Files
Convention-Unity-Demo/Assets/Scripts/MoreSpline/Updatement/SplineScaling.cs
2025-12-12 15:19:10 +08:00

23 lines
528 B
C#

using Demo.Attr;
using UnityEngine;
namespace Demo.Game
{
/// <summary>
/// 天然被动跟随
/// </summary>
[Scriptable]
public class SplineScaling : BasicSplineJustFollow
{
public static SplineScaling Make()
{
return new GameObject().AddComponent<SplineScaling>();
}
protected override void UpdateData(float data)
{
UpdateTarget.transform.localScale = Vector3.one * MySplineCore.MySplineComputer.Evaluate(data).size;
}
}
}