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172b2af3ea
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| 172b2af3ea |
@@ -1,14 +1,15 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Burst;
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using UnityEngine;
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#if UNITY_URP
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using static Unity.Mathematics.math;
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#endif
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using static Convention.MathExtension;
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namespace Convention
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{
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[BurstCompile]
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public static partial class MathExtension
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{
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#region EaseCurve
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@@ -105,6 +106,7 @@ namespace Convention
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};
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}
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[BurstCompile]
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public static float Linear(float from, float to, float t)
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{
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float c = to - from;
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@@ -112,6 +114,7 @@ namespace Convention
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return c * t / 1f + from;
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}
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[BurstCompile]
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public static float InQuad(float from, float to, float t)
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{
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float c = to - from;
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@@ -119,6 +122,7 @@ namespace Convention
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return c * t * t + from;
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}
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[BurstCompile]
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public static float OutQuad(float from, float to, float t)
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{
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float c = to - from;
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@@ -126,6 +130,7 @@ namespace Convention
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return -c * t * (t - 2f) + from;
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}
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[BurstCompile]
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public static float InOutQuad(float from, float to, float t)
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{
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float c = to - from;
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@@ -135,6 +140,7 @@ namespace Convention
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return -c / 2f * (t * (t - 2) - 1) + from;
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}
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[BurstCompile]
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public static float InCubic(float from, float to, float t)
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{
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float c = to - from;
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@@ -142,6 +148,7 @@ namespace Convention
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return c * t * t * t + from;
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}
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[BurstCompile]
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public static float OutCubic(float from, float to, float t)
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{
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float c = to - from;
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@@ -150,6 +157,7 @@ namespace Convention
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return c * (t * t * t + 1) + from;
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}
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[BurstCompile]
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public static float InOutCubic(float from, float to, float t)
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{
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float c = to - from;
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@@ -159,6 +167,7 @@ namespace Convention
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return c / 2f * (t * t * t + 2) + from;
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}
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[BurstCompile]
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public static float InQuart(float from, float to, float t)
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{
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float c = to - from;
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@@ -166,6 +175,7 @@ namespace Convention
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return c * t * t * t * t + from;
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}
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[BurstCompile]
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public static float OutQuart(float from, float to, float t)
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{
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float c = to - from;
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@@ -174,6 +184,7 @@ namespace Convention
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return -c * (t * t * t * t - 1) + from;
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}
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[BurstCompile]
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public static float InOutQuart(float from, float to, float t)
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{
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float c = to - from;
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@@ -183,6 +194,7 @@ namespace Convention
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return -c / 2f * (t * t * t * t - 2) + from;
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}
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[BurstCompile]
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public static float InQuint(float from, float to, float t)
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{
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float c = to - from;
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@@ -190,6 +202,7 @@ namespace Convention
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return c * t * t * t * t * t + from;
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}
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[BurstCompile]
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public static float OutQuint(float from, float to, float t)
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{
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float c = to - from;
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@@ -198,6 +211,7 @@ namespace Convention
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return c * (t * t * t * t * t + 1) + from;
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}
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[BurstCompile]
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public static float InOutQuint(float from, float to, float t)
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{
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float c = to - from;
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@@ -207,36 +221,42 @@ namespace Convention
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return c / 2f * (t * t * t * t * t + 2) + from;
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}
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[BurstCompile]
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public static float InSine(float from, float to, float t)
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{
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float c = to - from;
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return -c * Mathf.Cos(t / 1f * (Mathf.PI / 2f)) + c + from;
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}
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[BurstCompile]
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public static float OutSine(float from, float to, float t)
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{
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float c = to - from;
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return c * Mathf.Sin(t / 1f * (Mathf.PI / 2f)) + from;
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}
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[BurstCompile]
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public static float InOutSine(float from, float to, float t)
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{
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float c = to - from;
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return -c / 2f * (Mathf.Cos(Mathf.PI * t / 1f) - 1) + from;
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}
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[BurstCompile]
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public static float InExpo(float from, float to, float t)
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{
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float c = to - from;
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return c * Mathf.Pow(2, 10 * (t / 1f - 1)) + from;
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}
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[BurstCompile]
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public static float OutExpo(float from, float to, float t)
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{
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float c = to - from;
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return c * (-Mathf.Pow(2, -10 * t / 1f) + 1) + from;
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}
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[BurstCompile]
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public static float InOutExpo(float from, float to, float t)
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{
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float c = to - from;
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@@ -246,6 +266,7 @@ namespace Convention
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return c / 2f * (-Mathf.Pow(2, -10 * t) + 2) + from;
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}
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[BurstCompile]
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public static float InCirc(float from, float to, float t)
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{
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float c = to - from;
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@@ -253,6 +274,7 @@ namespace Convention
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return -c * (Mathf.Sqrt(1 - t * t) - 1) + from;
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}
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[BurstCompile]
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public static float OutCirc(float from, float to, float t)
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{
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float c = to - from;
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@@ -261,6 +283,7 @@ namespace Convention
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return c * Mathf.Sqrt(1 - t * t) + from;
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}
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[BurstCompile]
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public static float InOutCirc(float from, float to, float t)
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{
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float c = to - from;
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@@ -270,12 +293,14 @@ namespace Convention
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return c / 2f * (Mathf.Sqrt(1 - t * t) + 1) + from;
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}
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[BurstCompile]
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public static float InBounce(float from, float to, float t)
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{
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float c = to - from;
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return c - OutBounce(0f, c, 1f - t) + from; //does this work?
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}
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[BurstCompile]
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public static float OutBounce(float from, float to, float t)
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{
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float c = to - from;
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@@ -298,6 +323,7 @@ namespace Convention
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}
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}
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[BurstCompile]
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public static float InOutBounce(float from, float to, float t)
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{
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float c = to - from;
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@@ -306,6 +332,7 @@ namespace Convention
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}
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[BurstCompile]
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public static float InElastic(float from, float to, float t)
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{
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float c = to - from;
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@@ -316,6 +343,7 @@ namespace Convention
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return -(c * Mathf.Pow(2, 10 * (t -= 1)) * Mathf.Sin((t - s) * (2 * Mathf.PI) / p)) + from;
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}
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[BurstCompile]
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public static float OutElastic(float from, float to, float t)
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{
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float c = to - from;
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@@ -326,6 +354,7 @@ namespace Convention
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return (c * Mathf.Pow(2, -10 * t) * Mathf.Sin((t - s) * (2 * Mathf.PI) / p) + c + from);
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}
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[BurstCompile]
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public static float InOutElastic(float from, float to, float t)
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{
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float c = to - from;
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@@ -338,6 +367,7 @@ namespace Convention
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return c * Mathf.Pow(2, -10 * (t -= 1)) * Mathf.Sin((t - s) * (2f * Mathf.PI) / p) * 0.5f + c + from;
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}
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[BurstCompile]
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public static float InBack(float from, float to, float t)
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{
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float c = to - from;
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@@ -346,6 +376,7 @@ namespace Convention
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return c * t * t * ((s + 1) * t - s) + from;
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}
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[BurstCompile]
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public static float OutBack(float from, float to, float t)
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{
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float c = to - from;
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@@ -354,6 +385,7 @@ namespace Convention
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return c * (t * t * ((s + 1) * t + s) + 1) + from;
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}
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[BurstCompile]
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public static float InOutBack(float from, float to, float t)
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{
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float c = to - from;
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