From a96d6f1dc43dcfd873628b11571b06e2c0b32834 Mon Sep 17 00:00:00 2001 From: ninemine <1371605831@qq.com> Date: Fri, 14 Nov 2025 19:57:24 +0800 Subject: [PATCH] =?UTF-8?q?=E9=99=8D=E4=BD=8E=E7=A7=AF=E5=88=86=E7=82=BC?= =?UTF-8?q?=E9=87=91=E6=9C=9F=E6=9C=9B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Plugins/WPSAlchemyGame.py | 36 ++++++++---------------------------- 1 file changed, 8 insertions(+), 28 deletions(-) diff --git a/Plugins/WPSAlchemyGame.py b/Plugins/WPSAlchemyGame.py index cbdb146..288c42c 100644 --- a/Plugins/WPSAlchemyGame.py +++ b/Plugins/WPSAlchemyGame.py @@ -31,13 +31,13 @@ MAX_POINTS_PER_BATCH: int = logger.FindItem("alchemy_max_points_per_batch", 1000 POINT_ALCHEMY_FEE: int = logger.FindItem("alchemy_point_fee", 100) POOL_INITIAL_BALANCE: int = logger.FindItem("alchemy_pool_initial_balance", 10000) REWARD_SLOT_CONFIG = logger.FindItem("alchemy_reward_slots", sorted([ - (50,0.01), - (45,0.02), - (40,0.03), - (35,0.05), - (30,0.07), - (20,0.1), - (10,0.2) + (50,0.001), + (40,0.004), + (30,0.016), + (20,0.05), + (10,0.1), + (5,0.15), + (1,0.2) ], key=lambda x: x[0])) COMMON_BONUS_RATE: float = logger.FindItem("alchemy_common_bonus_rate", 0.3333333) COMMON_BONUS_BLACKLIST: Sequence[str] = logger.FindItem("alchemy_common_blacklist", []) @@ -63,15 +63,6 @@ class WPSAlchemyGame(WPSAPI): SLAG_ITEM_NAME = "炉渣" MAX_BATCH_TIMES = 99 - _PHASE_TABLE: List[Tuple[float, float, str, str]] = [ - (0.1481481481, 0.0, "爆炸", "💥 炼金反噬,积分化为飞灰……"), - (0.4444444444, 0.5, "失败", "😖 炼金失败,仅保留半数积分。"), - (0.7407407407, 2.0, "成功", "😊 炼金成功,积分翻倍!"), - (0.8888888888, 5.0, "丰厚积分", "😁 运气加成,收获丰厚积分!"), - (0.9629629630, 10.0, "巨额积分", "🤩 巨额积分入账,今日欧气爆棚!"), - (1.0, 100.0, "传说积分", "🌈 传说级好运!积分暴涨一百倍!"), - ] - def __init__(self) -> None: super().__init__() self._recipes: Dict[Tuple[str, str, str], AlchemyRecipe] = {} @@ -680,7 +671,7 @@ class WPSAlchemyGame(WPSAPI): slot_brief_line = "" if self._reward_slot_config: reward_probability_line = ( - f"- 有奖励挡位总概率:{self._reward_total_probability:.0%}\n" + f"- 有奖励挡位总概率:{self._reward_total_probability:.2%}\n" ) preview = ", ".join( f"{percent:.0f}%|{probability:.2%}" @@ -702,17 +693,6 @@ class WPSAlchemyGame(WPSAPI): f"- 状态:炼金进行中..." ) - def _draw_point_multiplier( - self, fortune_value: float - ) -> Tuple[float, str, str]: - offset = fortune_value * self._fortune_coeff - random_value = random.random() - landing = clamp01(offset + random_value) - for threshold, multiplier, label, text in self._PHASE_TABLE: - if landing <= threshold: - return multiplier, label, text - return self._PHASE_TABLE[-1][1:] - def _draw_reward_slot( self, fortune_value: float ) -> Tuple[Optional[float], float]: