480 lines
18 KiB
Python
480 lines
18 KiB
Python
"""Shared base class for garden plugins."""
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from __future__ import annotations
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import json
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from typing import Any, Dict, List, Optional, Sequence, Type, Union, override
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from PWF.Convention.Runtime.Architecture import Architecture
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from PWF.Convention.Runtime.GlobalConfig import ConsoleFrontColor, ProjectConfig
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from PWF.CoreModules.plugin_interface import DatabaseModel
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from Plugins.WPSAPI import GuideEntry, GuideSection, WPSAPI
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from Plugins.WPSBackpackSystem import (
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BackpackItemTier,
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WPSBackpackSystem,
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)
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from Plugins.WPSStoreSystem import WPSStoreSystem
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from Plugins.WPSConfigSystem import WPSConfigAPI
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from Plugins.WPSFortuneSystem import WPSFortuneSystem
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from Plugins.WPSAlchemyGame import WPSAlchemyGame
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from .garden_models import (
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GARDEN_CROPS,
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GARDEN_FRUITS,
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GARDEN_MISC_ITEMS,
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GardenCropDefinition,
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get_garden_db_models,
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)
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from .garden_service import GardenService
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class WPSGardenBase(WPSAPI):
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_service: GardenService | None = None
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_initialized: bool = False
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def get_guide_subtitle(self) -> str:
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return "菜园作物种植与联动系统的核心服务"
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def get_guide_metadata(self) -> Dict[str, str]:
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service = self.service()
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config = service.config
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return {
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"作物数量": str(len(GARDEN_CROPS)),
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"最大地块": str(config.max_plots),
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"出售倍率": str(config.sale_multiplier),
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}
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def collect_item_entries(self) -> Sequence[GuideEntry]:
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tier_counter: Dict[str, int] = {}
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wine_counter: int = 0
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for crop in GARDEN_CROPS.values():
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tier_counter[crop.tier] = tier_counter.get(crop.tier, 0) + 1
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if crop.wine_item_id:
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wine_counter += 1
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entries: List[GuideEntry] = []
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for tier, count in sorted(tier_counter.items()):
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entries.append(
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{
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"title": f"{tier.title()} 作物",
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"description": f"{count} 种作物,可收获果实与额外奖励。",
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}
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)
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entries.append(
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{
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"title": "果酒配方",
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"description": f"{wine_counter} 种作物支持果酒配方,并与战斗系统的果酒增益联动。",
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}
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)
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if GARDEN_MISC_ITEMS:
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entries.append(
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{
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"title": "杂项素材",
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"description": f"{len(GARDEN_MISC_ITEMS)} 种额外素材,可用于任务或商店出售。",
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}
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)
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return tuple(entries)
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def collect_guide_entries(self) -> Sequence[GuideEntry]:
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service = self.service()
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return (
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{
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"title": "成长流程",
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"description": (
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"种植后根据作物 `growth_minutes` 决定成熟时间,系统会在成熟时通过时钟任务提醒。"
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),
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},
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{
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"title": "收获收益",
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"description": (
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"收获基础产量由 `base_yield` 决定,额外奖励受运势与 `extra_reward` 配置影响。"
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),
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},
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{
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"title": "果实售出",
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"description": (
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f"通过 `菜园 售出` 指令以 {service.config.sale_multiplier} 倍种子价格出售果实并获取积分。"
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),
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},
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)
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def collect_additional_sections(self) -> Sequence[GuideSection]:
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sections = list(super().collect_additional_sections())
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crop_entries: List[GuideEntry] = []
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tier_icon = {
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"common": "🌱",
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"rare": "🌳",
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"epic": "🍷",
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"legendary": "🏵️",
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}
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for crop in GARDEN_CROPS.values():
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reward_desc = ""
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if crop.extra_reward.kind == "points":
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payload = crop.extra_reward.payload
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reward_desc = (
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f"额外积分 {payload.get('min', 0)}~{payload.get('max', 0)},"
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f"触发率 {crop.extra_reward.base_rate*100:.0f}%"
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)
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elif crop.extra_reward.kind == "item":
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payload = crop.extra_reward.payload
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reward_desc = (
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f"额外物品 `{crop.extra_item_id}` 数量 {payload.get('min', 0)}~{payload.get('max', 0)},"
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f"触发率 {crop.extra_reward.base_rate*100:.0f}%"
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)
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details: List[Union[str, Dict[str, Any]]] = [
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{
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"type": "list",
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"items": [
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f"生长时间:{crop.growth_minutes} 分钟",
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f"基础产量:{crop.base_yield} 个果实",
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reward_desc or "无额外奖励",
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f"种子售价:{crop.seed_price} 分",
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],
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}
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]
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if crop.wine_item_id:
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details.append(
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{
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"type": "list",
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"items": [
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f"果酒:{crop.wine_item_id}(稀有度 {crop.wine_tier or 'rare'})",
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"炼金配方:三份果实 + 炼金坩埚 → 果酒。",
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],
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}
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)
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crop_entries.append(
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GuideEntry(
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title=crop.display_name,
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identifier=crop.seed_id,
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description=f"果实 ID:{crop.fruit_id}",
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category="作物",
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metadata={
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"稀有度": crop.tier,
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"果实ID": crop.fruit_id,
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},
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icon=tier_icon.get(crop.tier.lower(), "🌿"),
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tags=(crop.tier.title(),),
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details=details,
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)
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)
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if crop_entries:
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sections.append(
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GuideSection(
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title="作物图鉴",
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entries=crop_entries,
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layout="grid",
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section_id="garden-crops",
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description="每种作物的成长周期、产出与额外奖励说明。",
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)
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)
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if GARDEN_MISC_ITEMS:
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misc_entries: List[GuideEntry] = []
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for item_id, meta in GARDEN_MISC_ITEMS.items():
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misc_entries.append(
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GuideEntry(
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title=meta.get("name", item_id),
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identifier=item_id,
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description=meta.get("description", ""),
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category="杂项素材",
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icon="🧺",
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)
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)
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sections.append(
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GuideSection(
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title="杂项素材",
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entries=misc_entries,
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layout="grid",
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section_id="garden-misc",
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description="园艺相关的任务或合成所需的特殊素材。",
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)
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)
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return tuple(sections)
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@classmethod
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def service(cls) -> GardenService:
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if cls._service is None:
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cls._service = GardenService()
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cls._service.recover_overdue_plots()
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return cls._service
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@override
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def get_webhook_url(self, message: str, chat_id: int, user_id: int) -> str:
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config : WPSConfigAPI = Architecture.Get(WPSConfigAPI)
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url = config.get_user_url(user_id)
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if url:
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return url
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else:
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return super().get_webhook_url(message, chat_id, user_id)
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def dependencies(self) -> List[Type]:
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return [
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WPSConfigAPI,
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WPSBackpackSystem,
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WPSStoreSystem,
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WPSFortuneSystem,
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WPSAlchemyGame,
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]
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def register_db_model(self) -> List[DatabaseModel]:
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return get_garden_db_models()
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def wake_up(self) -> None:
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if WPSGardenBase._initialized:
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return
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WPSGardenBase._initialized = True
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logger: ProjectConfig = Architecture.Get(ProjectConfig)
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backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem)
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store: WPSStoreSystem = Architecture.Get(WPSStoreSystem)
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alchemy: WPSAlchemyGame = Architecture.Get(WPSAlchemyGame)
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service = self.service()
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for crop in GARDEN_CROPS.values():
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seed_name = f"{crop.display_name}的种子"
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fruit_name = f"{crop.display_name}的果实"
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# 支持所有tier等级:common, rare, epic, legendary
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tier_map = {
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"common": BackpackItemTier.COMMON,
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"rare": BackpackItemTier.RARE,
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"epic": BackpackItemTier.EPIC,
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"legendary": BackpackItemTier.LEGENDARY,
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}
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tier = tier_map.get(crop.tier.lower(), BackpackItemTier.RARE)
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seed_desc = f"{crop.display_name}的种子,可在菜园种植获取相应作物。"
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fruit_desc = f"{crop.display_name}成熟后的果实,可食用或售出换取积分。"
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self._safe_register_item(backpack, crop.seed_id, seed_name, tier, seed_desc)
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self._safe_register_item(backpack, crop.fruit_id, fruit_name, tier, fruit_desc)
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if crop.extra_reward and crop.extra_reward.kind == "item" and crop.extra_item_id:
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wood_name = f"{crop.display_name}的木材"
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wood_desc = f"{crop.display_name}加工所得的木材,可用于特定任务或制作。"
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self._safe_register_item(
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backpack,
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crop.extra_item_id,
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wood_name,
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BackpackItemTier.RARE,
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wood_desc,
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)
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if crop.wine_item_id and crop.wine_tier:
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wine_tier = getattr(BackpackItemTier, crop.wine_tier.upper(), BackpackItemTier.RARE)
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wine_name = f"{crop.display_name}的果酒"
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wine_desc = self._generate_wine_description(crop.display_name, crop.wine_item_id)
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self._safe_register_item(
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backpack,
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crop.wine_item_id,
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wine_name,
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wine_tier,
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wine_desc,
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)
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self._safe_register_mode(
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store,
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crop,
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limit_amount=service.config.seed_store_limit,
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)
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if crop.wine_item_id and crop.wine_tier:
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wine_price = crop.seed_price * service.config.sale_multiplier * 5
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self._safe_register_wine_mode(
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store,
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crop.wine_item_id,
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wine_price,
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limit_amount=service.config.seed_store_limit,
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)
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self._safe_register_recipe(alchemy, crop)
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for item_id, meta in GARDEN_MISC_ITEMS.items():
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self._safe_register_item(
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backpack,
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item_id,
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meta["name"],
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BackpackItemTier.COMMON,
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meta.get("description", ""),
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)
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logger.Log(
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"Info",
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f"{ConsoleFrontColor.GREEN}WPSGarden 系统完成物品与商店初始化{ConsoleFrontColor.RESET}",
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)
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# region Helpers
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def _safe_register_item(
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self,
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backpack: WPSBackpackSystem,
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item_id: str,
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name: str,
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tier: BackpackItemTier,
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description: str,
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) -> None:
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try:
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backpack.register_item(item_id, name, tier, description)
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except Exception:
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pass
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def _safe_register_mode(
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self,
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store: WPSStoreSystem,
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crop: GardenCropDefinition,
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*,
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limit_amount: int,
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) -> None:
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try:
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store.register_mode(
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item_id=crop.seed_id,
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price=crop.seed_price,
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limit_amount=limit_amount,
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)
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except Exception:
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pass
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def _safe_register_wine_mode(
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self,
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store: WPSStoreSystem,
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item_id: str,
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price: int,
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*,
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limit_amount: int,
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) -> None:
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try:
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store.register_mode(
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item_id=item_id,
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price=price,
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limit_amount=limit_amount,
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)
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except Exception:
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pass
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def _generate_wine_description(self, crop_name: str, wine_item_id: str) -> str:
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"""生成包含buff加成信息的果酒描述"""
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# 尝试导入战斗系统的WINE_BUFFS(可选依赖)
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try:
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from Plugins.WPSCombatSystem.combat_models import WINE_BUFFS
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buffs = WINE_BUFFS.get(wine_item_id, {})
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except ImportError:
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buffs = {}
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parts = [f"{crop_name}酿制的果酒,饮用后可触发战斗增益。"]
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if buffs:
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buff_parts = []
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buff_names = {
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"time_reduction": "冒险时间",
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"reward_boost": "冒险收益",
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"success_rate": "冒险成功率",
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"atk_boost": "攻击力",
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"def_boost": "防御力",
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"crit_boost": "暴击率",
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}
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for buff_key, buff_value in sorted(buffs.items()):
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buff_name = buff_names.get(buff_key, buff_key)
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if buff_key == "time_reduction":
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buff_parts.append(f"{buff_name}-{buff_value*100:.0f}%")
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else:
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buff_parts.append(f"{buff_name}+{buff_value*100:.0f}%")
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if buff_parts:
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parts.append(f"效果:{', '.join(buff_parts)}")
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return " | ".join(parts)
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def _safe_register_recipe(
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self,
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alchemy: WPSAlchemyGame,
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crop: GardenCropDefinition,
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) -> None:
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try:
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if not crop.wine_item_id:
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return
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success_rate = 0.75
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alchemy.register_recipe(
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(crop.fruit_id, crop.fruit_id, crop.fruit_id),
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crop.wine_item_id,
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"garden_item_rot_fruit",
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success_rate,
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)
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except Exception:
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pass
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async def _clock_mark_mature(self, user_id: int, chat_id: int, plot_index: int) -> None:
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service = self.service()
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plot = service.get_plot(user_id, plot_index)
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if not plot:
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return
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if int(plot["is_mature"]) == 1:
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return
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service.mark_mature(user_id, plot_index)
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crop = GARDEN_CROPS.get(plot["seed_id"])
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if crop is None:
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return
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message = (
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"# 🌾 作物成熟提醒\n"
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f"- 地块 {plot_index}:{crop.display_name} 已成熟,记得收获!"
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)
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await self.send_markdown_message(message, chat_id, user_id)
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def _format_timestamp(self, ts: str) -> str:
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return self.service().format_display_time(ts)
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def resolve_seed_id(self, keyword: str) -> Optional[GardenCropDefinition]:
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key = keyword.strip().lower()
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for crop in GARDEN_CROPS.values():
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if crop.seed_id.lower() == key:
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return crop
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if crop.display_name.lower() == key:
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return crop
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if f"{crop.display_name}的种子".lower() == key:
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return crop
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return None
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def resolve_fruit_id(self, keyword: str) -> Optional[GardenCropDefinition]:
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key = keyword.strip().lower()
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for crop in GARDEN_FRUITS.values():
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if crop.fruit_id.lower() == key:
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return crop
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if crop.display_name.lower() == key:
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return crop
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if f"{crop.display_name}的果实".lower() == key:
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return crop
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return None
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def format_garden_overview(self, user_id: int) -> str:
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service = self.service()
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plots = service.list_plots(user_id)
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config = service.config
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lines = ["# 🌱 菜园概览"]
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if not plots:
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lines.append("> 尚未种植任何作物,使用 `种植 <种子>` 开始耕种。")
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else:
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for plot in plots:
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crop = GARDEN_CROPS.get(plot["seed_id"], None)
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name = crop.display_name if crop else plot["seed_id"]
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idx = plot["plot_index"]
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is_mature = bool(plot["is_mature"])
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mature_at = plot["mature_at"]
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formatted_time = self._format_timestamp(mature_at)
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if is_mature:
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remaining = plot["remaining_fruit"]
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theft_users = len(json.loads(plot["theft_users"])) if plot.get("theft_users") else 0
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status = f"✅ 已成熟(成熟于 {formatted_time})"
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lines.append(
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f"- 地块 {idx}|{name}|{status}|剩余果实 {remaining}|被偷次数 {theft_users}"
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)
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else:
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status = f"⌛ 生长中,预计成熟 {formatted_time}"
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lines.append(f"- 地块 {idx}|{name}|{status}")
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available = config.max_plots - len(plots)
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if available > 0:
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lines.append(f"\n> 尚有 {available} 块空地可用。")
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lines.append(
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"\n---\n- `种植 <种子>`:消耗种子种下作物\n"
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"- `收获 <地块序号>`:收成成熟作物\n"
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"- `偷取 <用户> <地块序号>`:从他人成熟作物中偷取果实\n"
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"- `铲除 <地块序号>`:立即清空指定地块\n"
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"- `菜园 售出 <果实> <数量>`:出售果实换取积分"
|
||
)
|
||
return "\n".join(lines)
|
||
|
||
# endregion
|
||
|
||
|
||
__all__ = ["WPSGardenBase"]
|