修复装备系统不扣除物品的bug
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@@ -85,6 +85,13 @@ class CombatService:
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(item_id, user_id)
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(item_id, user_id)
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)
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)
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self._db.conn.commit()
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self._db.conn.commit()
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# 6. 扣除装备物品
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backpack.set_item_quantity(user_id, item_id, backpack.add_item(user_id, item_id, 0) - 1)
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# 7. 恢复被卸下的装备
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if old_equipped:
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backpack.add_item(user_id, old_equipped, 1)
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result_msg = f"✅ 已装备 {equipment.name}"
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result_msg = f"✅ 已装备 {equipment.name}"
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if old_equipped and old_equipped != item_id:
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if old_equipped and old_equipped != item_id:
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@@ -131,6 +138,10 @@ class CombatService:
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(user_id,)
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(user_id,)
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)
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)
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self._db.conn.commit()
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self._db.conn.commit()
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# 8. 恢复被卸下的装备
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backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem)
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backpack.add_item(user_id, old_item_id, 1)
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return True, f"✅ 已卸下 {old_name}"
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return True, f"✅ 已卸下 {old_name}"
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