Files
Convention-Unity-Demo/Assets/Scripts/Framework/DDT.cs

94 lines
2.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Convention;
using UnityEngine;
using System;
using Unity.Collections;
using UnityEngine.Rendering;
using System.IO;
namespace Demo.Game
{
public class DDT : ScriptableObject
{
protected override bool IsSelfEnableUpdate => false;
public static DDT Make()
{
return new GameObject().AddComponent<DDT>();
}
public NativeArray<float> Datas = new(128, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
public int Count { get; private set; } = 0;
[Convention.RScript.Variable.Attr.Method]
public void Add(float value)
{
if (Count >= Datas.Length)
Datas.ResizeArray(Mathf.FloorToInt(Count * 1.5f));
Datas[Count] = value;
Count++;
}
[Convention.RScript.Variable.Attr.Method]
public void Add(int barSplitTimes, int barCount, int tickCount)
{
Add((barCount + tickCount / (float)barSplitTimes) * OneBarTime);
}
[Convention.RScript.Variable.Attr.Method]
public float At(int index)
{
if (index < 0)
index = Count + index;
if (index < 0 || index >= Count)
throw new IndexOutOfRangeException($"{index} is out of [0, {Count})");
return Datas[index];
}
/// <summary>
/// »ñÈ¡Êý¾Ý³¤¶È
/// </summary>
/// <returns></returns>
[Convention.RScript.Variable.Attr.Method]
public int GetCount()
{
return Count;
}
private void OnDestroy()
{
if (Datas.IsCreated)
Datas.Dispose();
}
#region MyRegion
protected override bool IsImptSerialize => true;
protected override IEnumerator CreateAndLoadingImptCacheFile(ToolFile scriptFile, ToolFile cacheFile)
{
yield return this.ParseScript2Expr(scriptFile.LoadAsText());
using var stream = File.OpenWrite(cacheFile.GetFullPath());
using var writer = new BinaryWriter(stream);
writer.Write(Datas.Length);
foreach (var i in Datas)
{
writer.Write(i);
}
}
protected override IEnumerator LoadFromImptCacheFile(ToolFile cacheFile)
{
using var stream = File.OpenRead(cacheFile.GetFullPath());
using var reader = new BinaryReader(stream);
Count = reader.ReadInt32();
Datas = new NativeArray<float>(Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
for (int i = 0; i < Count; i++)
{
Datas[i] = reader.ReadSingle();
}
yield break;
}
#endregion
}
}