新增宏的6000支持
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@@ -1,5 +1,4 @@
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using Convention.WindowsUI;
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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@@ -8,7 +7,9 @@ using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using Convention.WindowsUI;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.SceneManagement;
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@@ -2199,6 +2200,39 @@ namespace Convention
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public static class ScriptingDefineUtility
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{
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#if UNITY_EDITOR
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#if UNITY_6000_0_OR_NEWER
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public static void Add(string define, NamedBuildTarget target, bool log = false)
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{
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string definesString = PlayerSettings.GetScriptingDefineSymbols(target);
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if (definesString.Contains(define)) return;
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string[] allDefines = definesString.Split(';');
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ArrayUtility.Add(ref allDefines, define);
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definesString = string.Join(";", allDefines);
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PlayerSettings.SetScriptingDefineSymbols(target, definesString);
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Debug.Log("Added \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
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}
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public static void Remove(string define, NamedBuildTarget target, bool log = false)
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{
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string definesString = PlayerSettings.GetScriptingDefineSymbols(target);
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if (!definesString.Contains(define)) return;
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string[] allDefines = definesString.Split(';');
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ArrayUtility.Remove(ref allDefines, define);
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definesString = string.Join(";", allDefines);
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PlayerSettings.SetScriptingDefineSymbols(target, definesString);
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Debug.Log("Removed \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
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}
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public static void Add(string define, BuildTargetGroup target, bool log = false)
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{
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Add(define, NamedBuildTarget.FromBuildTargetGroup(target), log);
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}
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public static void Remove(string define, BuildTargetGroup target, bool log = false)
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{
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Remove(define, NamedBuildTarget.FromBuildTargetGroup(target), log);
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}
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#else
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public static void Add(string define, BuildTargetGroup target, bool log = false)
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{
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string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
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@@ -2220,6 +2254,8 @@ namespace Convention
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PlayerSettings.SetScriptingDefineSymbolsForGroup(target, definesString);
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Debug.Log("Removed \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
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}
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#endif
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#endif
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}
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}
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