194 lines
6.4 KiB
Python
194 lines
6.4 KiB
Python
"""战斗系统基础插件类"""
|
||
|
||
from __future__ import annotations
|
||
|
||
from typing import List, Type
|
||
|
||
from PWF.Convention.Runtime.Architecture import Architecture
|
||
from PWF.Convention.Runtime.GlobalConfig import ConsoleFrontColor, ProjectConfig
|
||
from PWF.CoreModules.plugin_interface import DatabaseModel
|
||
|
||
from Plugins.WPSAPI import WPSAPI
|
||
from Plugins.WPSBackpackSystem import BackpackItemTier, WPSBackpackSystem
|
||
from Plugins.WPSStoreSystem import WPSStoreSystem
|
||
from Plugins.WPSConfigSystem import WPSConfigAPI
|
||
from Plugins.WPSFortuneSystem import WPSFortuneSystem
|
||
|
||
from .combat_models import (
|
||
ADVENTURE_MATERIALS,
|
||
ADVENTURE_SEEDS,
|
||
ADVENTURE_SOUVENIRS,
|
||
COMBAT_POTIONS,
|
||
EQUIPMENT_REGISTRY,
|
||
get_combat_db_models,
|
||
)
|
||
from .combat_service import CombatService, get_combat_service
|
||
|
||
|
||
logger: ProjectConfig = Architecture.Get(ProjectConfig)
|
||
|
||
|
||
class WPSCombatBase(WPSAPI):
|
||
"""战斗系统基础插件类"""
|
||
|
||
_service: CombatService | None = None
|
||
_initialized: bool = False
|
||
|
||
@classmethod
|
||
def service(cls) -> CombatService:
|
||
"""获取共享的战斗服务实例"""
|
||
if cls._service is None:
|
||
cls._service = get_combat_service()
|
||
return cls._service
|
||
|
||
def dependencies(self) -> List[Type]:
|
||
"""声明依赖的插件"""
|
||
return [
|
||
WPSAPI,
|
||
WPSConfigAPI,
|
||
WPSBackpackSystem,
|
||
WPSStoreSystem,
|
||
WPSFortuneSystem,
|
||
# 注:不强制依赖 WPSGardenSystem,果酒buff配置在 combat_models.py 中
|
||
]
|
||
|
||
def register_db_model(self) -> List[DatabaseModel]:
|
||
"""注册数据库表"""
|
||
return get_combat_db_models()
|
||
|
||
def wake_up(self) -> None:
|
||
"""插件初始化(只执行一次)"""
|
||
if WPSCombatBase._initialized:
|
||
return
|
||
WPSCombatBase._initialized = True
|
||
|
||
logger.Log(
|
||
"Info",
|
||
f"{ConsoleFrontColor.GREEN}WPSCombat 系统开始初始化{ConsoleFrontColor.RESET}"
|
||
)
|
||
|
||
backpack: WPSBackpackSystem = Architecture.Get(WPSBackpackSystem)
|
||
store: WPSStoreSystem = Architecture.Get(WPSStoreSystem)
|
||
|
||
# 1. 注册所有装备
|
||
for equipment in EQUIPMENT_REGISTRY.values():
|
||
self._safe_register_item(
|
||
backpack,
|
||
equipment.item_id,
|
||
equipment.name,
|
||
equipment.tier,
|
||
equipment.description,
|
||
)
|
||
# 装备价格根据品质和属性计算
|
||
price = self._calculate_equipment_price(equipment)
|
||
self._safe_register_store(store, equipment.item_id, price, limit=3)
|
||
|
||
# 2. 注册材料
|
||
for item_id, (name, tier, desc) in ADVENTURE_MATERIALS.items():
|
||
self._safe_register_item(backpack, item_id, name, tier, desc)
|
||
# 材料可以在商店出售(但不购买)
|
||
|
||
# 3. 注册纪念品
|
||
for item_id, (name, tier, sell_price, desc) in ADVENTURE_SOUVENIRS.items():
|
||
self._safe_register_item(backpack, item_id, name, tier, desc)
|
||
# 纪念品只能出售
|
||
|
||
# 4. 注册药剂
|
||
for item_id, (name, tier, desc) in COMBAT_POTIONS.items():
|
||
self._safe_register_item(backpack, item_id, name, tier, desc)
|
||
# 药剂价格根据品质
|
||
potion_prices = {
|
||
BackpackItemTier.COMMON: 50,
|
||
BackpackItemTier.RARE: 150,
|
||
BackpackItemTier.EPIC: 500,
|
||
}
|
||
price = potion_prices.get(tier, 100)
|
||
self._safe_register_store(store, item_id, price, limit=10)
|
||
|
||
# 5. 注册冒险种子
|
||
for item_id, (name, tier, desc) in ADVENTURE_SEEDS.items():
|
||
self._safe_register_item(backpack, item_id, name, tier, desc)
|
||
# 种子只能通过冒险获得
|
||
|
||
# 6. 恢复过期任务和超时战斗
|
||
try:
|
||
service = self.service()
|
||
service.recover_overdue_adventures()
|
||
service.check_battle_timeout()
|
||
except Exception as e:
|
||
logger.Log(
|
||
"Warning",
|
||
f"{ConsoleFrontColor.YELLOW}恢复任务时出错: {e}{ConsoleFrontColor.RESET}"
|
||
)
|
||
|
||
logger.Log(
|
||
"Info",
|
||
f"{ConsoleFrontColor.GREEN}WPSCombat 系统初始化完成:{len(EQUIPMENT_REGISTRY)}件装备、"
|
||
f"{len(COMBAT_POTIONS)}种药剂已注册{ConsoleFrontColor.RESET}"
|
||
)
|
||
|
||
# ========================================================================
|
||
# 辅助方法
|
||
# ========================================================================
|
||
|
||
def _safe_register_item(
|
||
self,
|
||
backpack: WPSBackpackSystem,
|
||
item_id: str,
|
||
name: str,
|
||
tier: BackpackItemTier,
|
||
description: str,
|
||
) -> None:
|
||
"""安全注册物品到背包系统"""
|
||
try:
|
||
backpack.register_item(item_id, name, tier, description)
|
||
except Exception as e:
|
||
logger.Log(
|
||
"Warning",
|
||
f"{ConsoleFrontColor.YELLOW}注册物品 {item_id} 时出错: {e}{ConsoleFrontColor.RESET}"
|
||
)
|
||
|
||
def _safe_register_store(
|
||
self,
|
||
store: WPSStoreSystem,
|
||
item_id: str,
|
||
price: int,
|
||
*,
|
||
limit: int = 5,
|
||
) -> None:
|
||
"""安全注册物品到商店系统"""
|
||
try:
|
||
store.register_mode(
|
||
item_id=item_id,
|
||
price=price,
|
||
limit_amount=limit,
|
||
)
|
||
except Exception as e:
|
||
logger.Log(
|
||
"Warning",
|
||
f"{ConsoleFrontColor.YELLOW}注册商店物品 {item_id} 时出错: {e}{ConsoleFrontColor.RESET}"
|
||
)
|
||
|
||
def _calculate_equipment_price(self, equipment) -> int:
|
||
"""根据装备品质和属性计算价格"""
|
||
# 基础价格
|
||
base_prices = {
|
||
BackpackItemTier.COMMON: 100,
|
||
BackpackItemTier.RARE: 500,
|
||
BackpackItemTier.EPIC: 2000,
|
||
BackpackItemTier.LEGENDARY: 10000,
|
||
}
|
||
base_price = base_prices.get(equipment.tier, 100)
|
||
|
||
# 属性加成
|
||
attr_sum = sum(equipment.attributes.values())
|
||
price = base_price + attr_sum * 5
|
||
|
||
# 技能加成
|
||
skill_bonus = len(equipment.skill_ids) * 200
|
||
|
||
return price + skill_bonus
|
||
|
||
|
||
__all__ = ["WPSCombatBase"]
|