尝试修复积分系统
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@@ -90,16 +90,9 @@ class AlchemyGame(BaseGame):
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_, args = CommandParser.extract_command_args(command)
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args = args.strip().lower()
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# 炼金统计
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if args in ['stats', '统计', '记录']:
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return self._get_alchemy_stats(user_id)
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# 炼金记录
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elif args in ['records', '历史', 'log']:
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return self._get_alchemy_records(user_id)
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# 炼金说明
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elif args in ['help', '帮助', 'info']:
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if args in ['help', '帮助', 'info']:
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return self._get_alchemy_help()
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# 默认:炼金抽奖
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@@ -129,8 +122,8 @@ class AlchemyGame(BaseGame):
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"""
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# 检查用户积分是否足够
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user_points = self.db.get_user_points(user_id)
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if user_points['available_points'] < cost_points:
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return f"❌ 积分不足!需要 {cost_points} 积分,当前可用 {user_points['available_points']} 积分"
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if user_points['points'] < cost_points:
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return f"❌ 积分不足!需要 {cost_points} 积分,当前可用 {user_points['points']} 积分"
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# 选择奖品池
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if cost_points == 10:
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@@ -158,11 +151,7 @@ class AlchemyGame(BaseGame):
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penalty_points = abs(reward['value'])
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self.db.consume_points(user_id, penalty_points, "alchemy", f"炼金失败")
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# 记录炼金抽奖
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self.db.add_alchemy_record(
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user_id, cost_points, reward['type'],
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reward['value'], reward['description']
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)
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# 炼金系统已简化,不再记录历史
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# 获取更新后的积分信息
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updated_points = self.db.get_user_points(user_id)
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@@ -190,7 +179,7 @@ class AlchemyGame(BaseGame):
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else:
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text += f"**获得奖励**:{reward['description']}\n\n"
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text += f"**当前积分**:{updated_points['available_points']} 分\n\n"
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text += f"**当前积分**:{updated_points['points']} 分\n\n"
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text += "---\n\n"
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text += "💡 提示:炼金有风险,投资需谨慎!"
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