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WPSBot/core/database.py

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2025-10-28 13:00:35 +08:00
"""SQLite数据库操作模块 - 使用标准库sqlite3"""
import sqlite3
import json
import time
import logging
from typing import Optional, Dict, Any, List
from pathlib import Path
from config import DATABASE_PATH
logger = logging.getLogger(__name__)
class Database:
"""数据库管理类"""
def __init__(self, db_path: str = DATABASE_PATH):
"""初始化数据库连接
Args:
db_path: 数据库文件路径
"""
self.db_path = db_path
self._conn: Optional[sqlite3.Connection] = None
self._ensure_db_exists()
self.init_tables()
def _ensure_db_exists(self):
"""确保数据库目录存在"""
db_dir = Path(self.db_path).parent
db_dir.mkdir(parents=True, exist_ok=True)
@property
def conn(self) -> sqlite3.Connection:
"""获取数据库连接(懒加载)"""
if self._conn is None:
self._conn = sqlite3.connect(
self.db_path,
check_same_thread=False, # 允许多线程访问
isolation_level=None # 自动提交
)
self._conn.row_factory = sqlite3.Row # 支持字典式访问
return self._conn
def init_tables(self):
"""初始化数据库表"""
cursor = self.conn.cursor()
# 用户表
cursor.execute("""
CREATE TABLE IF NOT EXISTS users (
user_id INTEGER PRIMARY KEY,
username TEXT,
created_at INTEGER NOT NULL,
last_active INTEGER NOT NULL
)
""")
# 游戏状态表
cursor.execute("""
CREATE TABLE IF NOT EXISTS game_states (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
user_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
state_data TEXT,
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL,
UNIQUE(chat_id, user_id, game_type)
)
""")
# 创建索引
cursor.execute("""
CREATE INDEX IF NOT EXISTS idx_chat_user
ON game_states(chat_id, user_id)
""")
# 游戏统计表
cursor.execute("""
CREATE TABLE IF NOT EXISTS game_stats (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
wins INTEGER DEFAULT 0,
losses INTEGER DEFAULT 0,
draws INTEGER DEFAULT 0,
total_plays INTEGER DEFAULT 0,
UNIQUE(user_id, game_type)
)
""")
logger.info("数据库表初始化完成")
# ===== 用户相关操作 =====
def get_or_create_user(self, user_id: int, username: str = None) -> Dict:
"""获取或创建用户
Args:
user_id: 用户ID
username: 用户名
Returns:
用户信息字典
"""
cursor = self.conn.cursor()
current_time = int(time.time())
# 尝试获取用户
cursor.execute(
"SELECT * FROM users WHERE user_id = ?",
(user_id,)
)
user = cursor.fetchone()
if user:
# 更新最后活跃时间
cursor.execute(
"UPDATE users SET last_active = ? WHERE user_id = ?",
(current_time, user_id)
)
return dict(user)
else:
# 创建新用户
cursor.execute(
"INSERT INTO users (user_id, username, created_at, last_active) VALUES (?, ?, ?, ?)",
(user_id, username, current_time, current_time)
)
return {
'user_id': user_id,
'username': username,
'created_at': current_time,
'last_active': current_time
}
# ===== 游戏状态相关操作 =====
def get_game_state(self, chat_id: int, user_id: int, game_type: str) -> Optional[Dict]:
"""获取游戏状态
Args:
chat_id: 会话ID
user_id: 用户ID
game_type: 游戏类型
Returns:
游戏状态字典如果不存在返回None
"""
cursor = self.conn.cursor()
cursor.execute(
"SELECT * FROM game_states WHERE chat_id = ? AND user_id = ? AND game_type = ?",
(chat_id, user_id, game_type)
)
row = cursor.fetchone()
if row:
state = dict(row)
# 解析JSON数据
if state.get('state_data'):
state['state_data'] = json.loads(state['state_data'])
return state
return None
def save_game_state(self, chat_id: int, user_id: int, game_type: str, state_data: Dict):
"""保存游戏状态
Args:
chat_id: 会话ID
user_id: 用户ID
game_type: 游戏类型
state_data: 状态数据字典
"""
cursor = self.conn.cursor()
current_time = int(time.time())
state_json = json.dumps(state_data, ensure_ascii=False)
cursor.execute("""
INSERT INTO game_states (chat_id, user_id, game_type, state_data, created_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?)
ON CONFLICT(chat_id, user_id, game_type)
DO UPDATE SET state_data = ?, updated_at = ?
""", (chat_id, user_id, game_type, state_json, current_time, current_time,
state_json, current_time))
logger.debug(f"保存游戏状态: chat_id={chat_id}, user_id={user_id}, game_type={game_type}")
def delete_game_state(self, chat_id: int, user_id: int, game_type: str):
"""删除游戏状态
Args:
chat_id: 会话ID
user_id: 用户ID
game_type: 游戏类型
"""
cursor = self.conn.cursor()
cursor.execute(
"DELETE FROM game_states WHERE chat_id = ? AND user_id = ? AND game_type = ?",
(chat_id, user_id, game_type)
)
logger.debug(f"删除游戏状态: chat_id={chat_id}, user_id={user_id}, game_type={game_type}")
def cleanup_old_sessions(self, timeout: int = 1800):
"""清理过期的游戏会话
Args:
timeout: 超时时间
"""
cursor = self.conn.cursor()
cutoff_time = int(time.time()) - timeout
cursor.execute(
"DELETE FROM game_states WHERE updated_at < ?",
(cutoff_time,)
)
deleted = cursor.rowcount
if deleted > 0:
logger.info(f"清理了 {deleted} 个过期游戏会话")
# ===== 游戏统计相关操作 =====
def get_game_stats(self, user_id: int, game_type: str) -> Dict:
"""获取游戏统计
Args:
user_id: 用户ID
game_type: 游戏类型
Returns:
统计数据字典
"""
cursor = self.conn.cursor()
cursor.execute(
"SELECT * FROM game_stats WHERE user_id = ? AND game_type = ?",
(user_id, game_type)
)
row = cursor.fetchone()
if row:
return dict(row)
else:
# 返回默认值
return {
'user_id': user_id,
'game_type': game_type,
'wins': 0,
'losses': 0,
'draws': 0,
'total_plays': 0
}
def update_game_stats(self, user_id: int, game_type: str,
win: bool = False, loss: bool = False, draw: bool = False):
"""更新游戏统计
Args:
user_id: 用户ID
game_type: 游戏类型
win: 是否获胜
loss: 是否失败
draw: 是否平局
"""
cursor = self.conn.cursor()
# 使用UPSERT语法
cursor.execute("""
INSERT INTO game_stats (user_id, game_type, wins, losses, draws, total_plays)
VALUES (?, ?, ?, ?, ?, 1)
ON CONFLICT(user_id, game_type)
DO UPDATE SET
wins = wins + ?,
losses = losses + ?,
draws = draws + ?,
total_plays = total_plays + 1
""", (user_id, game_type, int(win), int(loss), int(draw),
int(win), int(loss), int(draw)))
logger.debug(f"更新游戏统计: user_id={user_id}, game_type={game_type}")
def close(self):
"""关闭数据库连接"""
if self._conn:
self._conn.close()
self._conn = None
logger.info("数据库连接已关闭")
# 全局数据库实例
_db_instance: Optional[Database] = None
def get_db() -> Database:
"""获取全局数据库实例(单例模式)"""
global _db_instance
if _db_instance is None:
_db_instance = Database()
return _db_instance