341 lines
13 KiB
Python
341 lines
13 KiB
Python
"""冒险系统插件 - PVE冒险模式"""
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from __future__ import annotations
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from datetime import datetime
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from typing import Optional
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from PWF.Convention.Runtime.GlobalConfig import ConsoleFrontColor, ProjectConfig
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from .combat_plugin_base import WPSCombatBase
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logger: ProjectConfig = ProjectConfig()
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class WPSCombatAdventure(WPSCombatBase):
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"""冒险系统插件"""
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def is_enable_plugin(self) -> bool:
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return True
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def wake_up(self) -> None:
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super().wake_up()
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logger.Log(
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"Info",
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f"{ConsoleFrontColor.GREEN}WPSCombatAdventure 插件已加载{ConsoleFrontColor.RESET}"
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)
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self.register_plugin("冒险")
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self.register_plugin("adventure")
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self.register_plugin("继续冒险")
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# 恢复过期冒险
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service = self.service()
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service.recover_overdue_adventures()
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async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]:
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"""
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处理冒险命令
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命令格式:
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- 冒险 开始 [食物1] [食物2] ...
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- 继续冒险 [食物1] [食物2] ...
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"""
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message = self.parse_message_after_at(message).strip()
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tokens = message.split()
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if not tokens:
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# 默认视为继续冒险,支持直接命令 `继续冒险`
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return await self._handle_continue_adventure(chat_id, user_id, [])
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# 判断是开始新冒险、继续或结束
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command = tokens[0].lower()
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if command in ["放弃", "停止"]:
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return await self._handle_finish_adventure(chat_id, user_id)
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if command in ["开始", "start"]:
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# 开始新冒险(第1阶段)
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food_items = tokens[1:] if len(tokens) > 1 else []
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return await self._handle_start_adventure(chat_id, user_id, food_items)
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elif command in ["继续", "continue"]:
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food_items = tokens[1:] if len(tokens) > 1 else []
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return await self._handle_continue_adventure(chat_id, user_id, food_items)
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else:
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# 默认视为继续冒险,tokens 即为食物列表
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food_items = tokens
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return await self._handle_continue_adventure(chat_id, user_id, food_items)
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async def _handle_start_adventure(
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self,
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chat_id: int,
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user_id: int,
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food_items: list
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) -> Optional[str]:
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"""处理开始新冒险"""
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service = self.service()
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# 第1阶段
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stage = 1
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success, msg, adventure_id = service.start_adventure(
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user_id=user_id,
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chat_id=chat_id,
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stage=stage,
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food_items=food_items,
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register_callback=self
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)
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return await self.send_markdown_message(msg, chat_id, user_id)
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async def _handle_finish_adventure(
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self,
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chat_id: int,
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user_id: int
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) -> Optional[str]:
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"""处理结束冒险(不再继续)"""
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service = self.service()
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status = service.get_player_status(user_id)
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if status.get("current_adventure_id"):
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_success, msg = service.abort_current_adventure(user_id)
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return await self.send_markdown_message(msg, chat_id, user_id)
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last_record = service.get_last_adventure_record(user_id)
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if not last_record:
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return await self.send_markdown_message(
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"ℹ️ 你尚未开始冒险,可使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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record_status = last_record["status"]
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stage = last_record["stage"]
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if record_status == "success":
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return await self.send_markdown_message(
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(
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f"✅ 第 {stage} 阶段冒险已完成并发放奖励。\n"
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"若不再继续,冒险链已自然结束;未来可随时使用 `冒险 开始` 重新开启。"
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),
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chat_id,
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user_id
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)
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if record_status == "failed":
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return await self.send_markdown_message(
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"❌ 最近一次冒险失败,奖励已结算且需要治疗或重新开始。",
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chat_id,
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user_id
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)
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if record_status == "abandoned":
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return await self.send_markdown_message(
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"ℹ️ 上一次冒险已放弃,无需额外操作。如需重新开启,请使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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return await self.send_markdown_message(
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f"ℹ️ 最近一次冒险状态为 {record_status},无需执行放弃指令。",
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chat_id,
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user_id
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)
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async def _handle_continue_adventure(
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self,
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chat_id: int,
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user_id: int,
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food_items: list
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) -> Optional[str]:
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"""处理继续冒险"""
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service = self.service()
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# 获取当前冒险状态
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status = service.get_player_status(user_id)
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current_adventure_id = status.get("current_adventure_id")
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if current_adventure_id:
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adventure = service.get_adventure_by_id(current_adventure_id)
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if not adventure:
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return await self.send_markdown_message(
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(
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"❌ 你已经在冒险中,但未找到相关记录,请稍后重试或联系管理员。"
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f"\n- 冒险ID:{current_adventure_id}"
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),
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chat_id,
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user_id
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)
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expected_end_str = adventure.get("expected_end_time")
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try:
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expected_end = datetime.fromisoformat(expected_end_str) if expected_end_str else None
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except (TypeError, ValueError):
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expected_end = None
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if expected_end:
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remaining_seconds = (expected_end - datetime.now()).total_seconds()
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if remaining_seconds <= 0:
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message = [
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"⏳ 当前冒险已进入结算,请稍候等待系统发放结果。",
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f"- 冒险ID:{current_adventure_id}",
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f"- 预计完成:{expected_end.strftime('%Y-%m-%d %H:%M')}"
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]
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else:
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remaining_minutes = int((remaining_seconds + 59) // 60)
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remaining_text = (
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"不到 1 分钟" if remaining_minutes == 0 else f"约 {remaining_minutes} 分钟"
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)
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message = [
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"⏳ 你已经在冒险中,请等待当前冒险完成。",
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f"- 冒险ID:{current_adventure_id}",
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f"- 剩余时间:{remaining_text}",
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f"- 预计完成:{expected_end.strftime('%Y-%m-%d %H:%M')}"
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]
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else:
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message = [
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"❌ 你已经在冒险中,但无法解析预计结束时间,请稍后重试。",
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f"- 冒险ID:{current_adventure_id}"
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]
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return await self.send_markdown_message("\n".join(message), chat_id, user_id)
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last_record = service.get_last_adventure_record(user_id)
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if not last_record:
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return await self.send_markdown_message(
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"❌ 你还没有完成任何冒险,请使用 `冒险 开始 [食物...]` 开始第1阶段",
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chat_id,
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user_id
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)
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if last_record["status"] == "failed":
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return await self.send_markdown_message(
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"❌ 最近一次冒险失败,冒险已结束。请先使用 `冒险 开始 [食物...]` 重新从第1阶段开始",
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chat_id,
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user_id
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)
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if last_record["status"] == "abandoned":
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return await self.send_markdown_message(
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"⚠️ 最近一次冒险已被你放弃,需要重新从第1阶段开始",
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chat_id,
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user_id
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)
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if last_record["status"] != "success":
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return await self.send_markdown_message(
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f"❌ 最近一次冒险状态为 {last_record['status']},无法继续。请使用 `冒险 开始 [食物...]` 重新冒险",
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chat_id,
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user_id
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)
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# 下一阶段
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next_stage = last_record["stage"] + 1
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success, msg, adventure_id = service.start_adventure(
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user_id=user_id,
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chat_id=chat_id,
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stage=next_stage,
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food_items=food_items,
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register_callback=self
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)
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return await self.send_markdown_message(msg, chat_id, user_id)
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async def _settle_adventure_callback(
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self,
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adventure_id: int,
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user_id: int,
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chat_id: int
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) -> None:
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"""冒险结算回调(时钟任务)"""
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service = self.service()
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success, msg, rewards = service.settle_adventure(adventure_id)
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# 发送结算消息
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await self.send_markdown_message(msg, chat_id, user_id)
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def _help_message(self) -> str:
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"""帮助信息"""
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return """# 🗺️ 冒险系统
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**命令格式:**
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- `冒险 开始 [食物1] [食物2] ...`:开始第1阶段冒险
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- `继续冒险 [食物1] [食物2] ...` 或 `冒险 继续 ...`:继续下一阶段
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- `冒险 放弃`:结束当前冒险链(阶段奖励已结算)
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- `停止冒险` / `放弃冒险`:在冒险进行中立即终止当前阶段(无奖励)
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**说明:**
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- 每个阶段耗时翻倍(15min → 30min → 60min...)
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- 食物(果酒)是可选的,可提供buff加成(时间缩减、收益提升等)
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- 阶段结束时立即判定成功/失败并发放奖励
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- 完成后可选择继续下一阶段或直接放弃
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- 冒险失败会受伤,需要消耗100积分治疗
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**示例:**
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- `冒险 开始`:不使用食物开始第1阶段
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- `冒险 开始 薄荷果酒`:使用1个薄荷果酒(时间缩减10%)
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- `继续冒险 银杏果酒`:继续下一阶段并使用银杏果酒
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- `冒险 放弃`:冒险阶段已结算但不再继续
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"""
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class WPSCombatAdventureAbort(WPSCombatBase):
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"""冒险放弃指令插件"""
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def is_enable_plugin(self) -> bool:
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return True
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def wake_up(self) -> None:
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super().wake_up()
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logger.Log(
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"Info",
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f"{ConsoleFrontColor.GREEN}WPSCombatAdventureAbort 插件已加载{ConsoleFrontColor.RESET}"
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)
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self.register_plugin("停止冒险")
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self.register_plugin("放弃冒险")
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self.register_plugin("abort_adventure")
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async def callback(self, message: str, chat_id: int, user_id: int) -> Optional[str]:
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"""直接放弃当前冒险"""
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service = self.service()
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status = service.get_player_status(user_id)
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if status.get("current_adventure_id"):
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_success, msg = service.abort_current_adventure(user_id)
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return await self.send_markdown_message(msg, chat_id, user_id)
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last_record = service.get_last_adventure_record(user_id)
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if not last_record:
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return await self.send_markdown_message(
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"ℹ️ 你尚未开始冒险,可使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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record_status = last_record["status"]
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stage = last_record["stage"]
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if record_status == "success":
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return await self.send_markdown_message(
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(
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f"✅ 第 {stage} 阶段冒险已完成并发放奖励。\n"
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"若不再继续,冒险链已自然结束;未来可随时使用 `冒险 开始` 重新开启。"
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),
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chat_id,
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user_id
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)
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if record_status == "failed":
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return await self.send_markdown_message(
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"❌ 最近一次冒险失败,奖励已结算且需要治疗或重新开始。",
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chat_id,
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user_id
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)
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if record_status == "abandoned":
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return await self.send_markdown_message(
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"ℹ️ 上一次冒险已放弃,无需额外操作。如需重新开启,请使用 `冒险 开始`。",
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chat_id,
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user_id
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)
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return await self.send_markdown_message(
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f"ℹ️ 最近一次冒险状态为 {record_status},无需执行放弃指令。",
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chat_id,
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user_id
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)
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__all__ = ["WPSCombatAdventure", "WPSCombatAdventureAbort"]
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