Files
Convention-Unity/Convention/[Architecture]/Modules/ConfigManager.cs
2025-11-14 17:13:10 +08:00

18 lines
442 B
C#

using System;
using System.Collections.Generic;
namespace Convention.Experimental.Modules
{
public class ConfigManager : PublicType.GameModule
{
public readonly ProjectConfig m_ProjectConfig = new();
public bool IsSavePropertiesWhenShutdown = false;
internal override void Shutdown()
{
if (IsSavePropertiesWhenShutdown)
m_ProjectConfig.SaveProperties();
}
}
}