1.修复被错误删除的炼金配方查看插件类2.新增更多装备与配方3.新增闪烁粉尘用于合成共鸣粉末

This commit is contained in:
2025-11-14 00:34:03 +08:00
parent 5a8eb6cbd8
commit d80bfe28d5
4 changed files with 389 additions and 24 deletions

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@@ -358,6 +358,42 @@ SKILL_REGISTRY: Dict[str, SkillDefinition] = {
cooldown=3,
icon="✝️"
),
"skill_bastion_guard": SkillDefinition(
skill_id="skill_bastion_guard",
name="圣壁",
description="召唤防御之墙立即获得80点护盾并提升25%防御力3回合",
effects=[
{"type": "shield", "value": 80},
{"type": "buff", "target": "self", "stat": "DEF", "value": 0.25, "duration": 3}
],
cooldown=5,
icon="🛡️"
),
"skill_tempest_step": SkillDefinition(
skill_id="skill_tempest_step",
name="星辰疾行",
description="化作疾风必定先手并提升30%速度2回合",
effects=[
{"type": "special", "effect": "priority"},
{"type": "buff", "target": "self", "stat": "SPD", "value": 0.3, "duration": 2}
],
cooldown=4,
icon="🌠"
),
"skill_sanctuary_guard": SkillDefinition(
skill_id="skill_sanctuary_guard",
name="庇护",
description="赐下防护光辉回复40点生命并获得60点护盾",
effects=[
{"type": "heal", "value": 40},
{"type": "shield", "value": 60}
],
cooldown=4,
icon="🕊️"
),
}
# 虚拟装备(提供默认技能)
@@ -487,6 +523,36 @@ EQUIPMENT_REGISTRY: Dict[str, EquipmentDefinition] = {
skill_ids=["skill_iron_wall"],
description="厚重的全身板甲"
),
"combat_armor_sentinel": EquipmentDefinition(
item_id="combat_armor_sentinel",
name="圣卫重甲",
tier=BackpackItemTier.EPIC,
slot="armor",
attributes={"HP": 160, "DEF": 60, "ATK": 15},
skill_ids=["skill_iron_wall"],
description="经多次锻造强化的重甲,为传说防具的前置形态"
),
"combat_armor_dragonheart": EquipmentDefinition(
item_id="combat_armor_dragonheart",
name="龙心护甲",
tier=BackpackItemTier.LEGENDARY,
slot="armor",
attributes={"HP": 200, "DEF": 75, "ATK": 20},
skill_ids=["skill_bastion_guard"],
description="蕴含龙心之力的护甲,距离传说防具仅一步之遥"
),
"combat_armor_guardian": EquipmentDefinition(
item_id="combat_armor_guardian",
name="星辉壁垒",
tier=BackpackItemTier.LEGENDARY,
slot="armor",
attributes={"HP": 240, "DEF": 90, "ATK": 20, "CRIT": 5},
skill_ids=["skill_bastion_guard"],
description="传说级防御护甲,通过多阶段炼金与锻造而成"
),
# ===== 鞋子 =====
"combat_boots_leather": EquipmentDefinition(
@@ -508,6 +574,36 @@ EQUIPMENT_REGISTRY: Dict[str, EquipmentDefinition] = {
skill_ids=["skill_swift_move"],
description="蕴含风之力的靴子"
),
"combat_boots_rapid": EquipmentDefinition(
item_id="combat_boots_rapid",
name="迅捷行者",
tier=BackpackItemTier.RARE,
slot="boots",
attributes={"SPD": 15, "DEF": 5},
skill_ids=[],
description="注入矿石与木材的轻便靴,是速度链的第一步"
),
"combat_boots_tempest": EquipmentDefinition(
item_id="combat_boots_tempest",
name="暴风逐影",
tier=BackpackItemTier.EPIC,
slot="boots",
attributes={"SPD": 28, "DEF": 12},
skill_ids=["skill_swift_move"],
description="融合水晶之力的靴子,进一步提升疾风步的效率"
),
"combat_boots_starlight": EquipmentDefinition(
item_id="combat_boots_starlight",
name="星辉疾靴",
tier=BackpackItemTier.LEGENDARY,
slot="boots",
attributes={"SPD": 38, "DEF": 14, "CRIT": 5},
skill_ids=["skill_tempest_step"],
description="传说级速度之靴,通过多段炼金融合获得"
),
# ===== 饰品 =====
"combat_accessory_ring_str": EquipmentDefinition(
@@ -529,8 +625,40 @@ EQUIPMENT_REGISTRY: Dict[str, EquipmentDefinition] = {
skill_ids=["skill_protect"],
description="守护佩戴者的神秘护符"
),
"combat_accessory_barrier": EquipmentDefinition(
item_id="combat_accessory_barrier",
name="壁垒护符",
tier=BackpackItemTier.RARE,
slot="accessory",
attributes={"HP": 60, "DEF": 15},
skill_ids=[],
description="以宝石与木材铸成的护符,是传说饰品的起点"
),
"combat_accessory_sanctum": EquipmentDefinition(
item_id="combat_accessory_sanctum",
name="圣域结界",
tier=BackpackItemTier.EPIC,
slot="accessory",
attributes={"HP": 90, "DEF": 25, "CRIT": 5},
skill_ids=["skill_protect"],
description="蕴含水晶能量的护符,提供更强防护"
),
"combat_accessory_aegis": EquipmentDefinition(
item_id="combat_accessory_aegis",
name="星辉守护",
tier=BackpackItemTier.LEGENDARY,
slot="accessory",
attributes={"HP": 130, "DEF": 35, "CRIT": 5, "CRIT_DMG": 20},
skill_ids=["skill_sanctuary_guard"],
description="传说级守护饰品,散发星辉防护力量"
),
}
SPARK_DUST_ITEM_ID = "alchemy_spark_dust"
# 果酒buff映射
WINE_BUFFS: Dict[str, Dict[str, float]] = {
# 普通草药果酒
@@ -567,6 +695,7 @@ ADVENTURE_MATERIALS: Dict[str, Tuple[str, BackpackItemTier, str]] = {
"combat_material_gem": ("宝石", BackpackItemTier.RARE, "闪亮的宝石,适合在高级制作或兑换时使用。"),
"combat_material_crystal": ("水晶", BackpackItemTier.EPIC, "蕴含魔力的晶体,是强化装备的稀有素材。"),
"combat_material_essence": ("精华", BackpackItemTier.LEGENDARY, "远古战场遗留的精华,可构筑传说装备核心。"),
SPARK_DUST_ITEM_ID: ("闪烁粉尘", BackpackItemTier.COMMON, "炼金失败后残留的粉尘。"),
}
# 纪念品item_id -> (name, tier, sell_price, description)