准备更新BP

This commit is contained in:
2025-11-20 17:29:16 +08:00
parent 18442ae51c
commit 1afdb95231
12 changed files with 1849 additions and 965 deletions

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@@ -1,4 +1,7 @@
using Convention.Collections;
using Convention.Collections.Generic;
using Convention.Experimental.PublicType; using Convention.Experimental.PublicType;
using Convention.ReferenceManagement;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -7,449 +7,4 @@ using UnityEngine;
namespace Convention.Experimental.PublicType namespace Convention.Experimental.PublicType
{ {
/// <summary>
/// 附带有缓存机制的链表类。
/// </summary>
/// <typeparam name="T">指定链表的元素类型。</typeparam>
public sealed class LinkedCacheList<T> : ICollection<T>, IEnumerable<T>, ICollection, IEnumerable
{
private readonly LinkedList<T> m_LinkedList;
/// <summary>
/// 之所以需要这套缓存机制,主要有三点好处:
/// <list type="bullet">减少 GC 压力:大量频繁的插入/删除会产生很多短生命周期的节点对象,通过复用可以显著降低托管堆的分配与回收次数</list>
/// <list type="bullet">提升性能:避免频繁 new 和 GC能减少停顿时间提高链表在高频操作场景下的吞吐</list>
/// <list type="bullet">便于观察与管理:类中还提供了 CachedNodeCount 方便调试统计缓存规模,必要时可通过 ClearCachedNodes 主动释放</list>
/// 适用场景是节点使用模式“高频增删但总量有限”,此时缓存能稳定性能;若链表规模始终在增长且很少释放,缓存收益会较低。
/// </summary>
private readonly Queue<LinkedListNode<T>> m_CachedNodes;
/// <summary>
/// 初始化游戏框架链表类的新实例。
/// </summary>
public LinkedCacheList()
{
m_LinkedList = new LinkedList<T>();
m_CachedNodes = new Queue<LinkedListNode<T>>();
}
/// <summary>
/// 获取链表中实际包含的结点数量。
/// </summary>
public int Count
{
get
{
return m_LinkedList.Count;
}
}
/// <summary>
/// 获取链表结点缓存数量。
/// </summary>
public int CachedNodeCount
{
get
{
return m_CachedNodes.Count;
}
}
/// <summary>
/// 获取链表的第一个结点。
/// </summary>
public LinkedListNode<T> First
{
get
{
return m_LinkedList.First;
}
}
/// <summary>
/// 获取链表的最后一个结点。
/// </summary>
public LinkedListNode<T> Last
{
get
{
return m_LinkedList.Last;
}
}
/// <summary>
/// 获取一个值,该值指示 ICollection`1 是否为只读。
/// </summary>
public bool IsReadOnly
{
get
{
return ((ICollection<T>)m_LinkedList).IsReadOnly;
}
}
/// <summary>
/// 获取可用于同步对 ICollection 的访问的对象。
/// </summary>
public object SyncRoot
{
get
{
return ((ICollection)m_LinkedList).SyncRoot;
}
}
/// <summary>
/// 获取一个值,该值指示是否同步对 ICollection 的访问(线程安全)。
/// </summary>
public bool IsSynchronized
{
get
{
return ((ICollection)m_LinkedList).IsSynchronized;
}
}
/// <summary>
/// 在链表中指定的现有结点后添加包含指定值的新结点。
/// </summary>
/// <param name="node">指定的现有结点。</param>
/// <param name="value">指定值。</param>
/// <returns>包含指定值的新结点。</returns>
public LinkedListNode<T> AddAfter(LinkedListNode<T> node, T value)
{
LinkedListNode<T> newNode = AcquireNode(value);
m_LinkedList.AddAfter(node, newNode);
return newNode;
}
/// <summary>
/// 在链表中指定的现有结点后添加指定的新结点。
/// </summary>
/// <param name="node">指定的现有结点。</param>
/// <param name="newNode">指定的新结点。</param>
public void AddAfter(LinkedListNode<T> node, LinkedListNode<T> newNode)
{
m_LinkedList.AddAfter(node, newNode);
}
/// <summary>
/// 在链表中指定的现有结点前添加包含指定值的新结点。
/// </summary>
/// <param name="node">指定的现有结点。</param>
/// <param name="value">指定值。</param>
/// <returns>包含指定值的新结点。</returns>
public LinkedListNode<T> AddBefore(LinkedListNode<T> node, T value)
{
LinkedListNode<T> newNode = AcquireNode(value);
m_LinkedList.AddBefore(node, newNode);
return newNode;
}
/// <summary>
/// 在链表中指定的现有结点前添加指定的新结点。
/// </summary>
/// <param name="node">指定的现有结点。</param>
/// <param name="newNode">指定的新结点。</param>
public void AddBefore(LinkedListNode<T> node, LinkedListNode<T> newNode)
{
m_LinkedList.AddBefore(node, newNode);
}
/// <summary>
/// 在链表的开头处添加包含指定值的新结点。
/// </summary>
/// <param name="value">指定值。</param>
/// <returns>包含指定值的新结点。</returns>
public LinkedListNode<T> AddFirst(T value)
{
LinkedListNode<T> node = AcquireNode(value);
m_LinkedList.AddFirst(node);
return node;
}
/// <summary>
/// 在链表的开头处添加指定的新结点。
/// </summary>
/// <param name="node">指定的新结点。</param>
public void AddFirst(LinkedListNode<T> node)
{
m_LinkedList.AddFirst(node);
}
/// <summary>
/// 在链表的结尾处添加包含指定值的新结点。
/// </summary>
/// <param name="value">指定值。</param>
/// <returns>包含指定值的新结点。</returns>
public LinkedListNode<T> AddLast(T value)
{
LinkedListNode<T> node = AcquireNode(value);
m_LinkedList.AddLast(node);
return node;
}
/// <summary>
/// 在链表的结尾处添加指定的新结点。
/// </summary>
/// <param name="node">指定的新结点。</param>
public void AddLast(LinkedListNode<T> node)
{
m_LinkedList.AddLast(node);
}
/// <summary>
/// 从链表中移除所有结点。
/// </summary>
public void Clear()
{
LinkedListNode<T> current = m_LinkedList.First;
while (current != null)
{
ReleaseNode(current);
current = current.Next;
}
m_LinkedList.Clear();
}
/// <summary>
/// 清除链表结点缓存。
/// </summary>
public void ClearCachedNodes()
{
m_CachedNodes.Clear();
}
/// <summary>
/// 确定某值是否在链表中。
/// </summary>
/// <param name="value">指定值。</param>
/// <returns>某值是否在链表中。</returns>
public bool Contains(T value)
{
return m_LinkedList.Contains(value);
}
/// <summary>
/// 从目标数组的指定索引处开始将整个链表复制到兼容的一维数组。
/// </summary>
/// <param name="array">一维数组,它是从链表复制的元素的目标。数组必须具有从零开始的索引。</param>
/// <param name="index">array 中从零开始的索引,从此处开始复制。</param>
public void CopyTo(T[] array, int index)
{
m_LinkedList.CopyTo(array, index);
}
/// <summary>
/// 从特定的 ICollection 索引开始,将数组的元素复制到一个数组中。
/// </summary>
/// <param name="array">一维数组,它是从 ICollection 复制的元素的目标。数组必须具有从零开始的索引。</param>
/// <param name="index">array 中从零开始的索引,从此处开始复制。</param>
public void CopyTo(Array array, int index)
{
((ICollection)m_LinkedList).CopyTo(array, index);
}
/// <summary>
/// 查找包含指定值的第一个结点。
/// </summary>
/// <param name="value">要查找的指定值。</param>
/// <returns>包含指定值的第一个结点。</returns>
public LinkedListNode<T> Find(T value)
{
return m_LinkedList.Find(value);
}
/// <summary>
/// 查找包含指定值的最后一个结点。
/// </summary>
/// <param name="value">要查找的指定值。</param>
/// <returns>包含指定值的最后一个结点。</returns>
public LinkedListNode<T> FindLast(T value)
{
return m_LinkedList.FindLast(value);
}
/// <summary>
/// 从链表中移除指定值的第一个匹配项。
/// </summary>
/// <param name="value">指定值。</param>
/// <returns>是否移除成功。</returns>
public bool Remove(T value)
{
LinkedListNode<T> node = m_LinkedList.Find(value);
if (node != null)
{
m_LinkedList.Remove(node);
ReleaseNode(node);
return true;
}
return false;
}
/// <summary>
/// 从链表中移除指定的结点。
/// </summary>
/// <param name="node">指定的结点。</param>
public void Remove(LinkedListNode<T> node)
{
m_LinkedList.Remove(node);
ReleaseNode(node);
}
/// <summary>
/// 移除位于链表开头处的结点。
/// </summary>
public void RemoveFirst()
{
LinkedListNode<T> first = m_LinkedList.First;
if (first == null)
{
throw new GameException("First is invalid.");
}
m_LinkedList.RemoveFirst();
ReleaseNode(first);
}
/// <summary>
/// 移除位于链表结尾处的结点。
/// </summary>
public void RemoveLast()
{
LinkedListNode<T> last = m_LinkedList.Last;
if (last == null)
{
throw new GameException("Last is invalid.");
}
m_LinkedList.RemoveLast();
ReleaseNode(last);
}
/// <summary>
/// 返回循环访问集合的枚举数。
/// </summary>
/// <returns>循环访问集合的枚举数。</returns>
public Enumerator GetEnumerator()
{
return new Enumerator(m_LinkedList);
}
private LinkedListNode<T> AcquireNode(T value)
{
LinkedListNode<T> node = null;
if (m_CachedNodes.Count > 0)
{
node = m_CachedNodes.Dequeue();
node.Value = value;
}
else
{
node = new LinkedListNode<T>(value);
}
return node;
}
private void ReleaseNode(LinkedListNode<T> node)
{
node.Value = default(T);
m_CachedNodes.Enqueue(node);
}
/// <summary>
/// 将值添加到 ICollection`1 的结尾处。
/// </summary>
/// <param name="value">要添加的值。</param>
void ICollection<T>.Add(T value)
{
AddLast(value);
}
/// <summary>
/// 返回循环访问集合的枚举数。
/// </summary>
/// <returns>循环访问集合的枚举数。</returns>
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// 返回循环访问集合的枚举数。
/// </summary>
/// <returns>循环访问集合的枚举数。</returns>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// 循环访问集合的枚举数。
/// </summary>
[StructLayout(LayoutKind.Auto)]
public struct Enumerator : IEnumerator<T>, IEnumerator
{
private LinkedList<T>.Enumerator m_Enumerator;
internal Enumerator(LinkedList<T> linkedList)
{
if (linkedList == null)
{
throw new GameException("Linked list is invalid.");
}
m_Enumerator = linkedList.GetEnumerator();
}
/// <summary>
/// 获取当前结点。
/// </summary>
public T Current
{
get
{
return m_Enumerator.Current;
}
}
/// <summary>
/// 获取当前的枚举数。
/// </summary>
object IEnumerator.Current
{
get
{
return m_Enumerator.Current;
}
}
/// <summary>
/// 清理枚举数。
/// </summary>
public void Dispose()
{
m_Enumerator.Dispose();
}
/// <summary>
/// 获取下一个结点。
/// </summary>
/// <returns>返回下一个结点。</returns>
public bool MoveNext()
{
return m_Enumerator.MoveNext();
}
/// <summary>
/// 重置枚举数。
/// </summary>
void IEnumerator.Reset()
{
((IEnumerator<T>)m_Enumerator).Reset();
}
}
}
} }

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@@ -7,485 +7,4 @@ using UnityEngine;
namespace Convention.Experimental.PublicType namespace Convention.Experimental.PublicType
{ {
/// <summary>
/// <20><><EFBFBD>ýӿڡ<D3BF>
/// </summary>
public interface IReference
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>
/// </summary>
void Clear();
}
/// <summary>
/// <20><><EFBFBD>ó<EFBFBD>
/// </summary>
public static partial class ReferencePool
{
private static bool m_EnableStrictCheck = false;
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD>
/// </summary>
public static bool EnableStrictCheck
{
get
{
return m_EnableStrictCheck;
}
set
{
m_EnableStrictCheck = value;
}
}
private sealed class ReferenceCollection
{
private readonly Queue<IReference> m_References;
private readonly Type m_ReferenceType;
private int m_UsingReferenceCount;
private int m_AcquireReferenceCount;
private int m_ReleaseReferenceCount;
private int m_AddReferenceCount;
private int m_RemoveReferenceCount;
public ReferenceCollection(Type referenceType)
{
m_References = new Queue<IReference>();
m_ReferenceType = referenceType;
m_UsingReferenceCount = 0;
m_AcquireReferenceCount = 0;
m_ReleaseReferenceCount = 0;
m_AddReferenceCount = 0;
m_RemoveReferenceCount = 0;
}
public Type ReferenceType
{
get
{
return m_ReferenceType;
}
}
public int UnusedReferenceCount
{
get
{
return m_References.Count;
}
}
public int UsingReferenceCount
{
get
{
return m_UsingReferenceCount;
}
}
public int AcquireReferenceCount
{
get
{
return m_AcquireReferenceCount;
}
}
public int ReleaseReferenceCount
{
get
{
return m_ReleaseReferenceCount;
}
}
public int AddReferenceCount
{
get
{
return m_AddReferenceCount;
}
}
public int RemoveReferenceCount
{
get
{
return m_RemoveReferenceCount;
}
}
public T Acquire<T>() where T : class, IReference, new()
{
if (typeof(T) != m_ReferenceType)
{
throw new GameException("Type is invalid.");
}
m_UsingReferenceCount++;
m_AcquireReferenceCount++;
lock (m_References)
{
if (m_References.Count > 0)
{
return (T)m_References.Dequeue();
}
}
m_AddReferenceCount++;
return new T();
}
public IReference Acquire()
{
m_UsingReferenceCount++;
m_AcquireReferenceCount++;
lock (m_References)
{
if (m_References.Count > 0)
{
return m_References.Dequeue();
}
}
m_AddReferenceCount++;
return (IReference)Activator.CreateInstance(m_ReferenceType);
}
public void Release(IReference reference)
{
reference.Clear();
lock (m_References)
{
if (m_EnableStrictCheck && m_References.Contains(reference))
{
throw new GameException("The reference has been released.");
}
m_References.Enqueue(reference);
}
m_ReleaseReferenceCount++;
m_UsingReferenceCount--;
}
public void Add<T>(int count) where T : class, IReference, new()
{
if (typeof(T) != m_ReferenceType)
{
throw new GameException("Type is invalid.");
}
lock (m_References)
{
m_AddReferenceCount += count;
while (count-- > 0)
{
m_References.Enqueue(new T());
}
}
}
public void Add(int count)
{
lock (m_References)
{
m_AddReferenceCount += count;
while (count-- > 0)
{
m_References.Enqueue((IReference)Activator.CreateInstance(m_ReferenceType));
}
}
}
public void Remove(int count)
{
lock (m_References)
{
if (count > m_References.Count)
{
count = m_References.Count;
}
m_RemoveReferenceCount += count;
while (count-- > 0)
{
m_References.Dequeue();
}
}
}
public void RemoveAll()
{
lock (m_References)
{
m_RemoveReferenceCount += m_References.Count;
m_References.Clear();
}
}
}
private static readonly Dictionary<Type, ReferenceCollection> s_ReferenceCollections = new();
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD>óص<C3B3><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static int Count
{
get
{
return s_ReferenceCollections.Count;
}
}
/// <summary>
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>Ϣ
/// </summary>
[StructLayout(LayoutKind.Auto)]
public readonly struct ReferencePoolInfo
{
/// <summary>
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly Type Type;
/// <summary>
/// δʹ<CEB4><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int UnusedReferenceCount;
/// <summary>
/// <20><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int UsingReferenceCount;
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int AcquireReferenceCount;
/// <summary>
/// <20><EFBFBD><E9BBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int ReleaseReferenceCount;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int AddReferenceCount;
/// <summary>
/// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int RemoveReferenceCount;
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>
/// </summary>
/// <param name="type"><3E><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>͡<EFBFBD></param>
/// <param name="unusedReferenceCount">δʹ<CEB4><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="usingReferenceCount"><3E><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="acquireReferenceCount"><3E><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="releaseReferenceCount"><3E><EFBFBD><E9BBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="addReferenceCount"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="removeReferenceCount"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public ReferencePoolInfo(Type type,
int unusedReferenceCount,
int usingReferenceCount,
int acquireReferenceCount,
int releaseReferenceCount,
int addReferenceCount,
int removeReferenceCount)
{
this.Type = type;
this.UnusedReferenceCount = unusedReferenceCount;
this.UsingReferenceCount = usingReferenceCount;
this.AcquireReferenceCount = acquireReferenceCount;
this.ReleaseReferenceCount = releaseReferenceCount;
this.AddReferenceCount = addReferenceCount;
this.RemoveReferenceCount = removeReferenceCount;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>óص<C3B3><D8B5><EFBFBD>Ϣ
/// </summary>
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>óص<C3B3><D8B5><EFBFBD>Ϣ</returns>
public static ReferencePoolInfo[] GetAllReferencePoolInfos()
{
int index = 0;
ReferencePoolInfo[] results = null;
lock (s_ReferenceCollections)
{
results = new ReferencePoolInfo[s_ReferenceCollections.Count];
foreach (var (key,value) in s_ReferenceCollections)
{
results[index++] = new ReferencePoolInfo(key,
value.UnusedReferenceCount,
value.UsingReferenceCount,
value.AcquireReferenceCount,
value.ReleaseReferenceCount,
value.AddReferenceCount,
value.RemoveReferenceCount);
}
}
return results;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD>
/// </summary>
public static void ClearAll()
{
lock (s_ReferenceCollections)
{
foreach (var (_, value) in s_ReferenceCollections)
{
value.RemoveAll();
}
s_ReferenceCollections.Clear();
}
}
private static ReferenceCollection GetReferenceCollection(Type referenceType)
{
if (referenceType == null)
{
throw new GameException("ReferenceType is invalid.");
}
ReferenceCollection referenceCollection = null;
lock (s_ReferenceCollections)
{
if (!s_ReferenceCollections.TryGetValue(referenceType, out referenceCollection))
{
referenceCollection = new ReferenceCollection(referenceType);
s_ReferenceCollections.Add(referenceType, referenceCollection);
}
}
return referenceCollection;
}
private static void InternalCheckReferenceType(Type referenceType)
{
if (!m_EnableStrictCheck)
{
return;
}
if (referenceType == null)
{
throw new GameException("Reference type is invalid.");
}
if (!referenceType.IsClass || referenceType.IsAbstract)
{
throw new GameException("Reference type is not a non-abstract class type.");
}
if (!typeof(IReference).IsAssignableFrom(referenceType))
{
throw new GameException($"Reference type '{referenceType.FullName}' is invalid.");
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>óػ<C3B3>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <returns><3E><><EFBFBD><EFBFBD></returns>
public static IReference Acquire(Type referenceType)
{
InternalCheckReferenceType(referenceType);
return GetReferenceCollection(referenceType).Acquire();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>óػ<C3B3>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
/// <returns><3E><><EFBFBD><EFBFBD></returns>
public static T Acquire<T>() where T : class, IReference, new()
{
return GetReferenceCollection(typeof(T)).Acquire<T>();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ù黹<C3B9><E9BBB9><EFBFBD>ó<EFBFBD>
/// </summary>
/// <param name="reference"><3E><><EFBFBD><EFBFBD></param>
public static void Release(IReference reference)
{
if (reference == null)
{
throw new GameException("Reference is invalid.");
}
Type referenceType = reference.GetType();
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).Release(reference);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>׷<EFBFBD><D7B7>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
/// <param name="count">׷<><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public static void Add<T>(int count) where T : class, IReference, new()
{
GetReferenceCollection(typeof(T)).Add<T>(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>׷<EFBFBD><D7B7>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="count">׷<><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public static void Add(Type referenceType, int count)
{
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).Add(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
/// <param name="count"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD></param>
public static void Remove<T>(int count) where T : class, IReference
{
GetReferenceCollection(typeof(T)).Remove(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="count"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD></param>
public static void Remove(Type referenceType, int count)
{
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).Remove(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
public static void RemoveAll<T>() where T : class, IReference
{
GetReferenceCollection(typeof(T)).RemoveAll();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD>á<EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD></param>
public static void RemoveAll(Type referenceType)
{
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).RemoveAll();
}
}
} }

View File

@@ -1,4 +1,7 @@
using System; using Convention.Experimental.PublicType;
using Convention.WindowsUI;
using Sirenix.Utilities;
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
@@ -7,8 +10,6 @@ using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading; using System.Threading;
using Convention.WindowsUI;
using Sirenix.Utilities;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
@@ -2528,9 +2529,3 @@ namespace Convention
} }
} }
namespace Convention.Collections
{
namespace Generic
{
}
}

View File

@@ -0,0 +1,456 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Convention.Collections
{
namespace Generic
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD><D4AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
public sealed class LinkedCacheList<T> : ICollection<T>, IEnumerable<T>, ICollection, IEnumerable
{
private readonly LinkedList<T> m_LinkedList;
/// <summary>
/// ֮<><D6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD>׻<EFBFBD><D7BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƣ<EFBFBD><C6A3><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ô<EFBFBD><C3B4><EFBFBD>
/// <list type="bullet"><3E><><EFBFBD><EFBFBD> GC ѹ<><D1B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD>IJ<EFBFBD><C4B2><EFBFBD><><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܶ<EFBFBD><DCB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵĽڵ<C4BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>йܶѵķ<D1B5><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>մ<EFBFBD><D5B4><EFBFBD></list>
/// <list type="bullet"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5> new <20><> GC<47><43><EFBFBD>ܼ<EFBFBD><DCBC><EFBFBD>ͣ<EFBFBD><CDA3>ʱ<EFBFBD><EFBFBD><E4A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>µ<EFBFBD><C2B5><EFBFBD><EFBFBD><EFBFBD></list>
/// <list type="bullet"><3E><><EFBFBD>ڹ۲<DAB9><DBB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><E1B9A9> CachedNodeCount <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͳ<EFBFBD>ƻ<EFBFBD><C6BB><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD>Ҫʱ<D2AA><CAB1>ͨ<EFBFBD><CDA8> ClearCachedNodes <20><><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD></list>
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>ǽڵ<C7BD>ʹ<EFBFBD><CAB9>ģʽ<C4A3><CABD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5>ɾ<EFBFBD><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ޡ<EFBFBD><DEA1><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȶ<EFBFBD><C8B6><EFBFBD><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʼ<C4A3><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Һ<EFBFBD><D2BA><EFBFBD><EFBFBD>ͷţ<CDB7><C5A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ͡<CFB5>
/// </summary>
private readonly Queue<LinkedListNode<T>> m_CachedNodes;
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
/// </summary>
public LinkedCacheList()
{
m_LinkedList = new LinkedList<T>();
m_CachedNodes = new Queue<LinkedListNode<T>>();
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD>ʰ<EFBFBD><CAB0><EFBFBD><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public int Count
{
get
{
return m_LinkedList.Count;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E3BBBA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public int CachedNodeCount
{
get
{
return m_CachedNodes.Count;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public LinkedListNode<T> First
{
get
{
return m_LinkedList.First;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public LinkedListNode<T> Last
{
get
{
return m_LinkedList.Last;
}
}
/// <summary>
/// <20><>ȡһ<C8A1><D2BB>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>ֵָʾ <see cref="ICollection{T}"/> <20>Ƿ<EFBFBD>Ϊֻ<CEAA><D6BB>
/// </summary>
public bool IsReadOnly
{
get
{
return ((ICollection<T>)m_LinkedList).IsReadOnly;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD> <see cref="ICollection"/> <20>ķ<EFBFBD><C4B7>ʵĶ<CAB5><C4B6><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public object SyncRoot
{
get
{
return ((ICollection)m_LinkedList).SyncRoot;
}
}
/// <summary>
/// <20><>ȡһ<C8A1><D2BB>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD>ֵָʾ<D6B8>Ƿ<EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD> <see cref="ICollection"/> <20>ķ<EFBFBD><C4B7>ʣ<EFBFBD><CAA3>̰߳<DFB3>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD>
/// </summary>
public bool IsSynchronized
{
get
{
return ((ICollection)m_LinkedList).IsSynchronized;
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="node">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD></param>
/// <param name="value">ָ<><D6B8>ֵ</param>
/// <returns><3E><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD></returns>
public LinkedListNode<T> AddAfter(LinkedListNode<T> node, T value)
{
LinkedListNode<T> newNode = AcquireNode(value);
m_LinkedList.AddAfter(node, newNode);
return newNode;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="node">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD></param>
/// <param name="newNode">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD></param>
public void AddAfter(LinkedListNode<T> node, LinkedListNode<T> newNode)
{
m_LinkedList.AddAfter(node, newNode);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="node">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD></param>
/// <param name="value">ָ<><D6B8>ֵ</param>
/// <returns><3E><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD></returns>
public LinkedListNode<T> AddBefore(LinkedListNode<T> node, T value)
{
LinkedListNode<T> newNode = AcquireNode(value);
m_LinkedList.AddBefore(node, newNode);
return newNode;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="node">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD></param>
/// <param name="newNode">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD></param>
public void AddBefore(LinkedListNode<T> node, LinkedListNode<T> newNode)
{
m_LinkedList.AddBefore(node, newNode);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="value">ָ<><D6B8>ֵ</param>
/// <returns><3E><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD></returns>
public LinkedListNode<T> AddFirst(T value)
{
LinkedListNode<T> node = AcquireNode(value);
m_LinkedList.AddFirst(node);
return node;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="node">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD></param>
public void AddFirst(LinkedListNode<T> node)
{
m_LinkedList.AddFirst(node);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD>β<EFBFBD><CEB2><EFBFBD><EFBFBD><EFBFBD>Ӱ<EFBFBD><D3B0><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="value">ָ<><D6B8>ֵ</param>
/// <returns><3E><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD>½<EFBFBD><C2BD><EFBFBD></returns>
public LinkedListNode<T> AddLast(T value)
{
LinkedListNode<T> node = AcquireNode(value);
m_LinkedList.AddLast(node);
return node;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD>β<EFBFBD><CEB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD>
/// </summary>
/// <param name="node">ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD>½<EFBFBD><C2BD><EFBFBD></param>
public void AddLast(LinkedListNode<T> node)
{
m_LinkedList.AddLast(node);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>н<EFBFBD><D0BD><EFBFBD>
/// </summary>
public void Clear()
{
LinkedListNode<T> current = m_LinkedList.First;
while (current != null)
{
ReleaseNode(current);
current = current.Next;
}
m_LinkedList.Clear();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E3BBBA>
/// </summary>
public void ClearCachedNodes()
{
m_CachedNodes.Clear();
}
/// <summary>
/// ȷ<><C8B7>ijֵ<C4B3>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="value">ָ<><D6B8>ֵ</param>
/// <returns>ijֵ<C4B3>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></returns>
public bool Contains(T value)
{
return m_LinkedList.Contains(value);
}
/// <summary>
/// <20><>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>ݵ<EFBFBD>һά<D2BB><CEAC><EFBFBD><EFBFBD>
/// </summary>
/// <param name="array">һά<D2BB><CEAC><EFBFBD><EFBFBD><E9A3AC><EFBFBD>Ǵ<EFBFBD><C7B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>Ԫ<EFBFBD>ص<EFBFBD>Ŀ<EFBFBD><EFBFBD><EAA1A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><D0B4>ʼ<E3BFAA><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="index">array <20>д<EFBFBD><D0B4>ʼ<E3BFAA><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӵ˴<D3B4><CBB4><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD></param>
public void CopyTo(T[] array, int index)
{
m_LinkedList.CopyTo(array, index);
}
/// <summary>
/// <20><><EFBFBD>ض<EFBFBD><D8B6><EFBFBD> ICollection <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԫ<EFBFBD>ظ<EFBFBD><D8B8>Ƶ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="array">һά<D2BB><CEAC><EFBFBD><EFBFBD><E9A3AC><EFBFBD>Ǵ<EFBFBD> ICollection <20><><EFBFBD>Ƶ<EFBFBD>Ԫ<EFBFBD>ص<EFBFBD>Ŀ<EFBFBD><EFBFBD><EAA1A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>д<EFBFBD><D0B4>ʼ<E3BFAA><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="index">array <20>д<EFBFBD><D0B4>ʼ<E3BFAA><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӵ˴<D3B4><CBB4><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD></param>
public void CopyTo(Array array, int index)
{
((ICollection)m_LinkedList).CopyTo(array, index);
}
/// <summary>
/// <20><><EFBFBD>Ұ<EFBFBD><D2B0><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD>ĵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="value">Ҫ<><D2AA><EFBFBD>ҵ<EFBFBD>ָ<EFBFBD><D6B8>ֵ</param>
/// <returns><3E><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD>ĵ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD></returns>
public LinkedListNode<T> Find(T value)
{
return m_LinkedList.Find(value);
}
/// <summary>
/// <20><><EFBFBD>Ұ<EFBFBD><D2B0><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="value">Ҫ<><D2AA><EFBFBD>ҵ<EFBFBD>ָ<EFBFBD><D6B8>ֵ</param>
/// <returns><3E><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD></returns>
public LinkedListNode<T> FindLast(T value)
{
return m_LinkedList.FindLast(value);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8>ֵ<EFBFBD>ĵ<EFBFBD>һ<EFBFBD><D2BB>ƥ<EFBFBD><C6A5><EFBFBD><EFBFBD>
/// </summary>
/// <param name="value">ָ<><D6B8>ֵ</param>
/// <returns><3E>Ƿ<EFBFBD><C7B7>Ƴ<EFBFBD><C6B3>ɹ<EFBFBD></returns>
public bool Remove(T value)
{
LinkedListNode<T> node = m_LinkedList.Find(value);
if (node != null)
{
m_LinkedList.Remove(node);
ReleaseNode(node);
return true;
}
return false;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD>
/// </summary>
/// <param name="node">ָ<><D6B8><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD></param>
public void Remove(LinkedListNode<T> node)
{
m_LinkedList.Remove(node);
ReleaseNode(node);
}
/// <summary>
/// <20>Ƴ<EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD>
/// </summary>
public void RemoveFirst()
{
LinkedListNode<T> first = m_LinkedList.First;
if (first == null)
{
throw new InvalidOperationException("Rmove first is invalid.");
}
m_LinkedList.RemoveFirst();
ReleaseNode(first);
}
/// <summary>
/// <20>Ƴ<EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>β<EFBFBD><CEB2><EFBFBD>Ľ<EFBFBD><C4BD>
/// </summary>
public void RemoveLast()
{
LinkedListNode<T> last = m_LinkedList.Last;
if (last == null)
{
throw new InvalidOperationException("Remove last is invalid.");
}
m_LinkedList.RemoveLast();
ReleaseNode(last);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ϵ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>
/// </summary>
/// <returns>ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ϵ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD></returns>
public Enumerator GetEnumerator()
{
return new Enumerator(m_LinkedList);
}
private LinkedListNode<T> AcquireNode(T value)
{
LinkedListNode<T> node = null;
if (m_CachedNodes.Count > 0)
{
node = m_CachedNodes.Dequeue();
node.Value = value;
}
else
{
node = new LinkedListNode<T>(value);
}
return node;
}
private void ReleaseNode(LinkedListNode<T> node)
{
node.Value = default(T);
m_CachedNodes.Enqueue(node);
}
/// <summary>
/// <20><>ֵ<EFBFBD><D6B5><EFBFBD>ӵ<EFBFBD> ICollection`1 <20>Ľ<EFBFBD>β<EFBFBD><CEB2>
/// </summary>
/// <param name="value">Ҫ<><D2AA><EFBFBD>ӵ<EFBFBD>ֵ</param>
void ICollection<T>.Add(T value)
{
AddLast(value);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ϵ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>
/// </summary>
/// <returns>ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ϵ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD></returns>
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ϵ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>
/// </summary>
/// <returns>ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ϵ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD></returns>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <summary>
/// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ϵ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>
/// </summary>
[StructLayout(LayoutKind.Auto)]
public struct Enumerator : IEnumerator<T>, IEnumerator
{
private LinkedList<T>.Enumerator m_Enumerator;
internal Enumerator(LinkedList<T> linkedList)
{
if (linkedList == null)
{
throw new InvalidOperationException("Linked list is invalid.");
}
m_Enumerator = linkedList.GetEnumerator();
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
/// </summary>
public T Current
{
get
{
return m_Enumerator.Current;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>
/// </summary>
object IEnumerator.Current
{
get
{
return m_Enumerator.Current;
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>
/// </summary>
public void Dispose()
{
m_Enumerator.Dispose();
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD></returns>
public bool MoveNext()
{
return m_Enumerator.MoveNext();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>
/// </summary>
void IEnumerator.Reset()
{
((IEnumerator<T>)m_Enumerator).Reset();
}
}
}
}
}

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fileFormatVersion: 2
guid: a40a6ad3561c922478840f163ea43790
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,490 @@
using Convention.Experimental.PublicType;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Convention.ReferenceManagement
{
/// <summary>
/// <20><><EFBFBD>ýӿ<C3BD>
/// </summary>
public interface IReference
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
void Clear();
}
/// <summary>
/// <20><><EFBFBD>ó<EFBFBD>
/// </summary>
public static partial class ReferencePool
{
private static bool m_EnableStrictCheck = false;
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD>
/// </summary>
public static bool EnableStrictCheck
{
get
{
return m_EnableStrictCheck;
}
set
{
m_EnableStrictCheck = value;
}
}
private sealed class ReferenceCollection
{
private readonly Queue<IReference> m_References;
private readonly Type m_ReferenceType;
private int m_UsingReferenceCount;
private int m_AcquireReferenceCount;
private int m_ReleaseReferenceCount;
private int m_AddReferenceCount;
private int m_RemoveReferenceCount;
public ReferenceCollection(Type referenceType)
{
m_References = new Queue<IReference>();
m_ReferenceType = referenceType;
m_UsingReferenceCount = 0;
m_AcquireReferenceCount = 0;
m_ReleaseReferenceCount = 0;
m_AddReferenceCount = 0;
m_RemoveReferenceCount = 0;
}
public Type ReferenceType
{
get
{
return m_ReferenceType;
}
}
public int UnusedReferenceCount
{
get
{
return m_References.Count;
}
}
public int UsingReferenceCount
{
get
{
return m_UsingReferenceCount;
}
}
public int AcquireReferenceCount
{
get
{
return m_AcquireReferenceCount;
}
}
public int ReleaseReferenceCount
{
get
{
return m_ReleaseReferenceCount;
}
}
public int AddReferenceCount
{
get
{
return m_AddReferenceCount;
}
}
public int RemoveReferenceCount
{
get
{
return m_RemoveReferenceCount;
}
}
public T Acquire<T>() where T : class, IReference, new()
{
if (typeof(T) != m_ReferenceType)
{
throw new GameException("Type is invalid.");
}
m_UsingReferenceCount++;
m_AcquireReferenceCount++;
lock (m_References)
{
if (m_References.Count > 0)
{
return (T)m_References.Dequeue();
}
}
m_AddReferenceCount++;
return new T();
}
public IReference Acquire()
{
m_UsingReferenceCount++;
m_AcquireReferenceCount++;
lock (m_References)
{
if (m_References.Count > 0)
{
return m_References.Dequeue();
}
}
m_AddReferenceCount++;
return (IReference)Activator.CreateInstance(m_ReferenceType);
}
public void Release(IReference reference)
{
reference.Clear();
lock (m_References)
{
if (m_EnableStrictCheck && m_References.Contains(reference))
{
throw new GameException("The reference has been released.");
}
m_References.Enqueue(reference);
}
m_ReleaseReferenceCount++;
m_UsingReferenceCount--;
}
public void Add<T>(int count) where T : class, IReference, new()
{
if (typeof(T) != m_ReferenceType)
{
throw new GameException("Type is invalid.");
}
lock (m_References)
{
m_AddReferenceCount += count;
while (count-- > 0)
{
m_References.Enqueue(new T());
}
}
}
public void Add(int count)
{
lock (m_References)
{
m_AddReferenceCount += count;
while (count-- > 0)
{
m_References.Enqueue((IReference)Activator.CreateInstance(m_ReferenceType));
}
}
}
public void Remove(int count)
{
lock (m_References)
{
if (count > m_References.Count)
{
count = m_References.Count;
}
m_RemoveReferenceCount += count;
while (count-- > 0)
{
m_References.Dequeue();
}
}
}
public void RemoveAll()
{
lock (m_References)
{
m_RemoveReferenceCount += m_References.Count;
m_References.Clear();
}
}
}
private static readonly Dictionary<Type, ReferenceCollection> s_ReferenceCollections = new();
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD>óص<C3B3><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public static int Count
{
get
{
return s_ReferenceCollections.Count;
}
}
/// <summary>
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>Ϣ
/// </summary>
[StructLayout(LayoutKind.Auto)]
public readonly struct ReferencePoolInfo
{
/// <summary>
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly Type Type;
/// <summary>
/// δʹ<CEB4><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int UnusedReferenceCount;
/// <summary>
/// <20><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int UsingReferenceCount;
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int AcquireReferenceCount;
/// <summary>
/// <20><EFBFBD><E9BBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int ReleaseReferenceCount;
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int AddReferenceCount;
/// <summary>
/// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public readonly int RemoveReferenceCount;
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>
/// </summary>
/// <param name="type"><3E><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>͡<EFBFBD></param>
/// <param name="unusedReferenceCount">δʹ<CEB4><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="usingReferenceCount"><3E><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="acquireReferenceCount"><3E><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="releaseReferenceCount"><3E><EFBFBD><E9BBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="addReferenceCount"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="removeReferenceCount"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public ReferencePoolInfo(Type type,
int unusedReferenceCount,
int usingReferenceCount,
int acquireReferenceCount,
int releaseReferenceCount,
int addReferenceCount,
int removeReferenceCount)
{
this.Type = type;
this.UnusedReferenceCount = unusedReferenceCount;
this.UsingReferenceCount = usingReferenceCount;
this.AcquireReferenceCount = acquireReferenceCount;
this.ReleaseReferenceCount = releaseReferenceCount;
this.AddReferenceCount = addReferenceCount;
this.RemoveReferenceCount = removeReferenceCount;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>óص<C3B3><D8B5><EFBFBD>Ϣ
/// </summary>
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>óص<C3B3><D8B5><EFBFBD>Ϣ</returns>
public static ReferencePoolInfo[] GetAllReferencePoolInfos()
{
int index = 0;
ReferencePoolInfo[] results = null;
lock (s_ReferenceCollections)
{
results = new ReferencePoolInfo[s_ReferenceCollections.Count];
foreach (var (key, value) in s_ReferenceCollections)
{
results[index++] = new ReferencePoolInfo(key,
value.UnusedReferenceCount,
value.UsingReferenceCount,
value.AcquireReferenceCount,
value.ReleaseReferenceCount,
value.AddReferenceCount,
value.RemoveReferenceCount);
}
}
return results;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD>
/// </summary>
public static void ClearAll()
{
lock (s_ReferenceCollections)
{
foreach (var (_, value) in s_ReferenceCollections)
{
value.RemoveAll();
}
s_ReferenceCollections.Clear();
}
}
private static ReferenceCollection GetReferenceCollection(Type referenceType)
{
if (referenceType == null)
{
throw new GameException("ReferenceType is invalid.");
}
ReferenceCollection referenceCollection = null;
lock (s_ReferenceCollections)
{
if (!s_ReferenceCollections.TryGetValue(referenceType, out referenceCollection))
{
referenceCollection = new ReferenceCollection(referenceType);
s_ReferenceCollections.Add(referenceType, referenceCollection);
}
}
return referenceCollection;
}
private static void InternalCheckReferenceType(Type referenceType)
{
if (!m_EnableStrictCheck)
{
return;
}
if (referenceType == null)
{
throw new GameException("Reference type is invalid.");
}
if (!referenceType.IsClass || referenceType.IsAbstract)
{
throw new GameException("Reference type is not a non-abstract class type.");
}
if (!typeof(IReference).IsAssignableFrom(referenceType))
{
throw new GameException($"Reference type '{referenceType.FullName}' is invalid.");
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>óػ<C3B3>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <returns><3E><><EFBFBD><EFBFBD></returns>
public static IReference Acquire(Type referenceType)
{
InternalCheckReferenceType(referenceType);
return GetReferenceCollection(referenceType).Acquire();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>óػ<C3B3>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
/// <returns><3E><><EFBFBD><EFBFBD></returns>
public static T Acquire<T>() where T : class, IReference, new()
{
return GetReferenceCollection(typeof(T)).Acquire<T>();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ù黹<C3B9><E9BBB9><EFBFBD>ó<EFBFBD>
/// </summary>
/// <param name="reference"><3E><><EFBFBD><EFBFBD></param>
public static void Release(IReference reference)
{
if (reference == null)
{
throw new GameException("Reference is invalid.");
}
Type referenceType = reference.GetType();
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).Release(reference);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>׷<EFBFBD><D7B7>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
/// <param name="count">׷<><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public static void Add<T>(int count) where T : class, IReference, new()
{
GetReferenceCollection(typeof(T)).Add<T>(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>׷<EFBFBD><D7B7>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="count">׷<><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public static void Add(Type referenceType, int count)
{
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).Add(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
/// <param name="count"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD></param>
public static void Remove<T>(int count) where T : class, IReference
{
GetReferenceCollection(typeof(T)).Remove(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="count"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD></param>
public static void Remove(Type referenceType, int count)
{
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).Remove(count);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
public static void RemoveAll<T>() where T : class, IReference
{
GetReferenceCollection(typeof(T)).RemoveAll();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD>á<EFBFBD>
/// </summary>
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD></param>
public static void RemoveAll(Type referenceType)
{
InternalCheckReferenceType(referenceType);
GetReferenceCollection(referenceType).RemoveAll();
}
}
}

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fileFormatVersion: 2
guid: 84ff342f46113f140afa7a506fb879d4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,803 @@
using Convention.Collections;
using Convention.Collections.Generic;
using Convention.ReferenceManagement;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Convention.TaskManagement
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public abstract class TaskBase: IReference
{
/// <summary>
/// <20><><EFBFBD><EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD>
/// </summary>
public const int DefaultPriority = 0;
private int m_SerialId;
private string m_Tag;
private int m_Priority;
private object m_UserData;
private bool m_Done;
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>
/// </summary>
public TaskBase()
{
m_SerialId = 0;
m_Tag = null;
m_Priority = DefaultPriority;
m_Done = false;
m_UserData = null;
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>
/// </summary>
public int SerialId
{
get
{
return m_SerialId;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ
/// </summary>
public string Tag
{
get
{
return m_Tag;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD>
/// </summary>
public int Priority
{
get
{
return m_Priority;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public object UserData
{
get
{
return m_UserData;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public bool Done
{
get
{
return m_Done;
}
set
{
m_Done = value;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public virtual string Description
{
get
{
return null;
}
}
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="serialId"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD></param>
/// <param name="tag"><3E><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ</param>
/// <param name="priority"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD></param>
/// <param name="userData"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
internal void Initialize(int serialId, string tag, int priority, object userData)
{
m_SerialId = serialId;
m_Tag = tag;
m_Priority = priority;
m_UserData = userData;
m_Done = false;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public virtual void Clear()
{
m_SerialId = 0;
m_Tag = null;
m_Priority = DefaultPriority;
m_UserData = null;
m_Done = false;
}
}
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
/// </summary>
public enum StartTaskStatus : byte
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̴<EFBFBD><CCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɴ<EFBFBD><C9B4><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
Done = 0,
/// <summary>
/// <20><><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
CanResume,
/// <summary>
/// <20><><EFBFBD>ܼ<EFBFBD><DCBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
HasToWait,
/// <summary>
/// <20><><EFBFBD>ܼ<EFBFBD><DCBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>񣬳<EFBFBD><F1A3ACB3><EFBFBD>δ֪<CEB4><D6AA><EFBFBD><EFBFBD>
/// </summary>
UnknownError
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӿ<EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
public interface ITaskAgent<T> where T : TaskBase
{
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
/// </summary>
T Task
{
get;
}
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
void Initialize();
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѯ
/// </summary>
/// <param name="elapseSeconds"><3E>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ</param>
/// <param name="realElapseSeconds"><3E><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ</param>
void Update(float elapseSeconds, float realElapseSeconds);
/// <summary>
/// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
void Shutdown();
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="task">Ҫ<><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <returns><3E><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬</returns>
StartTaskStatus Start(T task);
/// <summary>
/// ֹͣ<CDA3><D6B9><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
void Reset();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD>״̬
/// </summary>
public enum TaskStatus : byte
{
/// <summary>
/// δ<><CEB4>ʼ
/// </summary>
Todo = 0,
/// <summary>
/// ִ<><D6B4><EFBFBD><EFBFBD>
/// </summary>
Doing,
/// <summary>
/// <20><><EFBFBD><EFBFBD>
/// </summary>
Done
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
/// </summary>
[StructLayout(LayoutKind.Auto)]
public readonly struct TaskInfo
{
private readonly bool m_IsValid;
private readonly int m_SerialId;
private readonly string m_Tag;
private readonly int m_Priority;
private readonly object m_UserData;
private readonly TaskStatus m_Status;
private readonly string m_Description;
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>
/// </summary>
/// <param name="serialId"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD></param>
/// <param name="tag"><3E><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ</param>
/// <param name="priority"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD></param>
/// <param name="userData"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
/// <param name="status"><3E><><EFBFBD><EFBFBD>״̬</param>
/// <param name="description"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public TaskInfo(int serialId, string tag, int priority, object userData, TaskStatus status, string description)
{
m_IsValid = true;
m_SerialId = serialId;
m_Tag = tag;
m_Priority = priority;
m_UserData = userData;
m_Status = status;
m_Description = description;
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
/// </summary>
public bool IsValid
{
get
{
return m_IsValid;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>
/// </summary>
public int SerialId
{
get
{
if (!m_IsValid)
{
throw new InvalidOperationException("Data is invalid.");
}
return m_SerialId;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ
/// </summary>
public string Tag
{
get
{
if (!m_IsValid)
{
throw new InvalidOperationException("Data is invalid.");
}
return m_Tag;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD>
/// </summary>
public int Priority
{
get
{
if (!m_IsValid)
{
throw new InvalidOperationException("Data is invalid.");
}
return m_Priority;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public object UserData
{
get
{
if (!m_IsValid)
{
throw new InvalidOperationException("Data is invalid.");
}
return m_UserData;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>״̬
/// </summary>
public TaskStatus Status
{
get
{
if (!m_IsValid)
{
throw new InvalidOperationException("Data is invalid.");
}
return m_Status;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public string Description
{
get
{
if (!m_IsValid)
{
throw new InvalidOperationException("Data is invalid.");
}
return m_Description;
}
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
public class TaskPool<T> where T : TaskBase
{
private readonly Stack<ITaskAgent<T>> m_FreeAgents;
private readonly LinkedCacheList<ITaskAgent<T>> m_WorkingAgents;
private readonly LinkedCacheList<T> m_WaitingTasks;
private bool m_Paused;
/// <summary>
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>
/// </summary>
public TaskPool()
{
m_FreeAgents = new Stack<ITaskAgent<T>>();
m_WorkingAgents = new LinkedCacheList<ITaskAgent<T>>();
m_WaitingTasks = new LinkedCacheList<T>();
m_Paused = false;
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3>
/// </summary>
public bool Paused
{
get
{
return m_Paused;
}
set
{
m_Paused = value;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public int TotalAgentCount
{
get
{
return FreeAgentCount + WorkingAgentCount;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public int FreeAgentCount
{
get
{
return m_FreeAgents.Count;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public int WorkingAgentCount
{
get
{
return m_WorkingAgents.Count;
}
}
/// <summary>
/// <20><>ȡ<EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
public int WaitingTaskCount
{
get
{
return m_WaitingTasks.Count;
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѯ<EFBFBD><D1AF>
/// </summary>
/// <param name="elapseSeconds"><3E>߼<EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ<EFBFBD><CEBB></param>
/// <param name="realElapseSeconds"><3E><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>ʱ<EFBFBD><EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ<EFBFBD><CEBB></param>
public void Update(float elapseSeconds, float realElapseSeconds)
{
if (m_Paused)
{
return;
}
ProcessRunningTasks(elapseSeconds, realElapseSeconds);
ProcessWaitingTasks(elapseSeconds, realElapseSeconds);
}
/// <summary>
/// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ء<EFBFBD>
/// </summary>
public void Shutdown()
{
RemoveAllTasks();
while (FreeAgentCount > 0)
{
m_FreeAgents.Pop().Shutdown();
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="agent">Ҫ<><D2AA><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public void AddAgent(ITaskAgent<T> agent)
{
if (agent == null)
{
throw new InvalidOperationException("Task agent is invalid.");
}
agent.Initialize();
m_FreeAgents.Push(agent);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>Ż<EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>
/// </summary>
/// <param name="serialId">Ҫ<><D2AA>ȡ<EFBFBD><C8A1>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>š<EFBFBD></param>
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2></returns>
public TaskInfo GetTaskInfo(int serialId)
{
foreach (ITaskAgent<T> workingAgent in m_WorkingAgents)
{
T workingTask = workingAgent.Task;
if (workingTask.SerialId == serialId)
{
return new TaskInfo(workingTask.SerialId, workingTask.Tag, workingTask.Priority, workingTask.UserData, workingTask.Done ? TaskStatus.Done : TaskStatus.Doing, workingTask.Description);
}
}
foreach (T waitingTask in m_WaitingTasks)
{
if (waitingTask.SerialId == serialId)
{
return new TaskInfo(waitingTask.SerialId, waitingTask.Tag, waitingTask.Priority, waitingTask.UserData, TaskStatus.Todo, waitingTask.Description);
}
}
return default(TaskInfo);
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ<EFBFBD><C7A9>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>
/// </summary>
/// <param name="tag">Ҫ<><D2AA>ȡ<EFBFBD><C8A1>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ<EFBFBD><C7A9></param>
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2></returns>
public TaskInfo[] GetTaskInfos(string tag)
{
List<TaskInfo> results = new List<TaskInfo>();
GetTaskInfos(tag, results);
return results.ToArray();
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ<EFBFBD><C7A9>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>
/// </summary>
/// <param name="tag">Ҫ<><D2AA>ȡ<EFBFBD><C8A1>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ<EFBFBD><C7A9></param>
/// <param name="results"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2></param>
public void GetTaskInfos(string tag, List<TaskInfo> results)
{
if (results == null)
{
throw new InvalidOperationException("Results is invalid.");
}
results.Clear();
foreach (ITaskAgent<T> workingAgent in m_WorkingAgents)
{
T workingTask = workingAgent.Task;
if (workingTask.Tag == tag)
{
results.Add(new TaskInfo(workingTask.SerialId, workingTask.Tag, workingTask.Priority, workingTask.UserData, workingTask.Done ? TaskStatus.Done : TaskStatus.Doing, workingTask.Description));
}
}
foreach (T waitingTask in m_WaitingTasks)
{
if (waitingTask.Tag == tag)
{
results.Add(new TaskInfo(waitingTask.SerialId, waitingTask.Tag, waitingTask.Priority, waitingTask.UserData, TaskStatus.Todo, waitingTask.Description));
}
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>
/// </summary>
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2></returns>
public TaskInfo[] GetAllTaskInfos()
{
int index = 0;
TaskInfo[] results = new TaskInfo[m_WorkingAgents.Count + m_WaitingTasks.Count];
foreach (ITaskAgent<T> workingAgent in m_WorkingAgents)
{
T workingTask = workingAgent.Task;
results[index++] = new TaskInfo(workingTask.SerialId, workingTask.Tag, workingTask.Priority, workingTask.UserData, workingTask.Done ? TaskStatus.Done : TaskStatus.Doing, workingTask.Description);
}
foreach (T waitingTask in m_WaitingTasks)
{
results[index++] = new TaskInfo(waitingTask.SerialId, waitingTask.Tag, waitingTask.Priority, waitingTask.UserData, TaskStatus.Todo, waitingTask.Description);
}
return results;
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2>
/// </summary>
/// <param name="results"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2></param>
public void GetAllTaskInfos(List<TaskInfo> results)
{
if (results == null)
{
throw new InvalidOperationException("Results is invalid.");
}
results.Clear();
foreach (ITaskAgent<T> workingAgent in m_WorkingAgents)
{
T workingTask = workingAgent.Task;
results.Add(new TaskInfo(workingTask.SerialId, workingTask.Tag, workingTask.Priority, workingTask.UserData, workingTask.Done ? TaskStatus.Done : TaskStatus.Doing, workingTask.Description));
}
foreach (T waitingTask in m_WaitingTasks)
{
results.Add(new TaskInfo(waitingTask.SerialId, waitingTask.Tag, waitingTask.Priority, waitingTask.UserData, TaskStatus.Todo, waitingTask.Description));
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="task">Ҫ<><D2AA><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
public void AddTask(T task)
{
LinkedListNode<T> current = m_WaitingTasks.Last;
while (current != null)
{
if (task.Priority <= current.Value.Priority)
{
break;
}
current = current.Previous;
}
if (current != null)
{
m_WaitingTasks.AddAfter(current, task);
}
else
{
m_WaitingTasks.AddFirst(task);
}
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="serialId">Ҫ<>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1>š<EFBFBD></param>
/// <returns><3E>Ƿ<EFBFBD><C7B7>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD><C9B9><EFBFBD></returns>
public bool RemoveTask(int serialId)
{
foreach (T task in m_WaitingTasks)
{
if (task.SerialId == serialId)
{
m_WaitingTasks.Remove(task);
ReferencePool.Release(task);
return true;
}
}
LinkedListNode<ITaskAgent<T>> currentWorkingAgent = m_WorkingAgents.First;
while (currentWorkingAgent != null)
{
LinkedListNode<ITaskAgent<T>> next = currentWorkingAgent.Next;
ITaskAgent<T> workingAgent = currentWorkingAgent.Value;
T task = workingAgent.Task;
if (task.SerialId == serialId)
{
workingAgent.Reset();
m_FreeAgents.Push(workingAgent);
m_WorkingAgents.Remove(currentWorkingAgent);
ReferencePool.Release(task);
return true;
}
currentWorkingAgent = next;
}
return false;
}
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ<EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <param name="tag">Ҫ<>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ǩ<EFBFBD><C7A9></param>
/// <returns><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></returns>
public int RemoveTasks(string tag)
{
int count = 0;
LinkedListNode<T> currentWaitingTask = m_WaitingTasks.First;
while (currentWaitingTask != null)
{
LinkedListNode<T> next = currentWaitingTask.Next;
T task = currentWaitingTask.Value;
if (task.Tag == tag)
{
m_WaitingTasks.Remove(currentWaitingTask);
ReferencePool.Release(task);
count++;
}
currentWaitingTask = next;
}
LinkedListNode<ITaskAgent<T>> currentWorkingAgent = m_WorkingAgents.First;
while (currentWorkingAgent != null)
{
LinkedListNode<ITaskAgent<T>> next = currentWorkingAgent.Next;
ITaskAgent<T> workingAgent = currentWorkingAgent.Value;
T task = workingAgent.Task;
if (task.Tag == tag)
{
workingAgent.Reset();
m_FreeAgents.Push(workingAgent);
m_WorkingAgents.Remove(currentWorkingAgent);
ReferencePool.Release(task);
count++;
}
currentWorkingAgent = next;
}
return count;
}
/// <summary>
/// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <returns><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></returns>
public int RemoveAllTasks()
{
int count = m_WaitingTasks.Count + m_WorkingAgents.Count;
foreach (T task in m_WaitingTasks)
{
ReferencePool.Release(task);
}
m_WaitingTasks.Clear();
foreach (ITaskAgent<T> workingAgent in m_WorkingAgents)
{
T task = workingAgent.Task;
workingAgent.Reset();
m_FreeAgents.Push(workingAgent);
ReferencePool.Release(task);
}
m_WorkingAgents.Clear();
return count;
}
private void ProcessRunningTasks(float elapseSeconds, float realElapseSeconds)
{
LinkedListNode<ITaskAgent<T>> current = m_WorkingAgents.First;
while (current != null)
{
T task = current.Value.Task;
if (!task.Done)
{
current.Value.Update(elapseSeconds, realElapseSeconds);
current = current.Next;
continue;
}
LinkedListNode<ITaskAgent<T>> next = current.Next;
current.Value.Reset();
m_FreeAgents.Push(current.Value);
m_WorkingAgents.Remove(current);
ReferencePool.Release(task);
current = next;
}
}
private void ProcessWaitingTasks(float elapseSeconds, float realElapseSeconds)
{
LinkedListNode<T> current = m_WaitingTasks.First;
while (current != null && FreeAgentCount > 0)
{
ITaskAgent<T> agent = m_FreeAgents.Pop();
LinkedListNode<ITaskAgent<T>> agentNode = m_WorkingAgents.AddLast(agent);
T task = current.Value;
LinkedListNode<T> next = current.Next;
StartTaskStatus status = agent.Start(task);
if (status == StartTaskStatus.Done || status == StartTaskStatus.HasToWait || status == StartTaskStatus.UnknownError)
{
agent.Reset();
m_FreeAgents.Push(agent);
m_WorkingAgents.Remove(agentNode);
}
if (status == StartTaskStatus.Done || status == StartTaskStatus.CanResume || status == StartTaskStatus.UnknownError)
{
m_WaitingTasks.Remove(current);
}
if (status == StartTaskStatus.Done || status == StartTaskStatus.UnknownError)
{
ReferencePool.Release(task);
}
current = next;
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4f8c7df8532754c46b224b0cd4d0e171
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -36,7 +36,7 @@ namespace Convention
} }
[Serializable] [Serializable]
public sealed class ToolFile public class ToolFile
{ {
public static string[] TextFileExtensions = new string[] { "txt", "ini", "manifest" }; public static string[] TextFileExtensions = new string[] { "txt", "ini", "manifest" };
public static string[] AudioFileExtension = new string[] { "ogg", "mp2", "mp3", "mod", "wav", "it" }; public static string[] AudioFileExtension = new string[] { "ogg", "mp2", "mp3", "mod", "wav", "it" };
@@ -286,7 +286,7 @@ namespace Convention
callback(result.assetBundle); callback(result.assetBundle);
yield return null; yield return null;
} }
public IEnumerator LoadAsAssetBundle([In]Action<float> progress, [In] Action<AssetBundle> callback) public IEnumerator LoadAsAssetBundle([In] Action<float> progress, [In] Action<AssetBundle> callback)
{ {
AssetBundleCreateRequest result = AssetBundle.LoadFromFileAsync(OriginPath); AssetBundleCreateRequest result = AssetBundle.LoadFromFileAsync(OriginPath);
while (result.isDone == false) while (result.isDone == false)
@@ -314,7 +314,7 @@ namespace Convention
} }
public void SaveAsJson<T>(T data, string key = "data") public void SaveAsJson<T>(T data, string key = "data")
{ {
ES3.Save(key, data,OriginPath); ES3.Save(key, data, OriginPath);
} }
public void SaveAsText(string data) public void SaveAsText(string data)
{ {
@@ -466,7 +466,7 @@ namespace Convention
{ {
return new ToolFile(left.IsDir() ? left.GetFullPath() : $"{left.GetFullPath().Replace('\\', '/')}/"); return new ToolFile(left.IsDir() ? left.GetFullPath() : $"{left.GetFullPath().Replace('\\', '/')}/");
} }
string first = left.GetFullPath().Replace('\\','/'); string first = left.GetFullPath().Replace('\\', '/');
string second = rightPath.Replace('\\', '/'); string second = rightPath.Replace('\\', '/');
if (first == "./") if (first == "./")
return new ToolFile(second); return new ToolFile(second);
@@ -518,7 +518,7 @@ namespace Convention
} }
public ToolFile Rename(string newPath) public ToolFile Rename(string newPath)
{ {
if(IsDir()) if (IsDir())
{ {
var dir = OriginInfo as DirectoryInfo; var dir = OriginInfo as DirectoryInfo;
dir.MoveTo(newPath); dir.MoveTo(newPath);
@@ -536,7 +536,7 @@ namespace Convention
Rename(path); Rename(path);
return this; return this;
} }
public ToolFile Copy(string path,out ToolFile copyTo) public ToolFile Copy(string path, out ToolFile copyTo)
{ {
if (IsDir()) if (IsDir())
{ {
@@ -1233,15 +1233,15 @@ namespace Convention
} }
public static string[] SelectMultipleFiles(string filter = "所有文件|*.*", string title = "选择文件") public static string[] SelectMultipleFiles(string filter = "所有文件|*.*", string title = "选择文件")
{ {
return PluginExtenion.SelectMultipleFiles(filter,title); return PluginExtenion.SelectMultipleFiles(filter, title);
} }
public static string SelectFile(string filter = "所有文件|*.*", string title = "选择文件") public static string SelectFile(string filter = "所有文件|*.*", string title = "选择文件")
{ {
return PluginExtenion.SelectFile(filter,title); return PluginExtenion.SelectFile(filter, title);
} }
public static string SaveFile(string filter = "所有文件|*.*", string title = "保存文件") public static string SaveFile(string filter = "所有文件|*.*", string title = "保存文件")
{ {
return PluginExtenion.SaveFile(filter,title); return PluginExtenion.SaveFile(filter, title);
} }
public static string SelectFolder(string description = "请选择文件夹") public static string SelectFolder(string description = "请选择文件夹")
{ {
@@ -1264,4 +1264,23 @@ namespace Convention
#endregion #endregion
} }
[Serializable]
public class MustExistFile : ToolFile
{
public MustExistFile(string path) : base(path)
{
MustExistsPath();
}
}
[Serializable]
public class DependentFile : ToolFile
{
public DependentFile(string path) : base(path)
{
if (Exists() == false)
throw new FileNotFoundException($"Dependent file not found: {path}");
}
}
} }