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Convention-Unity-Demo/Assets/StreamingAssets/Helper/IEffectHookObject.helper.h

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#include "ScriptableObject.helper.h"
#define IEffectHookObject
/*
<summary>
绑定IInteraction对象若不手动绑定则会自动绑定到父物体的IInteraction
</summary>
*/
#define Bind(path)
/*
<summary>
设置监听状态,当目标进入指定监听的状态时触发启动事件,退出时触发结束事件
</summary>
<param name="type">VisibleDurationInteractiveDurationInteractableScoreIntervalInteractableIntervalThatCanScoreBest</param>
*/
#define SetInteractiveEffectType(type)