1.签到系统错误修复2.商店系统修复bug并更新购买逻辑3.将炉灰加入商店并添加炉渣配方4.修改一些炼金系统的逻辑
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@@ -15,6 +15,7 @@ from .WPSBackpackSystem import (
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WPSBackpackSystem,
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)
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from .WPSConfigSystem import WPSConfigAPI
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from .WPSStoreSystem import WPSStoreSystem
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from .WPSFortuneSystem import WPSFortuneSystem
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@@ -40,7 +41,7 @@ class WPSAlchemyGame(WPSAPI):
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ASH_ITEM_NAME = "炉灰"
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SLAG_ITEM_ID = "alchemy_slag"
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SLAG_ITEM_NAME = "炉渣"
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MAX_BATCH_TIMES = 9999
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MAX_BATCH_TIMES = 99
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_PHASE_TABLE: List[Tuple[float, float, str, str]] = [
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(0.1481481481, 0.0, "爆炸", "💥 炼金反噬,积分化为飞灰……"),
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@@ -58,7 +59,7 @@ class WPSAlchemyGame(WPSAPI):
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@override
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def dependencies(self) -> List[type]:
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return [WPSAPI, WPSBackpackSystem, WPSConfigAPI, WPSFortuneSystem]
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return [WPSAPI, WPSBackpackSystem, WPSConfigAPI, WPSFortuneSystem, WPSStoreSystem]
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@override
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def wake_up(self) -> None:
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@@ -83,6 +84,19 @@ class WPSAlchemyGame(WPSAPI):
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"Warning",
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f"{ConsoleFrontColor.YELLOW}注册炉灰物品时出现问题: {exc}{ConsoleFrontColor.RESET}",
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)
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else:
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try:
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store_system = Architecture.Get(WPSStoreSystem)
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store_system.register_mode(
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item_id=self.ASH_ITEM_ID,
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price=8,
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limit_amount=999,
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)
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except Exception as exc:
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logger.Log(
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"Warning",
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f"{ConsoleFrontColor.YELLOW}注册炉灰商店模式时出现问题: {exc}{ConsoleFrontColor.RESET}",
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)
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try:
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backpack.register_item(
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self.SLAG_ITEM_ID,
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@@ -180,7 +194,7 @@ class WPSAlchemyGame(WPSAPI):
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if points <= 0:
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return "❌ 投入积分必须大于 0"
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config_api: WPSConfigAPI = Architecture.Get(WPSConfigAPI)
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current_points = config_api.get_user_points(chat_id, user_id)
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current_points = config_api.get_user_points(user_id)
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if current_points < points:
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return f"❌ 积分不足,需要 {points} 分,当前仅有 {current_points} 分"
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@@ -205,7 +219,7 @@ class WPSAlchemyGame(WPSAPI):
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backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem)
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backpack.add_item(user_id, self.ASH_ITEM_ID, ash_reward)
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final_points = config_api.get_user_points(chat_id, user_id)
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final_points = config_api.get_user_points(user_id)
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extra_line = ""
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if ash_reward > 0:
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extra_line = (
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