Files
Convention-Unity/Convention/[Runtime]/Config.cs

2907 lines
106 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using Convention.WindowsUI;
using Demo.Game;
using Unity.Collections;
using UnityEditor;
#if UNITY_EDITOR
using UnityEditor.Build;
#endif
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace UnityEditor
{
}
namespace Convention
{
public static class PlatformIndicator
{
#if DEBUG
public static bool IsRelease => false;
#else
public static bool IsRelease => true;
#endif
public static bool IsPlatformWindows => RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
public static bool IsPlatformLinux => RuntimeInformation.IsOSPlatform(OSPlatform.Linux);
public static bool IsPlatformOsx => RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
public static bool IsPlatformX64 => System.Environment.Is64BitOperatingSystem;
static PlatformIndicator()
{
MainThreadID = Thread.CurrentThread.ManagedThreadId;
}
public static int MainThreadID { get; private set; }
public static bool CurrentThreadIsMainThread()
{
return MainThreadID == Thread.CurrentThread.ManagedThreadId;
}
public static string CompanyName = Application.companyName;
public static string ProductName = Application.productName;
public static string ApplicationPath => throw new NotSupportedException("Not support to get ApplicationPath");
public static string StreamingAssetsPath => Application.streamingAssetsPath;
public static string PersistentDataPath => Application.persistentDataPath;
public static string DataPath => Application.dataPath;
public static string CurrentWorkPath => Environment.CurrentDirectory;
public static string Combine(string a, string b) => Path.Combine(a, b);
public static string CombineAsDir(string a, string b)
{
string name = b.Replace("\\", "/");
if (name.EndsWith("/") == false)
{
name += "/";
}
return Path.Combine(a, name);
}
}
public static partial class Utility
{
public static string ConvertString(object obj)
{
return Convert.ToString(obj);
}
public static T ConvertValue<T>(string str)
{
Type type = typeof(T);
var parse_method = type.GetMethod("Parse");
if (parse_method != null &&
(parse_method.ReturnType.IsSubclassOf(type) || parse_method.ReturnType == type) &&
parse_method.GetParameters().Length == 1 &&
parse_method.GetParameters()[0].ParameterType == typeof(string))
{
return (T)parse_method.Invoke(null, new object[] { str });
}
throw new InvalidCastException($"\"{str}\" is cannt convert to type<{type}>");
}
public static object SeekValue(object obj, string name, BindingFlags flags, out bool isSucceed)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
isSucceed = true;
if (field != null)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null)
{
return property.GetValue(obj);
}
isSucceed = false;
return null;
}
public static object SeekValue(object obj, string name, BindingFlags flags)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
if (field != null)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null)
{
return property.GetValue(obj);
}
return null;
}
public static object SeekValue(object obj, string name, Type valueType, BindingFlags flags, out bool isSucceed)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
isSucceed = true;
if (field != null && field.FieldType == valueType)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null && property.PropertyType == valueType)
{
return property.GetValue(obj);
}
isSucceed = false;
return null;
}
public static object SeekValue(object obj, string name, Type valueType, BindingFlags flags)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
if (field != null && field.FieldType == valueType)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null && property.PropertyType == valueType)
{
return property.GetValue(obj);
}
return null;
}
public static bool PushValue(object obj, object value, string name, BindingFlags flags)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
if (field != null)
{
field.SetValue(obj, value);
return true;
}
var property = type.GetProperty(name, flags);
if (property != null)
{
property.SetValue(obj, value);
return true;
}
return false;
}
public static List<Type> SeekType(Predicate<Type> pr, IEnumerable<Assembly> assemblys = null, int findCount = -1)
{
List<Type> types = new List<Type>();
if (assemblys == null)
assemblys = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblys)
{
foreach (var type in assembly.GetTypes())
{
if (pr(type))
types.Add(type);
if (types.Count == findCount)
return types;
}
}
return types;
}
public static List<MemberInfo> GetMemberInfos(Type type, IEnumerable<Type> cutOffType = null, bool isGetNotPublic = false, bool isGetStatic = false)
{
Type current = type;
BindingFlags flags = BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
List<MemberInfo> result = new();
if (isGetNotPublic)
flags |= BindingFlags.NonPublic;
if (isGetStatic)
flags |= BindingFlags.Static;
while ((cutOffType != null && !cutOffType.Contains(current)) && current != null)
{
result.AddRange(current.GetFields(flags));
result.AddRange(current.GetProperties(flags));
result.AddRange(current.GetMethods(flags));
current = current.BaseType;
}
return result;
}
public static bool IsNumber([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsNumber(type);
}
public static bool IsString([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsString(type);
}
public static bool IsBinary([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsBinary(type);
}
public static bool IsArray([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsArray(type);
}
public static bool IsBool([In] object data)
{
if (data == null) return false;
return IsBool(data.GetType());
}
public static bool IsNumber([In] Type type)
{
return
type == typeof(double) ||
type == typeof(float) ||
type == typeof(int) ||
type == typeof(long) ||
type == typeof(sbyte) ||
type == typeof(short) ||
type == typeof(ushort) ||
type == typeof(uint) ||
type == typeof(ulong) ||
type == typeof(char);
}
public static bool IsString([In] Type type)
{
return type == typeof(string) || type == typeof(char[]);
}
public static bool IsBinary([In] Type type)
{
return
type == typeof(byte) ||
type == typeof(sbyte) ||
type == typeof(byte[]) ||
type == typeof(sbyte[]);
}
public static bool IsArray([In] Type type)
{
return type.IsArray;
}
public static bool IsBool([In] Type type)
{
return type == typeof(bool);
}
public static bool IsEnum([In] Type type)
{
return type.IsEnum;
}
public static bool HasCustomAttribute(MemberInfo member, IEnumerable<Type> attrs)
{
foreach (var attr in attrs)
{
if (member.GetCustomAttribute(attr, true) != null)
return true;
}
return false;
}
public static Type GetMemberValueType(MemberInfo member)
{
if (member is FieldInfo field)
{
return field.FieldType;
}
else if (member is PropertyInfo property)
{
return property.PropertyType;
}
return null;
}
public static bool GetMemberValueType(MemberInfo member, out Type type)
{
if (member is FieldInfo field)
{
type = field.FieldType;
return true;
}
else if (member is PropertyInfo property)
{
type = property.PropertyType;
return true;
}
type = null;
return false;
}
public static void PushValue(object target, object value, MemberInfo info)
{
if (info is FieldInfo field)
{
if (value.GetType().IsSubclassOf(field.FieldType))
field.SetValue(target, value);
else
{
field.SetValue(target, field.FieldType.GetMethod(nameof(float.Parse)).Invoke(target, new object[] { value }));
}
}
else if (info is PropertyInfo property)
{
property.SetValue(target, value);
}
else
{
throw new InvalidOperationException("info is unsupport");
}
}
public static object SeekValue(object target, MemberInfo info)
{
if (info is FieldInfo field)
{
return field.GetValue(target);
}
else if (info is PropertyInfo property)
{
return property.GetValue(target);
}
else
{
throw new InvalidOperationException("info is unsupport");
}
}
public static bool TrySeekValue(object target, MemberInfo info, out object value)
{
if (info is FieldInfo field)
{
value = field.GetValue(target);
return true;
}
else if (info is PropertyInfo property)
{
value = property.GetValue(target);
return true;
}
value = null;
return false;
}
public static List<MemberInfo> SeekMemberInfo(object target, IEnumerable<Type> attrs, IEnumerable<Type> types, Type untilBase = null)
{
Type _CurType = target.GetType();
List<MemberInfo> result = new();
result.AddRange(_CurType.GetMembers(BindingFlags.Public | BindingFlags.Instance));
while (_CurType != null && _CurType != typeof(object) && _CurType != untilBase)
{
result.AddRange(
from info in _CurType.GetMembers(BindingFlags.NonPublic | BindingFlags.Instance)
where attrs == null || HasCustomAttribute(info, attrs)
where types == null || (GetMemberValueType(info, out var type) && types.Contains(type))
select info
);
_CurType = _CurType.BaseType;
}
return result;
}
public static List<MemberInfo> SeekMemberInfo(object target, IEnumerable<string> names, BindingFlags flags = BindingFlags.Default)
{
Type _CurType = target.GetType();
List<MemberInfo> result = _CurType.GetMembers(flags).ToList();
HashSet<string> nameSet = names.ToHashSet();
result.RemoveAll(x => nameSet.Contains(x.Name) == false);
return result;
}
public static object InvokeMember(MemberInfo member, object target, params object[] parameters)
{
if (member is MethodInfo method)
{
return method.Invoke(target, parameters);
}
return null;
}
public static bool TryInvokeMember(MemberInfo member, object target, out object returnValue, params object[] parameters)
{
returnValue = null;
if (member is MethodInfo method)
{
returnValue = method.Invoke(target, parameters);
return true;
}
else return false;
}
public static T Shared<T>(T target, out T value)
{
value = target;
return value;
}
public static string NowFormat(string format = "yyyy-MM-dd_HH-mm-ss")
{
return DateTime.Now.ToString(format);
}
/// <summary>
/// Marshal 相关的实用函数。
/// </summary>
public static class Marshal
{
[Serializable]
public class MarshalException : Exception
{
public MarshalException() { }
public MarshalException(string message) : base(message) { }
public MarshalException(string message, Exception inner) : base(message, inner) { }
protected MarshalException(
System.Runtime.Serialization.SerializationInfo info,
System.Runtime.Serialization.StreamingContext context) : base(info, context) { }
}
private const int BlockSize = 1024 * 4;
private static IntPtr s_CachedHGlobalPtr = IntPtr.Zero;
private static int s_CachedHGlobalSize = 0;
/// <summary>
/// 获取缓存的从进程的非托管内存中分配的内存的大小。
/// </summary>
public static int CachedHGlobalSize
{
get
{
return s_CachedHGlobalSize;
}
}
/// <summary>
/// 确保从进程的非托管内存中分配足够大小的内存并缓存。
/// </summary>
/// <param name="ensureSize">要确保从进程的非托管内存中分配内存的大小。</param>
public static void EnsureCachedHGlobalSize(int ensureSize)
{
if (ensureSize < 0)
{
throw new MarshalException("Ensure size is invalid.");
}
if (s_CachedHGlobalPtr == IntPtr.Zero || s_CachedHGlobalSize < ensureSize)
{
FreeCachedHGlobal();
int size = (ensureSize - 1 + BlockSize) / BlockSize * BlockSize;
s_CachedHGlobalPtr = System.Runtime.InteropServices.Marshal.AllocHGlobal(size);
s_CachedHGlobalSize = size;
}
}
/// <summary>
/// 释放缓存的从进程的非托管内存中分配的内存。
/// </summary>
public static void FreeCachedHGlobal()
{
if (s_CachedHGlobalPtr != IntPtr.Zero)
{
System.Runtime.InteropServices.Marshal.FreeHGlobal(s_CachedHGlobalPtr);
s_CachedHGlobalPtr = IntPtr.Zero;
s_CachedHGlobalSize = 0;
}
}
/// <summary>
/// 将数据从对象转换为二进制流。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structure">要转换的对象。</param>
/// <returns>存储转换结果的二进制流。</returns>
public static byte[] StructureToBytes<T>(T structure)
{
return StructureToBytes(structure, System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)));
}
/// <summary>
/// 将数据从对象转换为二进制流。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structure">要转换的对象。</param>
/// <param name="structureSize">要转换的对象的大小。</param>
/// <returns>存储转换结果的二进制流。</returns>
internal static byte[] StructureToBytes<T>(T structure, int structureSize)
{
if (structureSize < 0)
{
throw new MarshalException("Structure size is invalid.");
}
EnsureCachedHGlobalSize(structureSize);
System.Runtime.InteropServices.Marshal.StructureToPtr(structure, s_CachedHGlobalPtr, true);
byte[] result = new byte[structureSize];
System.Runtime.InteropServices.Marshal.Copy(s_CachedHGlobalPtr, result, 0, structureSize);
return result;
}
/// <summary>
/// 将数据从对象转换为二进制流。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structure">要转换的对象。</param>
/// <param name="result">存储转换结果的二进制流。</param>
public static void StructureToBytes<T>(T structure, byte[] result)
{
StructureToBytes(structure, System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), result, 0);
}
/// <summary>
/// 将数据从对象转换为二进制流。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structure">要转换的对象。</param>
/// <param name="structureSize">要转换的对象的大小。</param>
/// <param name="result">存储转换结果的二进制流。</param>
internal static void StructureToBytes<T>(T structure, int structureSize, byte[] result)
{
StructureToBytes(structure, structureSize, result, 0);
}
/// <summary>
/// 将数据从对象转换为二进制流。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structure">要转换的对象。</param>
/// <param name="result">存储转换结果的二进制流。</param>
/// <param name="startIndex">写入存储转换结果的二进制流的起始位置。</param>
public static void StructureToBytes<T>(T structure, byte[] result, int startIndex)
{
StructureToBytes(structure, System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), result, startIndex);
}
/// <summary>
/// 将数据从对象转换为二进制流。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structure">要转换的对象。</param>
/// <param name="structureSize">要转换的对象的大小。</param>
/// <param name="result">存储转换结果的二进制流。</param>
/// <param name="startIndex">写入存储转换结果的二进制流的起始位置。</param>
internal static void StructureToBytes<T>(T structure, int structureSize, byte[] result, int startIndex)
{
if (structureSize < 0)
{
throw new MarshalException("Structure size is invalid.");
}
if (result == null)
{
throw new MarshalException("Result is invalid.");
}
if (startIndex < 0)
{
throw new MarshalException("Start index is invalid.");
}
if (startIndex + structureSize > result.Length)
{
throw new MarshalException("Result length is not enough.");
}
EnsureCachedHGlobalSize(structureSize);
System.Runtime.InteropServices.Marshal.StructureToPtr(structure, s_CachedHGlobalPtr, true);
System.Runtime.InteropServices.Marshal.Copy(s_CachedHGlobalPtr, result, startIndex, structureSize);
}
/// <summary>
/// 将数据从二进制流转换为对象。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="buffer">要转换的二进制流。</param>
/// <returns>存储转换结果的对象。</returns>
public static T BytesToStructure<T>(byte[] buffer)
{
return BytesToStructure<T>(System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), buffer, 0);
}
/// <summary>
/// 将数据从二进制流转换为对象。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="buffer">要转换的二进制流。</param>
/// <param name="startIndex">读取要转换的二进制流的起始位置。</param>
/// <returns>存储转换结果的对象。</returns>
public static T BytesToStructure<T>(byte[] buffer, int startIndex)
{
return BytesToStructure<T>(System.Runtime.InteropServices.Marshal.SizeOf(typeof(T)), buffer, startIndex);
}
/// <summary>
/// 将数据从二进制流转换为对象。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structureSize">要转换的对象的大小。</param>
/// <param name="buffer">要转换的二进制流。</param>
/// <returns>存储转换结果的对象。</returns>
internal static T BytesToStructure<T>(int structureSize, byte[] buffer)
{
return BytesToStructure<T>(structureSize, buffer, 0);
}
/// <summary>
/// 将数据从二进制流转换为对象。
/// </summary>
/// <typeparam name="T">要转换的对象的类型。</typeparam>
/// <param name="structureSize">要转换的对象的大小。</param>
/// <param name="buffer">要转换的二进制流。</param>
/// <param name="startIndex">读取要转换的二进制流的起始位置。</param>
/// <returns>存储转换结果的对象。</returns>
internal static T BytesToStructure<T>(int structureSize, byte[] buffer, int startIndex)
{
if (structureSize < 0)
{
throw new MarshalException("Structure size is invalid.");
}
if (buffer == null)
{
throw new MarshalException("Buffer is invalid.");
}
if (startIndex < 0)
{
throw new MarshalException("Start index is invalid.");
}
if (startIndex + structureSize > buffer.Length)
{
throw new MarshalException("Buffer length is not enough.");
}
EnsureCachedHGlobalSize(structureSize);
System.Runtime.InteropServices.Marshal.Copy(buffer, startIndex, s_CachedHGlobalPtr, structureSize);
return (T)System.Runtime.InteropServices.Marshal.PtrToStructure(s_CachedHGlobalPtr, typeof(T));
}
}
}
}
namespace Convention
{
public static partial class ConventionUtility
{
//[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static string convert_xstring([In] object obj)
{
return Convert.ToString(obj);
}
public static _T convert_xvalue<_T>([In] string str)
{
Type type = typeof(_T);
var parse_method = type.GetMethod(nameof(int.Parse), BindingFlags.Static | BindingFlags.Public, null, new Type[] { typeof(string) }, null);
if (parse_method != null &&
(parse_method.ReturnType.IsSubclassOf(type) || parse_method.ReturnType == type) &&
parse_method.GetParameters().Length == 1 &&
parse_method.GetParameters()[0].ParameterType == typeof(string))
{
return (_T)parse_method.Invoke(null, new object[] { str });
}
throw new InvalidCastException($"\"{str}\" is cannt convert to type<{type}>");
}
public static object ConventValue([In] Type type, [In] string str)
{
var parse_method = type.GetMethod("Parse");
if (parse_method != null &&
(parse_method.ReturnType.IsSubclassOf(type) || parse_method.ReturnType == type) &&
parse_method.GetParameters().Length == 1 &&
parse_method.GetParameters()[0].ParameterType == typeof(string))
{
return parse_method.Invoke(null, new object[] { str });
}
throw new InvalidCastException($"\"{str}\" is cannt convert to type<{type}>");
}
public static string Combine([In] params object[] args)
{
if (args.Length == 0)
return "";
if (args.Length == 1)
return args[0].ToString();
return Combine(args[0]) + Combine(args[1..]);
}
public static string Trim([In] string str, int left_right_flag = 3)
{
string result = new string(str);
if ((left_right_flag & (1 << 0)) == 1)
result = result.TrimStart();
if ((left_right_flag & (1 << 1)) == 1)
result = result.TrimEnd();
return result;
}
public static object SeekValue([In] object obj, [In] string name, BindingFlags flags, [Out][Opt] out bool isSucceed)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
isSucceed = true;
if (field != null)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null)
{
return property.GetValue(obj);
}
isSucceed = false;
return null;
}
public static object SeekValue([In] object obj, [In] string name, BindingFlags flags)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
if (field != null)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null)
{
return property.GetValue(obj);
}
return null;
}
public static object SeekValue([In] object obj, [In] string name, [In] Type valueType, BindingFlags flags, [Out][Opt] out bool isSucceed)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
isSucceed = true;
if (field != null && field.FieldType == valueType)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null && property.PropertyType == valueType)
{
return property.GetValue(obj);
}
isSucceed = false;
return null;
}
public static object SeekValue([In] object obj, [In] string name, [In] Type valueType, BindingFlags flags)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
if (field != null && field.FieldType == valueType)
{
return field.GetValue(obj);
}
var property = type.GetProperty(name, flags);
if (property != null && property.PropertyType == valueType)
{
return property.GetValue(obj);
}
return null;
}
public static bool PushValue([In] object obj, [In] object value, [In] string name, BindingFlags flags)
{
Type type = obj.GetType();
var field = type.GetField(name, flags);
if (field != null)
{
field.SetValue(obj, value);
return true;
}
var property = type.GetProperty(name, flags);
if (property != null)
{
property.SetValue(obj, value);
return true;
}
return false;
}
public static T GetOrAddComponent<T>(this MonoBehaviour self) where T : Component
{
if (self.GetComponents<T>().Length == 0)
{
return self.gameObject.AddComponent<T>();
}
else
{
return self.gameObject.GetComponents<T>()[0];
}
}
public static T SeekComponent<T>(this MonoBehaviour self) where T : class
{
var results = self.gameObject.GetComponents<T>();
if (results.Length == 0)
return null;
return results[0];
}
public static T GetOrAddComponent<T>(this GameObject self) where T : Component
{
if (self.GetComponents<T>().Length == 0)
{
return self.AddComponent<T>();
}
else
{
return self.GetComponents<T>()[0];
}
}
public static T SeekComponent<T>(this GameObject self) where T : class
{
var results = self.GetComponents<T>();
if (results.Length == 0)
return null;
return results[0];
}
public static List<Type> SeekType(Predicate<Type> pr, IEnumerable<Assembly> assemblys = null, int findCount = -1)
{
List<Type> types = new List<Type>();
if (assemblys == null)
assemblys = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblys)
{
foreach (var type in assembly.GetTypes())
{
if (pr(type))
types.Add(type);
if (types.Count == findCount)
return types;
}
}
return types;
}
public static List<MemberInfo> GetMemberInfos(Type type, IEnumerable<Type> cutOffType = null, bool isGetNotPublic = false, bool isGetStatic = false)
{
Type current = type;
BindingFlags flags = BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly;
List<MemberInfo> result = new();
if (isGetNotPublic)
flags |= BindingFlags.NonPublic;
if (isGetStatic)
flags |= BindingFlags.Static;
while ((cutOffType != null && !cutOffType.Contains(current)) && current != null)
{
result.AddRange(current.GetFields(flags));
result.AddRange(current.GetProperties(flags));
result.AddRange(current.GetMethods(flags));
current = current.BaseType;
}
return result;
}
}
[Serializable]
public class SALCheckException : Exception
{
public delegate bool Predicate(object val);
public Attribute attribute;
public SALCheckException(Attribute attribute) { this.attribute = attribute; }
public SALCheckException(Attribute attribute, string message) : base(message) { this.attribute = attribute; }
public SALCheckException(Attribute attribute, string message, Exception inner) : base(message, inner) { this.attribute = attribute; }
}
[System.AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
public class InAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
public class OutAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = true)]
public class OptAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.ReturnValue, Inherited = true, AllowMultiple = false)]
public class ReturnVirtualAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.ReturnValue, Inherited = true, AllowMultiple = false)]
public class ReturnMayNullAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.ReturnValue, Inherited = true, AllowMultiple = false)]
public class ReturnNotNullAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.ReturnValue, Inherited = true, AllowMultiple = false)]
public class ReturnSelfAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.ReturnValue, Inherited = true, AllowMultiple = false)]
public class ReturnNotSelfAttribute : Attribute { }
#if UNITY_2017_1_OR_NEWER
[System.AttributeUsage(AttributeTargets.Parameter | AttributeTargets.ReturnValue |
AttributeTargets.Field | AttributeTargets.Property, Inherited = true, AllowMultiple = false)]
public class IsInstantiatedAttribute : Attribute
{
public bool isInstantiated;
public IsInstantiatedAttribute(bool isInstantiated)
{
this.isInstantiated = isInstantiated;
}
}
#endif
[System.AttributeUsage(AttributeTargets.ReturnValue, Inherited = true, AllowMultiple = false)]
public class SucceedAttribute : Attribute
{
private SALCheckException.Predicate pr;
public SucceedAttribute([In] object succeed_when_return_value_is_equal_this_value_or_pr_is_return_true)
{
var prm = succeed_when_return_value_is_equal_this_value_or_pr_is_return_true.GetType().GetMethod("Invoke");
if (prm != null &&
prm.GetParameters().Length == 1 &&
prm.ReturnType == typeof(bool))
this.pr = (SALCheckException.Predicate)succeed_when_return_value_is_equal_this_value_or_pr_is_return_true;
else
this.pr = (object obj) => obj == succeed_when_return_value_is_equal_this_value_or_pr_is_return_true;
}
public bool Check([In][Opt] object value)
{
if (this.pr(value))
return true;
throw new SALCheckException(this, $"return value<{value.ToString()[..25]}...> is not expect");
}
}
[System.AttributeUsage(AttributeTargets.ReturnValue, Inherited = true, AllowMultiple = false)]
public class NotSucceedAttribute : Attribute
{
private SALCheckException.Predicate pr;
public NotSucceedAttribute([In] object failed_when_return_value_is_equal_this_value_or_pr_is_return_true)
{
var prm = failed_when_return_value_is_equal_this_value_or_pr_is_return_true.GetType().GetMethod("Invoke");
if (prm != null &&
prm.GetParameters().Length == 1 &&
prm.ReturnType == typeof(bool))
this.pr = (SALCheckException.Predicate)failed_when_return_value_is_equal_this_value_or_pr_is_return_true;
else
this.pr = (object obj) => obj == failed_when_return_value_is_equal_this_value_or_pr_is_return_true;
}
public bool Check([In][Opt] object value)
{
if (this.pr(value))
throw new SALCheckException(this, $"return value<{value.ToString()[..25]}...> is not expect");
return true;
}
}
[System.AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public class MethodReturnSelfAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public class MethodReturnNotSelfAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.All, Inherited = true, AllowMultiple = true)]
public class WhenAttribute : Attribute
{
private SALCheckException.Predicate pr = null;
public readonly Type TypenAttribute = null;
/// <summary>
/// <list type="bullet">bool predicate(object)+typenAttribute</list>
/// <list type="bullet">value+typenAttribute</list>
/// </summary>
/// <param name="control_value_or_predicate">The value will been checked or predicate</param>
/// <param name="typenAttribute">Target Checker</param>
public WhenAttribute([In] object control_value_or_predicate, [In] Type typenAttribute)
{
this.TypenAttribute = typenAttribute;
if (typenAttribute == typeof(OnlyNotNullModeAttribute))
{
if (ConventionUtility.IsString(control_value_or_predicate))
{
this.pr = (object obj) =>
{
return new OnlyNotNullModeAttribute((string)control_value_or_predicate).Check(obj);
};
return;
}
}
else if (
typenAttribute.Name.EndsWith("SucceedAttribute") ||
typenAttribute.Name.StartsWith("Return")
)
{
return;
}
do
{
var prm = control_value_or_predicate.GetType().GetMethod("Invoke");
if (prm != null &&
prm.GetParameters().Length == 1 &&
prm.ReturnType == typeof(bool))
this.pr = (SALCheckException.Predicate)control_value_or_predicate;
else
this.pr = (object obj) => obj == control_value_or_predicate;
} while (false);
}
/// <summary>
/// do nothing
/// </summary>
/// <param name="description"></param>
public WhenAttribute([In] string description) { }
protected WhenAttribute() { }
#if UNITY_EDITOR
/// <summary>
/// The value is <see cref="UnityEditor.Editor.target"/>
/// <list type="bullet"><b><see cref="TypenAttribute"/> is <see cref="OnlyNotNullModeAttribute"/>:</b>member value is not null</list>
/// <list type="bullet"><b>Default:</b>predicate(target)</list>
/// </summary>
/// <param name="value"><see cref="UnityEditor.Editor.target"/></param>
/// <returns></returns>
#endif
public virtual bool Check([In][Opt] object value)
{
if (TypenAttribute == typeof(OnlyNotNullModeAttribute))
{
return pr(value);
}
else
{
if (pr == null)
//throw new SALCheckException(this, "you should not check at this");
return true;
if (this.pr(value))
return true;
return false;
}
}
[System.AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true, AllowMultiple = true)]
public abstract class WhenMemberValueAttribute : WhenAttribute
{
public readonly string Name;
public readonly object Value;
protected object InjectGetValue(object target)
{
return ConventionUtility.SeekValue(target, Name, BindingFlags.NonPublic | BindingFlags.Public |
BindingFlags.Instance | BindingFlags.Static);
}
public override bool Check(object target)
{
throw new NotImplementedException();
}
public WhenMemberValueAttribute(string Name, object value)
{
this.Name = Name;
this.Value = value;
}
}
[System.AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true, AllowMultiple = true)]
public class IsAttribute : WhenMemberValueAttribute
{
public override bool Check(object target)
{
if (this.Value is Type)
{
var targetValue = this.InjectGetValue(target);
if (targetValue == null)
return false;
else
return targetValue.GetType().IsSubclassOf(this.Value as Type);
}
if (this.Value != null)
return this.Value.Equals(this.InjectGetValue(target));
var injectValue = this.InjectGetValue(target);
if (injectValue != null)
return injectValue.Equals(this.Value);
return injectValue == null && this.Value == null;
}
public IsAttribute(string Name, object value) : base(Name, value) { }
}
[System.AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = true, AllowMultiple = true)]
public class NotAttribute : IsAttribute
{
public override bool Check(object target)
{
return !base.Check(target);
}
public NotAttribute(string Name, object value) : base(Name, value) { }
}
}
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class IgnoreAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class ProjectContextLabelAttribute : Attribute
{
public enum ContextLabelType
{
Content, Resources, Setting
}
public static void DebugError(string mainName, string message, ContextLabelType type, UnityEngine.Object obj)
{
string labelname = type switch
{
ContextLabelType.Setting => "setting",
ContextLabelType.Resources => "resources",
ContextLabelType.Content => "content",
_ => "context-label"
};
Debug.LogError($"{mainName} - {message} due to missing {labelname}.", obj);
}
}
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class SettingAttribute : ProjectContextLabelAttribute { }
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class ResourcesAttribute : ProjectContextLabelAttribute { }
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class ContentAttribute : ProjectContextLabelAttribute { }
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class OnlyPlayModeAttribute : Attribute { }
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class OnlyNotNullModeAttribute : Attribute
{
public string Name;
public bool Check(object target)
{
if (IsSelf())
{
#if UNITY_2017_1_OR_NEWER
if (target is UnityEngine.Object && (target as UnityEngine.Object) == null)
return false;
#endif
return target != null;
}
var field = target.GetType().GetField(Name, BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null)
{
object value = field.GetValue(target);
if (value == null)
return false;
#if UNITY_2017_1_OR_NEWER
if (value is UnityEngine.Object && (value as UnityEngine.Object) == null)
return false;
#endif
return true;
}
var property = target.GetType().GetProperty(Name, BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (property != null)
{
object value = property.GetValue(target);
if (value == null)
return false;
#if UNITY_2017_1_OR_NEWER
if (value is UnityEngine.Object && (value as UnityEngine.Object) == null)
return false;
#endif
return true;
}
return false;
}
public bool IsSelf() => Name == null || Name.Length == 0;
/// <summary>
/// binding to target field
/// </summary>
/// <param name="fieldName"></param>
public OnlyNotNullModeAttribute(string fieldName) { this.Name = fieldName; }
/// <summary>
/// binding to self
/// </summary>
public OnlyNotNullModeAttribute() { this.Name = null; }
}
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class HopeNotNullAttribute : Attribute
{
public bool Check(object target)
{
return target != null;
}
public HopeNotNullAttribute() { }
}
[System.AttributeUsage(AttributeTargets.Field | AttributeTargets.Property |
AttributeTargets.Parameter | AttributeTargets.ReturnValue,
Inherited = false, AllowMultiple = false)]
public class PercentageAttribute : Attribute
{
public float min = 0, max = 100;
public PercentageAttribute([In] float min, [In] float max)
{
this.min = min;
this.max = max;
}
}
[System.AttributeUsage(AttributeTargets.Field | AttributeTargets.Property |
AttributeTargets.Class | AttributeTargets.Class |
AttributeTargets.Parameter | AttributeTargets.ReturnValue |
AttributeTargets.Interface | AttributeTargets.GenericParameter, Inherited = false, AllowMultiple = false)]
public class ArgPackageAttribute : Attribute
{
public Type[] UsedFor;
public ArgPackageAttribute([In][Opt] params Type[] usedFor)
{
UsedFor = usedFor;
}
}
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = false)]
public class TODOAttribute : Attribute
{
public bool Check(object any)
{
throw new InvalidOperationException("TODO");
throw new NotImplementedException();
}
}
[System.AttributeUsage(AttributeTargets.All, Inherited = true, AllowMultiple = false)]
public class ImportantAttribute : Attribute
{
public string description;
public ImportantAttribute(string description)
{
this.description = description;
}
public ImportantAttribute() { }
}
[System.AttributeUsage(AttributeTargets.All, Inherited = false, AllowMultiple = true)]
public class DescriptionAttribute : Attribute
{
public string description;
public DescriptionAttribute(string description)
{
this.description = description;
}
}
[System.AttributeUsage(AttributeTargets.All, Inherited = true, AllowMultiple = true)]
public class TypeCheckAttribute : Attribute
{
public readonly Type[] typens;
public readonly string description;
public TypeCheckAttribute(string description, params Type[] typens)
{
this.typens = typens;
this.description = description;
}
public TypeCheckAttribute(params Type[] typens) : this("Type Check Failed: value is not sub class of " +
$"{string.Join(",", typens.ToList().ConvertAll(x => x.Name))}" +
", current is ${type}", typens)
{
}
public bool Check(object target)
{
return target != null &&
typens.Any(x => target.GetType().IsSubclassOf(x) || x.IsInterface && target.GetType().GetInterface(x.Name) != null);
}
}
public static partial class ConventionUtility
{
public static event Action InitExtensionEnvCalls;
#if UNITY_EDITOR
[UnityEditor.MenuItem("Convention/InitExtensionEnv", priority = 100000)]
#endif
public static void InitExtensionEnv()
{
UnityEngine.Application.quitting += () =>
{
GameObject.Destroy(s_CoroutineStarter.gameObject);
s_CoroutineStarter = null;
};
InitExtensionEnvCalls();
GlobalConfig.InitExtensionEnv();
UnityExtension.InitExtensionEnv();
ES3Plugin.InitExtensionEnv();
}
public static int MainThreadID { get; private set; }
public static bool CurrentThreadIsMainThread()
{
return MainThreadID == Thread.CurrentThread.ManagedThreadId;
}
private static CoroutineMonoStarterUtil s_CoroutineStarter;
private static CoroutineMonoStarterUtil CoroutineStarter
{
get
{
if (s_CoroutineStarter == null)
{
s_CoroutineStarter = new GameObject($"{nameof(ConventionUtility)}-{nameof(CoroutineStarter)}").AddComponent<CoroutineMonoStarterUtil>();
}
return s_CoroutineStarter;
}
}
public static GameObject Singleton => CoroutineStarter.gameObject;
private class CoroutineMonoStarterUtil : MonoBehaviour
{
internal float waitClock;
private void Update()
{
waitClock = Time.realtimeSinceStartup;
MainThreadID = Thread.CurrentThread.ManagedThreadId;
}
private void OnDestroy()
{
s_CoroutineStarter = null;
}
}
/// <summary>
/// 包装即将用于协程的迭代器成为一个防止假死机的迭代器
/// </summary>
/// <param name="ir"></param>
/// <returns></returns>
public static IEnumerator AvoidFakeStop(IEnumerator ir, float fps = 5)
{
Stack<IEnumerator> loadingTask = new();
loadingTask.Push(ir);
float maxWaitClock = 1 / fps;
while (loadingTask.Count > 0)
{
// 防止大量无延迟函数的使用导致假死机
//if (Time.realtimeSinceStartup - CoroutineStarter.waitClock > maxWaitClock)
{
yield return null;
}
if (loadingTask.Peek().MoveNext())
{
if (loadingTask.Peek().Current is IEnumerator next)
loadingTask.Push(next);
}
else
{
loadingTask.Pop();
}
}
}
/// <summary>
/// 包装即将用于协程的迭代器成为一个防止假死机的迭代器
/// </summary>
/// <param name="ir"></param>
/// <returns></returns>
public static IEnumerator AvoidFakeStopWithoutDeepStack(IEnumerator ir, float fps = 5)
{
float maxWaitClock = 1 / fps;
while (ir.MoveNext())
{
// 防止大量无延迟函数的使用导致假死机
if (Time.realtimeSinceStartup - CoroutineStarter.waitClock > maxWaitClock)
{
yield return null;
}
}
}
public static Coroutine StartCoroutine(IEnumerator coroutine)
{
return CoroutineStarter.StartCoroutine(coroutine);
}
public static void CloseCoroutine(Coroutine coroutine)
{
CoroutineStarter.StopCoroutine(coroutine);
}
public static void StopAllCoroutine()
{
CoroutineStarter.StopAllCoroutines();
}
public class ActionStepCoroutineWrapper
{
private struct YieldInstructionWrapper
{
public YieldInstruction UnityYieldInstruction;
public CustomYieldInstruction CustomYieldInstruction;
public YieldInstructionWrapper(YieldInstruction unityYieldInstruction, CustomYieldInstruction customYieldInstruction)
{
this.UnityYieldInstruction = unityYieldInstruction;
this.CustomYieldInstruction = customYieldInstruction;
}
public static YieldInstructionWrapper Make(YieldInstruction unityYieldInstruction)
{
return new(unityYieldInstruction, null);
}
public static YieldInstructionWrapper Make(CustomYieldInstruction customYieldInstruction)
{
return new(null, customYieldInstruction);
}
}
private List<KeyValuePair<YieldInstructionWrapper, Action>> steps = new();
public ActionStepCoroutineWrapper Update(Action action)
{
steps.Add(new(new(), action));
return this;
}
public ActionStepCoroutineWrapper Wait(float time, Action action)
{
steps.Add(new(YieldInstructionWrapper.Make(new WaitForSeconds(time)), action));
return this;
}
public ActionStepCoroutineWrapper FixedUpdate(Action action)
{
steps.Add(new(YieldInstructionWrapper.Make(new WaitForFixedUpdate()), action));
return this;
}
public ActionStepCoroutineWrapper Next(Action action)
{
steps.Add(new(YieldInstructionWrapper.Make(new WaitForEndOfFrame()), action));
return this;
}
public ActionStepCoroutineWrapper Until(Func<bool> pr, Action action)
{
steps.Add(new(YieldInstructionWrapper.Make(new WaitUntil(pr)), action));
return this;
}
private static IEnumerator Execute(List<KeyValuePair<YieldInstructionWrapper, Action>> steps)
{
foreach (var (waiting, action) in steps)
{
if (waiting.UnityYieldInstruction != null)
yield return waiting.UnityYieldInstruction;
else
yield return waiting.CustomYieldInstruction;
action();
}
}
~ActionStepCoroutineWrapper()
{
this.Invoke();
}
public void Invoke()
{
StartCoroutine(Execute(new List<KeyValuePair<YieldInstructionWrapper, Action>>(steps)));
steps.Clear();
}
}
[return: ReturnNotSelf]
public static ActionStepCoroutineWrapper CreateSteps() => new();
public static bool IsNumber([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsNumber(type);
}
public static bool IsString([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsString(type);
}
public static bool IsBinary([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsBinary(type);
}
public static bool IsArray([In] object data)
{
if (data == null) return false;
var type = data.GetType();
return IsArray(type);
}
public static bool IsBool([In] object data)
{
if (data == null) return false;
return IsBool(data.GetType());
}
public static bool IsNumber([In] Type type)
{
return
type == typeof(double) ||
type == typeof(float) ||
type == typeof(int) ||
type == typeof(long) ||
type == typeof(sbyte) ||
type == typeof(short) ||
type == typeof(ushort) ||
type == typeof(uint) ||
type == typeof(ulong) ||
type == typeof(char);
}
public static bool IsString([In] Type type)
{
return type == typeof(string) || type == typeof(char[]);
}
public static bool IsBinary([In] Type type)
{
return
type == typeof(byte) ||
type == typeof(sbyte) ||
type == typeof(byte[]) ||
type == typeof(sbyte[]);
}
public static bool IsArray([In] Type type)
{
return type.IsArray;
}
public static bool IsBool([In] Type type)
{
return type == typeof(bool);
}
public static bool IsEnum([In] Type type)
{
return type.IsEnum;
}
public static bool IsImage([In] Type type)
{
return type.IsSubclassOf(typeof(Texture)) || type == typeof(Sprite);
}
public static bool HasCustomAttribute([In] MemberInfo member, [In] IEnumerable<Type> attrs)
{
foreach (var attr in attrs)
{
if (member.GetCustomAttribute(attr, true) != null)
return true;
}
return false;
}
[return: ReturnMayNull]
public static Type GetMemberValueType([In] MemberInfo member)
{
if (member is FieldInfo field)
{
return field.FieldType;
}
else if (member is PropertyInfo property)
{
return property.PropertyType;
}
return null;
}
public static bool GetMemberValueType([In] MemberInfo member, [Out] out Type type)
{
if (member is FieldInfo field)
{
type = field.FieldType;
return true;
}
else if (member is PropertyInfo property)
{
type = property.PropertyType;
return true;
}
type = null;
return false;
}
public static void PushValue([In] object target, [In][Opt, When("If you sure")] object value, [In] MemberInfo info)
{
if (info is FieldInfo field)
{
if (value.GetType().IsSubclassOf(field.FieldType))
field.SetValue(target, value);
else
{
field.SetValue(target, field.FieldType.GetMethod(nameof(float.Parse)).Invoke(target, new object[] { value }));
}
}
else if (info is PropertyInfo property)
{
property.SetValue(target, value);
}
else
{
throw new InvalidOperationException("info is unsupport");
}
}
public static object SeekValue([In] object target, [In] MemberInfo info)
{
if (info is FieldInfo field)
{
return field.GetValue(target);
}
else if (info is PropertyInfo property)
{
return property.GetValue(target);
}
else
{
throw new InvalidOperationException("info is unsupport");
}
}
public static bool TrySeekValue([In] object target, [In] MemberInfo info, [Out] out object value)
{
if (info is FieldInfo field)
{
value = field.GetValue(target);
return true;
}
else if (info is PropertyInfo property)
{
value = property.GetValue(target);
return true;
}
value = null;
return false;
}
public static List<MemberInfo> SeekMemberInfoFromType(
[In] Type targetType,
[In, Opt] IEnumerable<Type> attrs, [In, Opt] IEnumerable<Type> types,
[In, Opt] Type untilBase = null
)
{
List<MemberInfo> result = new();
result.AddRange(targetType.GetMembers(BindingFlags.Public | BindingFlags.Instance));
while (targetType != null && targetType != typeof(object) && targetType != untilBase)
{
result.AddRange(
from info in targetType.GetMembers(BindingFlags.NonPublic | BindingFlags.Instance)
where attrs == null || HasCustomAttribute(info, attrs)
where types == null || (GetMemberValueType(info, out var type) && types.Contains(type))
select info
);
targetType = targetType.BaseType;
}
return result;
}
public static List<MemberInfo> SeekMemberInfo(
[In] object target,
[In, Opt] IEnumerable<Type> attrs, [In, Opt] IEnumerable<Type> types,
[In, Opt] Type untilBase = null
)
{
return SeekMemberInfoFromType(target.GetType(), attrs, types, untilBase);
}
public static List<MemberInfo> SeekMemberInfoFromType([In] Type target, IEnumerable<string> names,
BindingFlags flags = BindingFlags.Public | BindingFlags.Instance)
{
List<MemberInfo> result = target.GetMembers(flags).ToList();
HashSet<string> nameSet = names.ToHashSet();
result.RemoveAll(x => nameSet.Contains(x.Name) == false);
return result;
}
public static List<MemberInfo> SeekMemberInfo([In] object target, IEnumerable<string> names,
BindingFlags flags = BindingFlags.Public | BindingFlags.Instance)
{
return SeekMemberInfoFromType(target.GetType(), names, flags);
}
public static object InvokeMember([In] MemberInfo member, [In] object target, params object[] parameters)
{
if (member is MethodInfo method)
{
return method.Invoke(target, parameters);
}
return null;
}
public static bool TryInvokeMember([In] MemberInfo member, object target, out object returnValue, params object[] parameters)
{
returnValue = null;
if (member is MethodInfo method)
{
returnValue = method.Invoke(target, parameters);
return true;
}
else return false;
}
}
#if UNITY_2017_1_OR_NEWER
namespace Internal
{
public interface IRectTransform
{
UnityEngine.RectTransform rectTransform { get; }
}
}
#endif
public static partial class ConventionUtility
{
public static UnityEvent WrapperAction2Event(params UnityAction[] actions)
{
var result = new UnityEvent();
foreach (var action in actions)
{
result.AddListener(action);
}
return result;
}
public static UnityEvent<T> WrapperAction2Event<T>(params UnityAction<T>[] actions)
{
var result = new UnityEvent<T>();
foreach (var action in actions)
{
result.AddListener(action);
}
return result;
}
public static UnityEvent<T, Y> WrapperAction2Event<T, Y>(params UnityAction<T, Y>[] actions)
{
var result = new UnityEvent<T, Y>();
foreach (var action in actions)
{
result.AddListener(action);
}
return result;
}
public static UnityEvent<T, Y, U> WrapperAction2Event<T, Y, U>(params UnityAction<T, Y, U>[] actions)
{
var result = new UnityEvent<T, Y, U>();
foreach (var action in actions)
{
result.AddListener(action);
}
return result;
}
public static UnityEvent<T, Y, U, I> WrapperAction2Event<T, Y, U, I>(params UnityAction<T, Y, U, I>[] actions)
{
var result = new UnityEvent<T, Y, U, I>();
foreach (var action in actions)
{
result.AddListener(action);
}
return result;
}
}
public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
{
[Setting, Ignore] private static T m_instance;
public static T instance { get => m_instance; protected set => m_instance = value; }
public virtual bool IsDontDestroyOnLoad { get => false; }
protected virtual void Awake()
{
if (instance != null)
{
this.gameObject.SetActive(false);
return;
}
if (IsDontDestroyOnLoad && this.transform.parent == null)
DontDestroyOnLoad(this);
instance = (T)this;
}
public static bool IsAvailable()
{
return instance != null;
}
}
}
namespace Convention
{
public static class UnityExtension
{
public static void InitExtensionEnv()
{
AsyncOperationExtension.InitExtensionEnv();
RectTransformExtension.InitExtensionEnv();
}
}
public static class AsyncOperationExtension
{
public static void InitExtensionEnv()
{
CompletedHelper.InitExtensionEnv();
}
public static void MarkCompleted(this AsyncOperation operation, [In] Action action)
{
operation.completed += new CompletedHelper(action).InternalCompleted;
}
private class CompletedHelper
{
static CompletedHelper() => helpers = new();
public static void InitExtensionEnv() => helpers.Clear();
private static readonly List<CompletedHelper> helpers = new();
readonly Action action;
public CompletedHelper([In] Action action)
{
helpers.Add(this);
this.action = action;
}
~CompletedHelper()
{
helpers.Remove(this);
}
public void InternalCompleted(AsyncOperation obj)
{
if (obj.progress < 0.99f) return;
action.Invoke();
helpers.Remove(this);
}
}
}
public static partial class RectTransformExtension
{
private static bool IsDisableAdjustSizeToContainsChilds2DeferUpdates = false;
public static void InitExtensionEnv()
{
IsDisableAdjustSizeToContainsChilds2DeferUpdates = false;
}
public class AdjustSizeIgnore : MonoBehaviour { }
#if UNITY_EDITOR
[UnityEditor.MenuItem("Convention/DisableAdjustSize", priority = 100000)]
#endif
public static void DisableAdjustSizeToContainsChilds2DeferUpdates()
{
IsDisableAdjustSizeToContainsChilds2DeferUpdates = true;
}
#if UNITY_EDITOR
[UnityEditor.MenuItem("Convention/EnableAdjustSize", priority = 100000)]
#endif
public static void AppleAndEnableAdjustSizeToContainsChilds()
{
IsDisableAdjustSizeToContainsChilds2DeferUpdates = false;
}
public static void AdjustSizeToContainsChilds([In] RectTransform rectTransform, Vector2 min, Vector2 max, RectTransform.Axis? axis)
{
if (IsDisableAdjustSizeToContainsChilds2DeferUpdates)
return;
LayoutRebuilder.ForceRebuildLayoutImmediate(rectTransform);
bool stats = false;
List<RectTransform> currentList = new(), nextList = new();
var corners = new Vector3[4];
foreach (RectTransform item in rectTransform)
{
currentList.Add(item);
}
do
{
currentList.AddRange(nextList);
nextList.Clear();
foreach (RectTransform childTransform in currentList)
{
if (childTransform.gameObject.activeInHierarchy == false)
continue;
if (childTransform.name.ToLower().Contains("<ignore rect>"))
continue;
if (childTransform.name.ToLower().Contains($"<ignore {nameof(AdjustSizeToContainsChilds)}>"))
continue;
if (childTransform.GetComponents<AdjustSizeIgnore>().Length != 0)
continue;
stats = true;
foreach (RectTransform item in childTransform)
{
nextList.Add(item);
}
childTransform.GetWorldCorners(corners);
foreach (var corner in corners)
{
Vector2 localCorner = rectTransform.InverseTransformPoint(corner);
if (float.IsNaN(localCorner.x) || float.IsNaN(localCorner.y))
break;
min.x = Mathf.Min(min.x, localCorner.x);
min.y = Mathf.Min(min.y, localCorner.y);
max.x = Mathf.Max(max.x, localCorner.x);
max.y = Mathf.Max(max.y, localCorner.y);
}
}
currentList.Clear();
} while (nextList.Count > 0);
if (stats)
{
if ((axis.HasValue && axis.Value == RectTransform.Axis.Vertical) ||
(rectTransform.anchorMin.x == 0 && rectTransform.anchorMax.x == 1 && rectTransform.anchorMin.y == rectTransform.anchorMax.y))
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, max.y - min.y);
}
else if ((axis.HasValue && axis.Value == RectTransform.Axis.Horizontal) ||
(rectTransform.anchorMin.y == 0 && rectTransform.anchorMax.y == 1 && rectTransform.anchorMin.x == rectTransform.anchorMax.x))
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, max.x - min.x);
}
else
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, max.x - min.x);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, max.y - min.y);
}
}
}
public static void AdjustSizeToContainsChilds([In] RectTransform rectTransform, RectTransform.Axis axis)
{
if (IsDisableAdjustSizeToContainsChilds2DeferUpdates)
return;
Vector2 min = new Vector2(float.MaxValue, float.MaxValue);
Vector2 max = new Vector2(float.MinValue, float.MinValue);
AdjustSizeToContainsChilds(rectTransform, min, max, axis);
}
public static void AdjustSizeToContainsChilds([In] RectTransform rectTransform)
{
if (IsDisableAdjustSizeToContainsChilds2DeferUpdates)
return;
Vector2 min = new Vector2(float.MaxValue, float.MaxValue);
Vector2 max = new Vector2(float.MinValue, float.MinValue);
AdjustSizeToContainsChilds(rectTransform, min, max, null);
}
internal static void SetParentAndResizeWithoutNotifyBaseWindowPlane([In] RectTransform parent, [In] RectTransform child, Rect rect, bool isAdjustSizeToContainsChilds)
{
child.SetParent(parent, false);
child.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, rect.x, rect.width);
child.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, rect.y, rect.height);
if (isAdjustSizeToContainsChilds)
AdjustSizeToContainsChilds(parent);
}
internal static void SetParentAndResizeWithoutNotifyBaseWindowPlane(RectTransform parent, RectTransform child, bool isAdjustSizeToContainsChilds)
{
child.SetParent(parent, false);
if (isAdjustSizeToContainsChilds)
AdjustSizeToContainsChilds(parent);
}
public static void SetParentAndResize(RectTransform parent, RectTransform child, Rect rect, bool isAdjustSizeToContainsChilds)
{
if (parent.GetComponents<BaseWindowPlane>().Length != 0)
{
parent.GetComponents<BaseWindowPlane>()[0].AddChild(child, rect, isAdjustSizeToContainsChilds);
}
else
{
SetParentAndResizeWithoutNotifyBaseWindowPlane(parent, child, rect, isAdjustSizeToContainsChilds);
}
}
public static void SetParentAndResize(RectTransform parent, RectTransform child, bool isAdjustSizeToContainsChilds)
{
if (parent.GetComponents<BaseWindowPlane>().Length != 0)
{
parent.GetComponents<BaseWindowPlane>()[0].AddChild(child, isAdjustSizeToContainsChilds);
}
else
{
SetParentAndResizeWithoutNotifyBaseWindowPlane(parent, child, isAdjustSizeToContainsChilds);
}
}
public static bool IsVisible([In] RectTransform rectTransform, [In, Opt] Camera camera = null)
{
if (camera == null)
camera = Camera.main;
Transform camTransform = camera.transform;
Vector3[] corners = new Vector3[4];
rectTransform.GetWorldCorners(corners);
foreach (var worldPos in corners)
{
Vector2 viewPos = camera.WorldToViewportPoint(worldPos);
Vector3 dir = (worldPos - camTransform.position).normalized;
float dot = Vector3.Dot(camTransform.forward, dir);
if (dot <= 0 || viewPos.x < 0 || viewPos.x > 1 || viewPos.y < 0 || viewPos.y > 1)
return false;
}
return true;
}
}
public static partial class SkyExtension
{
public static Material GetSky()
{
return RenderSettings.skybox;
}
public static void Load([In][Opt, When("If you sure")] Material skybox)
{
RenderSettings.skybox = skybox;
}
public static void Rotation(float angle)
{
RenderSettings.skybox.SetFloat("_Rotation", angle);
}
}
public static partial class SceneExtension
{
public static void Load(string name)
{
SceneManager.LoadScene(name, LoadSceneMode.Additive);
}
public static void Load(string name, out AsyncOperation async)
{
async = SceneManager.LoadSceneAsync(name, LoadSceneMode.Additive);
}
public static void Unload(string name)
{
SceneManager.UnloadSceneAsync(name);
}
public static Scene GetScene(string name)
{
return SceneManager.GetSceneByName(name);
}
}
public static class GameObjectExtension
{
/// <summary>
/// 递归设置GameObject及其所有子物体的Layer
/// </summary>
public static void SetLayerRecursively(GameObject gameObject, int layer)
{
gameObject.layer = layer;
foreach (Transform t in gameObject.transform)
{
SetLayerRecursively(t.gameObject, layer);
}
}
/// <summary>
/// 递归设置GameObject及其所有子物体的Tag
/// </summary>
public static void SetTagRecursively(GameObject gameObject, string tag)
{
gameObject.tag = tag;
foreach (Transform t in gameObject.transform)
{
SetTagRecursively(t.gameObject, tag);
}
}
/// <summary>
/// 递归启用/禁用所有Collider组件
/// </summary>
public static void SetCollisionRecursively(GameObject gameObject, bool enabled)
{
var colliders = gameObject.GetComponentsInChildren<Collider>();
foreach (var collider in colliders)
{
collider.enabled = enabled;
}
}
/// <summary>
/// 递归启用/禁用所有Renderer组件
/// </summary>
public static void SetVisualRecursively(GameObject gameObject, bool enabled)
{
var renderers = gameObject.GetComponentsInChildren<Renderer>();
foreach (var renderer in renderers)
{
renderer.enabled = enabled;
}
}
/// <summary>
/// 获取指定Tag的所有子组件
/// </summary>
public static T[] GetComponentsInChildrenWithTag<T>(GameObject gameObject, string tag) where T : Component
{
List<T> results = new List<T>();
if (gameObject.CompareTag(tag))
{
var component = gameObject.GetComponent<T>();
if (component != null)
results.Add(component);
}
foreach (Transform t in gameObject.transform)
{
results.AddRange(GetComponentsInChildrenWithTag<T>(t.gameObject, tag));
}
return results.ToArray();
}
/// <summary>
/// 在父物体中查找组件
/// </summary>
public static T GetComponentInParents<T>(GameObject gameObject) where T : Component
{
for (Transform t = gameObject.transform; t != null; t = t.parent)
{
T result = t.GetComponent<T>();
if (result != null)
return result;
}
return null;
}
/// <summary>
/// 获取或添加组件
/// </summary>
public static T GetOrAddComponent<T>(GameObject gameObject) where T : Component
{
T component = gameObject.GetComponent<T>();
return component ?? gameObject.AddComponent<T>();
}
}
public static class TransformExtension
{
/// <summary>
/// 获取所有子物体
/// </summary>
public static List<Transform> GetAllChildren(this Transform transform)
{
List<Transform> children = new List<Transform>();
foreach (Transform child in transform)
{
children.Add(child);
children.AddRange(child.GetAllChildren());
}
return children;
}
/// <summary>
/// 销毁所有子物体
/// </summary>
public static void DestroyAllChildren(this Transform transform)
{
for (int i = transform.childCount - 1; i >= 0; i--)
{
UnityEngine.Object.Destroy(transform.GetChild(i).gameObject);
}
}
/// <summary>
/// 设置父物体并保持世界坐标
/// </summary>
public static void SetParentKeepWorldPosition(this Transform transform, Transform parent)
{
Vector3 worldPos = transform.position;
Quaternion worldRot = transform.rotation;
transform.SetParent(parent);
transform.position = worldPos;
transform.rotation = worldRot;
}
}
public static class CoroutineExtension
{
/// <summary>
/// 延迟执行
/// </summary>
public static IEnumerator Delay(float delay, Action action)
{
yield return new WaitForSeconds(delay);
action?.Invoke();
}
/// <summary>
/// 延迟执行并返回结果
/// </summary>
public static IEnumerator Delay<T>(float delay, Func<T> action, Action<T> callback)
{
yield return new WaitForSeconds(delay);
callback?.Invoke(action());
}
/// <summary>
/// 等待直到条件满足
/// </summary>
public static IEnumerator WaitUntil(Func<bool> condition, Action onComplete = null)
{
yield return new WaitUntil(condition);
onComplete?.Invoke();
}
/// <summary>
/// 等待直到条件满足,带超时
/// </summary>
public static IEnumerator WaitUntil(Func<bool> condition, float timeout, Action onComplete = null, Action onTimeout = null)
{
float elapsedTime = 0;
while (!condition() && elapsedTime < timeout)
{
elapsedTime += Time.deltaTime;
yield return null;
}
if (elapsedTime >= timeout)
{
onTimeout?.Invoke();
}
else
{
onComplete?.Invoke();
}
}
/// <summary>
/// 执行动画曲线
/// </summary>
public static IEnumerator Animate(float duration, AnimationCurve curve, Action<float> onUpdate)
{
float elapsedTime = 0;
while (elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
float normalizedTime = elapsedTime / duration;
float evaluatedValue = curve.Evaluate(normalizedTime);
onUpdate?.Invoke(evaluatedValue);
yield return null;
}
onUpdate?.Invoke(curve.Evaluate(1));
}
/// <summary>
/// 执行线性插值
/// </summary>
public static IEnumerator Lerp<T>(T start, T end, float duration, Action<T> onUpdate, Func<T, T, float, T> lerpFunction)
{
float elapsedTime = 0;
while (elapsedTime < duration)
{
elapsedTime += Time.deltaTime;
float normalizedTime = elapsedTime / duration;
T current = lerpFunction(start, end, normalizedTime);
onUpdate?.Invoke(current);
yield return null;
}
onUpdate?.Invoke(end);
}
/// <summary>
/// 执行Vector3插值
/// </summary>
public static IEnumerator LerpVector3(Vector3 start, Vector3 end, float duration, Action<Vector3> onUpdate)
{
yield return Lerp(start, end, duration, onUpdate, Vector3.Lerp);
}
/// <summary>
/// 执行Quaternion插值
/// </summary>
public static IEnumerator LerpQuaternion(Quaternion start, Quaternion end, float duration, Action<Quaternion> onUpdate)
{
yield return Lerp(start, end, duration, onUpdate, Quaternion.Lerp);
}
/// <summary>
/// 执行float插值
/// </summary>
public static IEnumerator LerpFloat(float start, float end, float duration, Action<float> onUpdate)
{
yield return Lerp(start, end, duration, onUpdate, Mathf.Lerp);
}
}
public static class ScriptingDefineUtility
{
#if UNITY_EDITOR
#if UNITY_6000_0_OR_NEWER
public static void Add(string define, NamedBuildTarget target, bool log = false)
{
string definesString = PlayerSettings.GetScriptingDefineSymbols(target);
if (definesString.Contains(define)) return;
string[] allDefines = definesString.Split(';');
ArrayUtility.Add(ref allDefines, define);
definesString = string.Join(";", allDefines);
PlayerSettings.SetScriptingDefineSymbols(target, definesString);
Debug.Log("Added \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
}
public static void Remove(string define, NamedBuildTarget target, bool log = false)
{
string definesString = PlayerSettings.GetScriptingDefineSymbols(target);
if (!definesString.Contains(define)) return;
string[] allDefines = definesString.Split(';');
ArrayUtility.Remove(ref allDefines, define);
definesString = string.Join(";", allDefines);
PlayerSettings.SetScriptingDefineSymbols(target, definesString);
Debug.Log("Removed \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
}
public static void Add(string define, BuildTargetGroup target, bool log = false)
{
Add(define, NamedBuildTarget.FromBuildTargetGroup(target), log);
}
public static void Remove(string define, BuildTargetGroup target, bool log = false)
{
Remove(define, NamedBuildTarget.FromBuildTargetGroup(target), log);
}
#else
public static void Add(string define, BuildTargetGroup target, bool log = false)
{
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
if (definesString.Contains(define)) return;
string[] allDefines = definesString.Split(';');
ArrayUtility.Add(ref allDefines, define);
definesString = string.Join(";", allDefines);
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, definesString);
Debug.Log("Added \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
}
public static void Remove(string define, BuildTargetGroup target, bool log = false)
{
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
if (!definesString.Contains(define)) return;
string[] allDefines = definesString.Split(';');
ArrayUtility.Remove(ref allDefines, define);
definesString = string.Join(";", allDefines);
PlayerSettings.SetScriptingDefineSymbolsForGroup(target, definesString);
Debug.Log("Removed \"" + define + "\" from " + EditorUserBuildSettings.selectedBuildTargetGroup + " Scripting define in Player Settings");
}
#endif
#endif
}
}
namespace Convention
{
public static class StringExtension
{
public static void InitExtensionEnv()
{
CurrentStringTransformer = null;
MyLazyTransformer.Clear();
}
public static string LimitString([In] object data, int maxLength = 50)
{
return LimitString(data.ToString(), maxLength);
}
public static string LimitString([In] in string data, int maxLength = 50)
{
if (data.Length <= maxLength)
return data;
var insideStr = "\n...\n...\n";
int headLength = maxLength / 2;
int tailLength = maxLength - headLength - insideStr.Length;
return data[..headLength] + insideStr + data[^tailLength..];
}
public enum Side
{
Left,
Right,
Center
}
public static string FillString([In] object data, int maxLength = 50, char fillChar = ' ', Side side = Side.Right)
{
return FillString(data.ToString(), maxLength, fillChar, side);
}
public static string FillString([In] in string data, int maxLength = 50, char fillChar = ' ', Side side = Side.Right)
{
if (data.Length >= maxLength)
return data;
var fillStr = new string(fillChar, maxLength - data.Length);
switch (side)
{
case Side.Left:
return fillStr + data;
case Side.Right:
return data + fillStr;
case Side.Center:
int leftLength = (maxLength - data.Length) / 2;
int rightLength = maxLength - leftLength - data.Length;
return new string(fillChar, leftLength) + data + new string(fillChar, rightLength);
default:
return data;
}
}
public static List<string> BytesToStrings([In] IEnumerable<byte[]> bytes)
{
return BytesToStrings(bytes, Encoding.UTF8);
}
public static List<string> BytesToStrings([In] IEnumerable<byte[]> bytes, Encoding encoding)
{
return bytes.ToList().ConvertAll(x => encoding.GetString(x));
}
private static Dictionary<string, string> MyLazyTransformer = new();
public class StringTransformer
{
[Serializable, ArgPackage]
public class StringContentTree
{
public string leaf = null;
public Dictionary<string, StringContentTree> branch = null;
}
private StringContentTree contents;
public StringTransformer([In] string transformerFile)
{
var file = new ToolFile(transformerFile);
contents = file.LoadAsRawJson<StringContentTree>();
}
public string Transform([In] string stringName)
{
if (contents == null || contents.branch == null)
return stringName;
var keys = stringName.Split('.');
StringContentTree current = contents;
foreach (var k in keys)
{
if (current.branch != null && current.branch.TryGetValue(k, out var next))
{
current = next;
}
else
{
return stringName; // If any key is not found, return the original key
}
}
return current.leaf ?? stringName; // Return leaf or original key if leaf is null
}
}
private static StringTransformer MyCurrentStringTransformer = null;
public static StringTransformer CurrentStringTransformer
{
get => MyCurrentStringTransformer;
set
{
if (MyCurrentStringTransformer != value)
{
MyLazyTransformer.Clear();
MyCurrentStringTransformer = value;
}
}
}
public static string Transform([In] string stringName)
{
if (MyLazyTransformer.TryGetValue(stringName, out var result))
return result;
return MyLazyTransformer[stringName] = CurrentStringTransformer != null
? CurrentStringTransformer.Transform(stringName)
: stringName;
}
}
}
namespace Convention
{
[ArgPackage]
public class ValueWrapper
{
private Func<object> getter;
private Action<object> setter;
public readonly Type type;
public ValueWrapper([In, Opt] Func<object> getter, [In, Opt] Action<object> setter, [In] Type type)
{
this.getter = getter;
this.setter = setter;
this.type = type;
}
public bool IsChangeAble => setter != null;
public bool IsObtainAble => getter != null;
public void SetValue(object value)
{
setter(value);
}
public object GetValue()
{
return getter();
}
}
}
namespace Convention
{
public static class TextureExtenion
{
public static Texture2D CropTexture(this Texture texture, Rect source)
{
RenderTexture active = RenderTexture.active;
RenderTexture renderTexture = (RenderTexture.active = RenderTexture.GetTemporary(texture.width, texture.height, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default, 8));
bool sRGBWrite = GL.sRGBWrite;
GL.sRGBWrite = false;
GL.Clear(clearDepth: false, clearColor: true, new Color(1f, 1f, 1f, 0f));
Graphics.Blit(texture, renderTexture);
Texture2D texture2D = new Texture2D((int)source.width, (int)source.height, TextureFormat.ARGB32, mipChain: true, linear: false);
texture2D.filterMode = FilterMode.Point;
texture2D.ReadPixels(source, 0, 0);
texture2D.Apply();
GL.sRGBWrite = sRGBWrite;
RenderTexture.active = active;
RenderTexture.ReleaseTemporary(renderTexture);
return texture2D;
}
public static Texture2D CopyTexture(this Texture texture)
{
return CropTexture(texture, new(0, 0, texture.width, texture.height));
}
public static Sprite ToSprite(this Texture2D texture)
{
return Sprite.Create(texture, new(0, 0, texture.width, texture.height), new(0.5f, 0.5f));
}
}
}
namespace Convention
{
public static partial class ConventionUtility
{
public static object GetDefault([In] Type type)
{
if (type.IsClass)
return null;
else
return Activator.CreateInstance(type);
}
}
public static partial class ConventionUtility
{
public static byte[] ReadAllBytes(this BinaryReader reader)
{
const int bufferSize = 4096;
using (var ms = new MemoryStream())
{
byte[] buffer = new byte[bufferSize];
int count;
while ((count = reader.Read(buffer, 0, buffer.Length)) != 0)
ms.Write(buffer, 0, count);
return ms.ToArray();
}
}
}
}
namespace Convention
{
public static partial class Utility
{
/// <summary>
/// 生成期望类型的栈实例
/// </summary>
/// <param name="type">期望类型</param>
/// <returns></returns>
public static object CreateStack([In] Type type)
{
var stackType = typeof(Stack<>).MakeGenericType(type);
var stackInstance = Activator.CreateInstance(stackType);
return stackInstance;
}
/// <summary>
/// 生成期望类型的队列实例
/// </summary>
/// <param name="type">期望类型</param>
/// <returns></returns>
public static object CreateQueue([In] Type type)
{
var queueType = typeof(Queue<>).MakeGenericType(type);
var queueInstance = Activator.CreateInstance(queueType);
return queueInstance;
}
/// <summary>
/// 生成期望类型的列表实例
/// </summary>
/// <param name="type">期望类型</param>
/// <returns></returns>
public static object CreateList([In] Type type)
{
var listType = typeof(List<>).MakeGenericType(type);
var listInstance = Activator.CreateInstance(listType);
return listInstance;
}
/// <summary>
/// 生成期望键值对类型的字典实例
/// </summary>
/// <param name="keyType">期望键类型</param>
/// <param name="valueType">期望值类型</param>
/// <returns></returns>
public static object CreateDictionary([In] Type keyType, [In] Type valueType)
{
var dictType = typeof(Dictionary<,>).MakeGenericType(keyType, valueType);
var dictInstance = Activator.CreateInstance(dictType);
return dictInstance;
}
}
}
namespace Convention
{
public static class BinarySerializeUtility
{
#region Base
public static void WriteBool(BinaryWriter writer, bool data)
{
writer.Write(data);
}
public static bool ReadBool(BinaryReader reader)
{
return reader.ReadBoolean();
}
public static void WriteInt(BinaryWriter writer, int data)
{
writer.Write(data);
}
public static int ReadInt(BinaryReader reader)
{
return reader.ReadInt32();
}
public static void WriteFloat(BinaryWriter writer, float data)
{
writer.Write(data);
}
public static float ReadFloat(BinaryReader reader)
{
return reader.ReadSingle();
}
public static void WriteChar(BinaryWriter writer, char data)
{
writer.Write(data);
}
public static char ReadChar(BinaryReader reader)
{
return reader.ReadChar();
}
public static void WriteString(BinaryWriter writer, string data)
{
writer.Write(data);
}
public static string ReadString(BinaryReader reader)
{
return reader.ReadString();
}
public static void WriteVec3(BinaryWriter writer, Vector3 data)
{
writer.Write(data.x);
writer.Write(data.y);
writer.Write(data.z);
}
public static Vector3 ReadVec3(BinaryReader reader)
{
float x, y, z;
x = reader.ReadSingle();
y = reader.ReadSingle();
z = reader.ReadSingle();
return new Vector3(x, y, z);
}
public static void WriteVec2(BinaryWriter writer, Vector2 data)
{
writer.Write(data.x);
writer.Write(data.y);
}
public static Vector2 ReadVec2(BinaryReader reader)
{
float x, y;
x = reader.ReadSingle();
y = reader.ReadSingle();
return new Vector2(x, y);
}
#endregion
#region Serialize
#region Int
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<int> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<int> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadInt32();
}
return count;
}
public static void SerializeArray(BinaryWriter writer, int[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static int[] DeserializeIntArray(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
int[] array = new int[count];
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadInt32();
}
return array;
}
#endregion
#region Float
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<float> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<float> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadSingle();
}
return count;
}
public static void SerializeArray(BinaryWriter writer, float[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static float[] DeserializeFloatArray(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
float[] array = new float[count];
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadSingle();
}
return array;
}
#endregion
#region String
public static void SerializeArray(BinaryWriter writer, string[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start++]);
}
}
public static string[] DeserializeStringArray(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
string[] array = new string[count];
for (int i = 0; i < count; i++)
{
array[start + i] = reader.ReadString();
}
return array;
}
#endregion
#region Vector3
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<Vector3> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
writer.Write(array[start].z);
start++;
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<Vector3> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
float x, y, z;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
z = reader.ReadSingle();
array[start + i] = new(x, y, z);
}
return count;
}
public static void SerializeArray(BinaryWriter writer, Vector3[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
writer.Write(array[start].z);
start++;
}
}
public static Vector3[] DeserializeVec3Array(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
Vector3[] array = new Vector3[count];
float x, y, z;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
z = reader.ReadSingle();
array[start + i] = new(x, y, z);
}
return array;
}
#endregion
#region Vector2
public static void SerializeNativeArray(BinaryWriter writer, NativeArray<Vector2> array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
start++;
}
}
public static int DeserializeNativeArray(BinaryReader reader, ref NativeArray<Vector2> array, int start = 0)
{
int count = reader.ReadInt32();
if (array.Length < count)
array.ResizeArray(count);
float x, y;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
array[start + i] = new(x, y);
}
return count;
}
public static void SerializeArray(BinaryWriter writer, Vector2[] array, int start = 0, int end = int.MaxValue)
{
int e = Mathf.Min(array.Length, end);
writer.Write(e - start);
while (start < e)
{
writer.Write(array[start].x);
writer.Write(array[start].y);
start++;
}
}
public static Vector2[] DeserializeVec2Array(BinaryReader reader, int start = 0)
{
int count = reader.ReadInt32();
Vector2[] array = new Vector2[count];
float x, y;
for (int i = 0; i < count; i++)
{
x = reader.ReadSingle();
y = reader.ReadSingle();
array[start + i] = new(x, y);
}
return array;
}
#endregion
#endregion
}
}