水晶系统新增配方与物品
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@@ -159,6 +159,152 @@ def _build_black_color_definition() -> CrystalColorDefinition:
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)
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def _build_green_color_definition() -> CrystalColorDefinition:
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"""Construct default chain definition for green crystal."""
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stage1 = CrystalRecipeStage(
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identifier="green_stage_1",
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materials=(
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"combat_fruit_battle_flower",
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"combat_fruit_battle_flower",
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CRYSTAL_TINT_POWDER_ID,
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),
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result_item="crystal_green_dust_stage1",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.9,
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description="将战斗之花果实与变色粉尘融合成初阶绿色粉尘。",
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)
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stage2 = CrystalRecipeStage(
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identifier="green_stage_2",
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materials=(
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stage1.result_item,
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stage1.result_item,
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CRYSTAL_RESONANCE_POWDER_ID,
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),
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result_item="crystal_green_dust_stage2",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.75,
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description="压缩初阶粉尘并注入共鸣粉形成高阶粉尘。",
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)
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scroll_stage = CrystalRecipeStage(
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identifier="green_scroll_alchemy",
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materials=(
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stage2.result_item,
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stage2.result_item,
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CRYSTAL_BASE_SCROLL_ID,
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),
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result_item="crystal_green_scroll",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.65,
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description="将高阶粉尘灌注到卷轴之上,得出绿色变色卷轴。",
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)
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wait_stage = CrystalWaitStage(
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identifier="green_scroll_nurturing",
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consumed_items={
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"combat_fruit_battle_flower": 3,
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"crystal_green_scroll": 1,
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},
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produced_item="crystal_green_scroll_charged",
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delay_minutes=40,
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message="绿色变色卷轴正在吸收自然能量,预计40分钟后完成。",
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)
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final_fusion = CrystalFinalFusion(
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identifier="green_crystal_fusion",
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materials=(
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wait_stage.produced_item,
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wait_stage.produced_item,
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CRYSTAL_BASE_ITEM_ID,
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),
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result_item="crystal_green_core",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.7,
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description="两张绿色卷轴共鸣后唤醒基础晶核,形成绿水晶。",
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)
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return CrystalColorDefinition(
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color_key="green",
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display_name="绿色水晶",
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chain_stages=[stage1, stage2, scroll_stage],
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wait_stage=wait_stage,
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final_fusion=final_fusion,
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)
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def _build_orange_color_definition() -> CrystalColorDefinition:
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"""Construct default chain definition for orange crystal."""
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stage1 = CrystalRecipeStage(
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identifier="orange_stage_1",
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materials=(
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"combat_material_essence",
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"combat_material_essence",
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CRYSTAL_TINT_POWDER_ID,
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),
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result_item="crystal_orange_dust_stage1",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.85,
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description="将精华与变色粉尘融合成初阶橙色粉尘。",
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)
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stage2 = CrystalRecipeStage(
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identifier="orange_stage_2",
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materials=(
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stage1.result_item,
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stage1.result_item,
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CRYSTAL_RESONANCE_POWDER_ID,
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),
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result_item="crystal_orange_dust_stage2",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.75,
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description="压缩初阶粉尘并注入共鸣粉形成高阶粉尘。",
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)
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scroll_stage = CrystalRecipeStage(
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identifier="orange_scroll_alchemy",
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materials=(
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stage2.result_item,
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stage2.result_item,
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CRYSTAL_BASE_SCROLL_ID,
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),
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result_item="crystal_orange_scroll",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.65,
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description="将高阶粉尘灌注到卷轴之上,得出橙色变色卷轴。",
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)
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wait_stage = CrystalWaitStage(
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identifier="orange_scroll_energizing",
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consumed_items={
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"combat_material_essence": 2,
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"crystal_orange_scroll": 1,
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},
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produced_item="crystal_orange_scroll_charged",
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delay_minutes=55,
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message="橙色变色卷轴正在吸收活力能量,预计55分钟后完成。",
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)
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final_fusion = CrystalFinalFusion(
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identifier="orange_crystal_fusion",
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materials=(
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wait_stage.produced_item,
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wait_stage.produced_item,
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CRYSTAL_BASE_ITEM_ID,
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),
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result_item="crystal_orange_core",
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fail_item=WPSAlchemyGame.ASH_ITEM_ID,
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base_success_rate=0.7,
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description="两张橙色卷轴共鸣后唤醒基础晶核,形成橙水晶。",
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)
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return CrystalColorDefinition(
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color_key="orange",
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display_name="橙色水晶",
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chain_stages=[stage1, stage2, scroll_stage],
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wait_stage=wait_stage,
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final_fusion=final_fusion,
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)
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DEFAULT_CRYSTAL_ITEMS: Dict[str, CrystalItemDefinition] = {
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CRYSTAL_BASE_ITEM_ID: CrystalItemDefinition(
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item_id=CRYSTAL_BASE_ITEM_ID,
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@@ -226,11 +372,75 @@ DEFAULT_CRYSTAL_ITEMS: Dict[str, CrystalItemDefinition] = {
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tier=BackpackItemTier.LEGENDARY,
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description="浓缩黑暗能量的晶体,可在多系统中作为高级材料。",
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),
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# 绿色水晶相关物品
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"crystal_green_dust_stage1": CrystalItemDefinition(
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item_id="crystal_green_dust_stage1",
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name="绿色粉尘-初阶",
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tier=BackpackItemTier.RARE,
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description="微量绿色素的粉尘,需要进一步压缩。",
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),
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"crystal_green_dust_stage2": CrystalItemDefinition(
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item_id="crystal_green_dust_stage2",
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name="绿色粉尘-高阶",
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tier=BackpackItemTier.EPIC,
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description="高纯度绿色粉尘,可用于制作绿色卷轴。",
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),
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"crystal_green_scroll": CrystalItemDefinition(
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item_id="crystal_green_scroll",
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name="绿色变色卷轴",
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tier=BackpackItemTier.EPIC,
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description="封装绿色粉尘力量的卷轴,但仍需自然能量淬炼。",
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),
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"crystal_green_scroll_charged": CrystalItemDefinition(
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item_id="crystal_green_scroll_charged",
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name="淬炼绿色卷轴",
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tier=BackpackItemTier.EPIC,
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description="经历自然能量淬炼的绿色卷轴,适合唤醒晶核。",
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),
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"crystal_green_core": CrystalItemDefinition(
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item_id="crystal_green_core",
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name="绿水晶",
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tier=BackpackItemTier.LEGENDARY,
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description="浓缩自然能量的晶体,可在多系统中作为高级材料。",
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),
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# 橙色水晶相关物品
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"crystal_orange_dust_stage1": CrystalItemDefinition(
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item_id="crystal_orange_dust_stage1",
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name="橙色粉尘-初阶",
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tier=BackpackItemTier.RARE,
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description="微量橙色素的粉尘,需要进一步压缩。",
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),
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"crystal_orange_dust_stage2": CrystalItemDefinition(
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item_id="crystal_orange_dust_stage2",
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name="橙色粉尘-高阶",
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tier=BackpackItemTier.EPIC,
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description="高纯度橙色粉尘,可用于制作橙色卷轴。",
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),
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"crystal_orange_scroll": CrystalItemDefinition(
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item_id="crystal_orange_scroll",
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name="橙色变色卷轴",
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tier=BackpackItemTier.EPIC,
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description="封装橙色粉尘力量的卷轴,但仍需活力能量淬炼。",
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),
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"crystal_orange_scroll_charged": CrystalItemDefinition(
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item_id="crystal_orange_scroll_charged",
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name="淬炼橙色卷轴",
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tier=BackpackItemTier.EPIC,
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description="经历活力能量淬炼的橙色卷轴,适合唤醒晶核。",
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),
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"crystal_orange_core": CrystalItemDefinition(
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item_id="crystal_orange_core",
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name="橙水晶",
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tier=BackpackItemTier.LEGENDARY,
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description="浓缩活力能量的晶体,可在多系统中作为高级材料。",
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),
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}
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DEFAULT_CRYSTAL_COLOR_MAP: Dict[str, CrystalColorDefinition] = {
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"black": _build_black_color_definition(),
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"green": _build_green_color_definition(),
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"orange": _build_orange_color_definition(),
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}
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