Init
This commit is contained in:
@@ -1,175 +1,65 @@
|
||||
"""Callback路由处理"""
|
||||
import logging
|
||||
import re
|
||||
from ..Convention.Runtime.GlobalConfig import ProjectConfig
|
||||
|
||||
from fastapi import APIRouter, Request
|
||||
from fastapi.responses import JSONResponse
|
||||
|
||||
from core.models import CallbackRequest
|
||||
from core.database import get_db
|
||||
from utils.message import get_message_sender
|
||||
from utils.parser import CommandParser
|
||||
from utils.rate_limit import get_rate_limiter
|
||||
from ..CoreModules.models import CallbackRequest
|
||||
from ..CoreModules.plugin_interface import PluginInterface
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
config = ProjectConfig()
|
||||
ALWAYS_RETURN_OK = config.FindItem("always_return_ok", True) # 返回ok,可以避免重试
|
||||
|
||||
router = APIRouter()
|
||||
|
||||
|
||||
@router.get("/callback")
|
||||
async def callback_verify():
|
||||
"""Callback可用性校验 - WPS会发送GET请求验证"""
|
||||
logger.info("收到Callback验证请求")
|
||||
"""Callback可用性校验"""
|
||||
config.Log("Info", "收到Callback验证请求")
|
||||
return JSONResponse({"result": "ok"})
|
||||
|
||||
|
||||
@router.post("/callback")
|
||||
async def callback_receive(request: Request):
|
||||
"""接收WPS Callback消息"""
|
||||
"""Callback消息"""
|
||||
try:
|
||||
# 解析请求数据
|
||||
data = await request.json()
|
||||
logger.info(f"收到消息: chatid={data.get('chatid')}, creator={data.get('creator')}")
|
||||
logger.info(f"消息内容: {data.get('content')}")
|
||||
logger.info(f"完整callback数据: {data}")
|
||||
config.Log("Info", f"完整callback数据: {data}")
|
||||
|
||||
# 验证请求
|
||||
try:
|
||||
callback_data = CallbackRequest(**data)
|
||||
except Exception as e:
|
||||
logger.error(f"请求数据验证失败: {e}")
|
||||
return JSONResponse({"result": "ok"}) # 仍返回ok以避免重试
|
||||
config.Log("Error", f"请求数据验证失败: {e}")
|
||||
if ALWAYS_RETURN_OK:
|
||||
return JSONResponse({"result": "ok"})
|
||||
else:
|
||||
return JSONResponse({"result": "error", "message": str(e)})
|
||||
|
||||
# 解析指令
|
||||
parse_result = CommandParser.parse(callback_data.content)
|
||||
if not parse_result:
|
||||
# 不是有效指令,忽略
|
||||
logger.debug("非有效指令,忽略")
|
||||
return JSONResponse({"result": "ok"})
|
||||
content = callback_data.content
|
||||
command = content.split(" ")[0]
|
||||
config.Log("Info", f"识别指令: command={command}")
|
||||
|
||||
game_type, command = parse_result
|
||||
logger.info(f"识别指令: game_type={game_type}, command={command}")
|
||||
|
||||
# 检查是否包含 @s 参数(私聊标志)
|
||||
use_private_url = False
|
||||
# 使用正则表达式匹配独立的 @s 参数(前后有空格或字符串边界)
|
||||
if re.search(r'\s+@s\s+|\s+@s$|^@s\s+|^@s$', command):
|
||||
use_private_url = True
|
||||
# 从命令中移除 @s 参数,保持其他参数不变
|
||||
command = re.sub(r'\s+@s(\s+|$)|^@s\s+', ' ', command).strip()
|
||||
logger.info(f"检测到 @s 参数,将优先使用个人URL发送反馈,清理后的命令: {command}")
|
||||
|
||||
# 检查限流
|
||||
rate_limiter = get_rate_limiter()
|
||||
if not rate_limiter.is_allowed():
|
||||
remaining = rate_limiter.get_remaining()
|
||||
reset_time = int(rate_limiter.get_reset_time())
|
||||
|
||||
sender = get_message_sender()
|
||||
await sender.send_text(
|
||||
f"⚠️ 消息发送过于频繁,请等待 {reset_time} 秒后再试\n"
|
||||
f"剩余配额: {remaining}"
|
||||
)
|
||||
return JSONResponse({"result": "ok"})
|
||||
|
||||
# 更新用户信息
|
||||
db = get_db()
|
||||
db.get_or_create_user(callback_data.creator)
|
||||
|
||||
# 处理指令
|
||||
response_text = await handle_command(
|
||||
game_type=game_type,
|
||||
command=command,
|
||||
chat_id=callback_data.chatid,
|
||||
user_id=callback_data.creator
|
||||
)
|
||||
|
||||
# 发送回复
|
||||
if response_text:
|
||||
# 如果使用了 @s 参数,优先发送到个人URL
|
||||
if use_private_url:
|
||||
db = get_db()
|
||||
user_webhook_url = db.get_user_webhook_url(callback_data.creator)
|
||||
|
||||
if user_webhook_url:
|
||||
# 有个人URL,发送到个人URL
|
||||
from utils.message import send_private_message
|
||||
# 判断消息类型
|
||||
if game_type == 'ai_chat':
|
||||
msg_type = 'markdown'
|
||||
elif response_text.startswith('#'):
|
||||
msg_type = 'markdown'
|
||||
else:
|
||||
msg_type = 'text'
|
||||
|
||||
success = await send_private_message(
|
||||
user_id=callback_data.creator,
|
||||
content=response_text,
|
||||
msg_type=msg_type
|
||||
)
|
||||
if not success:
|
||||
# 如果私聊发送失败,回退到主URL
|
||||
logger.warning(f"个人URL发送失败,回退到主URL: user_id={callback_data.creator}")
|
||||
sender = get_message_sender()
|
||||
if game_type == 'ai_chat':
|
||||
try:
|
||||
await sender.send_markdown(response_text)
|
||||
except Exception as send_md_err:
|
||||
logger.error(f"发送Markdown消息失败,改用文本发送: {send_md_err}")
|
||||
await sender.send_text(response_text)
|
||||
else:
|
||||
if response_text.startswith('#'):
|
||||
await sender.send_markdown(response_text)
|
||||
else:
|
||||
await sender.send_text(response_text)
|
||||
# 成功发送到个人URL,不向主URL发送
|
||||
else:
|
||||
# 没有个人URL,回退到主URL
|
||||
logger.info(f"用户 {callback_data.creator} 没有注册个人URL,使用主URL发送")
|
||||
sender = get_message_sender()
|
||||
if game_type == 'ai_chat':
|
||||
try:
|
||||
await sender.send_markdown(response_text)
|
||||
except Exception as send_md_err:
|
||||
logger.error(f"发送Markdown消息失败,改用文本发送: {send_md_err}")
|
||||
await sender.send_text(response_text)
|
||||
else:
|
||||
if response_text.startswith('#'):
|
||||
await sender.send_markdown(response_text)
|
||||
else:
|
||||
await sender.send_text(response_text)
|
||||
else:
|
||||
# 没有 @s 参数,正常发送到主URL
|
||||
sender = get_message_sender()
|
||||
|
||||
# AI 对话:统一按 Markdown 发送(按任务决策)
|
||||
if game_type == 'ai_chat':
|
||||
try:
|
||||
await sender.send_markdown(response_text)
|
||||
except Exception as send_md_err:
|
||||
logger.error(f"发送Markdown消息失败,改用文本发送: {send_md_err}")
|
||||
await sender.send_text(response_text)
|
||||
else:
|
||||
# 其他模块保持原有启发式:以 # 开头视为 Markdown,否则文本
|
||||
if response_text.startswith('#'):
|
||||
await sender.send_markdown(response_text)
|
||||
else:
|
||||
await sender.send_text(response_text)
|
||||
|
||||
return JSONResponse({"result": "ok"})
|
||||
# TODO: 处理指令
|
||||
return await handle_command(command, content, callback_data.chatid, callback_data.creator)
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"处理Callback异常: {e}", exc_info=True)
|
||||
# 仍然返回ok,避免WPS重试
|
||||
return JSONResponse({"result": "ok"})
|
||||
config.Log("Error", f"处理Callback异常: {e}", exc_info=True)
|
||||
if ALWAYS_RETURN_OK:
|
||||
return JSONResponse({"result": "ok"})
|
||||
else:
|
||||
return JSONResponse({"result": "error", "message": str(e)})
|
||||
|
||||
|
||||
async def handle_command(game_type: str, command: str,
|
||||
async def handle_command(command: str, content: str,
|
||||
chat_id: int, user_id: int) -> str:
|
||||
"""处理游戏指令
|
||||
|
||||
Args:
|
||||
game_type: 游戏类型
|
||||
command: 完整指令
|
||||
command: 指令
|
||||
content: 消息内容
|
||||
chat_id: 会话ID
|
||||
user_id: 用户ID
|
||||
|
||||
@@ -177,252 +67,12 @@ async def handle_command(game_type: str, command: str,
|
||||
回复文本
|
||||
"""
|
||||
try:
|
||||
# 帮助指令
|
||||
if game_type == 'help':
|
||||
from games.base import get_help_message
|
||||
return get_help_message()
|
||||
|
||||
# 统计指令
|
||||
if game_type == 'stats':
|
||||
from games.base import get_stats_message
|
||||
return get_stats_message(user_id)
|
||||
|
||||
# 注册系统
|
||||
if game_type == 'register':
|
||||
return await handle_register_command(command, chat_id, user_id)
|
||||
|
||||
# 骰娘游戏
|
||||
if game_type == 'dice':
|
||||
from games.dice import DiceGame
|
||||
game = DiceGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 石头剪刀布
|
||||
if game_type == 'rps':
|
||||
from games.rps import RPSGame
|
||||
game = RPSGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 运势占卜
|
||||
if game_type == 'fortune':
|
||||
from games.fortune import FortuneGame
|
||||
game = FortuneGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 猜数字
|
||||
if game_type == 'guess':
|
||||
from games.guess import GuessGame
|
||||
game = GuessGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 问答游戏
|
||||
if game_type == 'quiz':
|
||||
from games.quiz import QuizGame
|
||||
game = QuizGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 成语接龙
|
||||
if game_type == 'idiom':
|
||||
from games.idiom import IdiomGame
|
||||
game = IdiomGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 五子棋
|
||||
if game_type == 'gomoku':
|
||||
from games.gomoku import GomokuGame
|
||||
game = GomokuGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 积分系统
|
||||
if game_type == 'points':
|
||||
from games.points import PointsGame
|
||||
game = PointsGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 炼金系统
|
||||
if game_type == 'alchemy':
|
||||
from games.alchemy import AlchemyGame
|
||||
game = AlchemyGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 冒险系统
|
||||
if game_type == 'adventure':
|
||||
from games.adventure import AdventureGame
|
||||
game = AdventureGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 积分赠送系统
|
||||
if game_type == 'gift':
|
||||
from games.gift import GiftGame
|
||||
game = GiftGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 复述功能
|
||||
if game_type == 'say':
|
||||
# 提取参数并原样返回
|
||||
_, args = CommandParser.extract_command_args(command)
|
||||
args = args.strip()
|
||||
if not args:
|
||||
return "用法:.say 你想让我说的话\n别名:.说 / .复述"
|
||||
return args
|
||||
|
||||
# 私聊功能
|
||||
if game_type == 'talk':
|
||||
return await handle_talk_command(command, chat_id, user_id)
|
||||
|
||||
# AI对话系统
|
||||
if game_type == 'ai_chat':
|
||||
from games.ai_chat import AIChatGame
|
||||
game = AIChatGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 赌场系统
|
||||
if game_type == 'casino':
|
||||
from games.casino import CasinoGame
|
||||
game = CasinoGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 狼人杀系统
|
||||
if game_type == 'werewolf':
|
||||
from games.werewolf import WerewolfGame
|
||||
game = WerewolfGame()
|
||||
return await game.handle(command, chat_id, user_id)
|
||||
|
||||
# 未知游戏类型
|
||||
logger.warning(f"未知游戏类型: {game_type}")
|
||||
return "❌ 未知的游戏类型"
|
||||
|
||||
plugin = PluginInterface.plugin_instances.get(command, None)
|
||||
if plugin:
|
||||
return plugin.callback(content, chat_id, user_id)
|
||||
else:
|
||||
return f"❌ 未识别指令: {command}"
|
||||
except Exception as e:
|
||||
logger.error(f"处理游戏指令异常: {e}", exc_info=True)
|
||||
config.Log("Error", f"处理指令异常: {e}", exc_info=True)
|
||||
return f"❌ 处理指令时出错: {str(e)}"
|
||||
|
||||
|
||||
async def handle_register_command(command: str, chat_id: int, user_id: int) -> str:
|
||||
"""处理注册命令
|
||||
|
||||
Args:
|
||||
command: 完整指令 ".register name" 或 ".register url <url>"
|
||||
chat_id: 会话ID
|
||||
user_id: 用户ID
|
||||
|
||||
Returns:
|
||||
注册结果消息
|
||||
"""
|
||||
try:
|
||||
# 提取参数
|
||||
_, args = CommandParser.extract_command_args(command)
|
||||
args = args.strip()
|
||||
|
||||
# 验证参数
|
||||
if not args:
|
||||
return "❌ 请提供要注册的内容!\n\n正确格式:\n`.register <名称>` - 注册用户名\n`.register url <URL>` - 注册webhook URL\n\n示例:\n`.register 张三`\n`.register url https://example.com/webhook?key=xxx`"
|
||||
|
||||
# 检查是否为url子命令
|
||||
parts = args.split(maxsplit=1)
|
||||
if parts and parts[0].lower() == 'url':
|
||||
# 处理URL注册
|
||||
if len(parts) < 2:
|
||||
return "❌ 请提供webhook URL!\n\n正确格式:`.register url <URL>`\n\n示例:\n`.register url https://example.com/webhook?key=xxx`"
|
||||
|
||||
webhook_url = parts[1].strip()
|
||||
|
||||
# URL验证
|
||||
if not webhook_url.startswith(('http://', 'https://')):
|
||||
return "❌ URL格式无效!必须以 http:// 或 https:// 开头。"
|
||||
|
||||
# 设置URL
|
||||
db = get_db()
|
||||
success = db.set_user_webhook_url(user_id, webhook_url)
|
||||
|
||||
if success:
|
||||
return f"✅ Webhook URL注册成功!\n\n**您的个人URL**:{webhook_url}\n\n私聊消息将发送到此URL。"
|
||||
else:
|
||||
return "❌ 注册失败!请稍后重试。"
|
||||
else:
|
||||
# 原有的名称注册逻辑
|
||||
if len(args) > 20:
|
||||
return "❌ 名称过长!最多支持20个字符。"
|
||||
|
||||
# 更新用户名称
|
||||
db = get_db()
|
||||
success = db.update_user_name(user_id, args)
|
||||
|
||||
if success:
|
||||
return f"✅ 注册成功!\n\n**您的名称**:{args}\n\n之后您可以使用这个名称参与各种游戏和功能。"
|
||||
else:
|
||||
return "❌ 注册失败!请稍后重试。"
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"处理注册指令错误: {e}", exc_info=True)
|
||||
return f"❌ 处理指令出错: {str(e)}"
|
||||
|
||||
|
||||
async def handle_talk_command(command: str, chat_id: int, user_id: int) -> str:
|
||||
"""处理私聊命令
|
||||
|
||||
Args:
|
||||
command: 完整指令 ".talk <username> <content>"
|
||||
chat_id: 会话ID
|
||||
user_id: 发送者用户ID
|
||||
|
||||
Returns:
|
||||
处理结果消息
|
||||
"""
|
||||
try:
|
||||
# 提取参数
|
||||
_, args = CommandParser.extract_command_args(command)
|
||||
args = args.strip()
|
||||
|
||||
# 验证参数
|
||||
if not args:
|
||||
return "❌ 请提供用户名和消息内容!\n\n正确格式:`.talk <用户名> <消息内容>`\n\n示例:\n`.talk 张三 你好,想和你聊聊`\n`.talk 李四 这是一条私聊消息`"
|
||||
|
||||
# 解析username和content(第一个单词是username,剩余部分是content)
|
||||
parts = args.split(maxsplit=1)
|
||||
if len(parts) < 2:
|
||||
return "❌ 请提供用户名和消息内容!\n\n正确格式:`.talk <用户名> <消息内容>`\n\n示例:\n`.talk 张三 你好,想和你聊聊`"
|
||||
|
||||
target_username = parts[0].strip()
|
||||
content = parts[1].strip()
|
||||
|
||||
if not target_username:
|
||||
return "❌ 用户名不能为空!\n\n正确格式:`.talk <用户名> <消息内容>`"
|
||||
if not content:
|
||||
return "❌ 消息内容不能为空!\n\n正确格式:`.talk <用户名> <消息内容>`"
|
||||
|
||||
# 通过用户名查找目标用户
|
||||
db = get_db()
|
||||
target_user = db.get_user_by_name(target_username)
|
||||
|
||||
if not target_user:
|
||||
return f"❌ 找不到用户名为「{target_username}」的用户!\n\n提示:目标用户需要使用 `.register <名称>` 注册用户名。"
|
||||
|
||||
target_user_id = target_user['user_id']
|
||||
|
||||
# 检查目标用户是否有注册名称(应该有,因为是通过名称找到的)
|
||||
if not target_user.get('username'):
|
||||
return f"❌ 用户「{target_username}」尚未注册用户名!"
|
||||
|
||||
# 检查目标用户是否有个人webhook URL
|
||||
if not db.has_webhook_url(target_user_id):
|
||||
return f"❌ 用户「{target_username}」尚未注册个人webhook URL!\n\n提示:目标用户需要使用 `.register url <URL>` 注册个人URL后才能接收私聊消息。"
|
||||
|
||||
# 发送私聊消息
|
||||
from utils.message import send_private_message
|
||||
success = await send_private_message(
|
||||
user_id=target_user_id,
|
||||
content=content,
|
||||
msg_type='text'
|
||||
)
|
||||
|
||||
if success:
|
||||
# 私聊消息发送成功,不向主URL发送提示消息
|
||||
return ""
|
||||
else:
|
||||
# 发送失败时仍然需要提示用户
|
||||
return f"❌ 发送私聊消息失败,请稍后重试。"
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"处理私聊指令错误: {e}", exc_info=True)
|
||||
return f"❌ 处理指令出错: {str(e)}"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user