This commit is contained in:
2025-10-31 11:58:35 +08:00
parent 7962852685
commit cef684f64b
3 changed files with 573 additions and 8 deletions

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@@ -461,5 +461,19 @@ if game_type == 'casino':
- 阻碍因素:无 - 阻碍因素:无
- 状态:成功 - 状态:成功
[2025-10-31_11:35:18]
- 已修改core/database.py
- 更改扩展数据库支持轮盘和21点游戏
- 添加列存在性检查辅助方法_column_exists, _add_column_if_not_exists
- 扩展casino_sessions表添加current_phase和blackjack_multiplier字段兼容性检查
- 扩展casino_bets表添加bet_category、bet_number、bet_value、hand_status字段兼容性检查
- 创建casino_blackjack_hands表存储21点游戏手牌数据
- 修改create_casino_session()支持单场限制检查get_any_active_casino_session和新字段
- 扩展create_casino_bet()支持轮盘和21点专用字段参数
- 添加21点手牌管理方法create_blackjack_hand、get_blackjack_hand、update_blackjack_hand、get_all_blackjack_hands
- 原因为轮盘和21点游戏提供数据库支持确保字段分离和向后兼容
- 阻碍因素:无
- 状态:成功
# 最终审查 # 最终审查
待完成 待完成

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@@ -859,13 +859,39 @@ class Database:
return [dict(row) for row in rows] return [dict(row) for row in rows]
def settle_casino_bets(self, chat_id: int, game_type: str, result: str, def settle_casino_bets(self, chat_id: int, game_type: str, result: str,
banker_id: int) -> Dict: banker_id: int, **kwargs) -> Dict:
"""结算所有下注 """结算所有下注(根据游戏类型分发到不同结算方法)
Args: Args:
chat_id: 会话ID chat_id: 会话ID
game_type: 游戏类型 game_type: 游戏类型
result: 游戏结果('''' result: 游戏结果(大小游戏:""/""轮盘数字字符串21点特殊格式
banker_id: 庄家ID
**kwargs: 其他参数轮盘result_number21点hands_dict等
Returns:
结算详情字典
"""
if game_type == '大小':
return self._settle_bigsmall_bets(chat_id, game_type, result, banker_id)
elif game_type == '轮盘':
result_number = kwargs.get('result_number', int(result) if result.isdigit() else 0)
return self._settle_roulette_bets(chat_id, game_type, result_number, banker_id)
elif game_type == '21点':
hands_dict = kwargs.get('hands_dict', {})
return self._settle_blackjack_bets(chat_id, game_type, hands_dict, banker_id)
else:
# 兼容旧的大小游戏逻辑
return self._settle_bigsmall_bets(chat_id, game_type, result, banker_id)
def _settle_bigsmall_bets(self, chat_id: int, game_type: str, result: str,
banker_id: int) -> Dict:
"""结算大小游戏下注
Args:
chat_id: 会话ID
game_type: 游戏类型
result: 游戏结果(""""
banker_id: 庄家ID banker_id: 庄家ID
Returns: Returns:
@@ -955,6 +981,333 @@ class Database:
logger.error(f"结算失败: {e}", exc_info=True) logger.error(f"结算失败: {e}", exc_info=True)
raise raise
def _settle_roulette_bets(self, chat_id: int, game_type: str, result_number: int,
banker_id: int) -> Dict:
"""结算轮盘游戏下注
Args:
chat_id: 会话ID
game_type: 游戏类型
result_number: 结果数字0-36
banker_id: 庄家ID
Returns:
结算详情字典
"""
cursor = self.conn.cursor()
current_time = int(time.time())
session = self.get_active_casino_session(chat_id, game_type)
if not session:
raise ValueError("没有活跃的游戏会话")
if session['banker_id'] != banker_id:
raise ValueError("只有庄家可以结算游戏")
bets = self.get_pending_bets(chat_id, game_type)
winners = []
losers = []
total_win = 0
# 轮盘数字对应的颜色欧式轮盘0为绿色
roulette_red = {1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36}
result_color = '绿色' if result_number == 0 else ('红色' if result_number in roulette_red else '黑色')
result_odd_even = None if result_number == 0 else ('奇数' if result_number % 2 == 1 else '偶数')
result_big_small = None if result_number == 0 else ('' if 1 <= result_number <= 18 else '')
result_range = None
if 1 <= result_number <= 12:
result_range = '1-12'
elif 13 <= result_number <= 24:
result_range = '13-24'
elif 25 <= result_number <= 36:
result_range = '25-36'
for bet in bets:
is_win = False
multiplier = bet['multiplier']
bet_category = bet.get('bet_category')
if bet_category == '数字':
if bet.get('bet_number') == result_number:
is_win = True
elif bet_category == '颜色':
if bet.get('bet_value') == result_color:
is_win = True
elif bet_category == '奇偶':
if result_odd_even and bet.get('bet_value') == result_odd_even:
is_win = True
elif bet_category == '大小':
if result_big_small and bet.get('bet_value') == result_big_small:
is_win = True
elif bet_category == '区间':
if result_range and bet.get('bet_value') == result_range:
is_win = True
if is_win:
win_amount = int(bet['amount'] * multiplier)
house_fee = session['house_fee']
actual_win = int(win_amount * (1 - house_fee))
winners.append({
'user_id': bet['user_id'],
'amount': bet['amount'],
'win_amount': actual_win,
'bet_id': bet['id']
})
total_win += actual_win
else:
losers.append({
'user_id': bet['user_id'],
'amount': bet['amount'],
'bet_id': bet['id']
})
try:
result_str = str(result_number)
for bet in bets:
is_win = False
multiplier = bet['multiplier']
bet_category = bet.get('bet_category')
if bet_category == '数字':
if bet.get('bet_number') == result_number:
is_win = True
elif bet_category == '颜色':
if bet.get('bet_value') == result_color:
is_win = True
elif bet_category == '奇偶':
if result_odd_even and bet.get('bet_value') == result_odd_even:
is_win = True
elif bet_category == '大小':
if result_big_small and bet.get('bet_value') == result_big_small:
is_win = True
elif bet_category == '区间':
if result_range and bet.get('bet_value') == result_range:
is_win = True
if is_win:
win_amount = int(bet['amount'] * multiplier)
actual_win = int(win_amount * (1 - session['house_fee']))
self.add_points(bet['user_id'], actual_win, 'casino_win',
f"赌场游戏{game_type}赢得")
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
WHERE id = ?
""", (result_str, actual_win, current_time, bet['id']))
else:
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, settled_at = ?
WHERE id = ?
""", (result_str, current_time, bet['id']))
cursor.execute("""
UPDATE casino_sessions
SET status = 'closed', settled_at = ?
WHERE id = ?
""", (current_time, session['id']))
return {
'winners': winners,
'losers': losers,
'total_win': total_win,
'result': result_str,
'result_number': result_number
}
except Exception as e:
logger.error(f"结算失败: {e}", exc_info=True)
raise
def _settle_blackjack_bets(self, chat_id: int, game_type: str, hands_dict: Dict,
banker_id: int) -> Dict:
"""结算21点游戏下注
Args:
chat_id: 会话ID
game_type: 游戏类型
hands_dict: 手牌字典 {user_id: {'cards': [2,3,4], 'status': 'stood'}, ...}
banker_id: 庄家ID
Returns:
结算详情字典
"""
cursor = self.conn.cursor()
current_time = int(time.time())
session = self.get_active_casino_session(chat_id, game_type)
if not session:
raise ValueError("没有活跃的游戏会话")
if session['banker_id'] != banker_id:
raise ValueError("只有庄家可以结算游戏")
bets = self.get_pending_bets(chat_id, game_type)
banker_hand = hands_dict.get(0, {}) # 0表示庄家
banker_cards = banker_hand.get('cards', [])
banker_status = banker_hand.get('status', 'stood')
banker_points = self._calculate_blackjack_points(banker_cards)
banker_is_busted = banker_status == 'busted'
banker_is_blackjack = banker_status == 'blackjack'
winners = []
losers = []
total_win = 0
for bet in bets:
user_id = bet['user_id']
player_hand = hands_dict.get(user_id, {})
player_cards = player_hand.get('cards', [])
player_status = player_hand.get('status', 'stood')
player_points = self._calculate_blackjack_points(player_cards)
player_is_busted = player_status == 'busted'
player_is_blackjack = player_status == 'blackjack'
is_win = False
multiplier = bet['multiplier']
if player_is_busted:
is_win = False
elif player_is_blackjack:
if banker_is_blackjack:
# 双方都是黑杰克,平局(返还下注)
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
else:
# 玩家黑杰克赢得1.5倍
is_win = True
multiplier = session.get('blackjack_multiplier', 1.5)
elif banker_is_busted:
is_win = True
elif player_points > banker_points:
is_win = True
elif player_points == banker_points:
# 平局,返还下注
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
if is_win:
win_amount = int(bet['amount'] * multiplier)
house_fee = session['house_fee']
actual_win = int(win_amount * (1 - house_fee))
winners.append({
'user_id': user_id,
'amount': bet['amount'],
'win_amount': actual_win,
'bet_id': bet['id']
})
total_win += actual_win
elif not player_is_busted and player_points != banker_points:
losers.append({
'user_id': user_id,
'amount': bet['amount'],
'bet_id': bet['id']
})
try:
for bet in bets:
user_id = bet['user_id']
player_hand = hands_dict.get(user_id, {})
player_cards = player_hand.get('cards', [])
player_status = player_hand.get('status', 'stood')
player_points = self._calculate_blackjack_points(player_cards)
player_is_busted = player_status == 'busted'
player_is_blackjack = player_status == 'blackjack'
is_win = False
multiplier = bet['multiplier']
if player_is_busted:
is_win = False
elif player_is_blackjack:
if banker_is_blackjack:
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
else:
is_win = True
multiplier = session.get('blackjack_multiplier', 1.5)
elif banker_is_busted:
is_win = True
elif player_points > banker_points:
is_win = True
elif player_points == banker_points:
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
result_str = f"庄家{banker_points}点 vs 玩家{player_points}"
if is_win:
win_amount = int(bet['amount'] * multiplier)
actual_win = int(win_amount * (1 - session['house_fee']))
self.add_points(user_id, actual_win, 'casino_win',
f"赌场游戏{game_type}赢得")
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
WHERE id = ?
""", (result_str, actual_win, current_time, bet['id']))
elif not player_is_busted and player_points != banker_points:
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, settled_at = ?
WHERE id = ?
""", (result_str, current_time, bet['id']))
else:
# 平局,已返还下注
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, settled_at = ?
WHERE id = ?
""", (result_str, current_time, bet['id']))
cursor.execute("""
UPDATE casino_sessions
SET status = 'closed', settled_at = ?
WHERE id = ?
""", (current_time, session['id']))
return {
'winners': winners,
'losers': losers,
'total_win': total_win,
'result': f"庄家{banker_points}"
}
except Exception as e:
logger.error(f"结算失败: {e}", exc_info=True)
raise
def _calculate_blackjack_points(self, cards: List[int]) -> int:
"""计算21点手牌点数
Args:
cards: 手牌列表A=1J/Q/K=10其他为本身值1-13其中11=J, 12=Q, 13=K
Returns:
点数
"""
points = 0
ace_count = 0
for card in cards:
if card == 1:
ace_count += 1
points += 11
elif card >= 11:
points += 10
else:
points += card
# 处理A的1/11选择
while points > 21 and ace_count > 0:
points -= 10
ace_count -= 1
return points
def close_casino_session(self, chat_id: int, game_type: str): def close_casino_session(self, chat_id: int, game_type: str):
"""关闭游戏会话 """关闭游戏会话

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@@ -44,10 +44,14 @@ class CasinoGame(BaseGame):
# 根据游戏类型分发 # 根据游戏类型分发
if game_type == '大小': if game_type == '大小':
return await self._handle_bigsmall(sub_args, chat_id, user_id) return await self._handle_bigsmall(sub_args, chat_id, user_id)
elif game_type == '轮盘':
return await self._handle_roulette(sub_args, chat_id, user_id)
elif game_type in ['21点', 'blackjack', '21']:
return await self._handle_blackjack(sub_args, chat_id, user_id)
elif game_type in ['help', '帮助']: elif game_type in ['help', '帮助']:
return self.get_help() return self.get_help()
else: else:
return f"❌ 暂不支持的游戏类型: {game_type}\n\n支持的类型:大小" return f"❌ 暂不支持的游戏类型: {game_type}\n\n支持的类型:大小、轮盘、21点"
except Exception as e: except Exception as e:
logger.error(f"处理赌场指令错误: {e}", exc_info=True) logger.error(f"处理赌场指令错误: {e}", exc_info=True)
@@ -124,10 +128,10 @@ class CasinoGame(BaseGame):
if max_bet > 10000: if max_bet > 10000:
return "❌ 最大下注不能超过10000分" return "❌ 最大下注不能超过10000分"
# 检查是否已有活跃游戏 # 检查是否已有活跃游戏(单场限制)
existing = self.db.get_active_casino_session(chat_id, '大小') existing = self.db.get_any_active_casino_session(chat_id)
if existing: if existing:
return "⚠️ 当前已有进行中的大小游戏,请先结算后再开启新游戏。" return f"⚠️ 当前已有进行中的游戏{existing['game_type']},请先结算后再开启新游戏。"
# 创建游戏会话 # 创建游戏会话
session_id = self.db.create_casino_session( session_id = self.db.create_casino_session(
@@ -405,5 +409,199 @@ class CasinoGame(BaseGame):
def get_help(self) -> str: def get_help(self) -> str:
"""获取帮助信息""" """获取帮助信息"""
return self._get_bigsmall_help() text = "# 🎰 赌场游戏帮助\n\n"
text += self._get_bigsmall_help() + "\n\n"
text += self._get_roulette_help() + "\n\n"
text += self._get_blackjack_help()
return text
# ===== 轮盘游戏 =====
async def _handle_roulette(self, args: str, chat_id: int, user_id: int) -> str:
"""处理轮盘游戏
Args:
args: 子命令和参数
chat_id: 会话ID
user_id: 用户ID
Returns:
回复消息
"""
if not args:
return self._get_roulette_help()
parts = args.split(maxsplit=1)
action = parts[0].lower()
sub_args = parts[1] if len(parts) > 1 else ""
if action in ['open', '开启', '开始']:
return await self._open_roulette(sub_args, chat_id, user_id)
elif action in ['bet', '下注', '']:
return await self._bet_roulette(sub_args, chat_id, user_id)
elif action in ['status', '状态', '查看']:
return await self._status_roulette(chat_id)
elif action in ['settle', '结算', '开奖']:
return await self._settle_roulette(chat_id, user_id)
elif action in ['cancel', '放弃', '关闭']:
return await self._cancel_roulette(chat_id, user_id)
elif action in ['help', '帮助']:
return self._get_roulette_help()
else:
return f"❌ 未知命令: {action}\n\n{self._get_roulette_help()}"
async def _open_roulette(self, args: str, chat_id: int, user_id: int) -> str:
"""庄家开启轮盘游戏"""
try:
parts = args.split()
if len(parts) != 2:
return "❌ 参数格式错误!\n\n正确格式:`.赌场 轮盘 open <最小下注> <最大下注>`\n\n示例:`.赌场 轮盘 open 10 100`"
try:
min_bet = int(parts[0])
max_bet = int(parts[1])
except ValueError:
return "❌ 参数必须是数字!"
if min_bet <= 0 or max_bet <= 0:
return "❌ 下注金额必须大于0"
if min_bet > max_bet:
return "❌ 最小下注不能大于最大下注!"
if max_bet > 10000:
return "❌ 最大下注不能超过10000分"
existing = self.db.get_any_active_casino_session(chat_id)
if existing:
return f"⚠️ 当前已有进行中的游戏({existing['game_type']}),请先结算后再开启新游戏。"
session_id = self.db.create_casino_session(
chat_id=chat_id,
game_type='轮盘',
banker_id=user_id,
min_bet=min_bet,
max_bet=max_bet,
multiplier=1.0, # 轮盘赔率根据下注类型自动计算
house_fee=0.05
)
banker_display_name = self.db.get_user_display_name(user_id)
text = f"## 🎰 轮盘游戏已开启\n\n"
text += f"**庄家**{banker_display_name}\n\n"
text += f"**最小下注**{min_bet}\n\n"
text += f"**最大下注**{max_bet}\n\n"
text += f"**抽水率**5%\n\n"
text += "**赔率**\n"
text += "- 数字35倍\n"
text += "- 颜色/奇偶/大小2倍\n"
text += "- 区间3倍\n\n"
text += "---\n\n"
text += "💡 提示:玩家可以使用 `.赌场 轮盘 bet <类型> <选项> <金额>` 进行下注"
return text
except Exception as e:
logger.error(f"开启轮盘游戏失败: {e}", exc_info=True)
return f"❌ 开启游戏失败: {str(e)}"
async def _bet_roulette(self, args: str, chat_id: int, user_id: int) -> str:
"""玩家下注轮盘"""
try:
parts = args.split()
if len(parts) < 2:
return "❌ 参数格式错误!\n\n正确格式:`.赌场 轮盘 bet <类型> <选项> <金额>`\n\n示例:`.赌场 轮盘 bet 数字 17 100`"
bet_category = parts[0]
if len(parts) == 2:
# 颜色/奇偶/大小/区间下注bet <类型> <金额>
bet_value = bet_category
bet_category_map = {
'红色': '颜色', '黑色': '颜色', '绿色': '颜色',
'奇数': '奇偶', '偶数': '奇偶',
'': '大小', '': '大小',
'1-12': '区间', '13-24': '区间', '25-36': '区间'
}
bet_category = bet_category_map.get(bet_value)
if not bet_category:
return f"❌ 未知的下注类型: {bet_value}"
try:
amount = int(parts[1])
except ValueError:
return "❌ 下注金额必须是数字!"
bet_number = None
elif len(parts) == 3:
# 数字下注bet 数字 <数字> <金额>
if bet_category != '数字':
return "❌ 数字下注格式:`.赌场 轮盘 bet 数字 <0-36> <金额>`"
try:
bet_number = int(parts[1])
amount = int(parts[2])
except ValueError:
return "❌ 数字和金额必须是数字!"
if bet_number < 0 or bet_number > 36:
return "❌ 数字必须在0-36之间"
bet_value = None
else:
return "❌ 参数格式错误!"
session = self.db.get_active_casino_session(chat_id, '轮盘')
if not session:
return "❌ 当前没有进行中的游戏,请等待庄家开启游戏。"
if amount < session['min_bet']:
return f"❌ 下注金额太小!最小下注:{session['min_bet']}"
if amount > session['max_bet']:
return f"❌ 下注金额太大!最大下注:{session['max_bet']}"
user_points = self.db.get_user_points(user_id)
if user_points['points'] < amount:
return f"❌ 积分不足!需要 {amount} 分,当前可用 {user_points['points']}"
# 根据下注类型计算赔率
if bet_category == '数字':
multiplier = 36.0 # 35:1赔率返回36倍包含本金
elif bet_category in ['颜色', '奇偶', '大小']:
multiplier = 2.0
elif bet_category == '区间':
multiplier = 3.0
else:
return f"❌ 未知的下注类别: {bet_category}"
if not self.db.consume_points(user_id, amount, 'casino_bet', f"轮盘游戏下注{bet_category}"):
return "❌ 扣除积分失败!"
bet_id = self.db.create_casino_bet(
chat_id=chat_id,
game_type='轮盘',
user_id=user_id,
bet_type='轮盘',
amount=amount,
multiplier=multiplier,
bet_category=bet_category,
bet_number=bet_number,
bet_value=bet_value
)
updated_points = self.db.get_user_points(user_id)
text = f"## 🎲 下注成功\n\n"
text += f"**下注类型**{bet_category}"
if bet_number is not None:
text += f" - {bet_number}"
elif bet_value:
text += f" - {bet_value}"
text += f"\n\n**下注金额**{amount}\n\n"
text += f"**赔率**{multiplier}\n\n"
text += f"**剩余积分**{updated_points['points']}\n\n"
text += "---\n\n"
text += "💡 等待庄家结算结果..."
return text
except Exception as e:
logger.error(f"轮盘下注失败: {e}", exc_info=True)
return f"❌ 下注失败: {str(e)}"