新增查看指令
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@@ -561,19 +561,34 @@ WINE_BUFFS: Dict[str, Dict[str, float]] = {
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},
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}
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# 冒险材料(item_id -> (name, tier))
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ADVENTURE_MATERIALS: Dict[str, Tuple[str, BackpackItemTier]] = {
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"combat_material_ore": ("矿石", BackpackItemTier.COMMON),
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"combat_material_gem": ("宝石", BackpackItemTier.RARE),
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"combat_material_crystal": ("水晶", BackpackItemTier.EPIC),
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"combat_material_essence": ("精华", BackpackItemTier.LEGENDARY),
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# 冒险材料(item_id -> (name, tier, description))
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ADVENTURE_MATERIALS: Dict[str, Tuple[str, BackpackItemTier, str]] = {
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"combat_material_ore": ("矿石", BackpackItemTier.COMMON, "常见矿石,可用于基础锻造与委托交付。"),
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"combat_material_gem": ("宝石", BackpackItemTier.RARE, "闪亮的宝石,适合在高级制作或兑换时使用。"),
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"combat_material_crystal": ("水晶", BackpackItemTier.EPIC, "蕴含魔力的晶体,是强化装备的稀有素材。"),
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"combat_material_essence": ("精华", BackpackItemTier.LEGENDARY, "远古战场遗留的精华,可构筑传说装备核心。"),
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}
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# 纪念品(item_id -> (name, tier, sell_price))
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ADVENTURE_SOUVENIRS: Dict[str, Tuple[str, BackpackItemTier, int]] = {
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"combat_souvenir_medal": ("英雄勋章", BackpackItemTier.RARE, 500),
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"combat_souvenir_trophy": ("战斗奖杯", BackpackItemTier.EPIC, 1500),
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"combat_souvenir_relic": ("远古遗物", BackpackItemTier.LEGENDARY, 5000),
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# 纪念品(item_id -> (name, tier, sell_price, description))
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ADVENTURE_SOUVENIRS: Dict[str, Tuple[str, BackpackItemTier, int, str]] = {
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"combat_souvenir_medal": (
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"英雄勋章",
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BackpackItemTier.RARE,
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500,
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"记录战斗荣誉的勋章,系统回收可获得积分。",
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),
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"combat_souvenir_trophy": (
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"战斗奖杯",
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BackpackItemTier.EPIC,
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1500,
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"沉甸甸的奖杯,象征卓越胜利,可高价出售给系统。",
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),
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"combat_souvenir_relic": (
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"远古遗物",
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BackpackItemTier.LEGENDARY,
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5000,
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"来自远古文明的神秘遗物,系统收购可换取大量积分。",
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),
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}
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# 药剂(item_id -> (name, tier, description))
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@@ -585,10 +600,18 @@ COMBAT_POTIONS: Dict[str, Tuple[str, BackpackItemTier, str]] = {
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"combat_potion_def": ("防御药水", BackpackItemTier.RARE, "3回合DEF+20%"),
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}
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# 冒险独有种子(item_id -> (name, tier))
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ADVENTURE_SEEDS: Dict[str, Tuple[str, BackpackItemTier]] = {
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"combat_seed_battle_flower": ("战斗之花种子", BackpackItemTier.EPIC),
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"combat_seed_victory_tree": ("胜利之树种子", BackpackItemTier.LEGENDARY),
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# 冒险独有种子(item_id -> (name, tier, description))
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ADVENTURE_SEEDS: Dict[str, Tuple[str, BackpackItemTier, str]] = {
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"combat_seed_battle_flower": (
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"战斗之花种子",
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BackpackItemTier.EPIC,
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"可在菜园培育的稀有花种,成熟后会带来战斗增益。",
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),
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"combat_seed_victory_tree": (
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"胜利之树种子",
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BackpackItemTier.LEGENDARY,
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"象征无上荣耀的种子,只能在高难冒险中获得。",
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),
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}
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# ============================================================================
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@@ -72,24 +72,30 @@ class WPSCombatBase(WPSAPI):
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# 1. 注册所有装备
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for equipment in EQUIPMENT_REGISTRY.values():
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self._safe_register_item(backpack, equipment.item_id, equipment.name, equipment.tier)
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self._safe_register_item(
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backpack,
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equipment.item_id,
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equipment.name,
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equipment.tier,
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equipment.description,
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)
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# 装备价格根据品质和属性计算
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price = self._calculate_equipment_price(equipment)
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self._safe_register_store(store, equipment.item_id, price, limit=3)
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# 2. 注册材料
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for item_id, (name, tier) in ADVENTURE_MATERIALS.items():
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self._safe_register_item(backpack, item_id, name, tier)
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for item_id, (name, tier, desc) in ADVENTURE_MATERIALS.items():
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self._safe_register_item(backpack, item_id, name, tier, desc)
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# 材料可以在商店出售(但不购买)
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# 3. 注册纪念品
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for item_id, (name, tier, sell_price) in ADVENTURE_SOUVENIRS.items():
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self._safe_register_item(backpack, item_id, name, tier)
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for item_id, (name, tier, sell_price, desc) in ADVENTURE_SOUVENIRS.items():
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self._safe_register_item(backpack, item_id, name, tier, desc)
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# 纪念品只能出售
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# 4. 注册药剂
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for item_id, (name, tier, desc) in COMBAT_POTIONS.items():
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self._safe_register_item(backpack, item_id, name, tier)
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self._safe_register_item(backpack, item_id, name, tier, desc)
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# 药剂价格根据品质
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potion_prices = {
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BackpackItemTier.COMMON: 50,
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@@ -100,8 +106,8 @@ class WPSCombatBase(WPSAPI):
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self._safe_register_store(store, item_id, price, limit=10)
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# 5. 注册冒险种子
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for item_id, (name, tier) in ADVENTURE_SEEDS.items():
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self._safe_register_item(backpack, item_id, name, tier)
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for item_id, (name, tier, desc) in ADVENTURE_SEEDS.items():
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self._safe_register_item(backpack, item_id, name, tier, desc)
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# 种子只能通过冒险获得
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# 6. 恢复过期任务和超时战斗
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@@ -131,10 +137,11 @@ class WPSCombatBase(WPSAPI):
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item_id: str,
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name: str,
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tier: BackpackItemTier,
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description: str,
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) -> None:
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"""安全注册物品到背包系统"""
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try:
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backpack.register_item(item_id, name, tier)
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backpack.register_item(item_id, name, tier, description)
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except Exception as e:
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logger.Log(
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"Warning",
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@@ -981,7 +981,7 @@ class CombatService:
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materials = list(ADVENTURE_MATERIALS.items())
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# 高阶段有更高概率掉稀有材料
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idx = min(stage // 2, len(materials) - 1)
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item_id, (name, tier) = random.choice(materials[max(0, idx-1):])
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item_id, (_, tier, _) = random.choice(materials[max(0, idx-1):])
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quantity = random.randint(1, 3)
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return {"type": "material", "item_id": item_id, "quantity": quantity}
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