修改棋盘格式用于对齐
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@@ -251,6 +251,19 @@ if game_type == 'gomoku':
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- `.gomoku cancel` - 取消挑战
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- 原因:WPS callback消息内容中@用户只是文本形式(如"@揭英飙"),不包含user_id,无法实现@用户发起对战
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- 阻碍因素:无
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- 状态:成功
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## [2025-10-28 17:56:03]
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- 已修改:
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- games/gomoku_logic.py - 修复棋盘对齐问题
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- 更改:
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- 优化 `render_board()` 函数的格式化逻辑
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- 列标题:每个字母后面加一个空格,确保与棋子列对齐
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- 行号:调整前导空格,从 " {row_num} " 改为 "{row_num} "
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- 棋子:每个emoji后面加一个空格,行尾去除多余空格
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- 整体对齐:确保列标题、行号、棋子三者在Markdown代码块中正确对齐
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- 原因:修复用户反馈的棋盘文本对齐问题
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- 阻碍因素:无
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- 状态:未确认
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# 最终审查
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@@ -252,9 +252,9 @@ def render_board(board: List[List[int]], last_move: Optional[Tuple[int, int]] =
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"""
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lines = []
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# 列标题
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col_labels = " " + " ".join([chr(ord('A') + i) for i in range(15)])
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lines.append(col_labels)
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# 列标题 - 使用全角空格确保对齐
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col_labels = " " + "".join([chr(ord('A') + i) + " " for i in range(15)])
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lines.append(col_labels.rstrip())
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# 绘制棋盘
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for row in range(15):
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@@ -280,7 +280,8 @@ def render_board(board: List[List[int]], last_move: Optional[Tuple[int, int]] =
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elif cell == 2:
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row_cells.append("⚪")
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lines.append(f" {row_num} {' '.join(row_cells)}")
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# 每个emoji后面加一个空格
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lines.append(f"{row_num} " + "".join([cell + " " for cell in row_cells]).rstrip())
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return "\n".join(lines)
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