修改炼金期望收益为1
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@@ -23,12 +23,12 @@ class AlchemyGame(BaseGame):
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self.prize_pool: List[Tuple[int, str, float, str]] = [
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self.prize_pool: List[Tuple[int, str, float, str]] = [
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# (权重, 类型, 倍率, 描述)
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# (权重, 类型, 倍率, 描述)
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(500, "penalty", 0, "炼金失败"),
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(500, "penalty", 0, "炼金失败"),
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(100, "penalty", -1, "炼金爆炸"),
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(160, "penalty", -1, "炼金爆炸"),
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(100, "points", 0.1, "少量积分"),
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(110, "points", 0.1, "少量积分"),
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(390, "points", 0.5, "少量积分"),
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(390, "points", 0.5, "少量积分"),
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(500, "points", 1, "等值积分"),
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(500, "points", 1, "等值积分"),
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(390, "points", 2, "丰厚积分"),
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(390, "points", 2, "丰厚积分"),
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(200, "points", 5, "丰厚积分"),
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(136, "points", 5, "丰厚积分"),
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(9, "points", 10, "🌟 巨额积分"),
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(9, "points", 10, "🌟 巨额积分"),
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(1, "points", 100, "💎 传说积分"),
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(1, "points", 100, "💎 传说积分"),
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]
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]
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