2025-11-10 14:59:07 +08:00
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"""装备管理插件 - 装备和卸下物品"""
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from __future__ import annotations
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from typing import Optional
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from PWF.Convention.Runtime.GlobalConfig import ConsoleFrontColor, ProjectConfig
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from .combat_plugin_base import WPSCombatBase
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logger: ProjectConfig = ProjectConfig()
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class WPSCombatEquipment(WPSCombatBase):
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"""装备管理插件"""
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def is_enable_plugin(self) -> bool:
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return True
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def wake_up(self) -> None:
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super().wake_up()
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logger.Log(
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"Info",
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f"{ConsoleFrontColor.GREEN}WPSCombatEquipment 插件已加载{ConsoleFrontColor.RESET}"
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)
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self.register_plugin("装备")
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self.register_plugin("equip")
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self.register_plugin("卸下")
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self.register_plugin("unequip")
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async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]:
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"""
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处理装备相关命令
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命令格式:
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- 装备 <物品名>
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- 卸下 <槽位>
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"""
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message = self.parse_message_after_at(message).strip()
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if not message:
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2025-11-10 16:34:58 +08:00
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return await self._send_equipment_overview(chat_id, user_id)
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2025-11-10 14:59:07 +08:00
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tokens = message.split(maxsplit=1)
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if not tokens:
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2025-11-10 16:34:58 +08:00
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return await self._send_equipment_overview(chat_id, user_id)
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2025-11-10 14:59:07 +08:00
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# 判断是装备还是卸下
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# 注意:由于命令已经通过register_plugin匹配,这里tokens[0]可能为空
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# 实际命令词已经被消费了
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# 如果消息为空,说明只输入了命令词
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if not tokens or len(tokens) == 0:
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return await self.send_markdown_message(
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self._help_message(),
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chat_id,
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user_id
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)
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# tokens[0] 应该是物品名或槽位
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target = tokens[0] if len(tokens) > 0 else ""
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2025-11-10 16:34:58 +08:00
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if not target:
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return await self._send_equipment_overview(chat_id, user_id)
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if target.lower() in ["帮助", "help"]:
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return await self.send_markdown_message(
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self._help_message(),
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chat_id,
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user_id
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)
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2025-11-10 14:59:07 +08:00
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# 通过检查self被哪个命令触发来判断操作
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# 但这里我们无法直接知道,所以通过参数判断
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# 如果是槽位名称(weapon/helmet等),则是卸下操作
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# 否则尝试装备
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# 简化:检查是否包含"卸下"或"unequip"
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# 由于命令注册了这些词,我们可以假设如果达到这里,就是对应的操作
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# 实际上,由于我们注册了"装备"和"卸下"两个命令,
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# message已经去掉了命令词,只剩参数
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# 所以我们需要重新解析原始消息来判断
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# 更简单的方法:检查target是否是有效槽位
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slot_map = {
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"weapon": "weapon", "武器": "weapon",
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"helmet": "helmet", "头盔": "helmet",
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"armor": "armor", "护甲": "armor",
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"boots": "boots", "鞋子": "boots",
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"accessory": "accessory", "饰品": "accessory",
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}
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if target.lower() in slot_map:
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# 卸下操作
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return await self._handle_unequip(chat_id, user_id, slot_map[target.lower()])
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else:
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# 装备操作
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return await self._handle_equip(chat_id, user_id, target)
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async def _handle_equip(self, chat_id: int, user_id: int, item_name: str) -> Optional[str]:
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"""处理装备命令"""
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if not item_name:
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return await self.send_markdown_message(
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"❌ 请指定要装备的物品名称\n用法:`装备 <物品名>`",
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chat_id,
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user_id
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)
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service = self.service()
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# 尝试通过名称查找装备item_id
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from .combat_models import EQUIPMENT_REGISTRY
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item_id = None
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for eq_id, eq_def in EQUIPMENT_REGISTRY.items():
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if eq_def.name.lower() == item_name.lower() or eq_id.lower() == item_name.lower():
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item_id = eq_id
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break
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if not item_id:
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return await self.send_markdown_message(
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f"❌ 未找到装备:{item_name}",
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chat_id,
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user_id
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)
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success, msg = service.equip_item(user_id, item_id)
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return await self.send_markdown_message(msg, chat_id, user_id)
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async def _handle_unequip(self, chat_id: int, user_id: int, slot: str) -> Optional[str]:
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"""处理卸下命令"""
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service = self.service()
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success, msg = service.unequip_item(user_id, slot)
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return await self.send_markdown_message(msg, chat_id, user_id)
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def _help_message(self) -> str:
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"""帮助信息"""
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return """# ⚔️ 装备管理
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**命令格式:**
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2025-11-10 16:34:58 +08:00
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- `装备`:查看当前装备
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2025-11-10 14:59:07 +08:00
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- `装备 <物品名>`:装备指定物品
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- `卸下 <槽位>`:卸下指定槽位的装备
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**槽位名称:**
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- weapon/武器
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- helmet/头盔
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- armor/护甲
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- boots/鞋子
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- accessory/饰品
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**示例:**
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- `装备 木剑`
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- `卸下 weapon`
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"""
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2025-11-10 16:34:58 +08:00
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async def _send_equipment_overview(self, chat_id: int, user_id: int) -> Optional[str]:
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"""展示当前装备概览"""
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service = self.service()
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equipped = service.get_equipped_items(user_id)
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stats = service.calculate_player_stats(user_id)
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slot_order = [
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("weapon", "武器"),
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("helmet", "头盔"),
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("armor", "护甲"),
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("boots", "鞋子"),
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("accessory", "饰品"),
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]
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lines = [
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"# 🛡️ 当前装备情况",
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f"- 装备强度:`{stats.equipment_strength:.1f}`",
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"",
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"**装备栏:**",
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]
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for slot_key, slot_name in slot_order:
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eq_def = equipped.get(slot_key) if equipped else None
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if eq_def:
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attrs = ", ".join([f"{attr}+{value}" for attr, value in eq_def.attributes.items()]) or "无属性加成"
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tier_label = eq_def.tier.to_markdown_label(eq_def.tier.display_name)
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lines.append(f"- {slot_name}:{tier_label} {eq_def.name}({attrs})")
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else:
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lines.append(f"- {slot_name}:`未装备`")
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lines.append("\n> 使用 `装备 <物品名>` 可以直接穿戴,`卸下 <槽位>` 可卸下装备")
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return await self.send_markdown_message("\n".join(lines), chat_id, user_id)
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2025-11-10 14:59:07 +08:00
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__all__ = ["WPSCombatEquipment"]
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