"""营地售出插件 - 处理战斗纪念品回收""" from __future__ import annotations from typing import Optional from PWF.Convention.Runtime.Architecture import Architecture from PWF.Convention.Runtime.GlobalConfig import ConsoleFrontColor, ProjectConfig from Plugins.WPSBackpackSystem import WPSBackpackSystem from Plugins.WPSConfigSystem import WPSConfigAPI from .combat_models import ADVENTURE_SOUVENIRS from .combat_plugin_base import WPSCombatBase logger: ProjectConfig = ProjectConfig() class WPSCombatCamp(WPSCombatBase): """营地售出指令插件""" def __init__(self) -> None: super().__init__() self._souvenir_by_id = ADVENTURE_SOUVENIRS self._souvenir_name_index = { meta[0].lower(): item_id for item_id, meta in self._souvenir_by_id.items() } def is_enable_plugin(self) -> bool: return True def wake_up(self) -> None: super().wake_up() logger.Log( "Info", f"{ConsoleFrontColor.GREEN}WPSCombatCamp 插件已加载{ConsoleFrontColor.RESET}", ) self.register_plugin("营地") self.register_plugin("camp") async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]: payload = self.parse_message_after_at(message).strip() if not payload: return await self.send_markdown_message( self._help_message(), chat_id, user_id ) tokens = [token.strip() for token in payload.split() if token.strip()] if not tokens: return await self.send_markdown_message( self._help_message(), chat_id, user_id ) command = tokens[0].lower() if command in {"售出", "sell"}: return await self._handle_sell(tokens[1:], chat_id, user_id) return await self.send_markdown_message( self._help_message(), chat_id, user_id ) async def _handle_sell( self, args: list[str], chat_id: int, user_id: int ) -> Optional[str]: if len(args) < 2: return await self.send_markdown_message( "❌ 指令格式:`营地 售出 <物品> <数量>`", chat_id, user_id, ) identifier = args[0] try: quantity = int(args[1]) except ValueError: return await self.send_markdown_message("❌ 数量必须是整数", chat_id, user_id) if quantity <= 0: return await self.send_markdown_message("❌ 数量必须大于0", chat_id, user_id) resolved = self._resolve_souvenir(identifier) if not resolved: return await self.send_markdown_message( "❌ 未找到对应纪念品", chat_id, user_id ) item_id, name, price_per = resolved backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem) owned = 0 for item in backpack.get_user_items(user_id): if item.item_id == item_id: owned = item.quantity break if owned < quantity: return await self.send_markdown_message( "❌ 纪念品数量不足", chat_id, user_id ) backpack.set_item_quantity(user_id, item_id, owned - quantity) total_points = price_per * quantity config_api: WPSConfigAPI = Architecture.Get(WPSConfigAPI) new_points = await config_api.adjust_user_points( chat_id, user_id, total_points, reason=f"出售 {name}", ) message = ( "# 🛒 售出成功\n" f"- 纪念品:{name} × {quantity}\n" f"- 单价:{price_per} 分\n" f"- 总计:{total_points} 分\n" f"- 当前积分:{new_points}" ) return await self.send_markdown_message(message, chat_id, user_id) def _resolve_souvenir( self, identifier: str ) -> Optional[tuple[str, str, int]]: key = identifier.strip() lowered = key.lower() if key in self._souvenir_by_id: item_id = key elif lowered in self._souvenir_by_id: item_id = lowered elif lowered in self._souvenir_name_index: item_id = self._souvenir_name_index[lowered] else: return None name, _tier, price, _desc = self._souvenir_by_id[item_id] return item_id, name, price def _help_message(self) -> str: return ( "# 🏕️ 营地指令\n" "- `营地 售出 <纪念品> <数量>`:将战斗纪念品出售给系统换取积分\n" "\n" "**示例:**\n" "- `营地 售出 战斗奖杯 1`\n" "- `camp sell combat_souvenir_medal 3`\n" ) __all__ = ["WPSCombatCamp"]