新增实验框架
This commit is contained in:
@@ -1,18 +1,17 @@
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Convention.Experimental.PublicType
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{
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/// <summary>
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/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ࡣ
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/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public abstract class GameModule
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{
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/// <summary>
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/// <20><>ȡ<EFBFBD><C8A1>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><EFBFBD><EFBFBD>
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/// <20><>ȡ<EFBFBD><C8A1>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD>
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/// </summary>
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/// <remarks><3E><><EFBFBD>ȼ<EFBFBD><C8BC>ϸߵ<CFB8>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD>ҹرղ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>С<EFBFBD></remarks>
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/// <remarks><3E><><EFBFBD>ȼ<EFBFBD><C8BC>ϸߵ<CFB8>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><EFBFBD>ϵ͵<EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><EFBFBD></remarks>
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internal virtual int Priority
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{
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get
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@@ -22,15 +21,20 @@ namespace Convention.Experimental.PublicType
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}
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/// <summary>
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/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD>ѯ<EFBFBD><EFBFBD>
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/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD>ѯ
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/// </summary>
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/// <param name="elapseSeconds"><3E><EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䣬<EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ<EFBFBD><EFBFBD></param>
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/// <param name="realElapseSeconds"><3E><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>ʱ<EFBFBD>䣬<EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ<EFBFBD><EFBFBD></param>
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internal abstract void Update(float elapseSeconds, float realElapseSeconds);
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/// <param name="elapseSeconds"><3E><EFBFBD><DFBC><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>䣬<EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ</param>
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/// <param name="realElapseSeconds"><3E><>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>ʱ<EFBFBD>䣬<EFBFBD><E4A3AC><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>λ</param>
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internal virtual void Update(float elapseSeconds, float realElapseSeconds) { }
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/// <summary>
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/// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD>顣
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/// <20>رղ<D8B1><D5B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD>
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/// </summary>
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internal abstract void Shutdown();
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internal virtual void Shutdown() { }
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/// <summary>
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/// ǰ<><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>
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/// </summary>
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internal virtual IEnumerable<Type> Dependences() => Array.Empty<Type>();
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}
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}
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491
Convention/[Architecture]/PublicType/ReferencePool.cs
Normal file
491
Convention/[Architecture]/PublicType/ReferencePool.cs
Normal file
@@ -0,0 +1,491 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace Convention.Experimental.PublicType
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{
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/// <summary>
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/// <20><><EFBFBD>ýӿڡ<D3BF>
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/// </summary>
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public interface IReference
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{
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/// <summary>
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/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>á<EFBFBD>
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/// </summary>
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void Clear();
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}
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/// <summary>
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/// <20><><EFBFBD>ó<EFBFBD>
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/// </summary>
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public static partial class ReferencePool
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{
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private static bool m_EnableStrictCheck = false;
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/// <summary>
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/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ǿ<EFBFBD>Ƽ<EFBFBD><C6BC><EFBFBD>
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/// </summary>
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public static bool EnableStrictCheck
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{
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get
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{
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return m_EnableStrictCheck;
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}
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set
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{
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m_EnableStrictCheck = value;
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}
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}
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private sealed class ReferenceCollection
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{
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private readonly Queue<IReference> m_References;
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private readonly Type m_ReferenceType;
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private int m_UsingReferenceCount;
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private int m_AcquireReferenceCount;
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private int m_ReleaseReferenceCount;
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private int m_AddReferenceCount;
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private int m_RemoveReferenceCount;
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public ReferenceCollection(Type referenceType)
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{
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m_References = new Queue<IReference>();
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m_ReferenceType = referenceType;
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m_UsingReferenceCount = 0;
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m_AcquireReferenceCount = 0;
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m_ReleaseReferenceCount = 0;
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m_AddReferenceCount = 0;
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m_RemoveReferenceCount = 0;
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}
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public Type ReferenceType
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{
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get
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{
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return m_ReferenceType;
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}
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}
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public int UnusedReferenceCount
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{
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get
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{
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return m_References.Count;
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}
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}
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public int UsingReferenceCount
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{
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get
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{
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return m_UsingReferenceCount;
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}
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}
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public int AcquireReferenceCount
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{
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get
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{
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return m_AcquireReferenceCount;
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}
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}
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public int ReleaseReferenceCount
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{
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get
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{
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return m_ReleaseReferenceCount;
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}
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}
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public int AddReferenceCount
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{
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get
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{
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return m_AddReferenceCount;
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}
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}
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public int RemoveReferenceCount
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{
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get
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{
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return m_RemoveReferenceCount;
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}
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}
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public T Acquire<T>() where T : class, IReference, new()
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{
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if (typeof(T) != m_ReferenceType)
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{
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throw new GameException("Type is invalid.");
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}
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m_UsingReferenceCount++;
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m_AcquireReferenceCount++;
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lock (m_References)
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{
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if (m_References.Count > 0)
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{
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return (T)m_References.Dequeue();
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}
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}
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m_AddReferenceCount++;
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return new T();
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}
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public IReference Acquire()
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{
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m_UsingReferenceCount++;
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m_AcquireReferenceCount++;
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lock (m_References)
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{
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if (m_References.Count > 0)
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{
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return m_References.Dequeue();
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}
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}
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m_AddReferenceCount++;
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return (IReference)Activator.CreateInstance(m_ReferenceType);
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}
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public void Release(IReference reference)
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{
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reference.Clear();
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lock (m_References)
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{
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if (m_EnableStrictCheck && m_References.Contains(reference))
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{
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throw new GameException("The reference has been released.");
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}
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m_References.Enqueue(reference);
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}
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m_ReleaseReferenceCount++;
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m_UsingReferenceCount--;
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}
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public void Add<T>(int count) where T : class, IReference, new()
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{
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if (typeof(T) != m_ReferenceType)
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{
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throw new GameException("Type is invalid.");
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}
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lock (m_References)
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{
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m_AddReferenceCount += count;
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while (count-- > 0)
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{
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m_References.Enqueue(new T());
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}
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}
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}
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public void Add(int count)
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{
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lock (m_References)
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{
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m_AddReferenceCount += count;
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while (count-- > 0)
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{
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m_References.Enqueue((IReference)Activator.CreateInstance(m_ReferenceType));
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}
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}
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}
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public void Remove(int count)
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{
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lock (m_References)
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{
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if (count > m_References.Count)
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{
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count = m_References.Count;
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}
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m_RemoveReferenceCount += count;
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while (count-- > 0)
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{
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m_References.Dequeue();
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}
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}
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}
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public void RemoveAll()
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{
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lock (m_References)
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{
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m_RemoveReferenceCount += m_References.Count;
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m_References.Clear();
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}
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}
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}
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private static readonly Dictionary<Type, ReferenceCollection> s_ReferenceCollections = new();
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/// <summary>
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/// <20><>ȡ<EFBFBD><C8A1><EFBFBD>óص<C3B3><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
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public static int Count
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||||
{
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get
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{
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return s_ReferenceCollections.Count;
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}
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}
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/// <summary>
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||||
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>Ϣ
|
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/// </summary>
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[StructLayout(LayoutKind.Auto)]
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public readonly struct ReferencePoolInfo
|
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{
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public readonly Type Type;
|
||||
/// <summary>
|
||||
/// δʹ<CEB4><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public readonly int UnusedReferenceCount;
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public readonly int UsingReferenceCount;
|
||||
/// <summary>
|
||||
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public readonly int AcquireReferenceCount;
|
||||
/// <summary>
|
||||
/// <20>黹<EFBFBD><E9BBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public readonly int ReleaseReferenceCount;
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public readonly int AddReferenceCount;
|
||||
/// <summary>
|
||||
/// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
public readonly int RemoveReferenceCount;
|
||||
|
||||
/// <summary>
|
||||
/// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <param name="type"><3E><><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>͡<EFBFBD></param>
|
||||
/// <param name="unusedReferenceCount">δʹ<CEB4><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <param name="usingReferenceCount"><3E><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <param name="acquireReferenceCount"><3E><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <param name="releaseReferenceCount"><3E>黹<EFBFBD><E9BBB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <param name="addReferenceCount"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <param name="removeReferenceCount"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
public ReferencePoolInfo(Type type,
|
||||
int unusedReferenceCount,
|
||||
int usingReferenceCount,
|
||||
int acquireReferenceCount,
|
||||
int releaseReferenceCount,
|
||||
int addReferenceCount,
|
||||
int removeReferenceCount)
|
||||
{
|
||||
this.Type = type;
|
||||
this.UnusedReferenceCount = unusedReferenceCount;
|
||||
this.UsingReferenceCount = usingReferenceCount;
|
||||
this.AcquireReferenceCount = acquireReferenceCount;
|
||||
this.ReleaseReferenceCount = releaseReferenceCount;
|
||||
this.AddReferenceCount = addReferenceCount;
|
||||
this.RemoveReferenceCount = removeReferenceCount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>óص<C3B3><D8B5><EFBFBD>Ϣ
|
||||
/// </summary>
|
||||
/// <returns><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>óص<C3B3><D8B5><EFBFBD>Ϣ</returns>
|
||||
public static ReferencePoolInfo[] GetAllReferencePoolInfos()
|
||||
{
|
||||
int index = 0;
|
||||
ReferencePoolInfo[] results = null;
|
||||
|
||||
lock (s_ReferenceCollections)
|
||||
{
|
||||
results = new ReferencePoolInfo[s_ReferenceCollections.Count];
|
||||
foreach (var (key,value) in s_ReferenceCollections)
|
||||
{
|
||||
results[index++] = new ReferencePoolInfo(key,
|
||||
value.UnusedReferenceCount,
|
||||
value.UsingReferenceCount,
|
||||
value.AcquireReferenceCount,
|
||||
value.ReleaseReferenceCount,
|
||||
value.AddReferenceCount,
|
||||
value.RemoveReferenceCount);
|
||||
}
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD>
|
||||
/// </summary>
|
||||
public static void ClearAll()
|
||||
{
|
||||
lock (s_ReferenceCollections)
|
||||
{
|
||||
foreach (var (_, value) in s_ReferenceCollections)
|
||||
{
|
||||
value.RemoveAll();
|
||||
}
|
||||
|
||||
s_ReferenceCollections.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static ReferenceCollection GetReferenceCollection(Type referenceType)
|
||||
{
|
||||
if (referenceType == null)
|
||||
{
|
||||
throw new GameException("ReferenceType is invalid.");
|
||||
}
|
||||
|
||||
ReferenceCollection referenceCollection = null;
|
||||
lock (s_ReferenceCollections)
|
||||
{
|
||||
if (!s_ReferenceCollections.TryGetValue(referenceType, out referenceCollection))
|
||||
{
|
||||
referenceCollection = new ReferenceCollection(referenceType);
|
||||
s_ReferenceCollections.Add(referenceType, referenceCollection);
|
||||
}
|
||||
}
|
||||
|
||||
return referenceCollection;
|
||||
}
|
||||
|
||||
private static void InternalCheckReferenceType(Type referenceType)
|
||||
{
|
||||
if (!m_EnableStrictCheck)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (referenceType == null)
|
||||
{
|
||||
throw new GameException("Reference type is invalid.");
|
||||
}
|
||||
|
||||
if (!referenceType.IsClass || referenceType.IsAbstract)
|
||||
{
|
||||
throw new GameException("Reference type is not a non-abstract class type.");
|
||||
}
|
||||
|
||||
if (!typeof(IReference).IsAssignableFrom(referenceType))
|
||||
{
|
||||
throw new GameException($"Reference type '{referenceType.FullName}' is invalid.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>óػ<C3B3>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <returns><3E><><EFBFBD><EFBFBD></returns>
|
||||
public static IReference Acquire(Type referenceType)
|
||||
{
|
||||
InternalCheckReferenceType(referenceType);
|
||||
return GetReferenceCollection(referenceType).Acquire();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>óػ<C3B3>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
|
||||
/// <returns><3E><><EFBFBD><EFBFBD></returns>
|
||||
public static T Acquire<T>() where T : class, IReference, new()
|
||||
{
|
||||
return GetReferenceCollection(typeof(T)).Acquire<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>ù黹<C3B9><E9BBB9><EFBFBD>ó<EFBFBD>
|
||||
/// </summary>
|
||||
/// <param name="reference"><3E><><EFBFBD><EFBFBD></param>
|
||||
public static void Release(IReference reference)
|
||||
{
|
||||
if (reference == null)
|
||||
{
|
||||
throw new GameException("Reference is invalid.");
|
||||
}
|
||||
|
||||
Type referenceType = reference.GetType();
|
||||
InternalCheckReferenceType(referenceType);
|
||||
GetReferenceCollection(referenceType).Release(reference);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><D7B7>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
|
||||
/// <param name="count"><><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
public static void Add<T>(int count) where T : class, IReference, new()
|
||||
{
|
||||
GetReferenceCollection(typeof(T)).Add<T>(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD><D7B7>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <param name="count"><><D7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
public static void Add(Type referenceType, int count)
|
||||
{
|
||||
InternalCheckReferenceType(referenceType);
|
||||
GetReferenceCollection(referenceType).Add(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
|
||||
/// <param name="count"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
public static void Remove<T>(int count) where T : class, IReference
|
||||
{
|
||||
GetReferenceCollection(typeof(T)).Remove(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
/// <param name="count"><3E>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD></param>
|
||||
public static void Remove(Type referenceType, int count)
|
||||
{
|
||||
InternalCheckReferenceType(referenceType);
|
||||
GetReferenceCollection(referenceType).Remove(count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// </summary>
|
||||
/// <typeparam name="T"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></typeparam>
|
||||
public static void RemoveAll<T>() where T : class, IReference
|
||||
{
|
||||
GetReferenceCollection(typeof(T)).RemoveAll();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><C3B3><EFBFBD><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD>á<EFBFBD>
|
||||
/// </summary>
|
||||
/// <param name="referenceType"><3E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͡<EFBFBD></param>
|
||||
public static void RemoveAll(Type referenceType)
|
||||
{
|
||||
InternalCheckReferenceType(referenceType);
|
||||
GetReferenceCollection(referenceType).RemoveAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Convention/[Architecture]/PublicType/ReferencePool.cs.meta
Normal file
11
Convention/[Architecture]/PublicType/ReferencePool.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a8ec3e4cc6e7e242b158fc02010c774
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user