实现21点与轮盘游戏
This commit is contained in:
@@ -114,12 +114,30 @@ def get_help_message() -> str:
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- `.aiconfig host=xxx port=xxx model=xxx` - 配置Ollama服务地址和模型
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### 🎰 赌场系统
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**大小游戏**:
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- `.赌场 大小 open <最小> <最大> <赔率>` - 庄家开启大小游戏
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- `.赌场 大小 bet <大/小> <金额>` - 下注
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- `.赌场 大小 status` - 查看状态
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- `.赌场 大小 settle` - 庄家结算(系统随机)
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- `.赌场 大小 cancel` - 庄家放弃游戏(返还下注)
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**轮盘游戏**:
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- `.赌场 轮盘 open <最小> <最大>` - 庄家开启轮盘游戏
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- `.赌场 轮盘 bet <类型> <选项> <金额>` - 下注(数字/颜色/奇偶/大小/区间)
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- `.赌场 轮盘 status` - 查看状态
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- `.赌场 轮盘 settle` - 庄家结算(系统随机0-36)
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- `.赌场 轮盘 cancel` - 庄家放弃游戏(返还下注)
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**21点游戏**:
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- `.赌场 21点 open <最小> <最大> [黑杰克倍数]` - 庄家开启21点游戏
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- `.赌场 21点 bet <金额>` - 下注
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- `.赌场 21点 deal` - 庄家发牌
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- `.赌场 21点 hit` - 玩家要牌
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- `.赌场 21点 stand` - 玩家停牌
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- `.赌场 21点 status` - 查看状态
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- `.赌场 21点 settle` - 庄家结算
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- `.赌场 21点 cancel` - 庄家放弃游戏(返还下注)
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### 其他
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- `.help` - 显示帮助
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- `.stats` - 查看个人统计
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713
games/casino.py
713
games/casino.py
@@ -1,6 +1,7 @@
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"""赌场游戏模块"""
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import logging
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import random
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from typing import List
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from games.base import BaseGame
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from utils.parser import CommandParser
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from core.database import get_db
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@@ -604,4 +605,716 @@ class CasinoGame(BaseGame):
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except Exception as e:
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logger.error(f"轮盘下注失败: {e}", exc_info=True)
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return f"❌ 下注失败: {str(e)}"
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async def _status_roulette(self, chat_id: int) -> str:
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"""查看轮盘游戏状态"""
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session = self.db.get_active_casino_session(chat_id, '轮盘')
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if not session:
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return "❌ 当前没有进行中的轮盘游戏"
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bets = self.db.get_pending_bets(chat_id, '轮盘')
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# 统计下注情况
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bet_stats = {}
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for bet in bets:
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category = bet.get('bet_category', '未知')
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value = bet.get('bet_value') or str(bet.get('bet_number', ''))
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key = f"{category}-{value}"
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if key not in bet_stats:
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bet_stats[key] = {'amount': 0, 'count': 0}
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bet_stats[key]['amount'] += bet['amount']
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bet_stats[key]['count'] += 1
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banker_display_name = self.db.get_user_display_name(session['banker_id'])
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text = f"## 🎰 轮盘游戏状态\n\n"
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text += f"**庄家**:{banker_display_name}\n\n"
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text += f"**最小下注**:{session['min_bet']} 分\n\n"
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text += f"**最大下注**:{session['max_bet']} 分\n\n"
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text += "---\n\n"
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text += f"**当前下注统计**:\n"
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for key, stat in bet_stats.items():
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parts = key.split('-', 1)
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text += f"- {parts[0]}{' - ' + parts[1] if len(parts) > 1 else ''}:{stat['amount']} 分({stat['count']}注)\n"
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text += f"\n**总下注**:{len(bets)} 注\n\n"
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text += "---\n\n"
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text += "💡 庄家可以使用 `.赌场 轮盘 settle` 结算"
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return text
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async def _settle_roulette(self, chat_id: int, user_id: int) -> str:
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"""庄家结算轮盘游戏(系统随机生成结果)"""
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try:
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# 系统随机生成0-36的数字
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result_number = random.randint(0, 36)
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# 结算
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settlement = self.db.settle_casino_bets(
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chat_id, '轮盘', str(result_number), user_id,
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result_number=result_number
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)
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# 构建结算报告
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text = f"## 🎰 轮盘游戏结算\n\n"
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text += f"**结算结果**:🎲 **{result_number}**\n\n"
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text += "---\n\n"
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text += f"**赢家**:{len(settlement['winners'])} 人\n"
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text += f"**输家**:{len(settlement['losers'])} 人\n\n"
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if settlement['winners']:
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text += "**赢家明细**:\n"
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for winner in settlement['winners']:
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winner_display_name = self.db.get_user_display_name(winner['user_id'])
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text += f"- {winner_display_name}: 下注{winner['amount']}分,赢得{winner['win_amount']}分\n"
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text += "\n"
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if settlement['losers']:
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text += "**输家明细**:\n"
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for loser in settlement['losers']:
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loser_display_name = self.db.get_user_display_name(loser['user_id'])
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text += f"- {loser_display_name}: 下注{loser['amount']}分\n"
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text += "\n"
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text += "---\n\n"
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text += "✅ 游戏已结束,欢迎再次游戏!"
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return text
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except ValueError as e:
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return f"❌ {str(e)}"
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except Exception as e:
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logger.error(f"轮盘结算失败: {e}", exc_info=True)
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return f"❌ 结算失败: {str(e)}"
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async def _cancel_roulette(self, chat_id: int, user_id: int) -> str:
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"""庄家放弃轮盘游戏"""
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try:
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session = self.db.get_active_casino_session(chat_id, '轮盘')
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if not session:
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return "❌ 当前没有进行中的游戏"
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if session['banker_id'] != user_id:
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return "❌ 只有庄家可以放弃游戏"
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bets = self.db.get_pending_bets(chat_id, '轮盘')
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return_amount = 0
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for bet in bets:
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self.db.add_points(bet['user_id'], bet['amount'], 'casino_cancel',
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"庄家放弃游戏,返还下注")
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return_amount += bet['amount']
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self.db.close_casino_session(chat_id, '轮盘')
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cursor = self.db.conn.cursor()
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cursor.execute("""
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UPDATE casino_bets
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SET status = 'cancelled'
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WHERE chat_id = ? AND game_type = ? AND status = 'pending'
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""", (chat_id, '轮盘'))
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banker_display_name = self.db.get_user_display_name(user_id)
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text = f"## 🎰 游戏已放弃\n\n"
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text += f"**庄家**:{banker_display_name}\n\n"
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text += f"**总返还积分**:{return_amount} 分\n\n"
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text += f"**返还人数**:{len(bets)} 人\n\n"
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text += "---\n\n"
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text += "✅ 所有下注已返还,游戏已关闭"
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return text
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except Exception as e:
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logger.error(f"放弃轮盘游戏失败: {e}", exc_info=True)
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return f"❌ 放弃游戏失败: {str(e)}"
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def _get_roulette_help(self) -> str:
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"""获取轮盘游戏帮助信息"""
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return """## 🎰 轮盘游戏帮助
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### 庄家命令
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- `.赌场 轮盘 open <最小> <最大>` - 开启游戏
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- 示例:`.赌场 轮盘 open 10 100`
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- `.赌场 轮盘 settle` - 结算游戏(系统随机生成0-36)
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- `.赌场 轮盘 cancel` - 放弃游戏(返还所有下注)
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### 玩家命令
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- `.赌场 轮盘 bet <类型> <选项> <金额>` - 下注
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- 数字:`.赌场 轮盘 bet 数字 17 100` (押数字17,100分,35倍赔率)
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- 颜色:`.赌场 轮盘 bet 红色 50` (押红色,50分,2倍赔率)
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- 奇偶:`.赌场 轮盘 bet 奇数 30` (押奇数,30分,2倍赔率)
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- 大小:`.赌场 轮盘 bet 大 40` (押大19-36,40分,2倍赔率)
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- 区间:`.赌场 轮盘 bet 1-12 60` (押1-12,60分,3倍赔率)
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### 通用命令
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- `.赌场 轮盘 status` - 查看当前状态
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### 游戏规则
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- 数字0-36,0为绿色,其他数字为红色或黑色
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- 数字下注:35倍赔率
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- 颜色/奇偶/大小:2倍赔率
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- 区间(1-12/13-24/25-36):3倍赔率
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- 系统抽水5%"""
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# ===== 21点游戏 =====
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async def _handle_blackjack(self, args: str, chat_id: int, user_id: int) -> str:
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"""处理21点游戏"""
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if not args:
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return self._get_blackjack_help()
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parts = args.split(maxsplit=1)
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action = parts[0].lower()
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sub_args = parts[1] if len(parts) > 1 else ""
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if action in ['open', '开启', '开始']:
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return await self._open_blackjack(sub_args, chat_id, user_id)
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elif action in ['bet', '下注', '押']:
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return await self._bet_blackjack(sub_args, chat_id, user_id)
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elif action in ['deal', '发牌']:
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return await self._deal_blackjack(chat_id, user_id)
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elif action in ['hit', '要牌']:
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return await self._hit_blackjack(chat_id, user_id)
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elif action in ['stand', '停牌']:
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return await self._stand_blackjack(chat_id, user_id)
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elif action in ['status', '状态', '查看']:
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return await self._status_blackjack(chat_id)
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elif action in ['settle', '结算']:
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return await self._settle_blackjack(chat_id, user_id)
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elif action in ['cancel', '放弃', '关闭']:
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return await self._cancel_blackjack(chat_id, user_id)
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elif action in ['help', '帮助']:
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return self._get_blackjack_help()
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else:
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return f"❌ 未知命令: {action}\n\n{self._get_blackjack_help()}"
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async def _open_blackjack(self, args: str, chat_id: int, user_id: int) -> str:
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"""庄家开启21点游戏"""
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try:
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parts = args.split()
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if len(parts) < 2:
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return "❌ 参数格式错误!\n\n正确格式:`.赌场 21点 open <最小下注> <最大下注> [黑杰克倍数]`\n\n示例:`.赌场 21点 open 10 100 1.5`"
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try:
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min_bet = int(parts[0])
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max_bet = int(parts[1])
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blackjack_multiplier = float(parts[2]) if len(parts) > 2 else 1.5
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except ValueError:
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return "❌ 参数必须是数字!"
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if min_bet <= 0 or max_bet <= 0:
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return "❌ 下注金额必须大于0!"
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if min_bet > max_bet:
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return "❌ 最小下注不能大于最大下注!"
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if max_bet > 10000:
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return "❌ 最大下注不能超过10000分!"
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if blackjack_multiplier <= 0:
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return "❌ 黑杰克倍数必须大于0!"
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existing = self.db.get_any_active_casino_session(chat_id)
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if existing:
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return f"⚠️ 当前已有进行中的游戏({existing['game_type']}),请先结算后再开启新游戏。"
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session_id = self.db.create_casino_session(
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chat_id=chat_id,
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game_type='21点',
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banker_id=user_id,
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min_bet=min_bet,
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max_bet=max_bet,
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multiplier=1.0, # 21点标准赔率1:1
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house_fee=0.05,
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current_phase='betting',
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blackjack_multiplier=blackjack_multiplier
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)
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banker_display_name = self.db.get_user_display_name(user_id)
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text = f"## 🎰 21点游戏已开启\n\n"
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text += f"**庄家**:{banker_display_name}\n\n"
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text += f"**最小下注**:{min_bet} 分\n\n"
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text += f"**最大下注**:{max_bet} 分\n\n"
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text += f"**黑杰克倍数**:{blackjack_multiplier} 倍\n\n"
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text += f"**抽水率**:5%\n\n"
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text += "---\n\n"
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text += "💡 提示:玩家下注后,庄家使用 `.赌场 21点 deal` 发牌"
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return text
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except Exception as e:
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logger.error(f"开启21点游戏失败: {e}", exc_info=True)
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return f"❌ 开启游戏失败: {str(e)}"
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async def _bet_blackjack(self, args: str, chat_id: int, user_id: int) -> str:
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"""玩家下注21点"""
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try:
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try:
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amount = int(args.strip())
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except ValueError:
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return "❌ 下注金额必须是数字!\n\n正确格式:`.赌场 21点 bet <金额>`"
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session = self.db.get_active_casino_session(chat_id, '21点')
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if not session:
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return "❌ 当前没有进行中的游戏,请等待庄家开启游戏。"
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if session['current_phase'] != 'betting':
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return "❌ 当前不是下注阶段,无法下注。"
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if amount < session['min_bet']:
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return f"❌ 下注金额太小!最小下注:{session['min_bet']} 分"
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if amount > session['max_bet']:
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return f"❌ 下注金额太大!最大下注:{session['max_bet']} 分"
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user_points = self.db.get_user_points(user_id)
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if user_points['points'] < amount:
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return f"❌ 积分不足!需要 {amount} 分,当前可用 {user_points['points']} 分"
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if not self.db.consume_points(user_id, amount, 'casino_bet', "21点游戏下注"):
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return "❌ 扣除积分失败!"
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bet_id = self.db.create_casino_bet(
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chat_id=chat_id,
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game_type='21点',
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user_id=user_id,
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bet_type='标准',
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amount=amount,
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multiplier=1.0, # 标准赔率1:1
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hand_status='playing'
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)
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updated_points = self.db.get_user_points(user_id)
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text = f"## 🎲 下注成功\n\n"
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text += f"**下注金额**:{amount} 分\n\n"
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text += f"**剩余积分**:{updated_points['points']} 分\n\n"
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text += "---\n\n"
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text += "💡 等待庄家发牌..."
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return text
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except Exception as e:
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logger.error(f"21点下注失败: {e}", exc_info=True)
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return f"❌ 下注失败: {str(e)}"
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def _draw_card(self) -> int:
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"""抽取一张牌(1-13,其中1=A,11=J,12=Q,13=K)"""
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return random.randint(1, 13)
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def _calculate_points(self, cards: List[int]) -> int:
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"""计算21点手牌点数(复用数据库方法逻辑)"""
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return self.db._calculate_blackjack_points(cards)
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def _check_blackjack(self, cards: List[int]) -> bool:
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"""检查是否为黑杰克(A+10/J/Q/K)"""
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if len(cards) != 2:
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return False
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has_ace = 1 in cards
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has_ten = any(card >= 11 for card in cards) or 10 in cards
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return has_ace and has_ten
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async def _deal_blackjack(self, chat_id: int, user_id: int) -> str:
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"""庄家发初始牌"""
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try:
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session = self.db.get_active_casino_session(chat_id, '21点')
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if not session:
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return "❌ 当前没有进行中的游戏"
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if session['banker_id'] != user_id:
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return "❌ 只有庄家可以发牌"
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if session['current_phase'] != 'betting':
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return "❌ 当前阶段不是下注阶段,无法发牌"
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||||
|
||||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||||
if not bets:
|
||||
return "❌ 还没有玩家下注,无法发牌"
|
||||
|
||||
session_id = session['id']
|
||||
|
||||
# 为庄家发两张牌
|
||||
banker_cards = [self._draw_card(), self._draw_card()]
|
||||
banker_points = self._calculate_points(banker_cards)
|
||||
banker_status = 'blackjack' if self._check_blackjack(banker_cards) else 'playing'
|
||||
|
||||
self.db.create_blackjack_hand(session_id, 0, banker_cards, banker_status)
|
||||
|
||||
# 为每个下注的玩家发两张牌
|
||||
player_hands = {}
|
||||
for bet in bets:
|
||||
player_cards = [self._draw_card(), self._draw_card()]
|
||||
player_points = self._calculate_points(player_cards)
|
||||
player_status = 'blackjack' if self._check_blackjack(player_cards) else 'playing'
|
||||
|
||||
self.db.create_blackjack_hand(session_id, bet['user_id'], player_cards, player_status)
|
||||
player_hands[bet['user_id']] = {
|
||||
'cards': player_cards,
|
||||
'points': player_points,
|
||||
'status': player_status
|
||||
}
|
||||
|
||||
# 更新session阶段
|
||||
cursor = self.db.conn.cursor()
|
||||
cursor.execute("""
|
||||
UPDATE casino_sessions
|
||||
SET current_phase = 'playing'
|
||||
WHERE id = ?
|
||||
""", (session_id,))
|
||||
|
||||
# 构建发牌结果
|
||||
text = f"## 🎰 发牌完成\n\n"
|
||||
text += f"**庄家手牌**:{self._format_cards(banker_cards)} ({banker_points}点)\n\n"
|
||||
|
||||
if banker_status == 'blackjack':
|
||||
text += "**庄家黑杰克!**\n\n"
|
||||
|
||||
text += "---\n\n"
|
||||
text += "**玩家手牌**:\n"
|
||||
for user_id, hand in player_hands.items():
|
||||
player_name = self.db.get_user_display_name(user_id)
|
||||
text += f"- {player_name}:{self._format_cards(hand['cards'])} ({hand['points']}点)"
|
||||
if hand['status'] == 'blackjack':
|
||||
text += " **黑杰克!**"
|
||||
text += "\n"
|
||||
|
||||
text += "\n---\n\n"
|
||||
text += "💡 玩家可以使用 `.赌场 21点 hit` 要牌或 `.赌场 21点 stand` 停牌"
|
||||
|
||||
return text
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"21点发牌失败: {e}", exc_info=True)
|
||||
return f"❌ 发牌失败: {str(e)}"
|
||||
|
||||
def _format_cards(self, cards: List[int]) -> str:
|
||||
"""格式化手牌显示"""
|
||||
card_names = {
|
||||
1: 'A',
|
||||
11: 'J',
|
||||
12: 'Q',
|
||||
13: 'K'
|
||||
}
|
||||
formatted = []
|
||||
for card in cards:
|
||||
if card in card_names:
|
||||
formatted.append(card_names[card])
|
||||
else:
|
||||
formatted.append(str(card))
|
||||
return ' '.join(formatted)
|
||||
|
||||
async def _hit_blackjack(self, chat_id: int, user_id: int) -> str:
|
||||
"""玩家要牌"""
|
||||
try:
|
||||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||||
if not session:
|
||||
return "❌ 当前没有进行中的游戏"
|
||||
|
||||
if session['current_phase'] != 'playing':
|
||||
return "❌ 当前不是游戏阶段,无法要牌"
|
||||
|
||||
# 检查玩家是否有下注
|
||||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||||
user_bet = next((b for b in bets if b['user_id'] == user_id), None)
|
||||
if not user_bet:
|
||||
return "❌ 您没有下注,无法要牌"
|
||||
|
||||
# 获取玩家手牌
|
||||
session_id = session['id']
|
||||
hand = self.db.get_blackjack_hand(session_id, user_id)
|
||||
if not hand:
|
||||
return "❌ 未找到手牌信息"
|
||||
|
||||
if hand['hand_status'] != 'playing':
|
||||
return f"❌ 当前手牌状态为:{hand['hand_status']},无法要牌"
|
||||
|
||||
# 抽一张新牌
|
||||
new_card = self._draw_card()
|
||||
cards = hand['hand_data'] + [new_card]
|
||||
points = self._calculate_points(cards)
|
||||
|
||||
# 判断状态
|
||||
if points > 21:
|
||||
status = 'busted'
|
||||
elif points == 21:
|
||||
status = 'stood'
|
||||
else:
|
||||
status = 'playing'
|
||||
|
||||
# 更新手牌
|
||||
self.db.update_blackjack_hand(session_id, user_id, cards, status)
|
||||
|
||||
player_name = self.db.get_user_display_name(user_id)
|
||||
text = f"## 🎲 要牌\n\n"
|
||||
text += f"**玩家**:{player_name}\n\n"
|
||||
text += f"**新手牌**:{self._format_cards(cards)} ({points}点)\n\n"
|
||||
|
||||
if status == 'busted':
|
||||
text += "**爆牌!** ❌\n\n"
|
||||
elif points == 21:
|
||||
text += "**21点!** ✅\n\n"
|
||||
|
||||
text += "---\n\n"
|
||||
if status == 'playing':
|
||||
text += "💡 可以继续要牌或停牌"
|
||||
elif status == 'stood':
|
||||
text += "💡 21点,自动停牌"
|
||||
else:
|
||||
text += "💡 已爆牌,等待结算"
|
||||
|
||||
return text
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"21点要牌失败: {e}", exc_info=True)
|
||||
return f"❌ 要牌失败: {str(e)}"
|
||||
|
||||
async def _stand_blackjack(self, chat_id: int, user_id: int) -> str:
|
||||
"""玩家停牌"""
|
||||
try:
|
||||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||||
if not session:
|
||||
return "❌ 当前没有进行中的游戏"
|
||||
|
||||
if session['current_phase'] != 'playing':
|
||||
return "❌ 当前不是游戏阶段,无法停牌"
|
||||
|
||||
session_id = session['id']
|
||||
hand = self.db.get_blackjack_hand(session_id, user_id)
|
||||
if not hand:
|
||||
return "❌ 未找到手牌信息"
|
||||
|
||||
if hand['hand_status'] != 'playing':
|
||||
return f"❌ 当前手牌状态为:{hand['hand_status']},无法停牌"
|
||||
|
||||
# 更新状态为停牌
|
||||
self.db.update_blackjack_hand(session_id, user_id, hand['hand_data'], 'stood')
|
||||
|
||||
points = self._calculate_points(hand['hand_data'])
|
||||
player_name = self.db.get_user_display_name(user_id)
|
||||
text = f"## 🎲 停牌\n\n"
|
||||
text += f"**玩家**:{player_name}\n\n"
|
||||
text += f"**最终手牌**:{self._format_cards(hand['hand_data'])} ({points}点)\n\n"
|
||||
text += "---\n\n"
|
||||
text += "💡 已停牌,等待其他玩家操作或庄家结算"
|
||||
|
||||
return text
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"21点停牌失败: {e}", exc_info=True)
|
||||
return f"❌ 停牌失败: {str(e)}"
|
||||
|
||||
async def _status_blackjack(self, chat_id: int) -> str:
|
||||
"""查看21点游戏状态"""
|
||||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||||
if not session:
|
||||
return "❌ 当前没有进行中的21点游戏"
|
||||
|
||||
session_id = session['id']
|
||||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||||
hands = self.db.get_all_blackjack_hands(session_id)
|
||||
|
||||
banker_display_name = self.db.get_user_display_name(session['banker_id'])
|
||||
text = f"## 🎰 21点游戏状态\n\n"
|
||||
text += f"**庄家**:{banker_display_name}\n\n"
|
||||
text += f"**当前阶段**:{session['current_phase']}\n\n"
|
||||
text += f"**最小下注**:{session['min_bet']} 分\n\n"
|
||||
text += f"**最大下注**:{session['max_bet']} 分\n\n"
|
||||
text += f"**黑杰克倍数**:{session.get('blackjack_multiplier', 1.5)} 倍\n\n"
|
||||
|
||||
# 显示庄家手牌
|
||||
banker_hand = hands.get(0)
|
||||
if banker_hand:
|
||||
banker_points = self._calculate_points(banker_hand['cards'])
|
||||
text += f"**庄家手牌**:{self._format_cards(banker_hand['cards'])} ({banker_points}点)"
|
||||
if banker_hand['status'] == 'blackjack':
|
||||
text += " **黑杰克!**"
|
||||
text += "\n\n"
|
||||
|
||||
text += "---\n\n"
|
||||
text += f"**玩家下注**:{len(bets)} 人\n\n"
|
||||
|
||||
# 显示玩家手牌
|
||||
if hands:
|
||||
text += "**玩家手牌**:\n"
|
||||
for user_id, hand in hands.items():
|
||||
if user_id == 0: # 跳过庄家
|
||||
continue
|
||||
player_name = self.db.get_user_display_name(user_id)
|
||||
player_bet = next((b for b in bets if b['user_id'] == user_id), None)
|
||||
if player_bet:
|
||||
points = self._calculate_points(hand['cards'])
|
||||
text += f"- {player_name}:{self._format_cards(hand['cards'])} ({points}点) - 下注{player_bet['amount']}分"
|
||||
if hand['status'] == 'blackjack':
|
||||
text += " **黑杰克!**"
|
||||
elif hand['status'] == 'busted':
|
||||
text += " **爆牌**"
|
||||
elif hand['status'] == 'stood':
|
||||
text += " **已停牌**"
|
||||
text += "\n"
|
||||
text += "\n"
|
||||
|
||||
text += "---\n\n"
|
||||
if session['current_phase'] == 'betting':
|
||||
text += "💡 庄家可以使用 `.赌场 21点 deal` 发牌"
|
||||
elif session['current_phase'] == 'playing':
|
||||
text += "💡 玩家可以使用 `.赌场 21点 hit` 要牌或 `.赌场 21点 stand` 停牌\n"
|
||||
text += "💡 庄家可以使用 `.赌场 21点 settle` 结算"
|
||||
else:
|
||||
text += "💡 庄家可以使用 `.赌场 21点 settle` 结算"
|
||||
|
||||
return text
|
||||
|
||||
async def _settle_blackjack(self, chat_id: int, user_id: int) -> str:
|
||||
"""庄家结算21点游戏"""
|
||||
try:
|
||||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||||
if not session:
|
||||
return "❌ 当前没有进行中的游戏"
|
||||
|
||||
if session['banker_id'] != user_id:
|
||||
return "❌ 只有庄家可以结算游戏"
|
||||
|
||||
if session['current_phase'] == 'betting':
|
||||
return "❌ 还未发牌,无法结算"
|
||||
|
||||
session_id = session['id']
|
||||
hands = self.db.get_all_blackjack_hands(session_id)
|
||||
|
||||
# 获取庄家手牌
|
||||
banker_hand = hands.get(0, {})
|
||||
banker_cards = banker_hand.get('cards', [])
|
||||
banker_points = self._calculate_points(banker_cards)
|
||||
banker_status = banker_hand.get('status', 'stood')
|
||||
|
||||
# 如果庄家还在playing状态,自动要牌到17点以上
|
||||
while banker_status == 'playing' and banker_points < 17:
|
||||
new_card = self._draw_card()
|
||||
banker_cards.append(new_card)
|
||||
banker_points = self._calculate_points(banker_cards)
|
||||
|
||||
if banker_points > 21:
|
||||
banker_status = 'busted'
|
||||
elif banker_points >= 17:
|
||||
banker_status = 'stood'
|
||||
|
||||
# 更新庄家手牌
|
||||
self.db.update_blackjack_hand(session_id, 0, banker_cards, banker_status)
|
||||
|
||||
# 更新hands字典
|
||||
hands[0] = {'cards': banker_cards, 'status': banker_status}
|
||||
|
||||
#進行结算
|
||||
settlement = self.db.settle_casino_bets(
|
||||
chat_id, '21点', f"庄家{banker_points}点", user_id,
|
||||
hands_dict=hands
|
||||
)
|
||||
|
||||
# 构建结算报告
|
||||
text = f"## 🎰 21点游戏结算\n\n"
|
||||
text += f"**庄家最终手牌**:{self._format_cards(banker_cards)} ({banker_points}点)\n\n"
|
||||
|
||||
if banker_status == 'blackjack':
|
||||
text += "**庄家黑杰克!**\n\n"
|
||||
elif banker_status == 'busted':
|
||||
text += "**庄家爆牌!**\n\n"
|
||||
|
||||
text += "---\n\n"
|
||||
text += f"**赢家**:{len(settlement['winners'])} 人\n"
|
||||
text += f"**输家**:{len(settlement['losers'])} 人\n\n"
|
||||
|
||||
if settlement['winners']:
|
||||
text += "**赢家明细**:\n"
|
||||
for winner in settlement['winners']:
|
||||
winner_display_name = self.db.get_user_display_name(winner['user_id'])
|
||||
player_hand = hands.get(winner['user_id'], {})
|
||||
player_points = self._calculate_points(player_hand.get('cards', []))
|
||||
text += f"- {winner_display_name}: {self._format_cards(player_hand.get('cards', []))} ({player_points}点) - 下注{winner['amount']}分,赢得{winner['win_amount']}分\n"
|
||||
text += "\n"
|
||||
|
||||
if settlement['losers']:
|
||||
text += "**输家明细**:\n"
|
||||
for loser in settlement['losers']:
|
||||
loser_display_name = self.db.get_user_display_name(loser['user_id'])
|
||||
player_hand = hands.get(loser['user_id'], {})
|
||||
player_points = self._calculate_points(player_hand.get('cards', []))
|
||||
text += f"- {loser_display_name}: {self._format_cards(player_hand.get('cards', []))} ({player_points}点) - 下注{loser['amount']}分\n"
|
||||
text += "\n"
|
||||
|
||||
text += "---\n\n"
|
||||
text += "✅ 游戏已结束,欢迎再次游戏!"
|
||||
|
||||
return text
|
||||
|
||||
except ValueError as e:
|
||||
return f"❌ {str(e)}"
|
||||
except Exception as e:
|
||||
logger.error(f"21点结算失败: {e}", exc_info=True)
|
||||
return f"❌ 结算失败: {str(e)}"
|
||||
|
||||
async def _cancel_blackjack(self, chat_id: int, user_id: int) -> str:
|
||||
"""庄家放弃21点游戏"""
|
||||
try:
|
||||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||||
if not session:
|
||||
return "❌ 当前没有进行中的游戏"
|
||||
|
||||
if session['banker_id'] != user_id:
|
||||
return "❌ 只有庄家可以放弃游戏"
|
||||
|
||||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||||
|
||||
return_amount = 0
|
||||
for bet in bets:
|
||||
self.db.add_points(bet['user_id'], bet['amount'], 'casino_cancel',
|
||||
"庄家放弃游戏,返还下注")
|
||||
return_amount += bet['amount']
|
||||
|
||||
self.db.close_casino_session(chat_id, '21点')
|
||||
|
||||
cursor = self.db.conn.cursor()
|
||||
cursor.execute("""
|
||||
UPDATE casino_bets
|
||||
SET status = 'cancelled'
|
||||
WHERE chat_id = ? AND game_type = ? AND status = 'pending'
|
||||
""", (chat_id, '21点'))
|
||||
|
||||
banker_display_name = self.db.get_user_display_name(user_id)
|
||||
text = f"## 🎰 游戏已放弃\n\n"
|
||||
text += f"**庄家**:{banker_display_name}\n\n"
|
||||
text += f"**总返还积分**:{return_amount} 分\n\n"
|
||||
text += f"**返还人数**:{len(bets)} 人\n\n"
|
||||
text += "---\n\n"
|
||||
text += "✅ 所有下注已返还,游戏已关闭"
|
||||
|
||||
return text
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"放弃21点游戏失败: {e}", exc_info=True)
|
||||
return f"❌ 放弃游戏失败: {str(e)}"
|
||||
|
||||
def _get_blackjack_help(self) -> str:
|
||||
"""获取21点游戏帮助信息"""
|
||||
return """## 🎰 21点游戏帮助
|
||||
|
||||
### 庄家命令
|
||||
- `.赌场 21点 open <最小> <最大> [黑杰克倍数]` - 开启游戏
|
||||
- 示例:`.赌场 21点 open 10 100 1.5`
|
||||
- `.赌场 21点 deal` - 发牌(所有玩家下注后)
|
||||
- `.赌场 21点 settle` - 结算游戏(自动要牌到17点以上后结算)
|
||||
- `.赌场 21点 cancel` - 放弃游戏(返还所有下注)
|
||||
|
||||
### 玩家命令
|
||||
- `.赌场 21点 bet <金额>` - 下注
|
||||
- 示例:`.赌场 21点 bet 50`
|
||||
- `.赌场 21点 hit` - 要牌
|
||||
- `.赌场 21点 stand` - 停牌
|
||||
|
||||
### 通用命令
|
||||
- `.赌场 21点 status` - 查看当前状态
|
||||
|
||||
### 游戏规则
|
||||
- 目标:手牌点数尽可能接近21点但不能超过
|
||||
- 黑杰克(A+10/J/Q/K):赢得1.5倍(默认)
|
||||
- 玩家点数>庄家点数且未爆牌:赢得1:1
|
||||
- 平局:返还下注
|
||||
- 爆牌:失去下注
|
||||
- 庄家自动要牌到17点以上
|
||||
- 系统抽水5%"""
|
||||
|
||||
|
||||
Reference in New Issue
Block a user