从旧版中移植,Prefab未确认
This commit is contained in:
99
Convention/[Art]/GridFull/Grid2DFull/Grid2DFull-XY.shader
Normal file
99
Convention/[Art]/GridFull/Grid2DFull/Grid2DFull-XY.shader
Normal file
@@ -0,0 +1,99 @@
|
||||
Shader "GridFull/2DFull"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_ColorLevel("Color Level",Range(0,1)) =1
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags{
|
||||
"RenderPipeline"="UniversalRenderPipeline"
|
||||
"RenderType"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"Queue"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
}
|
||||
Pass
|
||||
{
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ZWrite Off
|
||||
Cull off
|
||||
HLSLPROGRAM
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
half _ColorLevel;
|
||||
|
||||
struct Attributes
|
||||
{
|
||||
float4 positionOS : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
struct Varings
|
||||
{
|
||||
float4 positionCS : SV_POSITION;
|
||||
float3 nearPoint : TEXCOORD0;
|
||||
float3 farPoint : TEXCOORD1;
|
||||
};
|
||||
float3 TransformHClipToWorld(float3 positionCS, float4x4 inv_VP)
|
||||
{
|
||||
float4 unprojectedPoint = mul(inv_VP, float4(positionCS, 1.0));
|
||||
return unprojectedPoint.xyz / unprojectedPoint.w;
|
||||
}
|
||||
Varings vert(Attributes input)
|
||||
{
|
||||
Varings o;
|
||||
float2 uv = input.uv * 2.0 - 1.0;
|
||||
half farPlane = 1;
|
||||
half nearPlane = 0;
|
||||
|
||||
#if defined(UNITY_REVERSED_Z)
|
||||
farPlane = 1 - farPlane;
|
||||
nearPlane = 1 - nearPlane;
|
||||
#endif
|
||||
|
||||
float4 position = float4(uv, farPlane, 1);
|
||||
float3 nearPoint = TransformHClipToWorld(float3(position.xy, nearPlane), UNITY_MATRIX_I_VP);
|
||||
float3 farPoint = TransformHClipToWorld(float3(position.xy, farPlane), UNITY_MATRIX_I_VP);
|
||||
o.positionCS = position;
|
||||
o.nearPoint = nearPoint;
|
||||
o.farPoint = farPoint;
|
||||
return o;
|
||||
}
|
||||
float computeViewZ(float3 pos) {
|
||||
float4 clip_space_pos = mul(UNITY_MATRIX_VP, float4(pos.xyz, 1.0));
|
||||
float viewZ = clip_space_pos.w;
|
||||
return viewZ;
|
||||
}
|
||||
half Grid(float2 uv){
|
||||
float2 derivative = fwidth(uv);
|
||||
uv = frac(uv - 0.5);
|
||||
uv = abs(uv - 0.5);
|
||||
uv = uv / derivative;
|
||||
float min_value = min(uv.x, uv.y);
|
||||
half grid = 1.0 - min(min_value, 1.0);
|
||||
return grid;
|
||||
}
|
||||
half4 frag(Varings input) : SV_TARGET{
|
||||
float t = -input.nearPoint.z / (input.farPoint.z - input.nearPoint.z);
|
||||
float3 positionWS = input.nearPoint + t * (input.farPoint - input.nearPoint);
|
||||
half ground = step(0, t);
|
||||
|
||||
float3 cameraPos = _WorldSpaceCameraPos;
|
||||
float fromOrigin = abs(cameraPos.z);
|
||||
|
||||
float viewZ = computeViewZ(positionWS);
|
||||
float2 uv = positionWS.xy;
|
||||
float fading = max(0.0, 1.0 - viewZ / 150);
|
||||
half smallGrid = Grid(uv) * lerp(1, 0, min(1.0, fromOrigin / 100));
|
||||
half middleGrid = Grid(uv * 0.1) * lerp(1, 0, min(1.0, fromOrigin / 300));
|
||||
half largeGrid = Grid(uv * 0.01) * lerp(1, 0, min(1.0, fromOrigin / 800));
|
||||
|
||||
half grid = smallGrid + middleGrid + largeGrid;
|
||||
return half4(0.5, 0.5, 0.5 ,ground * grid * fading * 0.5 * _ColorLevel);
|
||||
}
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user