"""Crystal system primary plugin implementation.""" from __future__ import annotations from datetime import datetime, timezone from typing import Dict, List, Mapping, Optional, Tuple from PWF.Convention.Runtime.Architecture import Architecture from PWF.Convention.Runtime.GlobalConfig import ConsoleFrontColor, ProjectConfig from PWF.CoreModules.clock_scheduler import get_clock_scheduler from PWF.CoreModules.plugin_interface import DatabaseModel from Plugins.WPSAPI import WPSAPI from Plugins.WPSAlchemyGame import WPSAlchemyGame from Plugins.WPSBackpackSystem import WPSBackpackSystem from Plugins.WPSStoreSystem import WPSStoreSystem from .crystal_models import ( DEFAULT_CRYSTAL_COLOR_MAP, DEFAULT_CRYSTAL_EXCHANGE_ENTRIES, DEFAULT_CRYSTAL_ITEMS, CrystalColorDefinition, CrystalExchangeEntry, CrystalItemDefinition, ) from .crystal_service import get_crystal_db_models, get_crystal_service logger: ProjectConfig = Architecture.Get(ProjectConfig) class WPSCrystalSystem(WPSAPI): """Main crystal system plugin.""" _initialized: bool = False def __init__(self) -> None: super().__init__() self._service = get_crystal_service() self._items: Dict[str, CrystalItemDefinition] = dict(DEFAULT_CRYSTAL_ITEMS) self._colors: Dict[str, CrystalColorDefinition] = dict(DEFAULT_CRYSTAL_COLOR_MAP) self._exchange_entries: Dict[str, CrystalExchangeEntry] = { key.lower(): value for key, value in DEFAULT_CRYSTAL_EXCHANGE_ENTRIES.items() } # ------------------------------------------------------------------ # # Plugin lifecycle # ------------------------------------------------------------------ # def dependencies(self) -> List[type]: return [ WPSAPI, WPSBackpackSystem, WPSStoreSystem, WPSAlchemyGame, ] def register_db_model(self) -> List[DatabaseModel]: return get_crystal_db_models() def wake_up(self) -> None: if WPSCrystalSystem._initialized: return WPSCrystalSystem._initialized = True backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem) store: WPSStoreSystem = Architecture.Get(WPSStoreSystem) alchemy: WPSAlchemyGame = Architecture.Get(WPSAlchemyGame) self._ensure_prerequisite_items(backpack) self._service.register_items(backpack, self._items) for color_def in self._colors.values(): self._service.register_chain_recipes(alchemy, color_def.chain_stages) self._service.register_final_fusion(alchemy, color_def.final_fusion) self._service.register_exchange_modes(store, self._items, self._exchange_entries) self._recover_wait_tasks() self.register_plugin("crystal") self.register_plugin("水晶") logger.Log( "Info", f"{ConsoleFrontColor.GREEN}WPSCrystalSystem 插件已加载,当前颜色数:{len(self._colors)}{ConsoleFrontColor.RESET}", ) # ------------------------------------------------------------------ # # Scheduler recovery & callbacks # ------------------------------------------------------------------ # def _recover_wait_tasks(self) -> None: scheduler = get_clock_scheduler() pending_tasks = self._service.recover_pending_wait_flows() for task in pending_tasks: delay_ms = task.get("delay_ms", 0) record_id = task["record_id"] task_id = scheduler.register_task( plugin_module=self.__module__, plugin_class=self.__class__.__name__, callback_name="complete_wait_flow", delay_ms=delay_ms, kwargs={"record_id": record_id}, ) self._service.update_task_binding(record_id, task_id) async def complete_wait_flow(self, record_id: int) -> None: info = self._service.mark_wait_flow_completed(record_id) if not info: return chat_id = int(info["chat_id"]) user_id = int(info["user_id"]) produced_item = info["produced_item"] message = ( "# ⏱️ 水晶淬炼完成\n" f"- 用户:`{user_id}`\n" f"- 获得物品:`{produced_item}`\n" f"- 时间:{datetime.now(timezone.utc).strftime('%Y-%m-%d %H:%M:%S')}" ) self._service.update_task_binding(record_id, None) await self.send_markdown_message(message, chat_id, user_id) # ------------------------------------------------------------------ # # Command handling # ------------------------------------------------------------------ # async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]: payload = self.parse_message_after_at(message).strip() if not payload: return await self._send_help(chat_id, user_id) tokens = payload.split() if not tokens: return await self._send_help(chat_id, user_id) action = tokens[0].lower() if action in {"help", "帮助"}: return await self._send_help(chat_id, user_id) if action in {"变色", "color"}: color_key = tokens[1] if len(tokens) > 1 else "" return await self._handle_color_wait(chat_id, user_id, color_key) if action in {"兑换", "exchange"}: exchange_key = tokens[1] if len(tokens) > 1 else "" return await self._handle_exchange(chat_id, user_id, exchange_key) if action in {"列表", "list"}: return await self._send_overview(chat_id, user_id) return await self._send_help(chat_id, user_id) # ------------------------------------------------------------------ # # Helper methods # ------------------------------------------------------------------ # async def _send_help(self, chat_id: int, user_id: int) -> Optional[str]: lines = [ "# 💎 水晶系统指令", "- `水晶 变色 <颜色>`:启动对应颜色的淬炼流程。", "- `水晶 兑换 `:使用物品兑换指定奖励。", "- `水晶 列表`:查看可用颜色与兑换信息。", ] return await self.send_markdown_message("\n".join(lines), chat_id, user_id) async def _send_overview(self, chat_id: int, user_id: int) -> Optional[str]: lines = ["# 📦 水晶配置一览"] backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem) for color_def in self._colors.values(): wait_cost = self._format_item_requirements( backpack, color_def.wait_stage.consumed_items ) lines.append( f"- {color_def.display_name}|阶段:{len(color_def.chain_stages)}|等待消耗:{wait_cost}" ) lines.append("\n## 🔄 兑换项目") for entry in self._exchange_entries.values(): cost = self._format_item_requirements(backpack, entry.required_items) reward_name = self._resolve_item_name(backpack, entry.reward_item) display_name = entry.metadata.get("display_name") or reward_name lines.append( f"- {display_name}({entry.identifier})|消耗:{cost}|奖励:{reward_name}" ) return await self.send_markdown_message("\n".join(lines), chat_id, user_id) async def _handle_color_wait( self, chat_id: int, user_id: int, color_key: str, ) -> Optional[str]: if not color_key: return await self.send_markdown_message("❌ 请指定颜色,例如 `水晶 变色 黑色`", chat_id, user_id) color_def = self._resolve_color(color_key) if not color_def: return await self.send_markdown_message("❌ 未找到对应颜色配置。", chat_id, user_id) backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem) missing = self._check_item_requirements( backpack, user_id, color_def.wait_stage.consumed_items ) if missing: formatted = ", ".join( f"{self._resolve_item_name(backpack, item)}×{amount}" for item, amount in missing ) return await self.send_markdown_message( f"❌ 材料不足:{formatted}", chat_id, user_id ) # Deduct materials self._deduct_items(backpack, user_id, color_def.wait_stage.consumed_items) record_id, expected_end = self._service.create_wait_record( color_def, color_def.wait_stage, user_id, chat_id ) delay_ms = max( int((expected_end - datetime.now(timezone.utc)).total_seconds() * 1000), 0 ) scheduler = get_clock_scheduler() task_id = scheduler.register_task( plugin_module=self.__module__, plugin_class=self.__class__.__name__, callback_name="complete_wait_flow", delay_ms=delay_ms, kwargs={"record_id": record_id}, ) self._service.update_task_binding(record_id, task_id) time_str = expected_end.strftime("%Y-%m-%d %H:%M") msg = ( "# 🔁 水晶淬炼已排程\n" f"- 颜色:{color_def.display_name}\n" f"- 预计完成:{time_str}\n" "- 完成后会自动发放淬炼产物。" ) return await self.send_markdown_message(msg, chat_id, user_id) async def _handle_exchange( self, chat_id: int, user_id: int, exchange_key: str, ) -> Optional[str]: backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem) if not exchange_key: example = self._default_exchange_example(backpack) return await self.send_markdown_message( f"❌ 请提供兑换ID或名称,例如 `水晶 兑换 {example}`", chat_id, user_id ) entry = self._resolve_exchange_entry(exchange_key, backpack) if not entry: available = ", ".join( entry.metadata.get("display_name", entry.identifier) for entry in self._exchange_entries.values() ) return await self.send_markdown_message( f"❌ 未找到对应的兑换项目。可用选项:{available}", chat_id, user_id ) missing = self._check_item_requirements(backpack, user_id, entry.required_items) if missing: formatted = ", ".join( f"{self._resolve_item_name(backpack, item)}×{amount}" for item, amount in missing ) return await self.send_markdown_message(f"❌ 兑换所需物品不足:{formatted}", chat_id, user_id) self._deduct_items(backpack, user_id, entry.required_items) backpack.add_item(user_id, entry.reward_item, entry.reward_amount) reward_name = self._resolve_item_name(backpack, entry.reward_item) display_name = entry.metadata.get("display_name") or reward_name msg = ( "# 🔄 兑换成功\n" f"- 项目:{display_name}\n" f"- 奖励:{reward_name} × {entry.reward_amount}" ) return await self.send_markdown_message(msg, chat_id, user_id) def _ensure_prerequisite_items(self, backpack: WPSBackpackSystem) -> None: """Verify key prerequisite materials exist, log warnings otherwise.""" required_items = [ "combat_material_crystal", "combat_material_essence", "garden_wine_maple", "garden_wine_sage", ] missing = [] for item_id in required_items: try: backpack.add_item(0, item_id, 0) except Exception: missing.append(item_id) if missing: logger.Log( "Warning", f"{ConsoleFrontColor.YELLOW}水晶系统启动时发现缺少前置物品: {', '.join(missing)}{ConsoleFrontColor.RESET}", ) def _resolve_color(self, key: str) -> Optional[CrystalColorDefinition]: lowered = key.lower() if lowered in self._colors: return self._colors[lowered] for color_def in self._colors.values(): if color_def.display_name.lower() == lowered: return color_def return None def _format_item_requirements( self, backpack: WPSBackpackSystem, items: Mapping[str, int] ) -> str: return ( ", ".join( f"{self._resolve_item_name(backpack, item_id)}×{amount}" for item_id, amount in items.items() ) or "无" ) def _check_item_requirements( self, backpack: WPSBackpackSystem, user_id: int, requirements: Mapping[str, int], ) -> List[Tuple[str, int]]: missing: List[Tuple[str, int]] = [] for item_id, amount in requirements.items(): current = backpack.add_item(user_id, item_id, 0) if current < amount: missing.append((item_id, amount - current)) return missing def _deduct_items( self, backpack: WPSBackpackSystem, user_id: int, requirements: Mapping[str, int], ) -> None: for item_id, amount in requirements.items(): current = backpack.add_item(user_id, item_id, 0) backpack.set_item_quantity(user_id, item_id, max(current - amount, 0)) def _resolve_item_name(self, backpack: WPSBackpackSystem, item_id: str) -> str: try: definition = backpack._get_definition(item_id) return definition.name except Exception: return item_id def _resolve_exchange_entry( self, key: str, backpack: WPSBackpackSystem ) -> Optional[CrystalExchangeEntry]: lowered = key.strip().lower() if not lowered: return None direct = self._exchange_entries.get(lowered) if direct: return direct for entry in self._exchange_entries.values(): if entry.identifier.lower() == lowered: return entry display_name = entry.metadata.get("display_name") if display_name and display_name.lower() == lowered: return entry if entry.reward_item.lower() == lowered: return entry reward_name = self._resolve_item_name(backpack, entry.reward_item) if reward_name.lower() == lowered: return entry return None def _default_exchange_example(self, backpack: WPSBackpackSystem) -> str: for entry in self._exchange_entries.values(): display_name = entry.metadata.get("display_name") if display_name: return display_name reward_name = self._resolve_item_name(backpack, entry.reward_item) if reward_name: return reward_name return entry.identifier return "exchange_id"