新增查看指令

This commit is contained in:
2025-11-10 22:30:16 +08:00
parent f5b03422e4
commit aba445f438
9 changed files with 240 additions and 39 deletions

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@@ -561,19 +561,34 @@ WINE_BUFFS: Dict[str, Dict[str, float]] = {
},
}
# 冒险材料item_id -> (name, tier)
ADVENTURE_MATERIALS: Dict[str, Tuple[str, BackpackItemTier]] = {
"combat_material_ore": ("矿石", BackpackItemTier.COMMON),
"combat_material_gem": ("宝石", BackpackItemTier.RARE),
"combat_material_crystal": ("水晶", BackpackItemTier.EPIC),
"combat_material_essence": ("精华", BackpackItemTier.LEGENDARY),
# 冒险材料item_id -> (name, tier, description)
ADVENTURE_MATERIALS: Dict[str, Tuple[str, BackpackItemTier, str]] = {
"combat_material_ore": ("矿石", BackpackItemTier.COMMON, "常见矿石,可用于基础锻造与委托交付。"),
"combat_material_gem": ("宝石", BackpackItemTier.RARE, "闪亮的宝石,适合在高级制作或兑换时使用。"),
"combat_material_crystal": ("水晶", BackpackItemTier.EPIC, "蕴含魔力的晶体,是强化装备的稀有素材。"),
"combat_material_essence": ("精华", BackpackItemTier.LEGENDARY, "远古战场遗留的精华,可构筑传说装备核心。"),
}
# 纪念品item_id -> (name, tier, sell_price)
ADVENTURE_SOUVENIRS: Dict[str, Tuple[str, BackpackItemTier, int]] = {
"combat_souvenir_medal": ("英雄勋章", BackpackItemTier.RARE, 500),
"combat_souvenir_trophy": ("战斗奖杯", BackpackItemTier.EPIC, 1500),
"combat_souvenir_relic": ("远古遗物", BackpackItemTier.LEGENDARY, 5000),
# 纪念品item_id -> (name, tier, sell_price, description)
ADVENTURE_SOUVENIRS: Dict[str, Tuple[str, BackpackItemTier, int, str]] = {
"combat_souvenir_medal": (
"英雄勋章",
BackpackItemTier.RARE,
500,
"记录战斗荣誉的勋章,系统回收可获得积分。",
),
"combat_souvenir_trophy": (
"战斗奖杯",
BackpackItemTier.EPIC,
1500,
"沉甸甸的奖杯,象征卓越胜利,可高价出售给系统。",
),
"combat_souvenir_relic": (
"远古遗物",
BackpackItemTier.LEGENDARY,
5000,
"来自远古文明的神秘遗物,系统收购可换取大量积分。",
),
}
# 药剂item_id -> (name, tier, description)
@@ -585,10 +600,18 @@ COMBAT_POTIONS: Dict[str, Tuple[str, BackpackItemTier, str]] = {
"combat_potion_def": ("防御药水", BackpackItemTier.RARE, "3回合DEF+20%"),
}
# 冒险独有种子item_id -> (name, tier)
ADVENTURE_SEEDS: Dict[str, Tuple[str, BackpackItemTier]] = {
"combat_seed_battle_flower": ("战斗之花种子", BackpackItemTier.EPIC),
"combat_seed_victory_tree": ("胜利之树种子", BackpackItemTier.LEGENDARY),
# 冒险独有种子item_id -> (name, tier, description)
ADVENTURE_SEEDS: Dict[str, Tuple[str, BackpackItemTier, str]] = {
"combat_seed_battle_flower": (
"战斗之花种子",
BackpackItemTier.EPIC,
"可在菜园培育的稀有花种,成熟后会带来战斗增益。",
),
"combat_seed_victory_tree": (
"胜利之树种子",
BackpackItemTier.LEGENDARY,
"象征无上荣耀的种子,只能在高难冒险中获得。",
),
}
# ============================================================================