107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
using Convention;
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using Demo.Attr;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Demo.Game
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{
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[Scriptable]
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public class SkyUpdatement : Updatement<int>, IAssetBundleLoader
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{
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public static SkyUpdatement Make()
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{
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return new GameObject().AddComponent<SkyUpdatement>();
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}
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private int SkyAssetBundleLoaderStatus = 0;
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private readonly Dictionary<string, int> NameCache = new();
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private readonly Dictionary<int, Material> MaterialCache = new();
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public string SkyAssetBundlePath;
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public AssetBundle SkyAssetBundle;
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protected override int Lerp(int begin, int end, float t)
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{
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return begin;
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}
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[Content, SerializeField] private int Cache = -1;
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protected override IEnumerator DoSomethingDuringApplyScript()
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{
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yield return base.DoSomethingDuringApplyScript();
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yield return new WaitUntil(() => SkyAssetBundleLoaderStatus == 0);
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}
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protected override void UpdateData(int data)
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{
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if (string.IsNullOrEmpty(SkyAssetBundlePath))
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return;
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if (Cache != data)
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{
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if (data < 0)
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RenderSettings.skybox = null;
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else
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RenderSettings.skybox = MaterialCache[data];
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Cache = data;
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}
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}
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public override IEnumerator UnloadScript()
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{
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Cache = -1;
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if (string.IsNullOrEmpty(SkyAssetBundlePath) == false)
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yield return this.UnloadAssetBundle(SkyAssetBundlePath);
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SkyAssetBundlePath = "";
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yield return base.UnloadScript();
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}
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/// <summary>
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/// 对应ab包名称,自动匹配对应平台
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/// </summary>
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/// <param name="ab"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void Load(string ab)
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{
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SkyAssetBundleLoaderStatus++;
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ConventionUtility.StartCoroutine(this.LoadAssetBundle(ab, x =>
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{
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SkyAssetBundlePath = ab;
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SkyAssetBundle = x;
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SkyAssetBundleLoaderStatus--;
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}));
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}
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/// <summary>
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/// 在指定时刻切换天空
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/// </summary>
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/// <param name="time"></param>
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/// <param name="sky"></param>
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[Convention.RScript.Variable.Attr.Method]
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public void Add(float time, string sky)
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{
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IEnumerator Foo()
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{
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yield return new WaitUntil(() => SkyAssetBundle != null);
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var ir = SkyAssetBundle.LoadAssetAsync<Material>(sky);
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ir.completed += delegate
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{
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var mat = ir.asset as Material;
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if (NameCache.TryGetValue(sky, out int id) == false)
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{
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id = NameCache.Count;
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NameCache[sky] = id;
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}
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MaterialCache[id] = mat;
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ManualAddEntry(time, id, default);
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SkyAssetBundleLoaderStatus--;
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};
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yield return ir;
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}
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SkyAssetBundleLoaderStatus++;
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ConventionUtility.StartCoroutine(Foo());
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}
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}
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}
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