13 Commits

Author SHA1 Message Date
3f3c21c3d6 修复停牌操作的字典key错误 2025-10-31 16:27:15 +08:00
b07b044035 21点游戏规则更新 2025-10-31 15:57:26 +08:00
9e16774d2f 修复21点中的结算错误 2025-10-31 15:39:53 +08:00
17da2e6111 修复数据库错误 2025-10-31 12:19:00 +08:00
1f10799562 实现21点与轮盘游戏 2025-10-31 12:09:07 +08:00
cef684f64b Save 2025-10-31 11:58:35 +08:00
7962852685 feat: 鎵╁睍鏁版嵁搴撴敮鎸佽疆鐩樺拰21鐐规父鎴?- 娣诲姞鍒楀瓨鍦ㄦ€ф鏌ヨ緟鍔╂柟娉?- 鎵╁睍casino_sessions鍜宑asino_bets琛ㄦ坊鍔犳柊瀛楁 - 鍒涘缓casino_blackjack_hands琛ㄥ瓨鍌?1鐐规墜鐗?- 淇敼create_casino_session鏀寔鍗曞満闄愬埗鍜屾柊瀛楁 - 鎵╁睍create_casino_bet鏀寔杞洏鍜?1鐐逛笓鐢ㄥ瓧娈?- 娣诲姞21鐐规墜鐗岀鐞嗘柟娉曢泦 2025-10-31 11:46:29 +08:00
cc97374e98 同步get_user_display_name 2025-10-31 11:16:38 +08:00
a62d5d66b7 t branch
Merge branch 'task/add-idiom-chain-game_2025-10-28_1'
2025-10-31 11:10:55 +08:00
19cde88acf 更新统一接口BaseGame.db.get_user_display_name获取用户名称 2025-10-31 11:07:41 +08:00
6f05ca98f1 修复冒险完成后不回收奖励就进行炼金会丢失奖励的问题 2025-10-31 10:30:29 +08:00
5a8a4ac026 比大小游戏修改 2025-10-30 17:27:15 +08:00
12aac846cc 新增赌场系统 2025-10-30 16:11:50 +08:00
11 changed files with 2986 additions and 17 deletions

View File

@@ -122,6 +122,24 @@ WPSBotGame/
- 阻碍因素:无
- 状态:成功
## 2025-10-31_10:27:59
- 已修改:
- games/alchemy.py修复冒险任务完成后自动删除状态导致奖励丢失的bug
- 更改:
1. **Bug修复**:修复冒险任务完成后奖励丢失问题
- **问题**:在 `_perform_alchemy` 中,当检测到冒险任务已完成时,代码会自动删除冒险状态(`self.db.delete_game_state`),但没有发放奖励,导致用户奖励丢失
- **修复**:移除自动删除逻辑,改为提示用户先使用 `.adventure` 回收奖励
- **修改前**:冒险完成后自动删除状态,允许炼金(导致奖励丢失)
- **修改后**:冒险完成后提示用户先回收奖励,不允许炼金,确保奖励只能通过 `.adventure` 命令回收
2. **行为变更**
- 冒险进行中:提示剩余时间,不允许炼金(保持不变)
- 冒险已完成:提示先回收奖励,不允许炼金(修复后)
- 用户使用 `.adventure`:发放奖励并删除状态(保持不变)
- 状态已删除:可以正常炼金(保持不变)
- 原因修复冒险任务完成后自动删除状态导致奖励丢失的严重bug确保用户必须先主动回收奖励才能继续其他操作
- 阻碍因素:无
- 状态:成功
# 详细实施记录
## 文件修改清单
@@ -150,7 +168,7 @@ WPSBotGame/
- 使用 `get_game_state(0, user_id, 'adventure')` 查询状态
- 如果存在状态:
* 计算剩余时间
* 如果已完成:自动删除状态,允许继续
* 如果已完成:提示用户先使用 `.adventure` 回收奖励不允许炼金2025-10-31修复避免奖励丢失移除自动删除逻辑
* 如果未完成返回错误消息显示剩余时间X分Y秒
- 异常处理:捕获状态数据异常,自动清理损坏状态
@@ -206,7 +224,7 @@ state_data = {
### 游戏互斥机制
- 炼金前检查:查询冒险状态
- 如果冒险进行中:返回错误,显示剩余时间
- 如果冒险已完成:自动清理状态,允许炼金
- 如果冒险已完成:提示用户先使用 `.adventure` 回收奖励,不允许炼金(修复后:确保奖励不会丢失)
- 状态异常:自动清理,允许继续操作
# 最终审查

View File

@@ -0,0 +1,506 @@
# 背景
文件名2025-10-30_1_add_casino_games.md
创建于2025-10-30_15:16:56
创建者admin
主分支main
任务分支task/add_casino_games_2025-01-14_1
Yolo模式Off
# 任务描述
在项目中新增赌场常见游戏,支持多个玩家下注等功能,使用积分系统模拟真实的赌场环境。
要求:
- 指令格式:`.赌场 <游戏类型> <参数>`
- 采用模块化设计,便于扩展多种赌场游戏
- 支持多人同时下注
- 集成现有积分系统
- 记录下注和收益数据
# 项目概览
基于WPS协作开放平台的自定义机器人游戏系统。使用FastAPI + SQLite架构已有完善的积分系统和多款游戏五子棋、成语接龙等。需要通过模块化设计添加赌场游戏功能。
# 分析
## 现有系统分析
1. **积分系统**:已实现 `add_points()``consume_points()` 方法
2. **游戏基类**`BaseGame` 提供统一的接口
3. **路由系统**:通过 `CommandParser` 解析指令,在 `callback.py` 中路由
4. **数据库**SQLite已有用户表、游戏状态表、统计表
## 需要新增的内容
1. **数据库表**
- `casino_bets`:记录所有下注
- `casino_results`:记录游戏结果和结算
- `casino_games`:记录游戏房间(可选)
2. **游戏模块**
- `games/casino.py`:主赌场模块
- 第一期支持:大小游戏
- 第二期计划:轮盘、二十一点等
3. **指令映射**
- `.赌场` -> casino 游戏类型
- 子指令:`轮盘``大小``21点`
## 设计要点
1. **模块化设计**:每种赌场游戏作为独立类
2. **下注流程**:创建房间 -> 玩家下注 -> 结算 -> 分发奖励
3. **安全性**:下注前检查积分,结算时原子性操作
4. **多玩家支持**:以 chat_id 为单位创建游戏房间
# 提议的解决方案
## 指令设计
采用 `.赌场 <游戏类型> <操作> <参数>` 的模块化结构:
### 大小游戏
- **庄家开启游戏**`.赌场 大小 open <最小下注> <最大下注> <赔率>`
- 示例:`.赌场 大小 open 10 100 2.0` 最小10分最大100分赔率2.0倍)
- **玩家下注**`.赌场 大小 bet <大小/小> <下注金额>`
- 示例:`.赌场 大小 bet 大 50` 下注50分压大
- 示例:`.赌场 大小 bet 小 30` 下注30分压小
- **查看状态**`.赌场 大小 status`
- **庄家结算**`.赌场 大小 settle <结果>`
- 示例:`.赌场 大小 settle 大` (开大)
- 示例:`.赌场 大小 settle 小` (开小)
### 轮盘游戏(二期实现)
- 暂不实现,等大小游戏完善后再扩展
### 21点游戏二期实现
- 暂不实现,等大小游戏完善后再扩展
## 游戏流程
1. 庄家开启游戏(指定下注限额和赔率参数)
2. 玩家下注(可多人同时参与)
3. 庄家确认结算(手动触发结果)
4. 系统自动分发奖励
## 数据库设计
### 新增表casino_bets下注记录表
```sql
CREATE TABLE IF NOT EXISTS casino_bets (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
user_id INTEGER NOT NULL,
bet_type TEXT NOT NULL, -- '大' 或 '小'
amount INTEGER NOT NULL,
multiplier REAL NOT NULL, -- 赔率
status TEXT DEFAULT 'pending', -- pending/settled/cancelled
result TEXT, -- 游戏结果
win_amount INTEGER, -- 赢得金额
created_at INTEGER NOT NULL,
settled_at INTEGER,
FOREIGN KEY (user_id) REFERENCES users(user_id)
)
```
### 新增表casino_sessions游戏会话表
```sql
CREATE TABLE IF NOT EXISTS casino_sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
banker_id INTEGER NOT NULL, -- 庄家ID
min_bet INTEGER NOT NULL,
max_bet INTEGER NOT NULL,
multiplier REAL NOT NULL,
house_fee REAL DEFAULT 0.05, -- 抽水率默认5%
status TEXT DEFAULT 'open', -- open/settling/closed
created_at INTEGER NOT NULL,
settled_at INTEGER,
UNIQUE(chat_id, game_type, status)
)
```
### 索引
- `casino_bets(chat_id, game_type, status)` - 快速查询待结算下注
- `casino_sessions(chat_id, game_type, status)` - 快速查询活跃游戏
## 方案对比
### 方案A纯数据库表方案推荐
**优点**
- 数据结构清晰,便于查询统计
- 支持历史记录追踪
- 并发安全,利用数据库事务
- 易于扩展复杂查询
**缺点**
- 需要维护额外的表结构
- 稍微复杂一些
**决策**:采用此方案
### 方案Bgame_states + JSON方案
**优点**
- 复用现有系统
- 实现简单
**缺点**
- 难以进行复杂统计查询
- JSON解析性能较差
- 数据格式不够规范化
## 核心实现细节
### 1. 游戏流程控制
- **开启游戏**检查是否已有活跃游戏同一chat_id只能有一个进行中的游戏
- **下注限制**检查session状态、下注金额范围、玩家积分
- **结算控制**只有庄家可以结算结算后自动关闭session
### 2. 下注流程
1. 检查是否有活跃的session
2. 检查下注金额是否符合min/max限制
3. 检查用户积分是否充足
4. 扣除下注金额consume_points
5. 记录下注到casino_bets表
### 3. 结算流程
1. 验证是否为庄家操作
2. 查询所有pending状态的下注
3. 计算每个玩家的输赢
4. 使用数据库事务确保原子性:
- 更新bets状态
- 发放/扣除积分
- 更新session状态
5. 返回结算报告
### 4. 抽水机制
- **抽水率**5%可配置存储在session.house_fee中
- **抽水时机**:从玩家的赢得金额中扣除
- **抽水归属**:归系统所有(不返还给庄家)
- **计算方式**
- 玩家赢得 = 下注金额 × 赔率
- 实际发放 = 赢得金额 × (1 - 抽水率)
- 抽水金额 = 赢得金额 × 抽水率
### 5. 错误处理
- 下注时积分不足:给出明确提示
- 重复下注:允许(可下多注)
- 非法下注金额:给出范围提示
- 非庄家尝试结算:拒绝
## 安全性
- 下注前检查积分
- 结算时使用数据库事务保证原子性
- 抽水机制保护庄家(虽然抽水归系统)
- 验证庄家身份
- 防止重复结算
# 详细实施计划
## 文件1: core/database.py
### 修改函数: init_tables()
在现有表创建之后约第130行添加赌场相关表的创建
位置:在 `user_points` 表创建之后约第130行添加
```python
# 赌场下注记录表
cursor.execute("""
CREATE TABLE IF NOT EXISTS casino_bets (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
user_id INTEGER NOT NULL,
bet_type TEXT NOT NULL,
amount INTEGER NOT NULL,
multiplier REAL NOT NULL,
status TEXT DEFAULT 'pending',
result TEXT,
win_amount INTEGER,
created_at INTEGER NOT NULL,
settled_at INTEGER,
FOREIGN KEY (user_id) REFERENCES users (user_id)
)
""")
# 赌场游戏会话表
cursor.execute("""
CREATE TABLE IF NOT EXISTS casino_sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
banker_id INTEGER NOT NULL,
min_bet INTEGER NOT NULL,
max_bet INTEGER NOT NULL,
multiplier REAL NOT NULL,
house_fee REAL DEFAULT 0.05,
status TEXT DEFAULT 'open',
created_at INTEGER NOT NULL,
settled_at INTEGER,
UNIQUE(chat_id, game_type, status)
)
""")
# 创建索引
cursor.execute("""
CREATE INDEX IF NOT EXISTS idx_casino_bets
ON casino_bets(chat_id, game_type, status)
""")
cursor.execute("""
CREATE INDEX IF NOT EXISTS idx_casino_sessions
ON casino_sessions(chat_id, game_type, status)
""")
```
### 新增函数: create_casino_session()
函数签名:
```python
def create_casino_session(self, chat_id: int, game_type: str, banker_id: int,
min_bet: int, max_bet: int, multiplier: float,
house_fee: float = 0.05) -> int:
```
功能创建新的赌场游戏会话返回session_id
### 新增函数: get_active_casino_session()
函数签名:
```python
def get_active_casino_session(self, chat_id: int, game_type: str) -> Optional[Dict]:
```
功能:获取活跃的游戏会话
### 新增函数: create_casino_bet()
函数签名:
```python
def create_casino_bet(self, chat_id: int, game_type: str, user_id: int,
bet_type: str, amount: int, multiplier: float) -> int:
```
功能创建下注记录返回bet_id
### 新增函数: get_pending_bets()
函数签名:
```python
def get_pending_bets(self, chat_id: int, game_type: str) -> List[Dict]:
```
功能:获取待结算的下注列表
### 新增函数: settle_casino_bets()
函数签名:
```python
def settle_casino_bets(self, chat_id: int, game_type: str, result: str,
banker_id: int) -> Dict:
```
功能结算所有下注返回结算详情字典winners, losers, total_win等
### 新增函数: close_casino_session()
函数签名:
```python
def close_casino_session(self, chat_id: int, game_type: str):
```
功能:关闭游戏会话
## 文件2: games/casino.py新建
### 类: CasinoGame
继承自 `BaseGame`
### 方法: __init__()
初始化数据库连接
### 方法: async handle(command, chat_id, user_id) -> str
主处理函数,解析指令并调用相应的处理方法
解析逻辑:
- 提取命令参数,格式:`.赌场 <游戏类型> <操作> <参数>`
- 识别游戏类型(第一期只支持"大小"
- 分发到相应的处理方法
### 方法: async _handle_bigsmall(command, args, chat_id, user_id) -> str
处理大小游戏的各种操作
支持的操作:
- open: 开启游戏
- bet: 下注
- status: 查看状态
- settle: 结算
### 方法: async _open_bigsmall(args, chat_id, user_id) -> str
庄家开启大小游戏
参数解析:`<最小下注> <最大下注> <赔率>`
参数验证和限制
### 方法: async _bet_bigsmall(args, chat_id, user_id) -> str
玩家下注
参数解析:`<大小/小> <下注金额>`
检查session、金额范围、用户积分
### 方法: async _status_bigsmall(chat_id, game_type) -> str
查看当前游戏状态
### 方法: async _settle_bigsmall(args, chat_id, user_id) -> str
庄家结算游戏
参数解析:`<大/小>`
验证庄家身份,结算所有下注
### 方法: get_help() -> str
返回帮助信息
## 文件3: utils/parser.py
### 修改: COMMAND_MAP
添加赌场指令映射:
```python
# 赌场系统
'.赌场': 'casino',
'.casino': 'casino',
```
## 文件4: routers/callback.py
### 修改: async handle_command()
在AI对话系统之后约第209行添加
```python
# 赌场系统
if game_type == 'casino':
from games.casino import CasinoGame
game = CasinoGame()
return await game.handle(command, chat_id, user_id)
```
## 文件5: games/base.py
### 修改: get_help_message()
在积分赠送系统之后添加赌场游戏帮助:
```python
### 🎰 赌场系统
- `.赌场 大小 open <最小> <最大> <赔率>` - 庄家开启大小游戏
- `.赌场 大小 bet </> <金额>` - 下注
- `.赌场 大小 status` - 查看状态
- `.赌场 大小 settle </>` - 庄家结算
```
## 实施清单
1. 修改 `core/database.py``init_tables()` 方法,添加赌场表创建和索引
2.`core/database.py` 中添加 `create_casino_session()` 方法
3.`core/database.py` 中添加 `get_active_casino_session()` 方法
4.`core/database.py` 中添加 `create_casino_bet()` 方法
5.`core/database.py` 中添加 `get_pending_bets()` 方法
6.`core/database.py` 中添加 `settle_casino_bets()` 方法
7.`core/database.py` 中添加 `close_casino_session()` 方法
8. 创建文件 `games/casino.py`,定义 `CasinoGame`
9.`games/casino.py` 中实现 `__init__()` 方法
10.`games/casino.py` 中实现 `async handle()` 方法
11.`games/casino.py` 中实现 `async _handle_bigsmall()` 方法
12.`games/casino.py` 中实现 `async _open_bigsmall()` 方法
13.`games/casino.py` 中实现 `async _bet_bigsmall()` 方法
14.`games/casino.py` 中实现 `async _status_bigsmall()` 方法
15.`games/casino.py` 中实现 `async _settle_bigsmall()` 方法
16.`games/casino.py` 中实现 `get_help()` 方法
17. 修改 `utils/parser.py`,在 COMMAND_MAP 中添加赌场指令映射
18. 修改 `routers/callback.py`,在 `handle_command()` 中添加赌场路由
19. 修改 `games/base.py`,在 `get_help_message()` 中添加赌场帮助信息
20. 测试所有功能点,确保无错误
# 当前执行步骤:"2. 详细技术规划完成,等待进入实现阶段"
# 任务进度
[2025-10-30_15:16:56]
- 已修改:创建任务文件 `.tasks/2025-10-30_1_add_casino_games.md`
- 更改:创建任务分支 `task/add_casino_games_2025-01-14_1` 和任务文件
- 原因按照RIPER-5协议建立工作基础
- 阻碍因素:无
- 状态:成功
[2025-10-30_16:30:00](预估时间)
- 已修改:完成详细技术规划
- 更改:设计数据库表结构、游戏流程、抽水机制等细节
- 原因:为实施阶段提供详细技术规范
- 阻碍因素:无
- 状态:成功
[2025-10-30_16:07:57]
- 已修改core/database.py, games/casino.py, utils/parser.py, routers/callback.py, games/base.py
- 更改完成所有实施步骤1-19
- 添加赌场表创建和索引
- 实现6个数据库方法create_casino_session, get_active_casino_session, create_casino_bet, get_pending_bets, settle_casino_bets, close_casino_session
- 创建完整的CasinoGame类实现大小游戏所有功能
- 注册指令映射和路由
- 添加帮助信息
- 原因:按照详细实施计划完成全部功能开发
- 阻碍因素:无
- 状态:成功
[2025-10-30_17:20:00](预估时间)
- 已修改games/casino.py
- 更改:修改结算逻辑,从庄家指定结果改为系统随机生成
- 移除庄家输入种子/结果的参数
- 使用random.random()生成随机结果50%大/50%小)
- 更新帮助信息settle命令不再需要参数
- 原因:用户反馈庄家不应该能够操控游戏结果,庄家也是玩家
- 阻碍因素:无
- 状态:成功
[2025-10-30_17:26:19]
- 已修改games/casino.py, games/base.py
- 更改:添加庄家放弃游戏功能
- 新增_cancel_bigsmall()方法处理放弃逻辑
- 放弃时返还所有玩家下注
- 关闭会话并标记下注为cancelled
- 添加cancel命令支持cancel/放弃/关闭)
- 更新帮助信息和base.py中的帮助
- 原因:用户要求庄家可以放弃本轮游戏
- 阻碍因素:无
- 状态:成功
[2025-10-31_11:35:18]
- 已修改core/database.py
- 更改扩展数据库支持轮盘和21点游戏
- 添加列存在性检查辅助方法_column_exists, _add_column_if_not_exists
- 扩展casino_sessions表添加current_phase和blackjack_multiplier字段兼容性检查
- 扩展casino_bets表添加bet_category、bet_number、bet_value、hand_status字段兼容性检查
- 创建casino_blackjack_hands表存储21点游戏手牌数据
- 修改create_casino_session()支持单场限制检查get_any_active_casino_session和新字段
- 扩展create_casino_bet()支持轮盘和21点专用字段参数
- 添加21点手牌管理方法create_blackjack_hand、get_blackjack_hand、update_blackjack_hand、get_all_blackjack_hands
- 原因为轮盘和21点游戏提供数据库支持确保字段分离和向后兼容
- 阻碍因素:无
- 状态:成功
[2025-10-31_15:15:08]
- 已修改core/database.py
- 更改修复大小游戏结算时的UNIQUE约束冲突问题
- 移除casino_sessions表的UNIQUE(chat_id, game_type, status)约束
- 原因status='closed'时需要允许多条历史记录UNIQUE约束阻止了结算时更新status
- 添加兼容性迁移逻辑检测旧版本表结构自动重建表以移除UNIQUE约束
- 迁移时复制所有历史数据,处理外键关系(临时禁用/启用外键检查)
- 单场限制通过应用层逻辑get_any_active_casino_session保证
- 原因:用户测试大小游戏结算时遇到"UNIQUE constraint failed"错误
- 阻碍因素:无
- 状态:成功
[2025-10-31_15:15:08]
- 已修改core/database.py
- 更改修复21点游戏结算逻辑问题
- 修正losers统计逻辑将条件从`not player_is_busted and player_points != banker_points`改为`player_points != banker_points`
- 原因原条件排除了爆牌玩家导致爆牌玩家未被统计到losers列表
- 修正数据库更新逻辑:明确区分三种情况
- 赢家:发放奖励并更新数据库
- 平局player_points == banker_points已返还下注更新数据库
- 输家else分支包括爆牌和点数小于庄家更新数据库
- 改进结果字符串显示:包含玩家和庄家的状态信息(爆牌、黑杰克等)
- 例如:"庄家19点 vs 玩家爆牌" 或 "庄家19点 vs 玩家20点黑杰克"
- 原因用户测试21点游戏时发现3人游戏中只有1个赢家被结算1个爆牌玩家和1个平局玩家未被结算
- 阻碍因素:无
- 状态:成功
# 最终审查
待完成

View File

@@ -54,6 +54,37 @@ class Database:
raise
return self._conn
def _column_exists(self, table_name: str, column_name: str) -> bool:
"""检查表中列是否存在
Args:
table_name: 表名
column_name: 列名
Returns:
是否存在
"""
cursor = self.conn.cursor()
cursor.execute(f"PRAGMA table_info({table_name})")
columns = [row[1] for row in cursor.fetchall()]
return column_name in columns
def _add_column_if_not_exists(self, table_name: str, column_name: str, column_def: str):
"""安全地添加列(如果不存在)
Args:
table_name: 表名
column_name: 列名
column_def: 列定义(如 "INTEGER""TEXT DEFAULT ''"
"""
if not self._column_exists(table_name, column_name):
try:
cursor = self.conn.cursor()
cursor.execute(f"ALTER TABLE {table_name} ADD COLUMN {column_name} {column_def}")
logger.info(f"为表 {table_name} 添加列 {column_name}")
except Exception as e:
logger.warning(f"添加列失败: {e}")
def init_tables(self):
"""初始化数据库表"""
cursor = self.conn.cursor()
@@ -129,6 +160,167 @@ class Database:
)
""")
# 赌场下注记录表
cursor.execute("""
CREATE TABLE IF NOT EXISTS casino_bets (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
user_id INTEGER NOT NULL,
bet_type TEXT NOT NULL,
amount INTEGER NOT NULL,
multiplier REAL NOT NULL,
status TEXT DEFAULT 'pending',
result TEXT,
win_amount INTEGER,
created_at INTEGER NOT NULL,
settled_at INTEGER,
FOREIGN KEY (user_id) REFERENCES users (user_id)
)
""")
# 赌场游戏会话表
# 注意移除了UNIQUE(chat_id, game_type, status)约束
# 因为status='closed'时需要允许多条历史记录
# 单场限制通过应用层逻辑get_any_active_casino_session保证
cursor.execute("""
CREATE TABLE IF NOT EXISTS casino_sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
banker_id INTEGER NOT NULL,
min_bet INTEGER NOT NULL,
max_bet INTEGER NOT NULL,
multiplier REAL NOT NULL,
house_fee REAL DEFAULT 0.05,
status TEXT DEFAULT 'open',
created_at INTEGER NOT NULL,
settled_at INTEGER
)
""")
# 迁移如果表已存在且有UNIQUE约束需要重建表
# 检查是否已有旧表通过检查是否有UNIQUE约束的索引
try:
# 尝试查询表结构检查是否有UNIQUE约束相关的索引
cursor.execute("SELECT sql FROM sqlite_master WHERE type='table' AND name='casino_sessions'")
old_sql = cursor.fetchone()
if old_sql and 'UNIQUE(chat_id, game_type, status)' in old_sql[0]:
# 需要重建表以移除UNIQUE约束
logger.info("检测到旧版本的casino_sessions表需要重建以移除UNIQUE约束")
# 禁用外键检查SQLite默认可能未启用但为了安全
cursor.execute("PRAGMA foreign_keys=OFF")
# 创建临时表
cursor.execute("""
CREATE TABLE IF NOT EXISTS casino_sessions_new (
id INTEGER PRIMARY KEY AUTOINCREMENT,
chat_id INTEGER NOT NULL,
game_type TEXT NOT NULL,
banker_id INTEGER NOT NULL,
min_bet INTEGER NOT NULL,
max_bet INTEGER NOT NULL,
multiplier REAL NOT NULL,
house_fee REAL DEFAULT 0.05,
status TEXT DEFAULT 'open',
created_at INTEGER NOT NULL,
settled_at INTEGER,
current_phase TEXT DEFAULT 'betting',
blackjack_multiplier REAL DEFAULT 1.5
)
""")
# 复制所有数据(包括历史记录)
# 检查旧表是否有新字段
old_columns = [row[1] for row in cursor.execute("PRAGMA table_info(casino_sessions)").fetchall()]
has_current_phase = 'current_phase' in old_columns
has_blackjack_multiplier = 'blackjack_multiplier' in old_columns
if has_current_phase and has_blackjack_multiplier:
# 旧表已有新字段,直接复制所有列
cursor.execute("""
INSERT INTO casino_sessions_new
SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
multiplier, house_fee, status, created_at, settled_at,
current_phase, blackjack_multiplier
FROM casino_sessions
""")
elif has_current_phase:
# 只有current_phase字段
cursor.execute("""
INSERT INTO casino_sessions_new
SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
multiplier, house_fee, status, created_at, settled_at,
current_phase, 1.5 as blackjack_multiplier
FROM casino_sessions
""")
elif has_blackjack_multiplier:
# 只有blackjack_multiplier字段
cursor.execute("""
INSERT INTO casino_sessions_new
SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
multiplier, house_fee, status, created_at, settled_at,
'betting' as current_phase, blackjack_multiplier
FROM casino_sessions
""")
else:
# 都没有新字段,使用默认值
cursor.execute("""
INSERT INTO casino_sessions_new
SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
multiplier, house_fee, status, created_at, settled_at,
'betting' as current_phase, 1.5 as blackjack_multiplier
FROM casino_sessions
""")
# 删除旧表
cursor.execute("DROP TABLE casino_sessions")
# 重命名新表
cursor.execute("ALTER TABLE casino_sessions_new RENAME TO casino_sessions")
# 重新启用外键检查
cursor.execute("PRAGMA foreign_keys=ON")
logger.info("成功重建casino_sessions表移除UNIQUE约束")
except Exception as e:
# 如果迁移失败,记录日志但不影响正常运行
logger.warning(f"迁移casino_sessions表时出现错误可能表结构已更新: {e}")
# 21点手牌表
cursor.execute("""
CREATE TABLE IF NOT EXISTS casino_blackjack_hands (
id INTEGER PRIMARY KEY AUTOINCREMENT,
session_id INTEGER NOT NULL,
user_id INTEGER NOT NULL,
hand_data TEXT NOT NULL,
hand_status TEXT DEFAULT 'playing',
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL,
FOREIGN KEY (session_id) REFERENCES casino_sessions(id)
)
""")
# 创建索引
cursor.execute("""
CREATE INDEX IF NOT EXISTS idx_casino_bets
ON casino_bets(chat_id, game_type, status)
""")
cursor.execute("""
CREATE INDEX IF NOT EXISTS idx_casino_sessions
ON casino_sessions(chat_id, game_type, status)
""")
cursor.execute("""
CREATE INDEX IF NOT EXISTS idx_casino_blackjack_hands
ON casino_blackjack_hands(session_id, user_id)
""")
# 兼容性检查为casino_sessions表添加新字段
self._add_column_if_not_exists('casino_sessions', 'current_phase', "TEXT DEFAULT 'betting'")
self._add_column_if_not_exists('casino_sessions', 'blackjack_multiplier', 'REAL DEFAULT 1.5')
# 兼容性检查为casino_bets表添加新字段轮盘和21点专用
self._add_column_if_not_exists('casino_bets', 'bet_category', "TEXT")
self._add_column_if_not_exists('casino_bets', 'bet_number', 'INTEGER')
self._add_column_if_not_exists('casino_bets', 'bet_value', "TEXT")
self._add_column_if_not_exists('casino_bets', 'hand_status', "TEXT")
logger.info("数据库表初始化完成")
# ===== 用户相关操作 =====
@@ -220,6 +412,23 @@ class Database:
logger.error(f"更新用户名失败: user_id={user_id}, username={username}, error={e}", exc_info=True)
return False
def get_user_display_name(self, user_id: int) -> str:
"""获取用户显示名称
如果用户已注册username不为None返回用户名否则返回"用户{user_id}"
Args:
user_id: 用户ID
Returns:
用户显示名称(用户名或"用户{user_id}"
"""
user_dict = self.get_or_create_user(user_id)
username = user_dict.get('username')
if username:
return username
else:
return f"用户{user_id}"
# ===== 游戏状态相关操作 =====
def get_game_state(self, chat_id: int, user_id: int, game_type: str) -> Optional[Dict]:
@@ -587,6 +796,730 @@ class Database:
rows = cursor.fetchall()
return [dict(row) for row in rows]
# ===== 赌场相关操作 =====
def get_any_active_casino_session(self, chat_id: int) -> Optional[Dict]:
"""获取任意活跃的游戏会话(用于单场限制检查)
Args:
chat_id: 会话ID
Returns:
会话信息字典或None
"""
cursor = self.conn.cursor()
cursor.execute("""
SELECT * FROM casino_sessions
WHERE chat_id = ? AND status = 'open'
ORDER BY id DESC LIMIT 1
""", (chat_id,))
row = cursor.fetchone()
if row:
return dict(row)
return None
def create_casino_session(self, chat_id: int, game_type: str, banker_id: int,
min_bet: int, max_bet: int, multiplier: float,
house_fee: float = 0.05, current_phase: str = 'betting',
blackjack_multiplier: float = 1.5) -> int:
"""创建新的赌场游戏会话
Args:
chat_id: 会话ID
game_type: 游戏类型
banker_id: 庄家ID
min_bet: 最小下注金额
max_bet: 最大下注金额
multiplier: 赔率
house_fee: 抽水率
current_phase: 当前阶段(默认'betting'
blackjack_multiplier: 21点黑杰克倍数默认1.5
Returns:
session_id
"""
cursor = self.conn.cursor()
current_time = int(time.time())
# 检查是否已有活跃的会话单场限制同一chat_id只能有一个活跃游戏
existing = self.get_any_active_casino_session(chat_id)
if existing:
# 如果已有活跃游戏返回其ID保持向后兼容但实际应该在应用层阻止
return existing['id']
# 检查是否已有相同game_type的活跃会话向后兼容
cursor.execute("""
SELECT id FROM casino_sessions
WHERE chat_id = ? AND game_type = ? AND status = 'open'
""", (chat_id, game_type))
existing_same_type = cursor.fetchone()
if existing_same_type:
return existing_same_type['id']
cursor.execute("""
INSERT INTO casino_sessions
(chat_id, game_type, banker_id, min_bet, max_bet, multiplier, house_fee,
status, created_at, current_phase, blackjack_multiplier)
VALUES (?, ?, ?, ?, ?, ?, ?, 'open', ?, ?, ?)
""", (chat_id, game_type, banker_id, min_bet, max_bet, multiplier, house_fee,
current_time, current_phase, blackjack_multiplier))
return cursor.lastrowid
def get_active_casino_session(self, chat_id: int, game_type: str) -> Optional[Dict]:
"""获取活跃的游戏会话
Args:
chat_id: 会话ID
game_type: 游戏类型
Returns:
会话信息字典或None
"""
cursor = self.conn.cursor()
cursor.execute("""
SELECT * FROM casino_sessions
WHERE chat_id = ? AND game_type = ? AND status = 'open'
ORDER BY id DESC LIMIT 1
""", (chat_id, game_type))
row = cursor.fetchone()
if row:
return dict(row)
return None
def create_casino_bet(self, chat_id: int, game_type: str, user_id: int,
bet_type: str, amount: int, multiplier: float,
bet_category: str = None, bet_number: int = None,
bet_value: str = None, hand_status: str = None) -> int:
"""创建下注记录
Args:
chat_id: 会话ID
game_type: 游戏类型
user_id: 用户ID
bet_type: 下注类型(大小游戏:""/""21点"标准"等)
amount: 下注金额
multiplier: 赔率
bet_category: 下注类别(轮盘游戏:["数字"/"颜色"/"奇偶"/"大小"/"区间"]
bet_number: 数字下注轮盘游戏0-36
bet_value: 下注值(轮盘游戏:如"红色""奇数""1-12"等)
hand_status: 手牌状态21点游戏["playing"/"stood"/"busted"/"blackjack"]
Returns:
bet_id
"""
cursor = self.conn.cursor()
current_time = int(time.time())
cursor.execute("""
INSERT INTO casino_bets
(chat_id, game_type, user_id, bet_type, amount, multiplier, status, created_at,
bet_category, bet_number, bet_value, hand_status)
VALUES (?, ?, ?, ?, ?, ?, 'pending', ?, ?, ?, ?, ?)
""", (chat_id, game_type, user_id, bet_type, amount, multiplier, current_time,
bet_category, bet_number, bet_value, hand_status))
return cursor.lastrowid
def get_pending_bets(self, chat_id: int, game_type: str) -> List[Dict]:
"""获取待结算的下注列表
Args:
chat_id: 会话ID
game_type: 游戏类型
Returns:
下注列表
"""
cursor = self.conn.cursor()
cursor.execute("""
SELECT * FROM casino_bets
WHERE chat_id = ? AND game_type = ? AND status = 'pending'
ORDER BY created_at ASC
""", (chat_id, game_type))
rows = cursor.fetchall()
return [dict(row) for row in rows]
def settle_casino_bets(self, chat_id: int, game_type: str, result: str,
banker_id: int, **kwargs) -> Dict:
"""结算所有下注(根据游戏类型分发到不同结算方法)
Args:
chat_id: 会话ID
game_type: 游戏类型
result: 游戏结果(大小游戏:""/""轮盘数字字符串21点特殊格式
banker_id: 庄家ID
**kwargs: 其他参数轮盘result_number21点hands_dict等
Returns:
结算详情字典
"""
if game_type == '大小':
return self._settle_bigsmall_bets(chat_id, game_type, result, banker_id)
elif game_type == '轮盘':
result_number = kwargs.get('result_number', int(result) if result.isdigit() else 0)
return self._settle_roulette_bets(chat_id, game_type, result_number, banker_id)
elif game_type == '21点':
hands_dict = kwargs.get('hands_dict', {})
return self._settle_blackjack_bets(chat_id, game_type, hands_dict, banker_id)
else:
# 兼容旧的大小游戏逻辑
return self._settle_bigsmall_bets(chat_id, game_type, result, banker_id)
def _settle_bigsmall_bets(self, chat_id: int, game_type: str, result: str,
banker_id: int) -> Dict:
"""结算大小游戏下注
Args:
chat_id: 会话ID
game_type: 游戏类型
result: 游戏结果(""""
banker_id: 庄家ID
Returns:
结算详情字典
"""
cursor = self.conn.cursor()
current_time = int(time.time())
# 获取活跃会话
session = self.get_active_casino_session(chat_id, game_type)
if not session:
raise ValueError("没有活跃的游戏会话")
if session['banker_id'] != banker_id:
raise ValueError("只有庄家可以结算游戏")
# 获取所有待结算下注
bets = self.get_pending_bets(chat_id, game_type)
winners = []
losers = []
total_win = 0
# 计算输赢
for bet in bets:
is_win = (bet['bet_type'] == result)
if is_win:
# 计算赢得金额
win_amount = int(bet['amount'] * bet['multiplier'])
# 扣除抽水
house_fee = session['house_fee']
actual_win = int(win_amount * (1 - house_fee))
winners.append({
'user_id': bet['user_id'],
'amount': bet['amount'],
'win_amount': actual_win,
'bet_id': bet['id']
})
total_win += actual_win
else:
losers.append({
'user_id': bet['user_id'],
'amount': bet['amount'],
'bet_id': bet['id']
})
# 使用事务确保原子性
try:
# 更新下注状态
for bet in bets:
is_win = (bet['bet_type'] == result)
if is_win:
win_amount = int(bet['amount'] * bet['multiplier'])
actual_win = int(win_amount * (1 - session['house_fee']))
# 发放奖励
self.add_points(bet['user_id'], actual_win, 'casino_win',
f"赌场游戏{game_type}赢得")
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
WHERE id = ?
""", (result, actual_win, current_time, bet['id']))
else:
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, settled_at = ?
WHERE id = ?
""", (result, current_time, bet['id']))
# 关闭会话
cursor.execute("""
UPDATE casino_sessions
SET status = 'closed', settled_at = ?
WHERE id = ?
""", (current_time, session['id']))
return {
'winners': winners,
'losers': losers,
'total_win': total_win,
'result': result
}
except Exception as e:
logger.error(f"结算失败: {e}", exc_info=True)
raise
def _settle_roulette_bets(self, chat_id: int, game_type: str, result_number: int,
banker_id: int) -> Dict:
"""结算轮盘游戏下注
Args:
chat_id: 会话ID
game_type: 游戏类型
result_number: 结果数字0-36
banker_id: 庄家ID
Returns:
结算详情字典
"""
cursor = self.conn.cursor()
current_time = int(time.time())
session = self.get_active_casino_session(chat_id, game_type)
if not session:
raise ValueError("没有活跃的游戏会话")
if session['banker_id'] != banker_id:
raise ValueError("只有庄家可以结算游戏")
bets = self.get_pending_bets(chat_id, game_type)
winners = []
losers = []
total_win = 0
# 轮盘数字对应的颜色欧式轮盘0为绿色
roulette_red = {1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36}
result_color = '绿色' if result_number == 0 else ('红色' if result_number in roulette_red else '黑色')
result_odd_even = None if result_number == 0 else ('奇数' if result_number % 2 == 1 else '偶数')
result_big_small = None if result_number == 0 else ('' if 1 <= result_number <= 18 else '')
result_range = None
if 1 <= result_number <= 12:
result_range = '1-12'
elif 13 <= result_number <= 24:
result_range = '13-24'
elif 25 <= result_number <= 36:
result_range = '25-36'
for bet in bets:
is_win = False
multiplier = bet['multiplier']
bet_category = bet.get('bet_category')
if bet_category == '数字':
if bet.get('bet_number') == result_number:
is_win = True
elif bet_category == '颜色':
if bet.get('bet_value') == result_color:
is_win = True
elif bet_category == '奇偶':
if result_odd_even and bet.get('bet_value') == result_odd_even:
is_win = True
elif bet_category == '大小':
if result_big_small and bet.get('bet_value') == result_big_small:
is_win = True
elif bet_category == '区间':
if result_range and bet.get('bet_value') == result_range:
is_win = True
if is_win:
win_amount = int(bet['amount'] * multiplier)
house_fee = session['house_fee']
actual_win = int(win_amount * (1 - house_fee))
winners.append({
'user_id': bet['user_id'],
'amount': bet['amount'],
'win_amount': actual_win,
'bet_id': bet['id']
})
total_win += actual_win
else:
losers.append({
'user_id': bet['user_id'],
'amount': bet['amount'],
'bet_id': bet['id']
})
try:
result_str = str(result_number)
for bet in bets:
is_win = False
multiplier = bet['multiplier']
bet_category = bet.get('bet_category')
if bet_category == '数字':
if bet.get('bet_number') == result_number:
is_win = True
elif bet_category == '颜色':
if bet.get('bet_value') == result_color:
is_win = True
elif bet_category == '奇偶':
if result_odd_even and bet.get('bet_value') == result_odd_even:
is_win = True
elif bet_category == '大小':
if result_big_small and bet.get('bet_value') == result_big_small:
is_win = True
elif bet_category == '区间':
if result_range and bet.get('bet_value') == result_range:
is_win = True
if is_win:
win_amount = int(bet['amount'] * multiplier)
actual_win = int(win_amount * (1 - session['house_fee']))
self.add_points(bet['user_id'], actual_win, 'casino_win',
f"赌场游戏{game_type}赢得")
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
WHERE id = ?
""", (result_str, actual_win, current_time, bet['id']))
else:
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, settled_at = ?
WHERE id = ?
""", (result_str, current_time, bet['id']))
cursor.execute("""
UPDATE casino_sessions
SET status = 'closed', settled_at = ?
WHERE id = ?
""", (current_time, session['id']))
return {
'winners': winners,
'losers': losers,
'total_win': total_win,
'result': result_str,
'result_number': result_number
}
except Exception as e:
logger.error(f"结算失败: {e}", exc_info=True)
raise
def _settle_blackjack_bets(self, chat_id: int, game_type: str, hands_dict: Dict,
banker_id: int) -> Dict:
"""结算21点游戏下注
Args:
chat_id: 会话ID
game_type: 游戏类型
hands_dict: 手牌字典 {user_id: {'cards': [2,3,4], 'status': 'stood'}, ...}
banker_id: 庄家ID
Returns:
结算详情字典
"""
cursor = self.conn.cursor()
current_time = int(time.time())
session = self.get_active_casino_session(chat_id, game_type)
if not session:
raise ValueError("没有活跃的游戏会话")
if session['banker_id'] != banker_id:
raise ValueError("只有庄家可以结算游戏")
bets = self.get_pending_bets(chat_id, game_type)
banker_hand = hands_dict.get(0, {}) # 0表示庄家
banker_cards = banker_hand.get('cards', [])
banker_status = banker_hand.get('status', 'stood')
banker_points = self._calculate_blackjack_points(banker_cards)
banker_is_busted = banker_status == 'busted'
banker_is_blackjack = banker_status == 'blackjack'
winners = []
losers = []
total_win = 0
for bet in bets:
user_id = bet['user_id']
player_hand = hands_dict.get(user_id, {})
player_cards = player_hand.get('cards', [])
player_status = player_hand.get('status', 'stood')
player_points = self._calculate_blackjack_points(player_cards)
player_is_busted = player_status == 'busted'
player_is_blackjack = player_status == 'blackjack'
is_win = False
multiplier = bet['multiplier']
if player_is_busted:
is_win = False
elif player_is_blackjack:
if banker_is_blackjack:
# 双方都是黑杰克,平局(返还下注)
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
else:
# 玩家黑杰克赢得1.5倍
is_win = True
multiplier = session.get('blackjack_multiplier', 1.5)
elif banker_is_busted:
is_win = True
elif player_points > banker_points:
is_win = True
elif player_points == banker_points:
# 平局,返还下注
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
if is_win:
win_amount = int(bet['amount'] * multiplier)
house_fee = session['house_fee']
actual_win = int(win_amount * (1 - house_fee))
winners.append({
'user_id': user_id,
'amount': bet['amount'],
'win_amount': actual_win,
'bet_id': bet['id']
})
total_win += actual_win
elif player_points != banker_points:
# 输家:包括爆牌或点数小于庄家
losers.append({
'user_id': user_id,
'amount': bet['amount'],
'bet_id': bet['id']
})
try:
for bet in bets:
user_id = bet['user_id']
player_hand = hands_dict.get(user_id, {})
player_cards = player_hand.get('cards', [])
player_status = player_hand.get('status', 'stood')
player_points = self._calculate_blackjack_points(player_cards)
player_is_busted = player_status == 'busted'
player_is_blackjack = player_status == 'blackjack'
is_win = False
multiplier = bet['multiplier']
if player_is_busted:
is_win = False
elif player_is_blackjack:
if banker_is_blackjack:
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
else:
is_win = True
multiplier = session.get('blackjack_multiplier', 1.5)
elif banker_is_busted:
is_win = True
elif player_points > banker_points:
is_win = True
elif player_points == banker_points:
is_win = False
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
"21点游戏平局返还下注")
# 生成结果字符串,包含玩家状态信息
if player_is_busted:
player_desc = "爆牌"
elif player_is_blackjack:
player_desc = f"{player_points}点(黑杰克)"
else:
player_desc = f"{player_points}"
banker_desc = "爆牌" if banker_is_busted else (f"{banker_points}点(黑杰克)" if banker_is_blackjack else f"{banker_points}")
result_str = f"庄家{banker_desc} vs 玩家{player_desc}"
if is_win:
win_amount = int(bet['amount'] * multiplier)
actual_win = int(win_amount * (1 - session['house_fee']))
self.add_points(user_id, actual_win, 'casino_win',
f"赌场游戏{game_type}赢得")
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
WHERE id = ?
""", (result_str, actual_win, current_time, bet['id']))
elif player_points == banker_points:
# 平局,已返还下注(在上面的逻辑中已处理)
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, settled_at = ?
WHERE id = ?
""", (result_str, current_time, bet['id']))
else:
# 输家:包括爆牌或点数小于庄家
cursor.execute("""
UPDATE casino_bets
SET status = 'settled', result = ?, settled_at = ?
WHERE id = ?
""", (result_str, current_time, bet['id']))
cursor.execute("""
UPDATE casino_sessions
SET status = 'closed', settled_at = ?
WHERE id = ?
""", (current_time, session['id']))
return {
'winners': winners,
'losers': losers,
'total_win': total_win,
'result': f"庄家{banker_points}"
}
except Exception as e:
logger.error(f"结算失败: {e}", exc_info=True)
raise
def _calculate_blackjack_points(self, cards: List[int]) -> int:
"""计算21点手牌点数
Args:
cards: 手牌列表A=1J/Q/K=10其他为本身值1-13其中11=J, 12=Q, 13=K
Returns:
点数
"""
points = 0
ace_count = 0
for card in cards:
if card == 1:
ace_count += 1
points += 11
elif card >= 11:
points += 10
else:
points += card
# 处理A的1/11选择
while points > 21 and ace_count > 0:
points -= 10
ace_count -= 1
return points
def close_casino_session(self, chat_id: int, game_type: str):
"""关闭游戏会话
Args:
chat_id: 会话ID
game_type: 游戏类型
"""
cursor = self.conn.cursor()
current_time = int(time.time())
cursor.execute("""
UPDATE casino_sessions
SET status = 'closed', settled_at = ?
WHERE chat_id = ? AND game_type = ? AND status = 'open'
""", (current_time, chat_id, game_type))
# ===== 21点手牌管理 =====
def create_blackjack_hand(self, session_id: int, user_id: int,
hand_data: List[int], hand_status: str = 'playing') -> int:
"""创建21点手牌记录
Args:
session_id: 会话ID
user_id: 用户ID0表示庄家
hand_data: 手牌列表
hand_status: 手牌状态
Returns:
hand_id
"""
cursor = self.conn.cursor()
current_time = int(time.time())
hand_data_json = json.dumps(hand_data)
cursor.execute("""
INSERT INTO casino_blackjack_hands
(session_id, user_id, hand_data, hand_status, created_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?)
""", (session_id, user_id, hand_data_json, hand_status, current_time, current_time))
return cursor.lastrowid
def get_blackjack_hand(self, session_id: int, user_id: int) -> Optional[Dict]:
"""获取21点手牌
Args:
session_id: 会话ID
user_id: 用户ID
Returns:
手牌信息字典或None
"""
cursor = self.conn.cursor()
cursor.execute("""
SELECT * FROM casino_blackjack_hands
WHERE session_id = ? AND user_id = ?
ORDER BY id DESC LIMIT 1
""", (session_id, user_id))
row = cursor.fetchone()
if row:
hand_dict = dict(row)
hand_dict['hand_data'] = json.loads(hand_dict['hand_data'])
return hand_dict
return None
def update_blackjack_hand(self, session_id: int, user_id: int,
hand_data: List[int], hand_status: str):
"""更新21点手牌
Args:
session_id: 会话ID
user_id: 用户ID
hand_data: 手牌列表
hand_status: 手牌状态
"""
cursor = self.conn.cursor()
current_time = int(time.time())
hand_data_json = json.dumps(hand_data)
cursor.execute("""
UPDATE casino_blackjack_hands
SET hand_data = ?, hand_status = ?, updated_at = ?
WHERE session_id = ? AND user_id = ?
""", (hand_data_json, hand_status, current_time, session_id, user_id))
def get_all_blackjack_hands(self, session_id: int) -> Dict[int, Dict]:
"""获取所有21点手牌用于结算
Args:
session_id: 会话ID
Returns:
手牌字典 {user_id: {'cards': [...], 'status': ...}, ...}
"""
cursor = self.conn.cursor()
cursor.execute("""
SELECT * FROM casino_blackjack_hands
WHERE session_id = ?
ORDER BY user_id, id DESC
""", (session_id,))
rows = cursor.fetchall()
hands_dict = {}
for row in rows:
hand_dict = dict(row)
user_id = hand_dict['user_id']
# 只保留最新的手牌(每个用户)
if user_id not in hands_dict:
hands_dict[user_id] = {
'cards': json.loads(hand_dict['hand_data']),
'status': hand_dict['hand_status']
}
return hands_dict
def close(self):
"""关闭数据库连接"""
if self._conn:

View File

@@ -92,9 +92,9 @@ class AlchemyGame(BaseGame):
end_time = start_time + cost_time * 60
remaining_seconds = end_time - current_time
# 如果冒险已完成,自动清理状态,允许炼金
# 如果冒险已完成,提示用户先回收奖励,不允许炼金
if remaining_seconds <= 0:
self.db.delete_game_state(0, user_id, 'adventure')
return f"❌ 你有待回收的冒险奖励!\n\n💡 请先使用 `.adventure` 回收冒险奖励后再进行炼金。"
else:
# 冒险未完成,返回错误提示
remaining_minutes = remaining_seconds // 60

View File

@@ -113,6 +113,31 @@ def get_help_message() -> str:
- `.ai <问题>` - 向AI提问支持多用户对话等待10秒后回答
- `.aiconfig host=xxx port=xxx model=xxx` - 配置Ollama服务地址和模型
### 🎰 赌场系统
**大小游戏**
- `.赌场 大小 open <最小> <最大> <赔率>` - 庄家开启大小游戏
- `.赌场 大小 bet <大/小> <金额>` - 下注
- `.赌场 大小 status` - 查看状态
- `.赌场 大小 settle` - 庄家结算(系统随机)
- `.赌场 大小 cancel` - 庄家放弃游戏(返还下注)
**轮盘游戏**
- `.赌场 轮盘 open <最小> <最大>` - 庄家开启轮盘游戏
- `.赌场 轮盘 bet <类型> <选项> <金额>` - 下注(数字/颜色/奇偶/大小/区间)
- `.赌场 轮盘 status` - 查看状态
- `.赌场 轮盘 settle` - 庄家结算系统随机0-36
- `.赌场 轮盘 cancel` - 庄家放弃游戏(返还下注)
**21点游戏**
- `.赌场 21点 open <最小> <最大> [黑杰克倍数]` - 庄家开启21点游戏
- `.赌场 21点 bet <金额>` - 下注
- `.赌场 21点 deal` - 庄家发牌
- `.赌场 21点 hit` - 玩家要牌
- `.赌场 21点 stand` - 玩家停牌
- `.赌场 21点 status` - 查看状态
- `.赌场 21点 settle` - 庄家结算
- `.赌场 21点 cancel` - 庄家放弃游戏(返还下注)
### 其他
- `.help` - 显示帮助
- `.stats` - 查看个人统计

1473
games/casino.py Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -82,12 +82,10 @@ class GiftGame(BaseGame):
receiver_id = user['user_id']
# 获取接收者名称用于显示
receiver_user = self.db.get_or_create_user(receiver_id)
receiver_name = receiver_user.get('username', f"用户{receiver_id}")
receiver_name = self.db.get_user_display_name(receiver_id)
# 获取发送者名称用于显示
sender_user = self.db.get_or_create_user(sender_id)
sender_name = sender_user.get('username', f"用户{sender_id}")
sender_name = self.db.get_user_display_name(sender_id)
# 验证参数
if points <= 0:
@@ -184,7 +182,7 @@ class GiftGame(BaseGame):
for record in records:
timestamp = datetime.fromtimestamp(record['created_at']).strftime('%m-%d %H:%M')
receiver_name = record.get('receiver_name', f"用户{record['receiver_id']}")
receiver_name = self.db.get_user_display_name(record['receiver_id'])
points = record['points']
message = record.get('message', '')
@@ -214,7 +212,7 @@ class GiftGame(BaseGame):
for record in records:
timestamp = datetime.fromtimestamp(record['created_at']).strftime('%m-%d %H:%M')
sender_name = record.get('sender_name', f"用户{record['sender_id']}")
sender_name = self.db.get_user_display_name(record['sender_id'])
points = record['points']
message = record.get('message', '')

View File

@@ -379,10 +379,12 @@ class IdiomGame(BaseGame):
text += f"**当前链长**{state_data['chain_length']}\n\n"
user_count = state_data['participants'][str(user_id)]
text += f"@用户{user_id} 成功次数:{user_count}\n\n"
user_display_name = self.db.get_user_display_name(user_id)
text += f"@{user_display_name} 成功次数:{user_count}\n\n"
if mentioned_user_id:
text += f"已指定 @用户{mentioned_user_id} 接龙\n\n"
mentioned_display_name = self.db.get_user_display_name(mentioned_user_id)
text += f"已指定 @{mentioned_display_name} 接龙\n\n"
else:
text += "任何人都可以接龙\n\n"
@@ -416,7 +418,8 @@ class IdiomGame(BaseGame):
state_data['next_user_id'] = next_user_id
self.db.save_game_state(chat_id, 0, 'idiom', state_data)
return f"✅ 已指定 @用户{next_user_id} 接龙"
next_user_display_name = self.db.get_user_display_name(next_user_id)
return f"✅ 已指定 @{next_user_display_name} 接龙"
def _reject_idiom(self, chat_id: int, user_id: int, idiom: str) -> str:
"""裁判拒绝词语
@@ -509,7 +512,8 @@ class IdiomGame(BaseGame):
# 下一位
if state_data.get('next_user_id'):
text += f"**下一位**@用户{state_data['next_user_id']}\n\n"
next_user_display_name = self.db.get_user_display_name(state_data['next_user_id'])
text += f"**下一位**@{next_user_display_name}\n\n"
else:
text += f"**下一位**:任何人都可以接龙\n\n"
@@ -522,7 +526,8 @@ class IdiomGame(BaseGame):
reverse=True
)
for idx, (uid, count) in enumerate(sorted_participants[:5], 1):
text += f"{idx}. @用户{uid} - {count}\n"
user_display_name = self.db.get_user_display_name(int(uid))
text += f"{idx}. @{user_display_name} - {count}\n"
text += "\n"
# 最近成语
@@ -588,7 +593,8 @@ class IdiomGame(BaseGame):
reverse=True
)
for idx, (uid, count) in enumerate(sorted_participants, 1):
text += f"{idx}. @用户{uid} - {count}\n"
user_display_name = self.db.get_user_display_name(int(uid))
text += f"{idx}. @{user_display_name} - {count}\n"
# 更新统计
try:
for _ in range(count):

View File

@@ -126,7 +126,7 @@ class PointsGame(BaseGame):
for i, user in enumerate(leaderboard):
rank = i + 1
medal = medals[i] if i < len(medals) else "🏅"
username = user.get('username', f"用户{user['user_id']}")
username = self.db.get_user_display_name(user['user_id'])
points = user.get('points', 0)
text += f"{medal} **第 {rank} 名** {username}\n"

View File

@@ -208,6 +208,12 @@ async def handle_command(game_type: str, command: str,
game = AIChatGame()
return await game.handle(command, chat_id, user_id)
# 赌场系统
if game_type == 'casino':
from games.casino import CasinoGame
game = CasinoGame()
return await game.handle(command, chat_id, user_id)
# 未知游戏类型
logger.warning(f"未知游戏类型: {game_type}")
return "❌ 未知的游戏类型"

View File

@@ -80,6 +80,10 @@ class CommandParser:
# 统计
'.stats': 'stats',
'.统计': 'stats',
# 赌场系统
'.赌场': 'casino',
'.casino': 'casino',
}
# 机器人名称模式(用于从@消息中提取)