154 lines
5.8 KiB
Python
154 lines
5.8 KiB
Python
"""Place trap plugin for garden system."""
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from __future__ import annotations
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from typing import Optional, Sequence
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from PWF.Convention.Runtime.Architecture import *
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from Plugins.WPSConfigSystem import WPSConfigAPI
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from Plugins.WPSAPI import GuideEntry
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from Plugins.WPSBackpackSystem import WPSBackpackSystem
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from .garden_plugin_base import WPSGardenBase
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from .garden_models import GARDEN_TRAPS_DICT
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class WPSGardenPlaceTrap(WPSGardenBase):
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#@override
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#def get_webhook_url(self, message: str, chat_id: int, user_id: int) -> str:
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# config : WPSConfigAPI = Architecture.Get(WPSConfigAPI)
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# url = config.get_user_url(user_id)
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# if url:
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# return url
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# else:
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# return super().get_webhook_url(message, chat_id, user_id)
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def get_guide_subtitle(self) -> str:
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return "在地块上放置防护陷阱"
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def collect_command_entries(self) -> Sequence[GuideEntry]:
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return (
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GuideEntry(
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title="放置陷阱",
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identifier="放置陷阱 <地块序号> <陷阱物品>",
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description="在地块上放置防护陷阱,当偷盗者触发时会受到惩罚。",
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metadata={"别名": "place_trap"},
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icon="🪤",
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details=[
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{
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"type": "steps",
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"items": [
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"输入地块序号和陷阱物品名称或ID。",
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"系统检查地块是否存在且背包中是否有该陷阱。",
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"成功放置后陷阱会在下次偷盗时生效。",
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],
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},
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"陷阱有不同的触发概率、罚金和禁止时长,等级越高效果越强。",
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],
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),
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)
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def collect_guide_entries(self) -> Sequence[GuideEntry]:
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return (
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{
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"title": "指令格式",
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"description": "`放置陷阱 <地块序号> <陷阱物品>`。",
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},
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{
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"title": "陷阱效果",
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"description": "不同等级的陷阱具有不同的触发概率、罚金和禁止时长。",
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},
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)
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def wake_up(self) -> None:
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super().wake_up()
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self.register_plugin("放置陷阱")
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self.register_plugin("place_trap")
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def _resolve_trap_id(self, keyword: str) -> Optional[str]:
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"""解析陷阱物品ID"""
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key = keyword.strip().lower()
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for trap_item_id, trap in GARDEN_TRAPS_DICT.items():
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if trap_item_id.lower() == key:
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return trap_item_id
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if trap.display_name.lower() == key:
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return trap_item_id
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if trap.display_name.lower().replace("陷阱", "").replace("守护", "").replace("结界", "").replace("网", "") == key:
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return trap_item_id
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return None
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async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]:
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payload = self.parse_message_after_at(message).strip()
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if not payload:
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return await self.send_markdown_message(
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"❌ 指令格式:`放置陷阱 <地块序号> <陷阱物品>`",
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chat_id, user_id
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)
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tokens = [token.strip() for token in payload.split() if token.strip()]
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if len(tokens) < 2:
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return await self.send_markdown_message(
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"❌ 指令格式:`放置陷阱 <地块序号> <陷阱物品>`",
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chat_id, user_id
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)
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if not tokens[0].isdigit():
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return await self.send_markdown_message(
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"❌ 指令格式:`放置陷阱 <地块序号> <陷阱物品>`",
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chat_id, user_id
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)
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plot_index = int(tokens[0])
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trap_identifier = " ".join(tokens[1:])
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trap_item_id = self._resolve_trap_id(trap_identifier)
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if not trap_item_id:
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return await self.send_markdown_message(
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"❌ 未找到该陷阱物品,可用陷阱:\n" +
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"\n".join([f"- {trap.display_name} ({trap_item_id})"
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for trap_item_id, trap in GARDEN_TRAPS_DICT.items()]),
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chat_id, user_id
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)
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# 检查背包中是否有该陷阱
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backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem)
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user_items = backpack.get_user_items(user_id)
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owned_quantity = 0
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for item in user_items:
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if item.item_id == trap_item_id:
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owned_quantity = item.quantity
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break
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if owned_quantity <= 0:
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trap = GARDEN_TRAPS_DICT[trap_item_id]
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return await self.send_markdown_message(
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f"❌ 背包中没有 {trap.display_name},需要先合成获取",
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chat_id, user_id
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)
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try:
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self.service().place_trap(
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user_id=user_id,
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plot_index=plot_index,
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trap_item_id=trap_item_id,
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)
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# 消耗陷阱物品
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backpack.set_item_quantity(user_id, trap_item_id, owned_quantity - 1)
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trap = GARDEN_TRAPS_DICT[trap_item_id]
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return await self.send_markdown_message(
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f"✅ 已在地块 {plot_index} 上放置 {trap.display_name}\n"
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f"- 触发概率:{trap.trigger_rate * 100:.0f}%\n"
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f"- 罚金:{trap.fine_points} 分\n"
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f"- 禁止时长:{trap.ban_hours} 小时\n"
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f"- 耐久度:{trap.durability} 次",
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chat_id, user_id
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)
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except ValueError as exc:
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return await self.send_markdown_message(f"❌ {exc}", chat_id, user_id)
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__all__ = ["WPSGardenPlaceTrap"]
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