新增胜利之树的果酒
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@@ -92,6 +92,9 @@ COMBAT_WINE_BUFFS_CONFIG = {
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"combat_buff_sakura_def_boost": 0.10, # 樱花:+10% DEF
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"combat_buff_sakura_def_boost": 0.10, # 樱花:+10% DEF
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"combat_buff_maple_success_rate": 0.10, # 红枫:+10%成功率
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"combat_buff_maple_success_rate": 0.10, # 红枫:+10%成功率
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"combat_buff_maple_crit_boost": 0.15, # 红枫:+15% CRIT
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"combat_buff_maple_crit_boost": 0.15, # 红枫:+15% CRIT
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# 传说级果酒(LEGENDARY)
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"combat_buff_victory_tree_time_reduction": 0.95, # 胜利之树:-95%时间
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}
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}
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# 掉落系统配置
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# 掉落系统配置
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@@ -687,6 +690,11 @@ WINE_BUFFS: Dict[str, Dict[str, float]] = {
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"success_rate": CombatConfig.get_float("combat_buff_maple_success_rate"),
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"success_rate": CombatConfig.get_float("combat_buff_maple_success_rate"),
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"crit_boost": CombatConfig.get_float("combat_buff_maple_crit_boost"),
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"crit_boost": CombatConfig.get_float("combat_buff_maple_crit_boost"),
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},
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},
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# 传说级果酒
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"garden_wine_victory_tree": {
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"time_reduction": CombatConfig.get_float("combat_buff_victory_tree_time_reduction"),
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},
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}
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}
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# 冒险材料(item_id -> (name, tier, description))
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# 冒险材料(item_id -> (name, tier, description))
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@@ -556,8 +556,8 @@ class WPSCombatBase(WPSAPI):
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payload={"min": 2000, "max": 5000},
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payload={"min": 2000, "max": 5000},
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base_rate=0.25, # 最低的基础概率
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base_rate=0.25, # 最低的基础概率
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),
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),
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wine_item_id=None, # 暂不设置果酒
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wine_item_id="garden_wine_victory_tree",
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wine_tier=None,
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wine_tier="legendary",
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)
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)
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register_crop(victory_tree_crop)
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register_crop(victory_tree_crop)
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# 注册果实到背包系统
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# 注册果实到背包系统
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