diff --git a/Plugins/WPSCombatSystem/combat_models.py b/Plugins/WPSCombatSystem/combat_models.py index c04ffe8..0e27411 100644 --- a/Plugins/WPSCombatSystem/combat_models.py +++ b/Plugins/WPSCombatSystem/combat_models.py @@ -92,6 +92,9 @@ COMBAT_WINE_BUFFS_CONFIG = { "combat_buff_sakura_def_boost": 0.10, # 樱花:+10% DEF "combat_buff_maple_success_rate": 0.10, # 红枫:+10%成功率 "combat_buff_maple_crit_boost": 0.15, # 红枫:+15% CRIT + + # 传说级果酒(LEGENDARY) + "combat_buff_victory_tree_time_reduction": 0.95, # 胜利之树:-95%时间 } # 掉落系统配置 @@ -687,6 +690,11 @@ WINE_BUFFS: Dict[str, Dict[str, float]] = { "success_rate": CombatConfig.get_float("combat_buff_maple_success_rate"), "crit_boost": CombatConfig.get_float("combat_buff_maple_crit_boost"), }, + + # 传说级果酒 + "garden_wine_victory_tree": { + "time_reduction": CombatConfig.get_float("combat_buff_victory_tree_time_reduction"), + }, } # 冒险材料(item_id -> (name, tier, description)) diff --git a/Plugins/WPSCombatSystem/combat_plugin_base.py b/Plugins/WPSCombatSystem/combat_plugin_base.py index c1548a5..7c26764 100644 --- a/Plugins/WPSCombatSystem/combat_plugin_base.py +++ b/Plugins/WPSCombatSystem/combat_plugin_base.py @@ -556,8 +556,8 @@ class WPSCombatBase(WPSAPI): payload={"min": 2000, "max": 5000}, base_rate=0.25, # 最低的基础概率 ), - wine_item_id=None, # 暂不设置果酒 - wine_tier=None, + wine_item_id="garden_wine_victory_tree", + wine_tier="legendary", ) register_crop(victory_tree_crop) # 注册果实到背包系统