Files
Convention-Unity-Demo/Assets/Scripts/TickRotation.cs
2025-11-24 18:02:57 +08:00

39 lines
1.0 KiB
C#

using System;
using Convention;
using UnityEngine;
namespace Demo.Game
{
public class TickRotation : Updatement<Vector3>
{
public static TickRotation Make()
{
return new GameObject().AddComponent<TickRotation>();
}
protected override Vector3 Lerp(Vector3 begin, Vector3 end, float t)
{
return Vector3.Lerp(begin, end, t);
}
protected override void UpdateData(Vector3 data)
{
UpdateTarget.transform.localEulerAngles = data;
}
/// <summary>
/// 新增
/// </summary>
/// <param name="time">插值时间</param>
/// <param name="x">x</param>
/// <param name="y">y</param>
/// <param name="z">z</param>
/// <param name="curveType">缓动曲线</param>
[Convention.RScript.Variable.Attr.Method]
public void Add(float time, float x, float y, float z, MathExtension.EaseCurveType curveType)
{
ManualAddEntry(time, new(x, y, z), curveType);
}
}
}