新增营地插件, 可以售出战斗用品
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@@ -20,7 +20,7 @@ PWF 插件框架下的 `WPSBackpackSystem` 负责物品注册、存取与跨插
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2. 调整战斗、菜园、炼金等插件的物品注册逻辑,补添加描述文本及系统售卖数据。
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3. 实现 `WPSItemDescription` 插件,解析“查看”指令并输出物品基础信息、描述与系统售价。
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## 当前执行步骤:"4. 实现详情指令"
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## 当前执行步骤:"5. 实现营地售出"
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## 任务进度
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2025-11-10_22:17:07
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@@ -29,6 +29,12 @@ PWF 插件框架下的 `WPSBackpackSystem` 负责物品注册、存取与跨插
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- 原因: 支持物品详情查询并展示描述及出售信息
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- 阻碍因素: 无
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- 状态: 未确认
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2025-11-10_22:47:14
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- 已修改: Plugins/WPSCombatSystem/combat_plugin_camp.py Plugins/WPSCombatSystem/__init__.py
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- 更改: 新增营地售出插件,支持战斗纪念品系统回收指令
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- 原因: 提供“营地 售出”与菜园一致的出售体验
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- 阻碍因素: 无
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- 状态: 未确认
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## 最终审查
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@@ -15,6 +15,7 @@ from .combat_plugin_equipment import WPSCombatEquipment
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from .combat_plugin_adventure import WPSCombatAdventure, WPSCombatAdventureAbort
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from .combat_plugin_battle import WPSCombatBattle
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from .combat_plugin_heal import WPSCombatHeal
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from .combat_plugin_camp import WPSCombatCamp
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__all__ = [
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"EquipmentDefinition",
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@@ -31,5 +32,6 @@ __all__ = [
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"WPSCombatAdventureAbort",
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"WPSCombatBattle",
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"WPSCombatHeal",
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"WPSCombatCamp",
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]
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149
Plugins/WPSCombatSystem/combat_plugin_camp.py
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149
Plugins/WPSCombatSystem/combat_plugin_camp.py
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@@ -0,0 +1,149 @@
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"""营地售出插件 - 处理战斗纪念品回收"""
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from __future__ import annotations
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from typing import Optional
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from PWF.Convention.Runtime.Architecture import Architecture
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from PWF.Convention.Runtime.GlobalConfig import ConsoleFrontColor, ProjectConfig
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from Plugins.WPSBackpackSystem import WPSBackpackSystem
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from Plugins.WPSConfigSystem import WPSConfigAPI
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from .combat_models import ADVENTURE_SOUVENIRS
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from .combat_plugin_base import WPSCombatBase
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logger: ProjectConfig = ProjectConfig()
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class WPSCombatCamp(WPSCombatBase):
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"""营地售出指令插件"""
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def __init__(self) -> None:
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super().__init__()
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self._souvenir_by_id = ADVENTURE_SOUVENIRS
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self._souvenir_name_index = {
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meta[0].lower(): item_id for item_id, meta in self._souvenir_by_id.items()
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}
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def is_enable_plugin(self) -> bool:
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return True
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def wake_up(self) -> None:
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super().wake_up()
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logger.Log(
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"Info",
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f"{ConsoleFrontColor.GREEN}WPSCombatCamp 插件已加载{ConsoleFrontColor.RESET}",
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)
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self.register_plugin("营地")
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self.register_plugin("camp")
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async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]:
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payload = self.parse_message_after_at(message).strip()
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if not payload:
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return await self.send_markdown_message(
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self._help_message(), chat_id, user_id
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)
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tokens = [token.strip() for token in payload.split() if token.strip()]
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if not tokens:
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return await self.send_markdown_message(
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self._help_message(), chat_id, user_id
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)
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command = tokens[0].lower()
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if command in {"售出", "sell"}:
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return await self._handle_sell(tokens[1:], chat_id, user_id)
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return await self.send_markdown_message(
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self._help_message(), chat_id, user_id
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)
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async def _handle_sell(
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self, args: list[str], chat_id: int, user_id: int
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) -> Optional[str]:
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if len(args) < 2:
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return await self.send_markdown_message(
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"❌ 指令格式:`营地 售出 <物品> <数量>`",
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chat_id,
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user_id,
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)
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identifier = args[0]
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try:
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quantity = int(args[1])
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except ValueError:
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return await self.send_markdown_message("❌ 数量必须是整数", chat_id, user_id)
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if quantity <= 0:
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return await self.send_markdown_message("❌ 数量必须大于0", chat_id, user_id)
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resolved = self._resolve_souvenir(identifier)
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if not resolved:
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return await self.send_markdown_message(
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"❌ 未找到对应纪念品", chat_id, user_id
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)
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item_id, name, price_per = resolved
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backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem)
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owned = 0
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for item in backpack.get_user_items(user_id):
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if item.item_id == item_id:
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owned = item.quantity
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break
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if owned < quantity:
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return await self.send_markdown_message(
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"❌ 纪念品数量不足", chat_id, user_id
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)
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backpack.set_item_quantity(user_id, item_id, owned - quantity)
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total_points = price_per * quantity
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config_api: WPSConfigAPI = Architecture.Get(WPSConfigAPI)
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new_points = await config_api.adjust_user_points(
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chat_id,
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user_id,
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total_points,
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reason=f"出售 {name}",
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)
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message = (
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"# 🛒 售出成功\n"
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f"- 纪念品:{name} × {quantity}\n"
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f"- 单价:{price_per} 分\n"
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f"- 总计:{total_points} 分\n"
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f"- 当前积分:{new_points}"
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)
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return await self.send_markdown_message(message, chat_id, user_id)
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def _resolve_souvenir(
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self, identifier: str
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) -> Optional[tuple[str, str, int]]:
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key = identifier.strip()
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lowered = key.lower()
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if key in self._souvenir_by_id:
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item_id = key
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elif lowered in self._souvenir_by_id:
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item_id = lowered
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elif lowered in self._souvenir_name_index:
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item_id = self._souvenir_name_index[lowered]
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else:
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return None
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name, _tier, price, _desc = self._souvenir_by_id[item_id]
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return item_id, name, price
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def _help_message(self) -> str:
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return (
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"# 🏕️ 营地指令\n"
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"- `营地 售出 <纪念品> <数量>`:将战斗纪念品出售给系统换取积分\n"
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"\n"
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"**示例:**\n"
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"- `营地 售出 战斗奖杯 1`\n"
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"- `camp sell combat_souvenir_medal 3`\n"
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)
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__all__ = ["WPSCombatCamp"]
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