60 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			60 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | %YAML 1.1 | ||
|  | %TAG !u! tag:unity3d.com,2011: | ||
|  | --- !u!114 &-2768037713335557929 | ||
|  | MonoBehaviour: | ||
|  |   m_ObjectHideFlags: 11 | ||
|  |   m_CorrespondingSourceObject: {fileID: 0} | ||
|  |   m_PrefabInstance: {fileID: 0} | ||
|  |   m_PrefabAsset: {fileID: 0} | ||
|  |   m_GameObject: {fileID: 0} | ||
|  |   m_Enabled: 1 | ||
|  |   m_EditorHideFlags: 0 | ||
|  |   m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} | ||
|  |   m_Name:  | ||
|  |   m_EditorClassIdentifier:  | ||
|  |   version: 7 | ||
|  | --- !u!21 &2100000 | ||
|  | Material: | ||
|  |   serializedVersion: 8 | ||
|  |   m_ObjectHideFlags: 0 | ||
|  |   m_CorrespondingSourceObject: {fileID: 0} | ||
|  |   m_PrefabInstance: {fileID: 0} | ||
|  |   m_PrefabAsset: {fileID: 0} | ||
|  |   m_Name: White Emission | ||
|  |   m_Shader: {fileID: -6465566751694194690, guid: b3573ee889ce32f4887b97753fd9e4f1, type: 3} | ||
|  |   m_Parent: {fileID: 0} | ||
|  |   m_ModifiedSerializedProperties: 0 | ||
|  |   m_ValidKeywords: [] | ||
|  |   m_InvalidKeywords: [] | ||
|  |   m_LightmapFlags: 2 | ||
|  |   m_EnableInstancingVariants: 0 | ||
|  |   m_DoubleSidedGI: 0 | ||
|  |   m_CustomRenderQueue: -1 | ||
|  |   stringTagMap: {} | ||
|  |   disabledShaderPasses: [] | ||
|  |   m_LockedProperties:  | ||
|  |   m_SavedProperties: | ||
|  |     serializedVersion: 3 | ||
|  |     m_TexEnvs: | ||
|  |     - unity_Lightmaps: | ||
|  |         m_Texture: {fileID: 0} | ||
|  |         m_Scale: {x: 1, y: 1} | ||
|  |         m_Offset: {x: 0, y: 0} | ||
|  |     - unity_LightmapsInd: | ||
|  |         m_Texture: {fileID: 0} | ||
|  |         m_Scale: {x: 1, y: 1} | ||
|  |         m_Offset: {x: 0, y: 0} | ||
|  |     - unity_ShadowMasks: | ||
|  |         m_Texture: {fileID: 0} | ||
|  |         m_Scale: {x: 1, y: 1} | ||
|  |         m_Offset: {x: 0, y: 0} | ||
|  |     m_Ints: [] | ||
|  |     m_Floats: | ||
|  |     - _QueueControl: 0 | ||
|  |     - _QueueOffset: 0 | ||
|  |     m_Colors: | ||
|  |     - _Color: {r: 0, g: 0, b: 0, a: 0} | ||
|  |     - _FocusColor: {r: 0, g: 0, b: 0, a: 0} | ||
|  |     - _FocusEmisson: {r: 1, g: 1, b: 1, a: 0} | ||
|  |   m_BuildTextureStacks: [] |