart;
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public MathExtension.EaseCurveType InQuint => MathExtension.EaseCurveType.InQuint;
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public MathExtension.EaseCurveType OutQuint => MathExtension.EaseCurveType.OutQuint;
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public MathExtension.EaseCurveType InOutQuint => MathExtension.EaseCurveType.InOutQuint;
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public MathExtension.EaseCurveType InSine => MathExtension.EaseCurveType.InSine;
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public MathExtension.EaseCurveType OutSine => MathExtension.EaseCurveType.OutSine;
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public MathExtension.EaseCurveType InOutSine => MathExtension.EaseCurveType.InOutSine;
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public MathExtension.EaseCurveType InExpo => MathExtension.EaseCurveType.InExpo;
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public MathExtension.EaseCurveType OutExpo => MathExtension.EaseCurveType.OutExpo;
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public MathExtension.EaseCurveType InOutExpo => MathExtension.EaseCurveType.InOutExpo;
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public MathExtension.EaseCurveType InCirc => MathExtension.EaseCurveType.InCirc;
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public MathExtension.EaseCurveType OutCirc => MathExtension.EaseCurveType.OutCirc;
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public MathExtension.EaseCurveType InOutCirc => MathExtension.EaseCurveType.InOutCirc;
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public MathExtension.EaseCurveType InBounce => MathExtension.EaseCurveType.InBounce;
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public MathExtension.EaseCurveType OutBounce => MathExtension.EaseCurveType.OutBounce;
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public MathExtension.EaseCurveType InOutBounce => MathExtension.EaseCurveType.InOutBounce;
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public MathExtension.EaseCurveType InElastic => MathExtension.EaseCurveType.InElastic;
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public MathExtension.EaseCurveType OutElastic => MathExtension.EaseCurveType.OutElastic;
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public MathExtension.EaseCurveType InOutElastic => MathExtension.EaseCurveType.InOutElastic;
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public MathExtension.EaseCurveType InBack => MathExtension.EaseCurveType.InBack;
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public MathExtension.EaseCurveType OutBack => MathExtension.EaseCurveType.OutBack;
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public MathExtension.EaseCurveType InOutBack => MathExtension.EaseCurveType.InOutBack;
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public MathExtension.EaseCurveType Custom => MathExtension.EaseCurveType.Custom;
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}
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public class SplineComputerSampleModeInstance
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{
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public static SplineComputerSampleModeInstance instance = new();
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public SplineComputer.SampleMode Default => SplineComputer.SampleMode.Default;
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public SplineComputer.SampleMode Uniform => SplineComputer.SampleMode.Uniform;
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public SplineComputer.SampleMode Optimized => SplineComputer.SampleMode.Optimized;
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}
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public class SplineTypeInstance
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{
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public static SplineTypeInstance instance = new();
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public Spline.Type Linear => Spline.Type.Linear;
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public Spline.Type BSpline => Spline.Type.BSpline;
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public Spline.Type CatmullRom => Spline.Type.CatmullRom;
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public Spline.Type Bezier => Spline.Type.Bezier;
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}
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public class IEffectHookObjectInstance
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{
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public static IEffectHookObjectInstance instance = new();
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public IEffectHookObject.InteractiveEffectType VisibleDuration => IEffectHookObject.InteractiveEffectType.VisibleDuration;
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public IEffectHookObject.InteractiveEffectType InteractiveDuration => IEffectHookObject.InteractiveEffectType.InteractiveDuration;
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public IEffectHookObject.InteractiveEffectType InteractableScoreInterval => IEffectHookObject.InteractiveEffectType.InteractableScoreInterval;
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public IEffectHookObject.InteractiveEffectType InteractableIntervalThatCanScoreBest => IEffectHookObject.InteractiveEffectType.InteractableIntervalThatCanScoreBest;
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}
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public class IInteractionJudgementLevelInstance
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{
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public static IInteractionJudgementLevelInstance instance = new();
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public IInteraction.JudgementLevel Bad => IInteraction.JudgementLevel.Bad;
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public IInteraction.JudgementLevel ScoreLevel => IInteraction.JudgementLevel.ScoreLevel;
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public IInteraction.JudgementLevel None => IInteraction.JudgementLevel.None;
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public IInteraction.JudgementLevel BestLevel => IInteraction.JudgementLevel.BestLevel;
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}
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public static class RandomTool
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{
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public static float Random(float min, float max)
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{
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return UnityEngine.Random.Range(min, max);
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}
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public static float Random(double min, double max)
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{
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return UnityEngine.Random.Range((float)min, (float)max);
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}
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}
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public class ConsoleTool
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{
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private GameObject gameObject;
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public ConsoleTool(GameObject gameObject)
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{
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this.gameObject = gameObject;
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}
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public void Log(object obj)
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{
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Debug.Log(obj, gameObject);
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}
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}
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}
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public partial class ScriptableObject
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{
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protected virtual bool IsImptSerialize => false;
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protected virtual IEnumerator LoadFromImptCacheFile(ToolFile cacheFile)
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{
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throw new NotImplementedException();
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}
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protected virtual IEnumerator CreateAndLoadingImptCacheFile(ToolFile scriptFile, ToolFile cacheFile)
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{
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throw new NotImplementedException();
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}
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private readonly RScriptImportClass s_GenerateImport = new()
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{
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typeof(Mathf),
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typeof(RandomTool),
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};
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public RScriptImportClass GenerateImport()
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{
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return s_GenerateImport;
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}
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public RScriptVariables GenerateVariables(ScriptableObject self)
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{
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RScriptVariables variables = new()
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{
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{ "this", new() { data = self, type = self.GetType() } },
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{ "self", new() { data = self, type = self.GetType() } },
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{ "console", new() { data = new ConsoleTool(gameObject), type = typeof(ConsoleTool) } },
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{ nameof(MathExtension.EaseCurveType), new() { data = EaseCurveTypeInstance.instance, type = typeof(EaseCurveTypeInstance) } },
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{ $"Spline{nameof(SplineComputer.SampleMode)}",
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new() { data = SplineComputerSampleModeInstance.instance, type = typeof(SplineComputerSampleModeInstance)} },
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{ $"Spline{nameof(Spline.Type)}",
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new() { data = SplineTypeInstance.instance, type = typeof(SplineTypeInstance)} },
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{ nameof(IEffectHookObject.InteractiveEffectType),
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new() { data = IEffectHookObjectInstance.instance, type = typeof(IEffectHookObjectInstance)} },
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{ nameof(IInteraction.JudgementLevel),
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new() { data = IInteractionJudgementLevelInstance.instance, type = typeof(IInteractionJudgementLevelInstance) } }
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};
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return variables;
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}
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private static readonly Dictionary<string, object> s_FileLocker = new();
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public IEnumerator ParseFromScriptFile2Expr(ToolFile file)
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{
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IsParseScript2Expr = true;
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try
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{
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var hash = file.CalculateHash();
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var lastHashFile = file.GetParentDir() | ".cache" | $"{file.GetFilename(true)}.hash";
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var bin = file.GetParentDir() | ".cache" | $"{file.GetFilename(true)}.bin";
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if (IsImptSerialize)
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{
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if (lastHashFile.Exists() == false || lastHashFile.LoadAsText() != hash)
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{
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lastHashFile.MustExistsPath();
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lastHashFile.SaveAsText(hash);
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yield return ConventionUtility.AvoidFakeStop(CreateAndLoadingImptCacheFile(file, bin));
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}
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else
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{
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yield return ConventionUtility.AvoidFakeStop(LoadFromImptCacheFile(bin));
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}
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}
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else
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{
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IEnumerator step = null;
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RScriptEngine engine = new();
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RScriptImportClass importClass = GenerateImport();
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RScriptVariables variables = GenerateVariables(this);
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object locker;
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if (lastHashFile.Exists() == false || lastHashFile.LoadAsText() != hash)
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{
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lastHashFile.MustExistsPath();
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bin.MustExistsPath();
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lastHashFile.SaveAsText(hash);
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var script = file.LoadAsText();
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var structBin = engine.Compile(script, importClass, variables);
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lock (s_FileLocker)
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{
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if (s_FileLocker.TryGetValue(file.GetFullPath(), out locker) == false)
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{
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s_FileLocker.Add(file.GetFullPath(), locker = new object());
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}
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}
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lock (locker)
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{
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bin.SaveAsBinary(RScriptSerializer.SerializeClass(structBin));
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}
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step = engine.RunAsync(script, importClass, variables);
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}
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else
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{
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RScriptContext.SerializableClass structBin;
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lock (s_FileLocker)
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{
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if (s_FileLocker.TryGetValue(file.GetFullPath(), out locker) == false)
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{
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s_FileLocker.Add(file.GetFullPath(), locker = new object());
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}
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}
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lock (locker)
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{
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structBin = RScriptSerializer.DeserializeClass(bin.LoadAsBinary());
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}
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step = engine.RunAsync(structBin, importClass, variables);
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}
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yield return step;// ConventionUtility.AvoidFakeStop(step);
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}
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}
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finally
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{
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IsParseScript2Expr = false;
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}
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}
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public IEnumerator ParseScript2Expr(string script)
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{
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IsParseScript2Expr = true;
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try
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{
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RScriptEngine engine = new();
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RScriptImportClass importClass = GenerateImport();
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RScriptVariables variables = GenerateVariables(this);
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var step = engine.RunAsync(script, importClass, variables);
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yield return step;//ConventionUtility.AvoidFakeStop(step);
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}
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finally
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{
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IsParseScript2Expr = false;
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}
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}
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}
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}
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