开始增加二进制序列化器

This commit is contained in:
2025-12-12 17:45:25 +08:00
parent a3483f23d8
commit c12d4a3754

View File

@@ -9,12 +9,14 @@ using System.Text;
using System.Threading; using System.Threading;
using Convention.WindowsUI; using Convention.WindowsUI;
using Demo.Game; using Demo.Game;
using Unity.Collections;
using UnityEditor; using UnityEditor;
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor.Build; using UnityEditor.Build;
#endif #endif
using UnityEngine; using UnityEngine;
using UnityEngine.Events; using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
@@ -2599,3 +2601,307 @@ namespace Convention
} }
} }
namespace Convention
{
public static class BinarySerializeUtility
{
#region Base
public static void WriteBool(BinaryWriter writer, bool data)
{
writer.Write(data);
}
public static bool ReadBool(BinaryReader reader)
{
return reader.ReadBoolean();
}
public static void WriteInt(BinaryWriter writer, int data)
{
writer.Write(data);
}
public static int ReadInt(BinaryReader reader)
{
return reader.ReadInt32();
}
public static void WriteFloat(BinaryWriter writer, float data)
{
writer.Write(data);
}
public static float ReadFloat(BinaryReader reader)
{
return reader.ReadSingle();
}
public static void WriteChar(BinaryWriter writer, char data)
{
writer.Write(data);
}
public static char ReadChar(BinaryReader reader)
{
return reader.ReadChar();
}
public static void WriteString(BinaryWriter writer, string data)
{
writer.Write(data);
}
public static string ReadString(BinaryReader reader)
{
return reader.ReadString();
}
public static void WriteVec3(BinaryWriter writer, Vector3 data)
{
writer.Write(data.x);
writer.Write(data.y);
writer.Write(data.z);
}
public static Vector3 ReadVec3(BinaryReader reader)
{
float x, y, z;
x = reader.ReadSingle();
y = reader.ReadSingle();
z = reader.ReadSingle();
return new Vector3(x, y, z);
}
public static void WriteVec2(BinaryWriter writer, Vector2 data)
{
writer.Write(data.x);
writer.Write(data.y);
}
public static Vector2 ReadVec2(BinaryReader reader)
{
float x, y;
x = reader.ReadSingle();
y = reader.ReadSingle();
return new Vector2(x, y);
}
#endregion
#region Serialize
#region Int
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<int> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<int> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadInt32();
}
return count;
}
public static void SerializeArray(BinaryWriter writer, int[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static int[] DeserializeIntArray(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
int[] array = new int[count];
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadInt32();
}
return array;
}
#endregion
#region Float
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<float> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<float> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadSingle();
}
return count;
}
public static void SerializeArray(BinaryWriter writer, float[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static float[] DeserializeFloatArray(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
float[] array = new float[count];
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadSingle();
}
return array;
}
#endregion
#region String
public static void SerializeArray(BinaryWriter writer, string[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static string[] DeserializeStringArray(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
string[] array = new string[count];
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadString();
}
return array;
}
#endregion
#region Vector3
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<Vector3> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
writer.Write(array[start].z);
start++;
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<Vector3> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
float x, y, z;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
z = reader.ReadSingle();
array[start + i] = new(x, y, z);
}
return count;
}
public static void SerializeArray(BinaryWriter writer, Vector3[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
writer.Write(array[start].z);
start++;
}
}
public static Vector3[] DeserializeVec3Array(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
Vector3[] array = new Vector3[count];
float x, y, z;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
z = reader.ReadSingle();
array[start + i] = new(x, y, z);
}
return array;
}
#endregion
#region Vector2
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<Vector2> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
start++;
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<Vector2> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
float x, y;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
array[start + i] = new(x, y);
}
return count;
}
public static void SerializeArray(BinaryWriter writer, Vector2[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
start++;
}
}
public static Vector2[] DeserializeVec2Array(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
Vector2[] array = new Vector2[count];
float x, y;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
array[start + i] = new(x, y);
}
return array;
}
#endregion
#endregion
}
}